Symphony of the Night Event: Difference between revisions

From Tears of Themis Wiki
imported>Harmonea
No edit summary
 
(34 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Symphony of the Night event promo.png|thumb]]
{{#vardefine:bannerOverride | Symphony of the Night Event banner.png }}
{{#invoke:CargoQuery|main
|q?tables=Event
|q?fields=name=name,startDate=startDate,endDate=endDate,promoImage=promoImage
|q?where=name="Symphony of the Night"
|template=Event infobox
|q?limit=1
}}
''<p>At midnight, a splendid symphony has already begun.<br>''
''<p>At midnight, a splendid symphony has already begun.<br>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
Line 61: Line 68:
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Marius cards in debates<br />''"You can come to me at anytime."''<br />{{Item icon|Touch Stylus}} x20
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Touch Stylus}} x20
*Debate in Artem's car<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
*Debate in Artem's car<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 03-02]]
::Complete [[Main Story 03-02]]
Line 73: Line 80:
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Marius cards in debates<br />''"You can come to me at anytime."''<br />{{Item icon|Bluetooth Earpiece}} x20
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Bluetooth Earpiece}} x20
*Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
*Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
::Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
Line 107: Line 114:
|header=[[File:SotN_Day9Task.png|60px]] Day 9
|header=[[File:SotN_Day9Task.png|60px]] Day 9
|content=
|content=
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
*Refute 20 Intuition arguments<br />''"Logic" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
* Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Sapphire Cufflinks}} x20
* Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Sapphire Cufflinks}} x20
Line 134: Line 141:


===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab===
===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab===
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box.
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Big Data Lab: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
{{Notable
|-
|header=[[File:SotN_Loc1_Clue1.png|60px]] Clue 1: Cybercrime group
|[[File:SotN_Loc1_Clue1.png|80px]]
|content=
|style="text-align:center;"|Clue 1: Cybercrime group<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #1: Cybercrime group|Dialogue]]''
{{Tab/start}}
|'''Cybercrime group''' (3 tasks)<br />The Big Data Lab has some information regarding the cybercrime group "Notro."
{{Tab/header|Cybercrime group (3 tasks)}}
|-
{{Spoiler|text=''The Big Data Lab has some information regarding the cybercrime group "Notro."''}}
|rowspan="2"|[[File:SotN_Loc1_Clue2.png|80px]]
{{Script
|rowspan="2" style="text-align:center;"|Clue 2: A cooperative relationship?<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #2: A cooperative relationship?|Dialogue]]''
|characterLinks=Marius!Marius von Hagen,You!Main Character, DAVIS!DAVIS
|'''Enemy''' (4 tasks)<br />According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
|scriptHeader=Script
|-
|noStyle=True
|'''Ally''' (5 tasks)<br />According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
|collapsed=True
|-
|script=
|rowspan="2"|[[File:SotN_Loc1_Clue3.png|80px]]
{{SL|You|The current Notro is a cybercrime organization.}}
|rowspan="2" style="text-align:center;"|Clue 3: The timing of the deal<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #3: The timing of the deal|Dialogue]]''
{{SL|Marius|Yeah. This kind of place is a hotbed for information selling and international crime.}}
|'''After Notro's short outage''' (22 tasks)<br />Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
{{SL|Marius|C'mon, even the digital world isn't above the law...}}
|-
{{SL|You|Marius, do you think our client could be someone from Notro?}}
|'''Before Notro's short outage''' (23 tasks)<br />Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
{{SL|Marius|Things would be very dangerous if that's the case. Looks like I'll need to stick with you as much as possible.}}
|-
{{SL|Marius|I'd be worried sick if you left my sight...}}
|rowspan="2"|[[File:SotN_Loc1_Clue4.png|80px]]
{{SL|You|!!!}}
|rowspan="2" style="text-align:center;"|Clue 4: Reparation for members after the incident<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #4: Reparation for members after the incident|Dialogue]]''
{{SL|DAVIS|I will verify the client's identity as quickly as possible to reduce [Player]'s chances of encountering danger!}}
|'''Revival manifesto''' (31 tasks)<br />There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
{{SL|You|Wow... Thank you, DAVIS!}}
|-
{{SL|Marius|...}}
|'''Death threat''' (32 tasks)<br />Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.
{{SL|Marius|DAVIS, no one asked you.}}
|}
{{SL|DAVIS|...?}}
}}
{{Tab/end}}
}}


{{Notable
====Correct Answers====
|header=[[File:SotN_Loc1_Clue2.png|60px]] Clue 2: A cooperative relationship?
{{Spoiler|text=Clue 2: Enemy<br />Clue 3: Before Notro's short outage<br />Clue 4: Death threat}}
|content=
{{Tab/start}}
{{Tab/header|Enemy (4 tasks)}}
{{Spoiler|text=''According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.''}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character, DAVIS!DAVIS
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|I think they're probably adversaries.}}
{{SL|You|Notro's losses from the outage were likely huge. Internal shuffling wouldn't necessitate this. }}
{{SL|Marius|Yeah, we're in agreement there.}}
{{SL|You|I'm guessing that this Medilla realized how dangerous Notro was and then turned against it.}}
{{SL|DAVIS|After attacking Notro, he went into hiding... This would explain everything.}}
{{SL|Marius|I don't disagree with any of that, but...}}
{{SL|You|Marius, did you think of something?}}
{{SL|Marius|Well... Say, [Player], this hacker that our client wants us to find...}}
{{SL|Marius|Could they be the missing Medilla?}}
{{SL|You|!!!}}
}}
{{Tab/header|Ally (5 tasks)}}
{{Spoiler|text=''According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.''}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Maybe they're allies? After all, Medilla took on orders from that platform...}}
{{SL|Marius|But if he's still with Notro, is there a need to go this far?}}
{{SL|You|(Marius has a point...)}}}}
{{Tab/end}}
}}
 
<!--{{Notable
|header=[[File:SotN_Loc1_Clue3.png|60px]] Clue 3: The timing of the deal
|content=
{{Tab/start}}
{{Tab/header|After the dormant period}}
{{Spoiler|text=''Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.''}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Before the dormant period}}
{{Spoiler|text=''Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.''}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc1_Clue4.png|60px]] Clue 4: How he explained to the members after the incident
|content=
{{Tab/start}}
{{Tab/header|The Manifesto}}
{{Spoiler|text=''There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.''}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Death threat}}
{{Spoiler|text=''Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.''}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}
 
====Other Scripts====
{{Script
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Marius|Is everyone online?}}
{{SL|Luke|I'm on.}}
{{SL|Artem| I am.}}
{{SL|Vyn|I am.}}
{{SC
|choice1=I'm on
|script1={{SL|You|I'm on!}}
{{SL|Marius|Nice! Great enthusiasm!}}
|choice2=What's this
|script2={{SL|You|What's this?}}
{{SL|Artem|The NXX Chatroom. We can discuss matters here with everyone.}}}}
{{SL|Luke|I've been wanting to make a group chat like this.}}
{{SL|Vyn|Good thing we have it now.}}
{{SL|Marius|Today's the first day of our investigation. @[[Main Character|Player]], you're our leader, so we're counting on you.}}
{{SL|Artem|@[[Main Character|Player]], did you receive task instructions from the "Vesper Box"?}}
{{SC
|choice1=I got them
|script1={{SL|You|I did. They said that if we want to track him, we should go to the Big Data Lab.}}}}
{{SL|Vyn|Heh, such confidence.}}
{{SL|Artem|Seems like he's made preparations. He thinks we won't be able to track him.}}
{{SL|Luke|Not necessarily. Us tracking him might be part of his plan.}}
{{SL|Marius|Anyway, it's at the Big Data Lab, right?}}
{{SL|Marius|It's easiest for me to go there, so how about I accompany you on investigations there from now on?}}
{{SC
|choice1=Sure
|script1={{SL|You|Sure.}}
{{SL|Marius|Ah... Miss, you could try sounding a bit more excited.}}
|choice2=Let's do our best
|script2={{SL|You|Let's do our best!}}
{{SL|Marius|All right!}}}}
{{SL|Artem|Be careful.}}
{{SL|Luke|I'll monitor your cellular GPS in real time. Be careful, @[[Main Character|Player]]}}
{{SL|Vyn|I await your good news.}}
{{SL|Marius|Wait for me, I'll be there soon! @[[Main Character|Player]]}}
{{SL|Marius|''-Tap to Continue- Big Data Lab Location''}}}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character, DAVIS!DAVIS
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|DAVIS|Welcome to Pax's Big Data Lab!}}
{{SL|You|DAVIS! You can even project yourself here.}}
{{SL|DAVIS|It's easier to help everyone like this.}}
{{SL|Marius|DAVIS, I backed up the Vesper Box's instructions to your database. Have you checked them yet?}}
{{SL|DAVIS|Yes. It initiated a tracking challenge, correct?}}
{{SL|DAVIS|The central node in the server room is still conducting its analysis. Would you like to come inside with me and take a seat?}}
{{SL|Marius|How about it? Let's have DAVIS lead us in.}}
{{SL|You|Sure. I haven’t seen the Big Data Lab yet.}}
{{SL|DAVIS|In that case, please follow me, you two!}}
You two follow DAVIS as he leads you to the server room that houses the supercomputer.
 
{{SL|DAVIS|Actually... It seems that the central node finished its analysis on our way here...}}
{{SL|Marius|Huh? What does that mean?}}
{{SL|DAVIS|Just now, I used the location data of the transmitted instructions to trace its source signal. I've linked it to a potential location.}}
{{SL|DAVIS|The source signal is situated at the old site for Pax Technology, in the Industrial Zone.}}
{{SL|DAVIS|I believe we'll receive the next clue soon after we start investigating.}}
{{SL|Marius|What... You finished analyzing that fast!?}}
{{SL|Marius|You should've told us earlier so we could've just directly went there...}}
{{SL|You|Marius! First you say that everyone's too fast, and now you think they're too slow? Which one is it?}}
{{SL|You|But, it does feel like a wasted trip... The next time something like this happens, I'll clarify the exact location before notifying you...}}
{{SL|Marius|No way! How could I let you investigate on your own first?}}
{{SL|Marius|Come on, Miss... I was just joking. It's not like I actually didn't want to come.}}
{{SL|Marius|I ought to be thankful for coming. It'd be a huge pity if I wasn't the first person to accompany you here.}}
{{SL|You|Agh... What are you saying!? DAVIS is watching!}}
{{SL|DAVIS|Huh? Is there something that I can't know? I think your conversation is fine...}}
{{SL|You|N-Nothing!}}
{{SL|You|A-Anyway! The next location is in the Industrial Zone, right? I'll tell everyone in the chat group.}}
{{SL|Marius|Hm... The Industrial Zone's in the north. Sorry, I have plans here afterward. All I can do is ask and see if someone can go with you.}}
{{SL|You|No problem. I can ask myself, so you focus on your things. DAVIS, thanks for your help.}}
{{SL|DAVIS|You're most welcome! I'm happy to welcome you all here at any time!}}
{{SL|Marius|Me too! Next time you have an assignment around here, let me know!}}
}}
 
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character,DAVIS!DAVIS
|scriptHeader=Clue #1 unlock
|collapsed=True
|script=
Following the clue, you and Marius once again come to the Big Data Lab.
 
