Symphony of the Night Event: Difference between revisions

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[[File:Symphony of the Night event promo.png|thumb]]
{{#vardefine:bannerOverride | Symphony of the Night Event banner.png }}
{{#invoke:CargoQuery|main
|q?tables=Event
|q?fields=name=name,startDate=startDate,endDate=endDate,promoImage=promoImage
|q?where=name="Symphony of the Night"
|template=Event infobox
|q?limit=1
}}
''<p>At midnight, a splendid symphony has already begun.<br>''
''<p>At midnight, a splendid symphony has already begun.<br>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
Line 49: Line 56:
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''<br />{{Item icon|Voice Recorder}} x20
*Debate with Pedro<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
*Debate with Pedro<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Main Story 01-02]], [[Main Story 01-16]], or [[Anomaly Level 01-16]]
::Complete [[Main Story 01-02]], [[Main Story 01-16]], or [[Anomaly Level 01-16]]
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|header=[[File:SotN_Day5Task.png|60px]] Day 5
|header=[[File:SotN_Day5Task.png|60px]] Day 5
|content=
|content=
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Marius cards in debates<br />''"You can come to me at anytime."''
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Touch Stylus}} x20
*Debate in Artem's car<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
*Debate in Artem's car<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 03-02]]
::Complete [[Main Story 03-02]]
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|header=[[File:SotN_Day6Task.png|60px]] Day 6
|header=[[File:SotN_Day6Task.png|60px]] Day 6
|content=
|content=
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Marius cards in debates<br />''"You can come to me at anytime."''
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Bluetooth Earpiece}} x20
*Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
*Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
::Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
Line 83: Line 90:
|header=[[File:SotN_Day7Task.png|60px]] Day 7
|header=[[File:SotN_Day7Task.png|60px]] Day 7
|content=
|content=
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''<br />{{Item icon|Pocket Watch}} x20
*Debate with Janus<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
*Debate with Janus<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Main Story 02-27]] or [[Anomaly Level 02-16]]
::Complete [[Main Story 02-27]] or [[Anomaly Level 02-16]]
Line 107: Line 114:
|header=[[File:SotN_Day9Task.png|60px]] Day 9
|header=[[File:SotN_Day9Task.png|60px]] Day 9
|content=
|content=
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
*Refute 20 Intuition arguments<br />''"Logic" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
* Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Sapphire Cufflinks}} x20
* Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Sapphire Cufflinks}} x20
Line 134: Line 141:


===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab===
===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab===
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box.
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Big Data Lab: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
{{Notable
|-
|header=[[File:SotN_Loc1_Clue1.png|60px]] Clue 1: Cybercrime group
|[[File:SotN_Loc1_Clue1.png|80px]]
|content=
|style="text-align:center;"|Clue 1: Cybercrime group<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #1: Cybercrime group|Dialogue]]''
{{Tab/start}}
|'''Cybercrime group''' (3 tasks)<br />The Big Data Lab has some information regarding the cybercrime group "Notro."
{{Tab/header|Cybercrime group (3 tasks)}}
|-
{{Spoiler|text=The Big Data Lab has some information regarding the cybercrime group "Notro."}}
|rowspan="2"|[[File:SotN_Loc1_Clue2.png|80px]]
{{Script
|rowspan="2" style="text-align:center;"|Clue 2: A cooperative relationship?<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #2: A cooperative relationship?|Dialogue]]''
|characterLinks=Marius!Marius von Hagen,You!Main Character, DAVIS!Davis
|'''Enemy''' (4 tasks)<br />According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
|scriptHeader=Script
|-
|noStyle=True
|'''Ally''' (5 tasks)<br />According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
|collapsed=True
|-
|script=
|rowspan="2"|[[File:SotN_Loc1_Clue3.png|80px]]
{{SL|You|The current Notro is a cybercrime organization.}}
|rowspan="2" style="text-align:center;"|Clue 3: The timing of the deal<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #3: The timing of the deal|Dialogue]]''
{{SL|Marius|Yeah. This kind of place is a hotbed for information selling and international crime.}}
|'''After Notro's short outage''' (22 tasks)<br />Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
{{SL|Marius|C'mon, even the digital world isn't above the law...}}
|-
{{SL|You|Marius, do you think our client could be someone from Notro?}}
|'''Before Notro's short outage''' (23 tasks)<br />Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
{{SL|Marius|Things would be very dangerous if that's the case. Looks like I'll need to stick with you as much as possible.}}
|-
{{SL|Marius|I'd be worried sick if you left my sight...}}
|rowspan="2"|[[File:SotN_Loc1_Clue4.png|80px]]
{{SL|You|!!!}}
|rowspan="2" style="text-align:center;"|Clue 4: Reparation for members after the incident<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #4: Reparation for members after the incident|Dialogue]]''
{{SL|DAVIS|I will verify the client's identity as quickly as possible to reduce [Player]'s chances of encountering danger!}}
|'''Revival manifesto''' (31 tasks)<br />There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
{{SL|You|Wow... Thank you, DAVIS!}}
|-
{{SL|Marius|...}}
|'''Death threat''' (32 tasks)<br />Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.
{{SL|Marius|DAVIS, no one asked you.}}
|}
{{SL|DAVIS|...?}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc1_Clue2.png|60px]] Clue 2: A cooperative relationship?
|content=
{{Tab/start}}
{{Tab/header|Enemy (4 tasks)}}
{{Spoiler|text=According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character, DAVIS!Davis
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|I think they're probably adversaries.}}
{{SL|You|Notro's losses from the outage were likely huge. Internal shuffling wouldn't necessitate this. }}
{{SL|Marius|Yeah, we're in agreement there.}}
{{SL|You|I'm guessing that this Medilla realized how dangerous Notro was and then turned against it.}}
{{SL|DAVIS|After attacking Notro, he went into hiding... This would explain everything.}}
{{SL|Marius|I don't disagree with any of that, but...}}
{{SL|You|Marius, did you think of something?}}
{{SL|Marius|Well... Say, [Player], this hacker that our client wants us to find...}}
{{SL|Marius|Could they be the missing Medilla?}}
{{SL|You|!!!}}
}}
{{Tab/header|Ally (5 tasks)}}
{{Spoiler|text=According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Maybe they're allies? After all, Medilla took on orders from that platform...}}
{{SL|Marius|But if he's still with Notro, is there a need to go this far?}}
{{SL|You|(Marius has a point...)}}
}}
{{Tab/end}}
}}
 