{{SL|Marius|DAVIS, do you know about a hacking platform called "Notro"?}}
{{SL|DAVIS|Notro... N-o-t-r-o?}}
{{SL|You|Well... The clue we just received says that Notro is the origin of this whole incident.}}
{{SL|DAVIS|I see... Let me conduct a search.}}
DAVIS' projection disappears, probably because it's conducting a search.
 
{{SL|Marius|I have a bad feeling... I feel like I've heard this name before...}}
{{SL|You|?}}
{{SL|DAVIS|Oh... Found it! I've transferred the information to the computer in front of you. Take a look!}}
The screen of the nearest computer lights up. Marius nods to you, and you two simultaneously look at the screen.
 
{{SL|You|Notro hacker trading platform...?}}
{{SL|DAVIS|Yes. Notro is currently the largest hacker trading platform. You can take on orders after becoming a member.}}
{{SL|DAVIS|After completing orders on Notro, you can earn large rewards in the form of a virtual currency that is similar to Bitcoin.}}
{{SL|Marius|No wonder it sounds so familiar. Some of my friends would occasionally place orders on that platform for fun...}}
{{SL|You|Friends?}}
{{SL|Marius|You know, the rich and bored kind of "friends." Let's not talk about them.}}
{{SL|Marius|Speaking of which, I heard them saying that Notro has completely changed over the past two years.}}
{{SL|DAVIS|Yes. Due to its growing popularity, Notro's orders are no longer limited to hacking. Its marketplace has expanded to include intelligence spies and assassins.}}
{{SL|Marius|Yeah. We can't treat the current Notro simply as a trading platform.}}
{{SL|You|What? Then what exactly is it...?}}
Looking at the information on the computer screen, you sink into contemplation.
 
If it isn't an ordinary trading platform, could it be a larger and more complex network...?}}
 
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character,DAVIS!DAVIS
|scriptHeader=Clue #2 unlock
|collapsed=True
|script=
{{SL|You|Marius, did you find it?}}
Marius raises his head from the file cabinet and looks at you, shaking his head in frustration.
 
{{SL|Marius|What year is it that I have to brave through paper files...?}}
{{SL|You|Aren't you flipping through a course index on the deep web?}}
{{SL|Marius|Yeah. The Internet is DAVIS' home turf, so I have to use my advantage in looking through physical files.}}
{{SL|Marius|...Hmm?}}
You're not sure what he found, but Marius seems stunned as he solemnly stares at the file in his hand.
 
{{SL|You|Huh? What did you find?}}
{{SL|Marius|Knew it. Leave all the important things to me.}}
{{SL|DAVIS|Oh... Is that document about breakthrough cases for Dark Web trading platforms?}}
{{SL|Marius|Yeah... I also didn't expect to find something about Notro here. Come take a look.}}
{{SL|You|Three years ago, Notro was hacked by their top member, Medilla, which forced the platform to shut down for a short time...?}}
{{SL|DAVIS|What... Medilla!?}}
{{SL|You|What's wrong, DAVIS? Do you know that person?}}
{{SL|DAVIS|Well... Medilla was legendary in the hacking community and dominated the major hacking platforms.}}
{{SL|DAVIS|After that hacking incident, Medilla announced his departure from Notro. There were a few subsequent altercations, but no significant events.}}
{{SL|DAVIS|The manner of attacks on the Big Data Lab is actually similar to Medilla's historical methodology...}}
{{SL|You|Don't tell me that the person who attacked the Big Data Lab is...}}
{{SL|Marius|Not necessarily. I feel that someone who hacked Notro wouldn't have a reason to attack the Big Data Lab.}}
{{SL|DAVIS|What if there was a specific reason behind the attacks? Something like an internal power struggle between the platform's higher-ups...}}
{{SL|DAVIS|I'm worried that he is still with Notro.}}
{{SL|Marius|[Player], what do you think?}}
Hearing Marius' words, you cast another look at the documents before you.
 
Medilla had single-handedly attacked the largest hacking platform. Could they really be working together...?}}


===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room===
===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room===
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box.
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
{{Notable
|-
|header=[[File:SotN_Loc2_Clue1.png|60px]] Clue 1: The tool's purpose?
|rowspan="2"|[[File:SotN_Loc2_Clue1.png|80px]]
|content=
|rowspan="2" style="text-align:center;"|Clue 1: The tool's purpose?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #1: The tool's purpose?|Dialogue]]''
{{Tab/start}}
|'''Virus''' (7 tasks)<br />Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
{{Tab/header|Virus (7 tasks)}}
|-
{{Spoiler|text=''Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.''}}
|'''Information theft tool''' (8 tasks)<br />In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
{{Script
|-
|characterLinks=Luke!Luke Pearce,You!Main Character
|rowspan="2"|[[File:SotN_Loc2_Clue2.png|80px]]
|scriptHeader=Script
|rowspan="2" style="text-align:center;"|Clue 2: The node in the center?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #2: The node in the center?|Dialogue]]''
|noStyle=True
|'''Core station''' (10 tasks)<br />On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
|collapsed=True
|-
|script=
|'''Hidden node''' (11 tasks)<br />On the notice board, Medilla recorded the node where Notro hid their criminal tool.
{{SL|You|Is Centipede a virus?}}
|-
{{SL|Luke|If it were just a virus, then it wouldn't be able to support this much hacking activity.}}
|rowspan="2"|[[File:SotN_Loc2_Clue3.png|80px]]
{{SL|You|Oh... That makes sense...}}
|rowspan="2" style="text-align:center;"|Clue 3: Could it be that she is...<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #3: Could it be that she is...|Dialogue]]''
}}
|'''Missing person''' (29 tasks)<br />All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
{{Tab/header|Information theft tool (8 tasks)}}
|-
{{Spoiler|text=''In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.''}}
|'''Client''' (30 tasks)<br />The real "client" is sending out a distress signal from the laptop.
{{Script
|-
|characterLinks=Luke!Luke Pearce,You!Main Character
|[[File:SotN_Loc2_Clue4.png|80px]]
|scriptHeader=Script
|style="text-align:center;"|Clue 4: Special method of communication?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #4: Special method of communication?|Dialogue]]''
|noStyle=True
|'''Real contract''' (36 tasks)<br />The real contract will only unlock if the Vesper Box is brought there.
|collapsed=True
|}
|script=
{{SL|You|Maybe... Centipede is used to steal information?}}
{{SL|Luke|Yeah. Notro's intelligence trading isn't only limited to users. The platform itself is a well of information.}}
{{SL|Luke|I think that's why Medilla is willing to sacrifice his biggest source of business to destroy it.}}
{{SL|Luke|Still, we know too little about this "Centipede". The information I could decipher today was pretty limited.}}
{{SL|You|It's okay. The next time our client sends us a clue, I'm sure he'll give us more.}}
{{SL|Luke|True. I'll try to think of a way to get DAVIS on this computer next time. His help might speed things up.}}
{{SL|Luke|Finding this "Centipede" today is already a victory. We don't know what our client's next task will be.}}
{{SL|You|It should be coming over soon. Let's wait and see.}}
{{SL|You|Speaking of which, I saw a nice ramen shop on the way here, Luke.}}
{{SL|Luke|Hehe... How can I miss what you're trying to say, you foodie?}}
{{SL|Luke|Let's go. This meal's on me!}}
{{SL|You|Okay!}}}}
{{Tab/end}}
}}


{{Notable
====Correct Answers====
|header=[[File:SotN_Loc2_Clue2.png|60px]] Clue 2: The node in the center?
{{Spoiler|text=Clue 1: Information theft tool<br />Clue 2: Core station<br />Clue 3: Client}}
|content=
{{Tab/start}}
{{Tab/header|Core station (10 tasks)}}
{{Spoiler|text=''On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.''}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Such an important thing would definitely be put in the core station!}}
{{SL|You|But wouldn't it be easily found...?}}
{{SL|Luke|A core station is often deeply hidden and heavily defended. It'd be the safest place to store an important tool.}}
{{SL|Luke|Deeply hidden secrets...}}
{{SL|Luke|Now I'm sure that things are starting to get more and more complicated.}}
{{SL|Luke|If things go the way I think they will, then Medilla's disappearance is probably a case of complex and international crime.}}
{{SL|You|International crime!?}}
{{SL|Luke|Yeah. If things get serious, I'll consider breaking our client's confidentiality and report the situation to my superiors.}}
{{SL|Luke|...Are you scared, [Player]?}}
{{SL|You|...}}
{{SL|You|Nope. I have you with me, don't I?}}
Luke stares at you, his eyes slightly quivering.


{{SL|Luke|...Yeah, you're right.}}
===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] The Abyss===
{{SL|Luke|No matter what happens, I'll protect you.}}}}
The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#The Abyss: Location Unlocked|Unlock Dialogue]]''
{{Tab/header|Hidden node (11 tasks)}}
{{Spoiler|text=''On the notice board, Medilla recorded the node where Notro hid their criminal tool.''}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|It wouldn't be a good idea to hide it in a conspicuous base... Could it be in a hidden node?}}
{{SL|Luke|If it isn't hidden in the deepest of recesses, it'll eventually be dug up.}}
{{SL|You|I see...}}}}
{{Tab/end}}
}}
 
<!--{{Notable
|header=[[File:SotN_Loc2_Clue3.png|60px]] Clue 3: Could it be she...
|content=
{{Tab/start}}
{{Tab/header|Missing person}}
{{Spoiler|text=''All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.''}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Client}}
{{Spoiler|text=''The real "client" is sending out a distress signal from the laptop.''}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc2_Clue4.png|60px]] Clue 4: Special way of communication?
|content=
{{Tab/start}}
{{Tab/header|Real Contract}}
{{Spoiler|text=''The real contract will only unlock if the Vesper Box is brought there.''}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}
 
====Other Scripts====
{{Script
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Artem|Did you two already go to the Big Data Lab? @[[Main Character|Player]] @[[Marius von Hagen|Marius]]}}
{{SL|Vyn|Marius is not online.}}
{{SC
|choice1=Marius is busy
|script1={{SL|You|Something come up afterward, so I had him leave first.}} <!--sic-->
{{SL|Luke|Hm... He's probably going to be pretty busy since the Big Data Lab's under attack.}}
|choice2=Going to the next location
|script2={{SL|You|The next location is really far from the Big Data Lab, so I had him go back first.}}
{{SL|Vyn|You always put others' needs first... As long as you are all right.}}}}
{{SL|Artem|Where is the next location?}}
{{SC
|choice1=Abandoned server room
|script1={{SL|You|It looks like an abandoned server room at Pax Technology's previous site.}}}}
{{SL|Luke|Pax Technology's previous site!?}}
{{SL|Artem|What's wrong, Luke?}}
{{SL|Luke|It's... really far.}}
{{SL|Vyn|If I remember correctly, it is located in the Industrial Zone to the north. It is far from downtown.}}
{{SL|Vyn|There are many old factories there, and some have been abandoned for some time. The general public is generally not allowed access.}}
{{SL|Artem|...}}
{{SL|Luke|@[[Main Character|Player]], stay where you are. I'm heading over right now. We'll go together.}}
{{SL|Luke|It's not safe there. It's better if I come with you from now on.}}
{{SC
|choice1=Okay
|script1={{SL|You|All right, I'll wait for you.}}
{{SL|Luke|Okay, I'll pick you up with my motorcycle. I'll be there in about five.}}
|choice2=I'll go first
|script2={{SL|You|Huh, just wait here? I can start heading over....}}
{{SL|Luke|Please listen to me and just wait where you are.}}}}
{{SL|Vyn|As always, ask here for assistance should you encounter any problem.}}
{{SL|Artem|Stay safe and don't take unnecessary risks.}}
{{SL|Luke|@[[Main Character|Player]], here's the address. Wait for me.}}
{{SL|Luke|''-Tap to Continue- Abandoned Server Room location''}}}}
 
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|Luke|Be careful.}}
<nowiki>*</nowiki>clang* Luke kicks aside some junk and leads you into the server room.
 
After receiving the client's location clue, you and Luke had immediately rushed over.
 
Luke feels along the wall and flips on the light. A lone electric light flickers in the dusky room.
 
{{SL|You|It sure wasn't easy getting in here...}}
{{SL|Luke|Comes with the territory of abandoned factories. They're all surrounded with metal fencing to keep people out.}}
{{SL|You|Is that your excuse for opening that metal gate with your bare hands?}}
{{SL|Luke|W—Well, I had no choice! That was the only place without a fence, and that gate wasn't locked...}}
{{SL|You|I know, I know. Just joking. You didn't hurt your hands, did you?}}
{{SL|Luke|Don't worry, that was nothing.}}
{{SL|Luke|This client sure is something. Not just anyone can conduct secret operations from a place like this.}}
{{SL|Luke|But this place doesn't look like anyone was doing anything here recently...}}
You and Luke look at each other, and just as you two prepare to investigate the server room...
 
Pop! Your surroundings become pitch black.
 
{{SL|You|Huh? A... power outage!?}}
{{SL|Luke|...}}
{{SL|Luke|Is this a coincidence? Or...}}
{{SL|Luke|[Player], we won't be able to investigate this place today. Let's get out first. Don't let go of my hand.}}
{{SL|You|Oh... Okay!}}
Luke tightly holds your hand in the darkness. For some reason, his palm is slightly sweaty.
 
Half an hour later.
 
{{SL|You|Phew... We're finally out. Who would've thought that we'd get caught by a power outage.}}
{{SL|Luke|At least we found a way in, so our visit wasn't for nothing. We were also lucky that nothing dangerous happened under those circumstances.}}
{{SL|Luke|But is our client really operating in that server room? There weren't any signs of human activity...}}
{{SL|You|Luke, I have an idea, but I'm not sure if it checks out.}}
{{SL|Luke|Whatever my Watson thinks of will definitely inspire me! Say it loud and proud.}}
{{SL|You|The client's message clearly told us that we wouldn't be able to find him here.}}
{{SL|You|So, is this place somewhere that missing hacker used to be?}}
Hearing your words, Luke's fist hits his open palm with a light tap.
 
{{SL|Luke|Good point! It seemed like we were following the client's source signal, but maybe it was a clue he deliberately left for us.}}
{{SL|Luke|I wonder what we'll find if we keep following his instructions...}}
{{SL|Luke|Anyway, let's call it a day. I'll bring a light source next time.}}
{{SL|You|Yeah! Next time, we'll be prepared and ready to investigate!}}}}
 
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Clue #1 Unlock
|collapsed=True
|script=
{{SL|You|Luke, are you ready yet?}}
{{SL|Luke|Yeah, give me a sec... This should— Hey!}}
After the server room's power failure last time, Luke specifically prepared a power supply.
 
With a bit of work, the server room's computer finally boots up.
 
{{SL|You|Awesome! We can check if Medilla left any information behind on this computer.}}
{{SL|You|I never thought that such a famous hacker would be from Stellis.}}
Luke positions his hands on the keyboard and skillfully taps away.
 
{{SL|Luke|Well... We have admin rights, but we can't access most of the files...}}
{{SL|Luke|It'll take a while to hack in...}}
{{SL|You|No problem. Take your time with it. I'll see if there's anything else around here.}}
You crouch down and begin to rummage through the computer desk's drawers.
 
With a clang, you open the empty upper drawer. You reach inside and feel something taped to its bottom surface.
 
{{SL|Luke|Success! I connected to another computer that shares data with this computer!}}
{{SL|Luke|I'll send this address to DAVIS so he can trace it. Maybe we can find where that other computer is...}}
{{SL|You|Luke, look at this!}}
You give Luke the notebook you found in the drawer.
 
He opens it up and as he reads, his expression grows more serious. After a while, he slowly speaks.
 
{{SL|Luke|This is Centipede...}}
{{SL|You|Huh? What are you saying?}}
{{SL|Luke|This is Medilla's notebook. Its contents are mostly written in code instead of words, but I understand most of it.}}
{{SL|Luke|It contains information about Centipede, the hacking AI that Notro developed. It is Notro's core supporting tool.}}
{{SL|You|Notro's core supporting tool? What does it do?}}
{{SL|Luke|Gather intel, support large-scale transactions... We can make some general guesses.}}
You and Luke stare at the small notebook that you found in the drawer.
 
A tool related to intelligence gathering? Combined with your suspicion that Notro is a criminal organization, could this tool's purpose be...?}}
 
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Clue #2 Unlock
|collapsed=True
|script=
{{SL|Luke|Oh? Was this here the last time we came?}}
You came back to the server room after receiving another clue. Luke had found a notice board in the room that was completely obscured by dust.
 
{{SL|You|Probably? When the room was lit last time, we didn't look that carefully over here...}}
{{SL|You|After that, we were focused on the computer and the drawers... It's easy to miss a dusty notice board.}}
{{SL|Luke|Sigh... I didn't think I'd make a mistake like this.}}
Luke helplessly shakes his head, and then blows off the dust on the notice board.
 
{{SL|You|*cough* *cough*}}
{{SL|Luke|Ah, s—sorry! I...}}
{{SL|You|It's okay... *cough* ... What does it say?}}
{{SL|Luke|Let me see...}}
{{SL|Luke|!!!}}
{{SL|You|What's up? See something?}}
{{SL|Luke|Centipede...}}
{{SL|Luke|That name sounds familiar. I've heard my colleagues talk about it before.}}
{{SL|You|Is that... a tool?}}
Medilla had left a brief description of this thing on the board, but you don't understand its meaning.
 
{{SL|Luke|Yeah, Centipede is a very special tool.}}
{{SL|Luke|Its AI can hack through 60% of the world's firewalls. Add in its "Crawler" function...}}
Luke is immersed in his own thoughts. It feels like he's talking to himself rather than explaining to you.
 
{{SL|Luke|No wonder Notro holds this much information as a trading platform.}}
{{SL|Luke|With this tool, there aren't any more secrets in the digital world.}}
{{SL|You|Has the National Security Bureau investigated Notro before?}}
{{SL|Luke|Yes, but Notro has many extremely talented hackers. The Bureau also wasn't able to get any direct evidence to prove criminal activity.}}
{{SL|Luke|We have to act according to the law, so we haven't been able to take any effective measures against Notro.}}
{{SL|Luke|[Player], where do you think Notro would hide this Centipede?}}
{{SL|You|Where did Notro hide it... You think there might be clues up there?}}
{{SL|Luke|Yep. As Notro's adversary, Medilla definitely would've learned of its secrets long ago.}}
You look towards the notice board. Medilla seems to have drawn a complex diagram on it.
 
A name related to Notro appears under each line intersection, such as Promotional Site, Email, and X Base.
 
Whichever node is at the center of the lines must be...!}}
 
===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] Abyss===
Abyss is unlocked to visit upon completion of six tasks from the Vesper Box.


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
<!--{{Notable
|-
|header=[[File:SotN_Loc3_Clue1.png|60px]] Clue 1: Other meanings?
|rowspan="2"|[[File:SotN_Loc3_Clue1.png|80px]]
|content=
|rowspan="2" style="text-align:center;"|Clue 1: Other meanings?<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #1: Other meanings?|Dialogue]]''
{{Tab/start}}
|'''Writing''' (24 tasks)<br />On the bar counter at "The Abyss," the killer left a message that was like code to them.
{{Tab/header|Killer Text}}
|-
{{Spoiler|text=''On the bar counter at "The Abyss," the killer left a message that was like code to them.''}}
|'''Cipher''' (25 tasks)<br />On the bar counter at "The Abyss," these symbols hinted at course of action.
{{Script
|-
|characterLinks=Vyn!Vyn Richter,You!Main Character
|rowspan="2"|[[File:SotN_Loc3_Clue2.png|80px]]
|scriptHeader=Script
|rowspan="2" style="text-align:center;"|Clue 2: The painting on the right wall<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #2: The painting on the right wall|Dialogue]]''
|noStyle=True
|'''Continue tracking''' (26 tasks)<br />The killer left a command at "The Abyss." The search continues!
|collapsed=True
|-
|script=
|'''Stop tracking''' (27 tasks)<br />The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
{{SL|You|This is a placeholder.}}
|-
}}
|[[File:SotN_Loc3_Clue3.png|80px]]
{{Tab/header|Killer Symbol}}
|style="text-align:center;"|Clue 3: Assassination<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #3: Assassination|Dialogue]]''
{{Spoiler|text=''On the bar counter at "The Abyss," these symbols hinted at course of action.''}}
|{{Spoiler|text='''Successful assassination''' (35 tasks)<br />The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.}}
{{Script
|}
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc3_Clue2.png|60px]] Clue 2: The painting on the right wall
|content=
{{Tab/start}}
{{Tab/header|Continue Tracking}}
{{Spoiler|text=''The killer left a command at "The Abyss." The search continues!''}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Stop Tracking}}
{{Spoiler|text=''The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.''}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc3_Clue3.png|60px]] Clue 3: Assassination succeeded
|content=
{{Tab/start}}
{{Tab/header|Successful assassination}}
{{Spoiler|text=''The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.''}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}
 