<!--{{Notable
|header=[[File:SotN_Loc1_Clue3.png|60px]] Clue 3: The timing of the deal
|content=
{{Tab/start}}
{{Tab/header|After the dormant period}}
{{Spoiler|text=Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Before the dormant period}}
{{Spoiler|text=Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc1_Clue4.png|60px]] Clue 4: How he explained to the members after the incident
|content=
{{Tab/start}}
{{Tab/header|The Manifesto}}
{{Spoiler|text=There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Death threat}}
{{Spoiler|text=Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}
 
====Other Scripts====
{{Script
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Marius|Is everyone online?}}
{{SL|Luke|I'm on.}}
{{SL|Artem| I am.}}
{{SL|Vyn|I am.}}
{{SC
|choice1=I'm on
|script1={{SL|You|I'm on!}}
{{SL|Marius|Nice! Great enthusiasm!}}
|choice2=What's this
|script2={{SL|You|What's this?}}
{{SL|Artem|The NXX Chatroom. We can discuss matters here with everyone.}}
}}
{{SL|Luke|I've been wanting to make a group chat like this.}}
{{SL|Vyn|Good thing we have it now.}}
{{SL|Marius|Today's the first day of our investigation. @[[Main Character|Player]], you're our leader, so we're counting on you.}}
{{SL|Artem|@[[Main Character|Player]], did you receive task instructions from the "Vesper Box"?}}
{{SC
|choice1=I got them
|script1={{SL|You|I did. They said that if we want to track him, we should go to the Big Data Lab.}}
{{SL|Vyn|Heh, such confidence.}}
{{SL|Artem|Seems like he's made preparations. He thinks we won't be able to track him.}}
{{SL|Luke|Not necessarily. Us tracking him might be part of his plan.}}
{{SL|Marius|Anyway, it's at the Big Data Lab, right?}}
{{SL|Marius|It's easiest for me to go there, so how about I accompany you on investigations there from now on?}}
{{SC
|choice1=Sure
|script1={{SL|You|Sure.}}
{{SL|Marius|Ah... Miss, you could try sounding a bit more excited.}}
|choice2=Let's do our best
|script2={{SL|You|Let's do our best!}}
{{SL|Marius|All right!}}
}}
{{SL|Artem|Be careful.}}
{{SL|Luke|I'll monitor your cellular GPS in real time. Be careful, @[[Main Character|Player]]}}
{{SL|Vyn|I await your good news.}}
{{SL|Marius|Wait for me, I'll be there soon! @[[Main Character|Player]]}}
{{SL|Marius|''-Tap to Continue- Big Data Lab Location''}}
}}
}}
{{Script
|characterLinks=Marius!Marius von Hagen,You!Main Character, DAVIS!Davis
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|DAVIS|Welcome to Pax's Big Data Lab!}}
{{SL|You|DAVIS! You can even project yourself here.}}
{{SL|DAVIS|It's easier to help everyone like this.}}
{{SL|Marius|DAVIS, I backed up the Vesper Box's instructions to your database. Have you checked them yet?}}
{{SL|DAVIS|Yes. It initiated a tracking challenge, correct?}}
{{SL|DAVIS|The central node in the server room is still conducting its analysis. Would you like to come inside with me and take a seat?}}
{{SL|Marius|How about it? Let's have DAVIS lead us in.}}
{{SL|You|Sure. I haven’t seen the Big Data Lab yet.}}
{{SL|DAVIS|In that case, please follow me, you two!}}
You two follow DAVIS as he leads you to the server room that houses the supercomputer.


{{SL|DAVIS|Actually... It seems that the central node finished its analysis on our way here...}}
====Correct Answers====
{{SL|Marius|Huh? What does that mean?}}
{{Spoiler|text=Clue 2: Enemy<br />Clue 3: Before Notro's short outage<br />Clue 4: Death threat}}
{{SL|DAVIS|Just now, I used the location data of the transmitted instructions to trace its source signal. I've linked it to a potential location.}}
{{SL|DAVIS|The source signal is situated at the old site for Pax Technology, in the Industrial Zone.}}
{{SL|DAVIS|I believe we'll receive the next clue soon after we start investigating.}}
{{SL|Marius|What... You finished analyzing that fast!?}}
{{SL|Marius|You should've told us earlier so we could've just directly went there...}}
{{SL|You|Marius! First you say that everyone's too fast, and now you think they're too slow? Which one is it?}}
{{SL|You|But, it does feel like a wasted trip... The next time something like this happens, I'll clarify the exact location before notifying you...}}
{{SL|Marius|No way! How could I let you investigate on your own first?}}
{{SL|Marius|Come on, Miss... I was just joking. It's not like I actually didn't want to come.}}
{{SL|Marius|I ought to be thankful for coming. It'd be a huge pity if I wasn't the first person to accompany you here.}}
{{SL|You|Agh... What are you saying!? DAVIS is watching!}}
{{SL|DAVIS|Huh? Is there something that I can't know? I think your conversation is fine...}}
{{SL|You|N-Nothing!}}
{{SL|You|A-Anyway! The next location is in the Industrial Zone, right? I'll tell everyone in the chat group.}}
{{SL|Marius|Hm... The Industrial Zone's in the north. Sorry, I have plans here afterward. All I can do is ask and see if someone can go with you.}}
{{SL|You|No problem. I can ask myself, so you focus on your things. DAVIS, thanks for your help.}}
{{SL|DAVIS|You're most welcome! I'm happy to welcome you all here at any time!}}
{{SL|Marius|Me too! Next time you have an assignment around here, let me know!}}
}}