====Other Scripts====
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Marius|How did it go in the server room? @[[Main Character|Player]] @[[Luke Pearce|Luke]]}}
{{SC
|choice1=The power went out
|script1={{SL|You|The power went out just as we went inside...}}
{{SL|Marius|The power went out? Maybe it was left deserted for too long.}}
{{SL|Luke|Yeah. I'll bring a mini generator next time to at least get the computers up and running.}}
|choice2=The client wasn't there
|script2={{SL|You|The client wasn't there.}}
{{SL|Luke|We didn't find any signs of recent human activity, so it must've been an old hiding spot.}}
}}
{{SL|Marius|Oh yeah, DAVIS got some info on the hacker, Medilla. It's probably related to this.}}
{{SL|Luke|Medilla... Earlier, I suspected it was him.}}
{{SL|Luke|His exploits with Notro are extremely well-known within the hacking community.}}
{{SL|Marius|Why didn't you say so!? We spent most of the day looking for him.}}
{{SL|Vyn|It was not definitive. If we had said something earlier, no one would have believed it.}}
{{SC
|choice1=Dr. Richter is online
|script1={{SL|You|Dr. Richter, you're online.}}}}
{{SL|Vyn|I just logged on and finished reading the previous messages.}}
{{SL|Marius|Screen peeper... Is Artem not here?}}
{{SL|Vyn|I do not know.}}
{{SC
|choice1=He's working
|script1={{SL|You|He's generally been working at the firm these days.}}}}
{{SL|Vyn|We will proceed without him for now. @[[Main Character|Player]], you received new task instructions, yes?}}
{{SL|Luke|It's about that time. Is it a new location?}}
{{SC
|choice1=Abyss
|script1={{SL|You|He said that we can find a special person at Abyss.}}}}
{{SL|Vyn|A name that rings familiar.}}
{{SL|Marius|He sure knows which locations to pick.}}
{{SL|Luke|We're all pretty close to Abyss, so we can schedule turns to go.}}
{{SL|Marius|But Miss is our indispensable investigation leader.}}
{{SL|Vyn|I am familiar with that place, so I will accompany her this time.}}
{{SL|Vyn|Is this all right, @[[Main Character|Player]]?}}
{{SC
|choice1=Sure
|script1={{SL|You|Of course it's all right.}}
{{SL|Vyn|Once we arrive, leave everything to me.}}
|choice2=Sorry for the bother
|script2={{SL|You|Okay. Sorry for the trouble, Dr. Richter.}}
{{SL|Vyn|I am more than willing.}}}}
{{SL|Marius|Familiar with that kind of place... Uh...}}
{{SL|Luke|@[[Marius von Hagen|Marius]], you'd best get familiar with that place, too. It's the speediest source of special info.}}
{{SL|Vyn|@[[Main Character|Player]], wait for me to pick you up from headquarters. I will send you the address first.}}
{{SL|Vyn|There are fresh bouquets available at the florist downstairs. I will bring you one.}}
{{SL|Marius|...What exactly are you going out for?}}
{{SL|Luke|...}}
{{SL|Vyn|''-Tap to Continue- Abyss location''}}
}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character, Bar Owner
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|Bar Owner|Tch.}}
As soon as you enter Abyss, you hear someone click their tongue.
 
{{SL|Bar Owner|I have big business these days, so I'm not interested in watching a psychiatrist's poker game.}}
{{SL|Vyn|On the contrary, I am interested in guessing the nature of your recent business ventures.}}
Vyn takes a seat at the bar as if he were a regular, and you follow suit. You watch in amazement as Vyn and the bar's boss exchange verbal blows.
 
{{SL|Vyn|Many foreigners have come here as of late, have they not?}}
{{SL|Bar Owner|...Interesting. You came prepared again. Are you going to use card tricks as a pretense like last time?}}
{{SL|Vyn|The previous matter is already of no import. I am more concerned about upcoming events.}}
{{SL|Vyn|This bar has not been particularly peaceful lately, has it?}}
{{SL|Bar Owner|It's like you said. Actually, I'm curious as to why you're paying such close attention to these people's activities.}}
{{SL|Bar Owner|Are they your friends? Or...}}
The boss raises an eyebrow. You stare at the two of them as if watching a drama.


{{SL|Vyn|Taking people's money to commit atrocities on their behalf? I do not consort with friends like that.}}
====Correct Answers====
{{SL|Bar Owner|Since this has nothing to do with you, I advise that you avoid getting tangled up in these matters.}}
{{Spoiler|text=Clue 1: Cipher<br />Clue 2: Continue tracking}}
{{SL|Bar Owner|This is the last piece of friendly advice I give to people looking for trouble.}}
{{SL|Vyn|...}}
{{SL|You|Dr. Richter, this-}}
Vyn suddenly reaches out and gently holds your hands, which are pressing down on your legs. He never breaks eye contact with the boss' piercing stare.
 
{{SL|Vyn|I do not like meddling in others' business, but I have never shirked a challenge.}}
Vyn grips your hands and quickly leads you outside.
 
{{SL|Bar Owner|I'm doing this for your own good... shrink.}}
{{SL|You|Dr. Richter, what were you two talking about just-}}
Vyn spins around and looks at you with a grim expression.
 
{{SL|Vyn|After I tell you the truth, do not be afraid.}}
{{SL|Vyn|You must find someone to come here with you from now on, and you must not utter a single word.}}
{{SL|Vyn|Promise me first, and then I will explain.}}
{{SL|You|Ah... All right. Explain.}}
Vyn is silent for a moment, and then he slowly speaks.
 
{{SL|Vyn|There is a killer inside.}}
{{SL|You|!!!}}}}


===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis===
===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis===
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box.
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
{{Notable
|-
|header=[[File:SotN_Loc4_Clue1.png|60px]] Clue 1: The time he went missing...
|[[File:SotN_Loc4_Clue1.png|80px]]
|content=
|style="text-align:center;"|Clue 1: When he went missing...<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #1: When he went missing...|Dialogue]]''
{{Tab/start}}
|'''Gone for a month''' (12 tasks)<br />On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
{{Tab/header|Gone for a month (12 tasks)}}
|-
{{Spoiler|text=''On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.''}}
|rowspan="2"|[[File:SotN_Loc4_Clue2.png|80px]]
{{Script
|rowspan="2" style="text-align:center;"|Clue 2: Why he lived this way<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #2: Why he lived this way|Dialogue]]''
|characterLinks=Artem!Artem Wing,You!Main Character
|'''Hidden whereabouts''' (16 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
|scriptHeader=Script
|-
|noStyle=True
|'''Restricted movement''' (17 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
|collapsed=True
|-
|script=
|[[File:SotN_Loc4_Clue3.png|80px]]
{{SL|You|Looks like he's already been missing for one month...}}
|style="text-align:center;"|Clue 3: Medilla was already prepared<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #3: Medilla was already prepared|Dialogue]]''
{{SL|Artem|Hm... Missing for such a long time. The situation is not hopeful.}}
|'''Long-term Stay''' (21 tasks)<br />The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.
{{SL|Artem|Considering previous investigations, this case involves a missing person, deep web transactions, and international crime...}}
|}
{{SL|Artem|... This situation is not something us few can resolve.}}
{{SL|You|But if we want to report this to the police, we'll need enough evidence to file a case...}}
{{SL|You|The client never planned for many people to know from the start. Everything we know is because of what he tells us...}}
{{SL|Artem|Yes, I know.}}
All of a sudden, a large hand gently tousles your hair.


{{SL|Artem|That's why I can try for your sake.}}}}
====Correct Answers====
{{Tab/end}}
{{Spoiler|text=Clue 2: Hidden whereabouts}}
}}


{{Notable
===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room===
|header=[[File:SotN_Loc4_Clue2.png|60px]] Clue 2: What was the motive?
School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.''See also: [[Symphony of the Night Event/Scripts#School Archives Room: Location Unlocked|Unlock Dialogue]]''
|content=
{{Tab/start}}
{{Tab/header|Hidden Whereabouts (16 tasks)}}
{{Spoiler|text=''In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.''}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Is it possible he is hiding his tracks on purpose?}}
{{SL|Artem|That's possible.}}
{{SL|Artem|But... it could also be that he is in some kind of trouble and has to hide like this.}}
{{SL|You|All of this points to the fact that we can't wait to find him.}}
{{SL|Artem|I have double checked all the packages. They all arrived this month.}}
{{SL|Artem|This confirms our timetable for when Medilla went missing.}}
{{SL|You|I hope we can find him soon... and we can help him.}}
{{SL|Artem|We will.}}
{{SL|Artem|Let's call it an end for now.}}
{{SL|Artem|I'll take you back to the station.}}
{{SL|You|Okay!}}}}
{{Tab/header|Moving Difficulty (17 tasks)}}
{{Spoiler|text=''In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.''}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Do you think he might have some trouble moving around?}}
{{SL|Artem|Probably not. He wouldn't live in a community with inadequate facilities if he was disabled.}}
{{SL|You|Hmm... That's true. There is no elevator here, let alone handicapped access.}}}}
{{Tab/end}}
}}


<!--{{Notable
====Clues====
|header=[[File:SotN_Loc4_Clue3.png|60px]] Clue 3: Medilla prepared himself mentally
{| class="wikitable"
|content=
!colspan="2"|Clue||Options
{{Tab/start}}
|-
{{Tab/header|Long-term Stay}}
|rowspan="2"|[[File:SotN_Loc5_Clue1.png|80px]]
{{Spoiler|text=''The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.''}}
|rowspan="2" style="text-align:center;"|Clue 1: Pathological desire to escape reality<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #1: Pathological desire to escape reality|Dialogue]]''
{{Script
|'''Psychiatric patient''' (14 tasks)<br />The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
|characterLinks=Artem!Artem Wing,You!Main Character
|-
|scriptHeader=Script
|'''Escaping reality''' (15 tasks)<br />On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
|noStyle=True
|-
|collapsed=True
|rowspan="2"|[[File:SotN_Loc5_Clue2.png|80px]]
|script=
|rowspan="2" style="text-align:center;"|Clue 2: The rumored school relationship<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #2: The rumored school relationship|Dialogue]]''
{{SL|You|This is a placeholder.}}
|'''Guise''' (18 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
}}
|-
{{Tab/end}}
|'''Couple''' (19 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
}}-->
|-
}}
|[[File:SotN_Loc5_Clue3.png|80px]]
|style="text-align:center;"|Clue 3: They are already...<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #3: They are already...|Dialogue]]''
|'''Breakup''' (20 tasks)<br />On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.
|}