===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room===
===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room===
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box.
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
{{Notable
|-
|header=[[File:SotN_Loc2_Clue1.png|60px]] Clue 1: The tool's purpose?
|rowspan="2"|[[File:SotN_Loc2_Clue1.png|80px]]
|content=
|rowspan="2" style="text-align:center;"|Clue 1: The tool's purpose?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #1: The tool's purpose?|Dialogue]]''
{{Tab/start}}
|'''Virus''' (7 tasks)<br />Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
{{Tab/header|Virus (7 tasks)}}
|-
{{Spoiler|text=Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.}}
|'''Information theft tool''' (8 tasks)<br />In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
{{Script
|-
|characterLinks=Luke!Luke Pearce,You!Main Character
|rowspan="2"|[[File:SotN_Loc2_Clue2.png|80px]]
|scriptHeader=Script
|rowspan="2" style="text-align:center;"|Clue 2: The node in the center?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #2: The node in the center?|Dialogue]]''
|noStyle=True
|'''Core station''' (10 tasks)<br />On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
|collapsed=True
|-
|script=
|'''Hidden node''' (11 tasks)<br />On the notice board, Medilla recorded the node where Notro hid their criminal tool.
{{SL|You|Is Centipede a virus?}}
|-
{{SL|Luke|If it were just a virus, then it wouldn't be able to support this much hacking activity.}}
|rowspan="2"|[[File:SotN_Loc2_Clue3.png|80px]]
{{SL|You|Oh... That makes sense...}}
|rowspan="2" style="text-align:center;"|Clue 3: Could it be that she is...<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #3: Could it be that she is...|Dialogue]]''
}}
|'''Missing person''' (29 tasks)<br />All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
{{Tab/header|Information theft tool (8 tasks)}}
|-
{{Spoiler|text=In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.}}
|'''Client''' (30 tasks)<br />The real "client" is sending out a distress signal from the laptop.
{{Script
|-
|characterLinks=Luke!Luke Pearce,You!Main Character
|[[File:SotN_Loc2_Clue4.png|80px]]
|scriptHeader=Script
|style="text-align:center;"|Clue 4: Special method of communication?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #4: Special method of communication?|Dialogue]]''
|noStyle=True
|'''Real contract''' (36 tasks)<br />The real contract will only unlock if the Vesper Box is brought there.
|collapsed=True
|}
|script=
{{SL|You|Maybe... Centipede is used to steal information?}}
{{SL|Luke|Yeah. Notro's intelligence trading isn't only limited to users. The platform itself is a well of information.}}
{{SL|Luke|I think that's why Medilla is willing to sacrifice his biggest source of business to destroy it.}}
{{SL|Luke|Still, we know too little about this "Centipede". The information I could decipher today was pretty limited.}}
{{SL|You|It's okay. The next time our client sends us a clue, I'm sure he'll give us more.}}
{{SL|Luke|True. I'll try to think of a way to get DAVIS on this computer next time. His help might speed things up.}}
{{SL|Luke|Finding this "Centipede" today is already a victory. We don't know what our client's next task will be.}}
{{SL|You|It should be coming over soon. Let's wait and see.}}
{{SL|You|Speaking of which, I saw a nice ramen shop on the way here, Luke.}}
{{SL|Luke|Hehe... How can I miss what you're trying to say, you foodie?}}
{{SL|Luke|Let's go. This meal's on me!}}
{{SL|You|Okay!}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc2_Clue2.png|60px]] Clue 2: The node in the center?
|content=
{{Tab/start}}
{{Tab/header|Core station (10 tasks)}}
{{Spoiler|text=On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|Such an important thing would definitely be put in the core station!}}
{{SL|You|But wouldn't it be easily found...?}}
{{SL|Luke|A core station is often deeply hidden and heavily defended. It'd be the safest place to store an important tool.}}
{{SL|Luke|Deeply hidden secrets...}}
{{SL|Luke|Now I'm sure that things are starting to get more and more complicated.}}
{{SL|Luke|If things go the way I think they will, then Medilla's disappearance is probably a case of complex and international crime.}}
{{SL|You|International crime!?}}
{{SL|Luke|Yeah. If things get serious, I'll consider breaking our client's confidentiality and report the situation to my superiors.}}
{{SL|Luke|...Are you scared, [Player]?}}
{{SL|You|...}}
{{SL|You|Nope. I have you with me, don't I?}}
Luke stares at you, his eyes slightly quivering.
 
{{SL|Luke|...Yeah, you're right.}}
{{SL|Luke|No matter what happens, I'll protect you.}}
}}
{{Tab/header|Hidden node (11 tasks)}}
{{Spoiler|text=On the notice board, Medilla recorded the node where Notro hid their criminal tool.}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|It wouldn't be a good idea to hide it in a conspicuous base... Could it be in a hidden node?}}
{{SL|Luke|If it isn't hidden in the deepest of recesses, it'll eventually be dug up.}}
{{SL|You|I see...}}
}}
{{Tab/end}}
}}
 
<!--{{Notable
|header=[[File:SotN_Loc2_Clue3.png|60px]] Clue 3: Could it be she...
|content=
{{Tab/start}}
{{Tab/header|Missing person}}
{{Spoiler|text=All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Client}}
{{Spoiler|text=The real "client" is sending out a distress signal from the laptop.}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc2_Clue4.png|60px]] Clue 4: Special way of communication?
|content=
{{Tab/start}}
{{Tab/header|Real Contract}}
{{Spoiler|text=The real contract will only unlock if the Vesper Box is brought there.}}
{{Script
|characterLinks=Luke!Luke Pearce,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}
 