====Other Scripts====
====Correct Answers====
{{Script
{{Spoiler|text=Clue 1: Mental health patient<br />Clue 2: Couple}}
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Artem|How's the investigation? @[[Main Character|Player]]}}
{{SC
|choice1=Mr. Wing is online
|script1={{SL|You|Mr. Wing, you're online.}}
{{SL|Artem|Yes. I just finished work and logged on.}}
|choice2=Going great
|script2={{SL|You|Everything's going great.}}
{{SL|Artem|That's good. You've always been dependable with work.}}}}
{{SL|Artem|Did you receive any new clues?}}
{{SC
|choice1=Old Street in North Stellis
|script1={{SL|You|Yes. He wants us to go to Old Street in North Stellis.}}}}
{{SL|Luke|North Stellis has a higher concentration of crime and isn't particularly safe.}}
{{SL|Artem|Luke is also on?}}
{{SL|Luke|Yeah. Looks like it's only the three of us at this hour.}}
{{SL|Luke|Artem, do you have time to go out?}}
{{SL|Artem|Yes.}}
{{SL|Luke|DAVIS and I are analyzing the code used to attack the Big Data Center.}}
{{SL|Artem|All right. I'll accompany her to North Stellis.}}
{{SL|Artem|Any results from the analysis?}}
{{SL|Luke|Yeah. It's extremely similar to code that Medilla used.}}
{{SL|Artem|Could he be the client?}}
{{SL|Luke|Maybe. Feels more like his friend or student.}}
{{SL|Artem|Student...}}
{{SL|Artem|@[[Main Character|Player]], are you at headquarters? I'll be right there.}}
{{SC
|choice1=Alright
|script1={{SL|You|Okay.}}
{{SL|Artem|You should rest up. North Stellis is far.}}
|choice2=No rush
|script2={{SL|You|No rush. Take your time, Mr. Wing.}}
{{SL|Artem|All right, I won't have you wait too long. I'll be over as quickly as I can.}}}}
{{SL|Luke|Be careful. Let us know if something comes us.}}<!--sic-->
{{SL|Artem|''-Tap to Continue- Old Street in North Stellis Location''}}
}}  
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
You and Artem stand outside a dilapidated neighborhood. You can't help but shiver whenever a cold breeze blows by.


{{SL|Artem|...Are you cold?}}
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor===
{{SL|You|I—I'm fine...}}
Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor: Location Unlocked|Unlock Dialogue]]''
Artem sighs and removes his scarf, handing it to you.


{{SL|You|Mr. Wing, there's no need...}}
====Clues====
{{SL|Artem|It's fine. Remember to wear more the next time you go out.}}
{| class="wikitable"
He wraps the scarf around your neck. You gradually warm up.
!colspan="2"|Clue||Options
|-
|rowspan="2"|[[File:SotN_Loc6_Clue1.png|80px]]
|rowspan="2" style="text-align:center;"|Clue 1: How Medilla left<br />''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor Clue #1: How Medilla left|Dialogue]]''
|'''Forged email''' (34 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
|-
|'''Infiltration''' (33 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.
|}


{{SL|You|Um... Thanks, Mr. Wing...}}
====Correct Answers====
{{SL|Gate Guard|Who are you youngsters looking for around these parts?}}
{{Spoiler|text=Clue 1: Forged email}}
{{SL|Artem|Hello. May I ask if there has been anyone who has been away for a long time or had recently moved?}}
{{SL|Gate Guard|...}}
The old security guard looks at the two of you with suspicion.


{{SL|Gate Guard|No. This isn't a place you ought to be. You should leave.}}
==Event Scripts==
{{SL|Artem|...}}
Due to the complex order of the plot, scripts have been moved to a subpage; please see [[Symphony of the Night Event/Scripts]].
{{SL|Artem|Thank you and sorry for the disturbance.}}
With his back blocking the old guardman's line of sight, Artem gently leads you away with quick steps.


{{SL|Artem|We'll draw suspicion if we keep asking questions. It's best if we remain cautious for now.}}
==Rewards and Campaigns==
{{SL|You|But we couldn't find out where they live...}}
===Truth Rewards===
{{SL|Artem|When the time is right, I believe that our client will find a way to let us in, or else he can't accomplish his objective.}}
* Truth I: {{Currency|S-Chip}} x100
{{SL|You|Yeah... You're right.}}
* Truth II: {{Currency|S-Chip}} x100
{{SL|Artem|At least we found where Medilla lived before he went missing. Our visit was productive.}}
* Truth III: {{Currency|S-Chip}} x100
{{SL|Artem|Leading an investigation from its beginning is tiring... Thanks for your hard work.}}
* Truth IV: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
{{SL|You|I'm fine, Mr. Wing. I can take on even more investigative tasks!}}
* Truth V: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
{{SL|Artem|Yes, but don't take on everything by yourself. Whenever you need me, I'll be near.}}
* Truth VI: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
{{SL|Artem|After all, I'm your partner, right?}}
* Truth VII: {{Currency|S-Chip}} x200, {{Item icon|Selection Star SR}} x1, [[File:Witch's Gift Badge.png|30px|link=]] [[Badges|Witch's Gift Badge]] x1
{{SL|You|Yep!}}}}


{{Script
===Mall Event Items===
|characterLinks=Artem!Artem Wing,You!Main Character
====Event Packs====
|scriptHeader=Clue #1 Unlock
{{Mall pack table
|collapsed=True
|packs=
|script=
{{Mall pack
{{SL|Gate Guard|Huh? You two again?}}
|name=Midnight Vision Pack I
{{SL|You|O—Oh no...}}
|item1={{Currency|Tears of Themis}} x1
{{SL|Artem|...}}
|item2={{Item icon|Energy Drink Family Pack}} x1
Following another clue, you and Artem yet again arrive at Old Street in North Stellis, and you yet again run into the old guardman from last time.
|item3={{Item icon|Oracle of Justice III}} x10
 
|price=$0.99
{{SL|Gate Guard|Say, this place isn't so great for dates, is it?}}
|limit=1/week
{{SL|Gate Guard|Do you have something to do with the person who's missing?}}
{{SL|Artem|We... work with him.}}
{{SL|You|...Huh?}}
{{SL|Artem|He's our client. We haven't been able to contact him for a long time, so we came to take a look.}}
{{SL|Gate Guard|Eh...? Someone from here has business dealings with you two?}}
{{SL|Artem|You also know that not everyone here is a "pauper," correct?}}
{{SL|Gate Guard|...!}}
Perhaps due to Artem's words, the old guardman's face relaxes a little.
 
{{SL|Gate Guard|Hmph... I actually hope that we stop having dodgy people come live here and disturb our peace.}}
{{SL|You|Dodgy people...?}}
Seeing that the guard isn't stopping you two, Artem takes large strides up to the main gate.
 
Following him, you curiously look at a sheet of paper stuck on the door.
 
{{SL|You|Residents, please report your household's electricity meter readings...?}}
{{SL|Artem|Look here.}}
Artem points out an empty line. It belongs to unit 202.
 
{{SL|Artem|I think we've found him.}}
{{SL|You|Oh, this cell isn't filled out...}}
{{SL|Artem|Even if he didn't go out, people would still knock on his door to check his meter.}}
{{SL|Artem|Now... We can deduce a rough estimate of when he disappeared.}}
The chart is divided by month.
 
If only one cell is empty, then the period of time in which he disappeared is...}}
 
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=Clue #2 Unlock
|collapsed=True
|script=
After receiving the clue, you and Artem go back to North Stellis.
 
{{SL|Gate Guard|Eh? You two again?}}
{{SL|Artem|Hello. We're here to collect a package on behalf of the tenant in unit 202. He's away, so he wants us to hold his deliveries for now.}}
{{SL|Gate Guard|The tenant in 202 is your client?}}
{{SL|You|Yes. He recently contacted us.}}
{{SL|Gate Guard|...}}
The guard shoots a glance towards you two, then points upstairs.
 
{{SL|Gate Guard|He's got too many packages. They're all stacked up in front of his door. Go get them yourselves.}}
{{SL|You|Too many... Did he get all those packages just this month?}}
The guard lazily reclines in his chair and goes back to sunbathing.
 
You and Artem look at each other before going upstairs.
 
{{SL|You|...You can't be serious!}}
{{SL|Artem|...}}
Half an hour later, Artem dusts off his suit and goes downstairs with you.
 
{{SL|You|This is the first time I've seen someone get all their daily necessities online.}}
{{SL|Artem|He seems to hardly go out.}}
{{SL|You|But some things he bought online are actually easier to get from a convenience store.}}
{{SL|Artem|True. Even those addicted to online shopping wouldn't go to these lengths. He must have a reason to act like this.}}}}
 
===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room===
School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.
 
====Clues====
{{NotableWrap
|notables=
{{Notable
|header=[[File:SotN_Loc5_Clue1.png|60px]] Clue 1: A pathological desire to escape from the real world
|content=
{{Tab/start}}
{{Tab/header|Psychiatric patient (14 tasks)}}
{{Spoiler|text=''The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.''}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Does he have... mental problem?}}
{{SL|Vyn|That is possible. It is probably something like social anxiety disorder.}}
{{SL|Vyn|Typically, the disease begins in patients at his precise age. Severe cases may lead to social isolation.}}
{{SL|Vyn|All of this matches his current symptoms.}}
{{SL|You|Social anxiety disorder... we also call it social phobia or something like that, right?}}
{{SL|Vyn|Yes. His drive to avoid reality goes far beyond what a normal person can imagine.}}
{{SL|Vyn|That is probably why he is obsessed with becoming a hacker and fighting against the Notro alone.}}
{{SL|Vyn|Some people are born to be alone...}}
{{SL|You|But, you can save someone like him, right?}}
{{SL|Vyn|...}}
{{SL|You|Isn't your job to help people who lose their way in life? You know, face everything with a healthy mind.}}
{{SL|You|If there had been someone like you in the school, his fate would have been different...}}
{{SL|Vyn|...Yeah.}}
{{SL|Vyn|But, that is okay. If we find him, I will be happy to help with his condition.}}
{{SL|You|Then we have to find him quickly!}}
{{SL|Vyn|You are right. I am sure we will find him.}}}}
{{Tab/header|Running Away from Reality (15 tasks)}}
{{Spoiler|text=''On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.''}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|You think he's afraid to live and just wants to escape it all?}}
{{SL|Vyn|That is just one of the symptoms.}}
{{SL|You|Wha...}}}}
{{Tab/end}}
}}
}}
 