====Other Scripts====
{{Script
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Artem|Did you two already go to the Big Data Lab? @[[Main Character|Player]] @[[Marius von Hagen|Marius]]}}
{{SL|Vyn|Marius is not online.}}
{{SC
|choice1=Marius is busy
|script1={{SL|You|Something come up afterward<!--sic-->, so I had him leave first.}}
{{SL|Luke|Hm... He's probably going to be pretty busy since the Big Data Lab's under attack.}}
|choice2=Going to the next location
|script2={{SL|You|The next location is really far from the Big Data Lab, so I had him go back first.}}
{{SL|Vyn|You always put others' needs first... As long as you are all right.}}
}}
{{SL|Artem|Where is the next location?}}
{{SC
|choice1=Abandoned server room
|script1={{SL|You|It looks like an abandoned server room at Pax Technology's previous site.}}
{{SL|Luke|Pax Technology's previous site!?}}
{{SL|Artem|What's wrong, Luke?}}
{{SL|Luke|It's... really far.}}
{{SL|Vyn|If I remember correctly, it is located in the Industrial Zone to the north. It is far from downtown.}}
{{SL|Vyn|There are many old factories there, and some have been abandoned for some time. The general public is generally not allowed access.}}
{{SL|Artem|...}}
{{SL|Luke|@[[Main Character|Player]], stay where you are. I'm heading over right now. We'll go together.}}
{{SL|Luke|It's not safe there. It's better if I come with you from now on.}}
{{SC
|choice1=Okay
|script1={{SL|You|All right, I'll wait for you.}}
{{SL|Luke|Okay, I'll pick you up with my motorcycle. I'll be there in about five.}}
|choice2=I'll go first
|script2={{SL|You|Huh, just wait here? I can start heading over....}}
{{SL|Luke|Please listen to me and just wait where you are.}}
}}
{{SL|Vyn|As always, ask here for assistance should you encounter any problem.}}
{{SL|Artem|Stay safe and don't take unnecessary risks.}}
{{SL|Luke|@[[Main Character|Player]], here's the address. Wait for me.}}
{{SL|Luke|''-Tap to Continue- Abandoned Server Room location''}}
}}
}}


{{Script
====Correct Answers====
|characterLinks=Luke!Luke Pearce,You!Main Character
{{Spoiler|text=Clue 1: Information theft tool<br />Clue 2: Core station<br />Clue 3: Client}}
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}


===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] Abyss===
===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] The Abyss===
Abyss is unlocked to visit upon completion of six tasks from the Vesper Box.
The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#The Abyss: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
<!--{{Notable
|-
|header=[[File:SotN_Loc3_Clue1.png|60px]] Clue 1: Other meanings?
|rowspan="2"|[[File:SotN_Loc3_Clue1.png|80px]]
|content=
|rowspan="2" style="text-align:center;"|Clue 1: Other meanings?<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #1: Other meanings?|Dialogue]]''
{{Tab/start}}
|'''Writing''' (24 tasks)<br />On the bar counter at "The Abyss," the killer left a message that was like code to them.
{{Tab/header|Killer Text}}
|-
{{Spoiler|text=On the bar counter at "The Abyss," the killer left a message that was like code to them.}}
|'''Cipher''' (25 tasks)<br />On the bar counter at "The Abyss," these symbols hinted at course of action.
{{Script
|-
|characterLinks=Vyn!Vyn Richter,You!Main Character
|rowspan="2"|[[File:SotN_Loc3_Clue2.png|80px]]
|scriptHeader=Script
|rowspan="2" style="text-align:center;"|Clue 2: The painting on the right wall<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #2: The painting on the right wall|Dialogue]]''
|noStyle=True
|'''Continue tracking''' (26 tasks)<br />The killer left a command at "The Abyss." The search continues!
|collapsed=True
|-
|script=
|'''Stop tracking''' (27 tasks)<br />The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
{{SL|You|This is a placeholder.}}
|-
}}
|[[File:SotN_Loc3_Clue3.png|80px]]
{{Tab/header|Killer Symbol}}
|style="text-align:center;"|Clue 3: Assassination<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #3: Assassination|Dialogue]]''
{{Spoiler|text=On the bar counter at "The Abyss," these symbols hinted at course of action.}}
|{{Spoiler|text='''Successful assassination''' (35 tasks)<br />The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.}}
{{Script
|}
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc3_Clue2.png|60px]] Clue 2: The painting on the right wall
|content=
{{Tab/start}}
{{Tab/header|Continue Tracking}}
{{Spoiler|text=The killer left a command at "The Abyss." The search continues!}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Stop Tracking}}
{{Spoiler|text=The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc3_Clue3.png|60px]] Clue 3: Assassination succeeded
|content=
{{Tab/start}}
{{Tab/header|Successful assassination}}
{{Spoiler|text=The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}


====Other Scripts====
====Correct Answers====
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
{{Spoiler|text=Clue 1: Cipher<br />Clue 2: Continue tracking}}
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Marius|How did it go in the server room? @[[Main Character|Player]] @[[Luke Pearce|Luke]]}}
{{SC
|choice1=The power went out
|script1={{SL|You|The power went out just as we went inside...}}
{{SL|Marius|The power went out? Maybe it was left deserted for too long.}}
{{SL|Luke|Yeah. I'll bring a mini generator next time to at least get the computers up and running.}}
|choice2=The client wasn't there
|script2={{SL|You|The client wasn't there.}}
{{SL|Luke|We didn't find any signs of recent human activity, so it must've been an old hiding spot.}}
}}
{{SL|Marius|Oh yeah, DAVIS got some info on the hacker, Medilla. It's probably related to this.}}
{{SL|Luke|Medilla... Earlier, I suspected it was him.}}
{{SL|Luke|His exploits with Notro are extremely well-known within the hacking community.}}
{{SL|Marius|Why didn't you say so!? We spent most of the day looking for him.}}
{{SL|Vyn|It was not definitive. If we had said something earlier, no one would have believed it.}}
{{SC
|choice1=Dr. Richter is online
|script1={{SL|You|Dr. Richter, you're online.}}}}
{{SL|Vyn|I just logged on and finished reading the previous messages.}}
{{SL|Marius|Screen peeper... Is Artem not here?}}
{{SL|Vyn|I do not know.}}
{{SC
|choice1=He's working
|script1={{SL|You|He's generally been working at the firm these days.}}}}
{{SL|Vyn|We will proceed without him for now. @[[Main Character|Player]], you received new task instructions, yes?}}
{{SL|Luke|It's about that time. Is it a new location?}}
{{SC
|choice1=Abyss
|script1={{SL|You|He said that we can find a special person at Abyss.}}}}
{{SL|Vyn|A name that rings familiar.}}
{{SL|Marius|He sure knows which locations to pick.}}
{{SL|Luke|We're all pretty close to Abyss, so we can schedule turns to go.}}
{{SL|Marius|But Miss is our indispensable investigation leader.}}
{{SL|Vyn|I am familiar with that place, so I will accompany her this time.}}
{{SL|Vyn|Is this all right, @[[Main Character|Player]]?}}
{{SC
|choice1=Sure
|script1={{SL|You|Of course it's all right.}}
{{SL|Vyn|Once we arrive, leave everything to me.}}
|choice2=Sorry for the bother
|script2={{SL|You|Okay. Sorry for the trouble, Dr. Richter.}}
{{SL|Vyn|I am more than willing.}}}}
{{SL|Marius|Familiar with that kind of place... Uh...}}
{{SL|Luke|@[[Marius von Hagen|Marius]], you'd best get familiar with that place, too. It's the speediest source of special info.}}
{{SL|Vyn|@[[Main Character|Player]], wait for me to pick you up from headquarters. I will send you the address first.}}
{{SL|Vyn|There are fresh bouquets available at the florist downstairs. I will bring you one.}}
{{SL|Marius|...What exactly are you going out for?}}
{{SL|Luke|...}}
{{SL|Vyn|''-Tap to Continue- Abyss location''}}
}}
{{Script
|characterLinks=Vyn!Vyn Richter,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}


===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis===
===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis===
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box.
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
{{Notable
|-
|header=[[File:SotN_Loc4_Clue1.png|60px]] Clue 1: The time he went missing...
|[[File:SotN_Loc4_Clue1.png|80px]]
|content=
|style="text-align:center;"|Clue 1: When he went missing...<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #1: When he went missing...|Dialogue]]''
{{Tab/start}}
|'''Gone for a month''' (12 tasks)<br />On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
{{Tab/header|Gone for a month (12 tasks)}}
|-
{{Spoiler|text=On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.}}
|rowspan="2"|[[File:SotN_Loc4_Clue2.png|80px]]
{{Script
|rowspan="2" style="text-align:center;"|Clue 2: Why he lived this way<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #2: Why he lived this way|Dialogue]]''
|characterLinks=Artem!Artem Wing,You!Main Character
|'''Hidden whereabouts''' (16 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
|scriptHeader=Script
|-
|noStyle=True
|'''Restricted movement''' (17 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
|collapsed=True
|-
|script=
|[[File:SotN_Loc4_Clue3.png|80px]]
{{SL|You|Looks like he's already been missing for one month...}}
|style="text-align:center;"|Clue 3: Medilla was already prepared<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #3: Medilla was already prepared|Dialogue]]''
{{SL|Artem|Hm... Missing for such a long time. The situation is not hopeful.}}
|'''Long-term Stay''' (21 tasks)<br />The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.
{{SL|Artem|Considering previous investigations, this case involves a missing person, deep web transactions, and international crime...}}
|}
{{SL|Artem|... This situation is not something us few can resolve.}}
{{SL|You|But if we want to report this to the police, we'll need enough evidence to file a case...}}
{{SL|You|The client never planned for many people to know from the start. Everything we know is because of what he tells us...}}
{{SL|Artem|Yes, I know.}}
All of a sudden, a large hand gently tousles your hair.
 