{{Mall pack
{{Notable
|name=Midnight Vision Pack II
|header=[[File:SotN_Loc5_Clue2.png|60px]] Clue 2: The relationship that was talked about in junior high
|item1={{Currency|Tears of Themis}} x5
|content=
|item2={{Currency|Stellin}} x20,000
{{Tab/start}}
|item3={{Item icon|Oracle of Justice III}} x20
{{Tab/header|Disguise (18 tasks)}}
|price=$5.99
{{Spoiler|text=''On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.''}}
|limit=1/week
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Will the prom queen pretend to be the hacker to help Medilla out?}}
{{SL|Vyn|If it were you, you might... but sadly, she is not that kind of person.}}
{{SL|You|Vyn, stop making fun of me...}}}}
{{Tab/header|Couple (19 tasks)}}
{{Spoiler|text=''On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.''}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Could it be that they are... a couple!?}}
{{SL|Vyn|...}}
{{SL|Vyn|Congratulations. You have figured it out.}}
{{SL|Vyn|She claimed to be the girlfriend of a unknown hacker. Likely to get rid of all the boys hounding her.}}
{{SL|Vyn|Because of that, there is a school rumor that a hacker kid is trying to save a damsel in distess.}}
{{SL|You|Wow... College can be wonderful...}}
{{SL|Vyn|Nothing comes from nothing. The reason she is using to reject pursuers is not necessarily false.}}
{{SL|Vyn|I have decided to set up a meeting with her using the info I found in her student's file.}}
{{SL|You|Wha... But the client has stressed that we not tell anyone...}}
{{SL|Vyn|If we are bogged down by rules every step of the way we'll be too late. This is the most direct path.}}
{{SL|You|...}}
{{SL|You|OK, let's meet her. If she has no idea what's going on, we can find some excuse to explain it.}}
{{SL|Vyn|Good. That is what I was thinking. I will get someone to contact her.}}
{{SL|Vyn|...I am glad to have your support.}}}}
{{Tab/end}}
}}
}}
{{Mall pack
|name=Midnight Vision Pack III
|item1={{Currency|Tears of Themis}} x10
|item2={{Item icon|Mind Chip III}} x15
|item3={{Item icon|Infinity Chip III}} x15
|price=$11.99
|limit=1/account
}}}}


{{Notable
====Time-Limited Packs====
|header=[[File:SotN_Loc5_Clue3.png|60px]] Clue 3: They are already...
{{Mall pack table
|content=
|packs=
{{Tab/start}}
{{Mall pack
{{Tab/header|Breakup (20 tasks)}}
|name=Infinity Material Pack
{{Spoiler|text=''On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.''}}
|item1={{Item icon|Infinity Chip II}} x5
{{Script
|item2={{Item icon|Infinity Chip III}} x5
|characterLinks=You!Main Character
|item3={{Item icon|Oil-Painting Tools}} x6
|scriptHeader=Script
|item4={{Item icon|Block Component}} x6
|noStyle=True
|item5={{Item icon|Touch Stylus}} x6
|collapsed=True
|item6={{Item icon|Bluetooth Earpiece}} x6
|script=
|item7={{Item icon|Stud Earring}} x6
{{SL|You|Are they... broken up...}}
|item8={{Item icon|Pass Key}} x6
{{SL|Vyn|...}}
|item9={{Currency|Stellin}} x50,000
{{SL|Vyn|I am afraid so.}}}}
|price={{Currency|Gem}} x9
{{Tab/end}}
|limit=4/account
}}
}}
}}
====Other Scripts====
{{Mall pack
{{Script
|name=Mind Material Pack
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|item1={{Item icon|Mind Chip II}} x5
|scriptHeader=Location Unlock (NXX Group Chat)
|item2={{Item icon|Mind Chip III}} x5
|collapsed=True
|item3={{Item icon|Vinyl Record}} x6
|script=
|item4={{Item icon|Wooden Gardening Spade}} x6
{{SL|Vyn|@[[Main Character|Player]], are you all right?}}
|item5={{Item icon|Voice Recorder}} x6
{{SC
|item6={{Item icon|Pocket Watch}} x6
|choice1=I'm great
|item7={{Item icon|Gilded Poker Cards}} x6
|script1={{SL|You|I'm great. Is something wrong, Dr. Richter?}}
|item8={{Item icon|Ceramic Tea Cup}} x6
{{SL|Vyn|No. I just feel at ease seeing that you are well.}}
|item9={{Currency|Stellin}} x50,000
|choice2=Why are you asking that?
|price={{Currency|Gem}} x9
|script2={{SL|You|Why are you asking all of a sudden?}}
|limit=4/account
{{SL|Vyn|I was worried that the events at Abyss had affected you... It seems that I was overthinking.}}}}
}}}}
{{SL|Marius|What happened at Abyss?}}
{{SL|Vyn|Nothing for now. I will let everyone know if a lead turns up there.}}
{{SL|Marius|Tch, stingy... You're not even willing to share that.}}
{{SL|Vyn|This is not a matter of stinginess. There are some things that children should not hear.}}
{{SL|Marius|Ah yes, I can't match your "senior" wisdom.}}
{{SL|Artem|Don't engage in meaningless disputes in this chat group during work hours.}}
{{SC
|choice1=Greet
|script1={{SL|You|Mr. Wing, you're online.}}}}
{{SL|Artem|I just finished work.}}
{{SL|Marius|Who'd want to argue with him?}}
{{SL|Vyn|I also lack such leisure.}}
{{SL|Artem|@[[Main Character|Player]], is there a new task location?}}
{{SC
|choice1=Stellis Junior High Archives Room
|script1={{SL|You|Yes. The hint is telling us to look in Stellis Junior High School's archives room.}}}}
{{SL|Marius|Stellis Junior High? No way, students are involved in this!?}}
{{SL|Artem|Not necessarily. The client named this school, and we have determined that Medilla is from Stellis...}}
{{SL|Vyn|Perhaps Medilla attended this school in the past.}}
{{SL|Marius|Hmm... It'd be nice if it were that simple.}}
{{SL|Vyn|I am currently in the education district, so I can accompany her to the school. Any issues with this arrangement?}}
{{SC
|choice1=No problem
|script1={{SL|You|None at all!}}
{{SL|Vyn|All right. I shall leave posthaste.}}
|choice2=Let's go
|script2={{SL|You|Then let's go!}}
{{SL|Vyn|Your enthusiasm is infectious. Now I also raring to head out.}}}}
{{SL|Artem|I'll go meet the client near Stellis Junior High School. Contact me at any time if you need me.}}
{{SL|You|I'll be sure to let you know if something comes up!}}
{{SL|Vyn|I will take good care of her.}}
{{SL|Vyn|''-Tap to Continue- School Archives Room''}}
}}  
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character,DAVIS!DAVIS
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|That went smoothly. I didn't expect the school to let us in so easily.}}
Vyn softly closes the archive room's door behind you.


{{SL|Vyn|It seems that my reputation still has a modicum of use.}}
====Privilege Pack====
{{SL|You|Not just a modicum of use, but a mountain of it!}}
{{Mall pack table
To enter the school for the investigation, Vyn met with the principal and offered to serve as a mental health coach for the school for one month.
|packs=
 
{{Mall pack
The principal had known Vyn's reputation for a long time now, so they were more than happy to accept.
|name=Midnight Privilege Pack
 
|item1={{Currency|Tears of Themis}} x3
As part of the agreement, the principal naturally agreed to let Vyn browse through the school's archives for academic research data.
|price={{Currency|Gem}} x15
 
|limit=1/account
{{SL|You|Dr. Richter, will this affect your work...?}}
}}}}
{{SL|Vyn|Not at all. Psychological counseling is one aspect of my work. There is no need to worry over me.}}
{{SL|You|But you've looked worried ever since we started...}}
{{SL|Vyn|I was thinking that if I could assume the identity of a mental health counselor and secretly conduct an investigation...}}
{{SL|Vyn|Then presumably, our enemy can do the same.}}
{{SL|You|...}}
{{SL|Vyn|That is neither here nor there. Let us begin our investigation.}}
{{SL|Vyn|These are all paper documents, so it may take us a considerable amount of time to look through them.}}
{{SL|Vyn|So, I came up with an idea that may expedite the search for our target files.}}
{{SL|You|What is it?}}
Vyn smiles and wakes his phone, from which a young voice rings out.
 
{{SL|DAVIS|Hello, [Player]! Dr. Richter, have you arrived at the archives room?}}
{{SL|You|DAVIS!}}
{{SL|Vyn|DAVIS, I will shortly begin scanning the student files. Please compare the school's files to those online.}}
{{SL|Vyn|Should a discrepancy arise, then that may be what we are searching for.}}
{{SL|DAVIS|Understood! Please begin scanning.}}
{{SL|You|Hold on, scan?}}
You pull on Vyn's arm.
 
{{SL|You|Dr. Richter, you're going to use your phone to scan the archive room's files?}}
{{SL|Vyn|Yes. Many hackers tend to erase their information from their school's database after graduation.}}
{{SL|Vyn|Fortunately, this school retains physical files. We can refine the scope of our search by running a comparison.}}
{{SL|You|But... Dr. Richter...}}
You tightly clutch his sleeve.
 
{{SL|You|I'm afraid that scanning physical files with our phones is...}}
Is not compliant with laws and is possibly illegal.
 
{{SL|Vyn|Then should you satisfy your conscience by foregoing the safety of someone who has been missing for an entire month?}}
{{SL|You|!!!}}
{{SL|Vyn|Do not forget: every second we delay increases the danger for the missing person.}}
You can't find a suitable reason to stop Vyn, but this risk...
 
You look around, carefully checking for any surveillance cameras in the area while ignoring the tumult in your heart...
 
{{SL|You|...}}
{{SL|Vyn|I will delete all the scanned records after we finish, and DAVIS will also destroy the scanned data.}}
{{SL|Vyn|Does hearing this... make you feel more at ease?}}
{{SL|You|Ah...!}}
{{SL|DAVIS|[Player], please rest assured! I've also played the Big Data Lab's law exam game. I'll definitely abide by all laws and regulations!}}
{{SL|Vyn|I am not asking you to approve of such extreme measures, but everything I do is to prevent even greater dangers from occurring.}}
{{SL|Vyn|I hope you can understand.}}
{{SL|You|...It's fine. Dr. Richter, I'll help you out.}}
{{SL|You|We need to quickly find Medilla's true identity so we can prevent Notro from doing something bad to him.}}
{{SL|Vyn|...}}
{{SL|Vyn|Yes.}}}}
 
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character,DAVIS!DAVIS
|scriptHeader=Clue #1 unlock
|collapsed=True
|script=
{{SL|Vyn|I'm sorry... No abnormalities were found in the scanned documents.}}
{{SL|You|This means that after he graduated, Medilla deleted not only his digital records, but also his physical ones?}}
{{SL|Vyn|I am afraid that is indeed the case.}}
{{SL|You|Then what do we do...?}}
{{SL|Vyn|We abide by the client's stipulations.}}
{{SL|You|...Huh?}}
{{SL|Vyn|His task order stated that we go and ask the archives manager, yes?}}
{{SL|Vyn|Earlier, I had asked about the school's previous hacking incident.}}
{{SL|You|That incident... What exactly happened?}}
Vyn smiles and removes a file from the highest shelf of a bookcase.
 
{{SL|Vyn|Six years ago, a group of cybercriminals stole some of Stellis Junior High School's student records.}}
{{SL|Vyn|Their goal was to use the data to filter out suitable targets for abduction and extortion.}}
{{SL|Vyn|However, two days after the school database's breach was discovered, the police received a tip from a mysterious hacker.}}
{{SL|Vyn|This enabled the police to quickly track down the physical addresses for both the data thief and the informant.}}
{{SL|Vyn|These two addresses were both in Stellis, and the informant was in Stellis Junior High School.}}
{{SL|You|So, a student solved that case?}}
{{SL|Vyn|Naturally. Coupled with our client's hint, it was likely a younger Medilla.}}
{{SL|You|Yeah... I think that as well, but we don't have any way to find his true identity...}}
{{SL|Vyn|Do not worry. DAVIS has already used another method to settle the matter of his identity.}}
{{SL|You|Oh?}}
Vyn opens the file in his hands. It's a collection of previous graduation photos.
 
{{SL|Vyn|It may be difficult to discover text documents that have been destroyed, but it is obvious when a photograph has been manipulated.}}
{{SL|Vyn|According to when the hacking incident occurred, I suspect that Medilla graduated three to five years ago.}}
{{SL|Vyn|DAVIS used facial recognition to identify whoever is absent in the database but present in the graduation photos.}}
{{SL|Vyn|I think... at this point, his identity can no longer be hidden.}}
Vyn points to one of the photos.
 
It is the graduating class from four years ago. Vyn is pointing to a boy whose head is lowered and eyes obscured by shadow.
 
{{SL|You|The boy looks like... he doesn't fit in with the others.}}
{{SL|Vyn|I believe that the situation is more complex than not fitting in.}}
{{SL|Vyn|Extreme reclusion that results in the intense desire to excise all traces of one's existence from others' lives...}}
{{SL|Vyn|It can almost be classified as symptomatic of a psychopathology.}}
{{SL|You|Is this child...}}
You silently ruminate as you watch Vyn replace the file on the top shelf.
 
A condition that makes one want to escape their connections to the real world. Could it be...?}}
 
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Clue #2 unlock
|collapsed=True
|script=
{{SL|Vyn|This shelf contains records of significant school events.}}
{{SL|You|Let me see...}}
You're back at the archives room. You and Vyn stand in front of a shelf that contains various yellowed envelopes.
 
{{SL|You|Campus events... Would there also be a record of that hacking incident?}}
{{SL|Vyn|Yes. Additionally, I have been thinking about what our client said: the person who was nearly harmed...}}
{{SL|Vyn|Is that person in contact with the present Medilla?}}
{{SL|You|Oh, found it! I found it!}}
You point at a page chronicling an event from six years ago.
 
{{SL|You|Six years ago, a gang had stolen student files from the school and had already planned to abduct a certain student.}}
{{SL|You|That evening, a girl was found... Huh?}}
{{SL|Vyn|Was found to have never left the school, correct?}}
{{SL|You|Didn't leave the school? Did she know in advance that she would be kidnapped?}}
{{SL|Vyn|That same night, the police received information from the school about the criminal gang, all of whom were arrested two days later.}}
{{SL|You|Amazing... So Medilla was the one who told the girl to hide?}}
{{SL|Vyn|Most likely. When I was providing psychiatric counseling services... I overheard something "interesting."}}
Vyn's expression is tense when he says "interesting."
 
{{SL|Vyn|Although this type of matter will not be recorded as a major campus event, it is well-known within the school.}}
{{SL|Vyn|Rumor has it that the girl who the forgotten hacker had saved was the school belle.}}
{{SL|Vyn|Since then, this girl has asserted that she has maintained a very good relationship with the hacker.}}
{{SL|You|A very good relationship...}}
{{SL|Vyn|This is a popular rumor at the school. Surely you can surmise the nature of the relationship between these two?}}
{{SL|You|Um...}}
It's a rumor, but if it became widely circulated in a junior high school, then that means it must have been...}}
 
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Clue #3 unlock
|collapsed=True
|script=
{{SL|You|Dr. Richter, are you sure this is the location she said?}}
{{SL|Vyn|Yes. She said she would leave us a hint... Here.}}
Vyn looks towards a certain file cabinet. He walks over to it and removes an envelope.
 
{{SL|You|Is this from the girl?}}
You curiously look at the item he took out, and fail to notice the slight draft blowing from behind.
 
{{SL|You|Oh, a painting!}}
It's an exquisitely drawn sketch of a girl facing the artist and smiling, as if at herself.
 
One can almost feel the artist's emotions simply by looking at the sketch.
 
{{SL|Vyn|This is the girl mentioned in the student records — the one involved in the abduction case.}}
{{SL|You|Oh! That pretty girl who claimed to be Medilla's girlfriend!}}
{{SL|Vyn|Yes... Look at the lower right corner of the picture.}}
{{SL|You|Hm? There's a signature... "M"?}}
{{SL|Vyn|This is likely Medilla's work. He has been using that alias as a hacker ever since high school.}}
{{SL|You|Looks like there was more to their relationship than rumors... What a beautiful love it must have been.}}
{{SL|Vyn|Beautiful?}}
Vyn suddenly lowers his voice.
 
{{SL|You|...Dr. Richter?}}
{{SL|Vyn|Do you believe that a person who erases all trace of their existence is someone who can uphold their promises?}}
{{SL|You|...}}
Vyn returns the picture to its original location and lowers his head, fixing his eyes on you.
 
{{SL|Vyn|Even if the process appears beautiful, this type of love is futile.}}
{{SL|You|...}}
{{SL|You|You mean they already...?}}}}
 
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Location complete
|collapsed=True
|script=
{{SL|You|Why...}}
You pick up the painting again. The girl in it has a lovely smile, and the lines accentuating it are wonderfully delicate.
 
{{SL|Vyn|To protect her, I guess. Perhaps Medilla knew that he would someday encounter something like this.}}
{{SL|???|I never thought there would be someone other than me who would be willing to help find Medilla.}}
You and Vyn turn to look back when a girl's voice suddenly sounds from behind.
 
The moment you see her face, you know she is the girl in the painting.
 
She looks both more mature and more beautiful than the painting.
 
{{SL|You|Oh... Hi! You are...}}
{{SL|Female Student|I'm his ex.}}
She lightly straightens the folds on her skirt and looks up at you.
 
{{SL|Female Student|I've had someone do a check on the both of you. I think I can trust you and Vyn Richter.}}
{{SL|Female Student|So I don't mind telling you about the story between him and I.}}
She nods to you and Vyn and starts speaking.
 
{{SL|Female Student|We broke up long ago. When leaving, he said he didn't want me involved in his life ever again.}}
{{SL|Female Student|I knew he was doing it for my own good, but I didn't want that. However, he never let me find him again.}}
{{SL|Female Student|I was ready to forget about him, but... Anyway I'm happy to be able to help him in such a time.}}
She suddenly bows to the both of you.
 
{{SL|Female Student|Thank you... for your willingness to help him.}}
{{SL|Female Student|Feel free to send me a message if there's anything you'd like to know about him.}}
{{SL|Female Student|Likewise, let me know if you have any news about him, okay?}}
{{SL|Vyn|No problem.}}
{{SL|Female Student|Thanks.}}
She lowers her head and smiles soberly.
 
{{SL|Female Student|Even if he is dead... tell me.}}
{{SL|Female Student|He won't make me forget about him, even if he erases all traces of him in the world.}}
After saying that, she walks away without looking back.
 
{{SL|You|...She is so nice...}}
There is a bit warmth coming from your hand. You look down and find Vyn holding your hand tightly.
 
{{SL|Vyn|And that is why we cannot let her down now, can we...?}}
{{SL|You|...}}
{{SL|You|Mm-hmm! I'll find Medilla and explain this to her!}}}}
 
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor===
Stellis Harbor is currently inaccessible.


====Clues====
{{Event navbox}}
<!--{{Notable
|header=[[File:SotN_Loc6_Clue1.png|60px]] Clue 1: How did Medilla get out of here
|content=
{{Tab/start}}
{{Tab/header|Fake Mail}}
{{Spoiler|text=''On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.''}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Stealth Movement}}
{{Spoiler|text=''On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.''}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->


====Other Scripts====
{{#seo:
{{Script
|title={{PAGENAME}} - Tears of Themis Wiki
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|keywords=tears of themis symphony of the night,tears of themis symphony of the night event,symphony of the night event,tears of themis symphony of the night tasks,tears of themis symphony of the night event tasks,tears of themis symphony of the night answers,tears of themis symphony of the night event answers,tears of themis symphony of the night guide,tears of themis symphony of the night event guide,tears of themis symphony of the night story,tears of themis symphony of the night event story
|scriptHeader=Location Unlock (NXX Group Chat)
|description=Information detailing the Symphony of the Night Event in Tears of Themis.
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}  
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
}}


==Rewards and Campaigns==
[[Category:Events]]
===Mall Event Items===
====Event Packs====
{| class="wikitable"
!Pack Name ||Contents||Price (USD) ||Limit
|-
![[File:Midnight Vision Pack I.png|300px|link=]]<br />Midnight Vision Pack I
|
* {{Currency|Tears of Themis}} x1
* {{Item icon|Energy Drink Family Pack}} x1
* {{Item icon|Oracle of Justice III}} x10
|$0.99
|1/week
|-
![[File:Midnight Vision Pack II.png|300px|link=]]<br />Midnight Vision Pack II
|
* {{Currency|Tears of Themis}} x5
* {{Currency|Stellin}} x20,000
* {{Item icon|Oracle of Justice III}} x20
|$5.99
|1/week
|-
![[File:Midnight Vision Pack III.png|300px|link=]]<br />Midnight Vision Pack III
|
* {{Currency|Tears of Themis}} x10
* {{Item icon|Mind Chip III}} x15
* {{Item icon|Infinity Chip III}} x15
|$11.99
|1/account
|}
 
====Time-Limited Packs====
{| class="wikitable"
!Pack Name ||Contents||Price (USD) ||Limit
|-
![[File:Infinity Material Pack.png|300px|link=]]<br />Infinity Material Pack
|
* {{Item icon|Infinity Chip II}} x5
* {{Item icon|Infinity Chip III}} x5
* {{Item icon|Oil-Painting Tools}} x6
* {{Item icon|Block Component}} x6
* {{Item icon|Touch Stylus}} x6
* {{Item icon|Bluetooth Earpiece}} x6
* {{Item icon|Stud Earring}} x6
* {{Item icon|Pass Key}} x6
* {{Currency|Stellin}} x50,000
|{{Currency|Gem}} x9
|4/account
|-
![[File:Mind Material Pack.png|300px|link=]]<br />Mind Material Pack
|
* {{Item icon|Mind Chip II}} x5
* {{Item icon|Mind Chip III}} x5
* {{Item icon|Vinyl Record}} x6
* {{Item icon|Wooden Gardening Spade}} x6
* {{Item icon|Voice Recorder}} x6
* {{Item icon|Pocket Watch}} x6
* {{Item icon|Gilded Poker Cards}} x6
* {{Item icon|Ceramic Tea Cup}} x6
* {{Currency|Stellin}} x50,000
|{{Currency|Gem}} x9
|4/account
|}
 
====Privilege Pack====
{| class="wikitable"
!Pack Name ||Contents||Price (USD) ||Limit
|-
![[File:Midnight Privilege Pack.png|300px|link=]]<br />Midnight Privilege Pack
|{{Currency|Tears of Themis}} x3
|{{Currency|Gem}} x15
|1/account
|}

Latest revision as of 01:11, 20 February 2023


Symphony of the Night Event banner.png
Symphony of the Night
Start Date 2021-10-20 11:00 UTC +9
End Date 2021-11-03 04:00 UTC +9
Duration Approx. 14 days

At midnight, a splendid symphony has already begun.
Accept this contract and set the stage for a journey through mysterious urban legends...