{{SL|Artem|That's why I can try for your sake.}}
}}
{{Tab/end}}
}}
 
<!--{{Notable
|header=[[File:SotN_Loc4_Clue2.png|60px]] Clue 2: What was the motive?
|content=
{{Tab/start}}
{{Tab/header|Hidden Whereabouts}}
{{Spoiler|text=In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Moving Difficulty}}
{{Spoiler|text=In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}
 
{{Notable
|header=[[File:SotN_Loc4_Clue3.png|60px]] Clue 3: Medilla prepared himself mentally
|content=
{{Tab/start}}
{{Tab/header|Long-term Stay}}
{{Spoiler|text=The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}


====Other Scripts====
====Correct Answers====
{{Script
{{Spoiler|text=Clue 2: Hidden whereabouts}}
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|Artem|How's the investigation? @[[Main Character|Player]]}}
{{SC
|choice1=Mr. Wing is online
|script1={{SL|You|Mr. Wing, you're online.}}
{{SL|Artem|Yes. I just finished work and logged on.}}
|choice2=Going great
|script2={{SL|You|Everything's going great.}}
{{SL|Artem|That's good. You've always been dependable with work.}}}}
{{SL|Artem|Did you receive any new clues?}}
{{SC
|choice1=Old Street in North Stellis
|script1={{SL|You|Yes. He wants us to go to Old Street in North Stellis.}}}}
{{SL|Luke|North Stellis has a higher concentration of crime and isn't particularly safe.}}
{{SL|Artem|Luke is also on?}}
{{SL|Luke|Yeah. Looks like it's only the three of us at this hour.}}
{{SL|Luke|Artem, do you have time to go out?}}
{{SL|Artem|Yes.}}
{{SL|Luke|DAVIS and I are analyzing the code used to attack the Big Data Center.}}
{{SL|Artem|All right. I'll accompany her to North Stellis.}}
{{SL|Artem|Any results from the analysis?}}
{{SL|Luke|Yeah. It's extremely similar to code that Medilla used.}}
{{SL|Artem|Could he be the client?}}
{{SL|Luke|Maybe. Feels more like his friend or student.}}
{{SL|Artem|Student...}}
{{SL|Artem|@[[Main Character|Player]], are you at headquarters? I'll be right there.}}
{{SC
|choice1=Alright
|script1={{SL|You|Okay.}}
{{SL|Artem|You should rest up. North Stellis is far.}}
|choice2=No rush
|script2={{SL|You|No rush. Take your time, Mr. Wing.}}
{{SL|Artem|All right, I won't have you wait too long. I'll be over as quickly as I can.}}}}
{{SL|Luke|Be careful. Let us know if something comes us.}}<!--sic-->
{{SL|Artem|''-Tap to Continue- Old Street in North Stellis Location''}}
}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}


===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room===
===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room===
School Archives Room is currently inaccessible.<!--unlocked to visit upon completion of nine tasks from the Vesper Box.-->
School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.''See also: [[Symphony of the Night Event/Scripts#School Archives Room: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
{{NotableWrap
{| class="wikitable"
|notables=
!colspan="2"|Clue||Options
<!--{{Notable
|-
|header=[[File:SotN_Loc5_Clue1.png|60px]] Clue 1: A pathological desire to escape from the real world
|rowspan="2"|[[File:SotN_Loc5_Clue1.png|80px]]
|content=
|rowspan="2" style="text-align:center;"|Clue 1: Pathological desire to escape reality<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #1: Pathological desire to escape reality|Dialogue]]''
{{Tab/start}}
|'''Psychiatric patient''' (14 tasks)<br />The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
{{Tab/header|Psychiatric patient}}
|-
{{Spoiler|text=The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.}}
|'''Escaping reality''' (15 tasks)<br />On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
{{Script
|-
|characterLinks=You!Main Character
|rowspan="2"|[[File:SotN_Loc5_Clue2.png|80px]]
|scriptHeader=Script
|rowspan="2" style="text-align:center;"|Clue 2: The rumored school relationship<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #2: The rumored school relationship|Dialogue]]''
|noStyle=True
|'''Guise''' (18 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
|collapsed=True
|-
|script=
|'''Couple''' (19 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
{{SL|You|This is a placeholder.}}
|-
}}
|[[File:SotN_Loc5_Clue3.png|80px]]
{{Tab/header|Escaping reality}}
|style="text-align:center;"|Clue 3: They are already...<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #3: They are already...|Dialogue]]''
{{Spoiler|text=On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.}}
|'''Breakup''' (20 tasks)<br />On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.
{{Script
|}
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}


{{Notable
====Correct Answers====
|header=[[File:SotN_Loc5_Clue2.png|60px]] Clue 2: The relationship that was talked about in junior high
{{Spoiler|text=Clue 1: Mental health patient<br />Clue 2: Couple}}
|content=
{{Tab/start}}
{{Tab/header|Disguise}}
{{Spoiler|text=On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Couple}}
{{Spoiler|text=On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}