Players' main task in this event is to unlock the secrets of the Vesper Box, which contains hints and clues in the form of daily tasks. After completing tasks, players will unlock locations to visit and investigate for clues.

Tasks[edit | edit source]

SotN Day1Task.png Day 1

  • Log in daily
    Discover the secrets of the Vesper Box
    Btn coin s.pngStellin x10,000
  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
Complete Operational Assessment II
  • Debate at Themis Law Firm reception
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 01-02

SotN Day2Task.png Day 2

Complete Analytical Reasoning if needed or see Efficiency Guide below
  • Use 30 Artem cards in debates
    "I am with you."
    Tie Clip icon.pngTie Clip x20
  • Debate with Courier
    If you often encounter a stranger, why not learn more about them?
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Business Consult II
  • Debate at Penny's Comfort Foods
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 01-08

SotN Day3Task.png Day 3

Complete Crisis Intervention if needed or see Efficiency Guide below
Complete Crisis Intervention II, Analytical Reasoning II, or Psychological Consult II
  • Debate at Themis Law Firm office
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 01-15, Anomaly Level 01-04, Anomaly Level 01-08, or Anomaly Level 01-12

SotN Day4Task.png Day 4

Complete Crisis Intervention if needed or see Efficiency Guide below
Complete Main Story 01-02, Main Story 01-16, or Anomaly Level 01-16
  • Debate outside Stellis Exhibition Hall
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 02-05 or Main Story 02-07

SotN Day5Task.png Day 5

  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
  • Use 30 Marius cards in debates
    "Miss, you can come find me any time."
    Touch Stylus icon.pngTouch Stylus x20
  • Debate in Artem's car
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 03-02
  • Debate at Manning Palace Hotel
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 02-09, Main Story 02-12, Main Story 02-14, Main Story 02-20, Anomaly Level 02-04, Anomaly Level 02-05, Anomaly Level 02-07, Anomaly Level 02-13, or Anomaly Level 02-14

SotN Day6Task.png Day 6

Complete Crisis Intervention if needed or see Efficiency Guide below
  • Use 30 Marius cards in debates
    "Miss, you can come find me any time."
    Bluetooth Earpiece icon.pngBluetooth Earpiece x20
  • Debate with Male Journalist
    If you often encounter a stranger, why not learn more about them?
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Crisis Intervention III, Analytical Reasoning III, or Psychological Consult III
  • Debate at Gordon Grant's home
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 03-04, Main Story 03-06, Main Story 03-08, or Main Story 03-12

SotN Day7Task.png Day 7

Complete Analytical Reasoning if needed or see Efficiency Guide below
  • Use 30 Vyn cards in debates
    "It is my honor to assist you."
    Pocket Watch icon.pngPocket Watch x20
  • Debate with Janus
    Pay an occasional visit to an "old acquaintance"
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Main Story 02-27 or Anomaly Level 02-16
  • Debate at the harbor warehouse area
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 04-16, Anomaly Level 03-06, Anomaly Level 04-06, or Anomaly Level 04-12

SotN Day8Task.png Day 8

  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
  • Use 30 Luke cards in debates
    "I'll always protect you, Watson!"
    Pill Organizer icon.pngPill Organizer x20
  • Debate with Joanne
    Pay an occasional visit to an "old acquaintance"
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Main Story 03-15 or Anomaly Level 03-14
  • Debate at Luke's home
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 05-04, Main Story 05-06, Anomaly Level 05-02, Anomaly Level 05-03, Anomaly Level 05-08, or Anomaly Level 05-09

SotN Day9Task.png Day 9

Complete Analytical Reasoning if needed or see Efficiency Guide below
Complete Operational Assessment IV or Operational Assessment V
  • Debate at NXX Headquarters
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 05-02, Anomaly Level 05-01, or Anomaly Level 05-07

Efficiency Guide[edit | edit source]

For tasks that require the player to refute specific numbers of certain types of argument, the most AP-efficient stages to complete the tasks are as follows:

Investigation[edit | edit source]

As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.

SotN Location1 Icon.png Big Data Lab[edit | edit source]

The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc1 Clue1.png Clue 1: Cybercrime group
See also: Dialogue
Cybercrime group (3 tasks)
The Big Data Lab has some information regarding the cybercrime group "Notro."
SotN Loc1 Clue2.png Clue 2: A cooperative relationship?
See also: Dialogue
Enemy (4 tasks)
According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
Ally (5 tasks)
According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
SotN Loc1 Clue3.png Clue 3: The timing of the deal
See also: Dialogue
After Notro's short outage (22 tasks)
Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
Before Notro's short outage (23 tasks)
Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
SotN Loc1 Clue4.png Clue 4: Reparation for members after the incident
See also: Dialogue
Revival manifesto (31 tasks)
There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
Death threat (32 tasks)
Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.

Correct Answers[edit | edit source]

Clue 2: Enemy
Clue 3: Before Notro's short outage
Clue 4: Death threat

SotN Location2 Icon.png Abandoned Server Room[edit | edit source]

The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc2 Clue1.png Clue 1: The tool's purpose?
See also: Dialogue
Virus (7 tasks)
Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
Information theft tool (8 tasks)
In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
SotN Loc2 Clue2.png Clue 2: The node in the center?
See also: Dialogue
Core station (10 tasks)
On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
Hidden node (11 tasks)
On the notice board, Medilla recorded the node where Notro hid their criminal tool.
SotN Loc2 Clue3.png Clue 3: Could it be that she is...
See also: Dialogue
Missing person (29 tasks)
All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
Client (30 tasks)
The real "client" is sending out a distress signal from the laptop.
SotN Loc2 Clue4.png Clue 4: Special method of communication?
See also: Dialogue
Real contract (36 tasks)
The real contract will only unlock if the Vesper Box is brought there.

Correct Answers[edit | edit source]

Clue 1: Information theft tool
Clue 2: Core station
Clue 3: Client

SotN Location3 Icon.png The Abyss[edit | edit source]

The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc3 Clue1.png Clue 1: Other meanings?
See also: Dialogue
Writing (24 tasks)
On the bar counter at "The Abyss," the killer left a message that was like code to them.
Cipher (25 tasks)
On the bar counter at "The Abyss," these symbols hinted at course of action.
SotN Loc3 Clue2.png Clue 2: The painting on the right wall
See also: Dialogue
Continue tracking (26 tasks)
The killer left a command at "The Abyss." The search continues!
Stop tracking (27 tasks)
The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
SotN Loc3 Clue3.png Clue 3: Assassination
See also: Dialogue
Successful assassination (35 tasks)
The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.

Correct Answers[edit | edit source]

Clue 1: Cipher
Clue 2: Continue tracking

SotN Location4 Icon.png Old Street in North Stellis[edit | edit source]

Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc4 Clue1.png Clue 1: When he went missing...
See also: Dialogue
Gone for a month (12 tasks)
On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
SotN Loc4 Clue2.png Clue 2: Why he lived this way
See also: Dialogue
Hidden whereabouts (16 tasks)
In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
Restricted movement (17 tasks)
In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
SotN Loc4 Clue3.png Clue 3: Medilla was already prepared
See also: Dialogue
Long-term Stay (21 tasks)
The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.

Correct Answers[edit | edit source]

Clue 2: Hidden whereabouts

SotN Location5 Icon.png School Archives Room[edit | edit source]

School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc5 Clue1.png Clue 1: Pathological desire to escape reality
See also: Dialogue
Psychiatric patient (14 tasks)
The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
Escaping reality (15 tasks)
On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
SotN Loc5 Clue2.png Clue 2: The rumored school relationship
See also: Dialogue
Guise (18 tasks)
On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
Couple (19 tasks)
On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
SotN Loc5 Clue3.png Clue 3: They are already...
See also: Dialogue
Breakup (20 tasks)
On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.

Correct Answers[edit | edit source]

Clue 1: Mental health patient
Clue 2: Couple

SotN Location6 Icon.png Stellis Harbor[edit | edit source]

Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc6 Clue1.png Clue 1: How Medilla left
See also: Dialogue
Forged email (34 tasks)
On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
Infiltration (33 tasks)
On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.

Correct Answers[edit | edit source]

Clue 1: Forged email

Event Scripts[edit | edit source]

Due to the complex order of the plot, scripts have been moved to a subpage; please see Symphony of the Night Event/Scripts.

Rewards and Campaigns[edit | edit source]

Truth Rewards[edit | edit source]

Mall Event Items[edit | edit source]

Event Packs[edit | edit source]

Pack Name Contents Price (USD) Limit
Midnight Vision Pack I.png
Midnight Vision Pack I
$0.99 1/week
Midnight Vision Pack II.png
Midnight Vision Pack II
$5.99 1/week
Midnight Vision Pack III.png
Midnight Vision Pack III
$11.99 1/account

Time-Limited Packs[edit | edit source]

Pack Name Contents Price (USD) Limit
Infinity Material Pack.png
Infinity Material Pack
Btn money2 s.pngGem x9 4/account
Mind Material Pack.png
Mind Material Pack
Btn money2 s.pngGem x9 4/account

Privilege Pack[edit | edit source]

Pack Name Contents Price (USD) Limit
Midnight Privilege Pack.png
Midnight Privilege Pack
  • Btn coin gacha s.pngTears of Themis x3
Btn money2 s.pngGem x15 1/account