{{Notable
|header=[[File:SotN_Loc5_Clue3.png|60px]] Clue 3: They are already...
|content=
{{Tab/start}}
{{Tab/header|Breakup}}
{{Spoiler|text=On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->
}}
====Other Scripts====
{{Script
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor===
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor===
Stellis Harbor is currently inaccessible.
Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor: Location Unlocked|Unlock Dialogue]]''


====Clues====
====Clues====
<!--{{Notable
{| class="wikitable"
|header=[[File:SotN_Loc6_Clue1.png|60px]] Clue 1: How did Medilla get out of here
!colspan="2"|Clue||Options
|content=
|-
{{Tab/start}}
|rowspan="2"|[[File:SotN_Loc6_Clue1.png|80px]]
{{Tab/header|Fake Mail}}
|rowspan="2" style="text-align:center;"|Clue 1: How Medilla left<br />''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor Clue #1: How Medilla left|Dialogue]]''
{{Spoiler|text=On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.}}
|'''Forged email''' (34 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
{{Script
|-
|characterLinks=You!Main Character
|'''Infiltration''' (33 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.
|scriptHeader=Script
|}
|noStyle=True
 
|collapsed=True
====Correct Answers====
|script=
{{Spoiler|text=Clue 1: Forged email}}
{{SL|You|This is a placeholder.}}
}}
{{Tab/header|Stealth Movement}}
{{Spoiler|text=On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.}}
{{Script
|characterLinks=You!Main Character
|scriptHeader=Script
|noStyle=True
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Tab/end}}
}}-->


====Other Scripts====
==Event Scripts==
{{Script
Due to the complex order of the plot, scripts have been moved to a subpage; please see [[Symphony of the Night Event/Scripts]].
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Location Unlock (NXX Group Chat)
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}
{{Script
|characterLinks=Artem!Artem Wing,You!Main Character
|scriptHeader=First Visit
|collapsed=True
|script=
{{SL|You|This is a placeholder.}}
}}


==Rewards and Campaigns==
==Rewards and Campaigns==
===Truth Rewards===
* Truth I: {{Currency|S-Chip}} x100
* Truth II: {{Currency|S-Chip}} x100
* Truth III: {{Currency|S-Chip}} x100
* Truth IV: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth V: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth VI: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth VII: {{Currency|S-Chip}} x200, {{Item icon|Selection Star SR}} x1, [[File:Witch's Gift Badge.png|30px|link=]] [[Badges|Witch's Gift Badge]] x1
===Mall Event Items===
===Mall Event Items===
====Event Packs====
====Event Packs====
{| class="wikitable"
{{Mall pack table
!Pack Name ||Contents||Price (USD) ||Limit
|packs=
|-
{{Mall pack
![[File:Midnight Vision Pack I.png|300px|link=]]<br />Midnight Vision Pack I
|name=Midnight Vision Pack I
|
|item1={{Currency|Tears of Themis}} x1
* {{Currency|Tears of Themis}} x1
|item2={{Item icon|Energy Drink Family Pack}} x1
* {{Item icon|Energy Drink Family Pack}} x1
|item3={{Item icon|Oracle of Justice III}} x10
* {{Item icon|Oracle of Justice III}} x10
|price=$0.99
|$0.99
|limit=1/week
|1/week
}}
|-
{{Mall pack
![[File:Midnight Vision Pack II.png|300px|link=]]<br />Midnight Vision Pack II
|name=Midnight Vision Pack II
|
|item1={{Currency|Tears of Themis}} x5
* {{Currency|Tears of Themis}} x5
|item2={{Currency|Stellin}} x20,000
* {{Currency|Stellin}} x20,000
|item3={{Item icon|Oracle of Justice III}} x20
* {{Item icon|Oracle of Justice III}} x20
|price=$5.99
|$5.99
|limit=1/week
|1/week
}}
|-
{{Mall pack
![[File:Midnight Vision Pack III.png|300px|link=]]<br />Midnight Vision Pack III
|name=Midnight Vision Pack III
|
|item1={{Currency|Tears of Themis}} x10
* {{Currency|Tears of Themis}} x10
|item2={{Item icon|Mind Chip III}} x15
* {{Item icon|Mind Chip III}} x15
|item3={{Item icon|Infinity Chip III}} x15
* {{Item icon|Infinity Chip III}} x15
|price=$11.99
|$11.99
|limit=1/account
|1/account
}}}}
|}


====Time-Limited Packs====
====Time-Limited Packs====
{| class="wikitable"
{{Mall pack table
!Pack Name ||Contents||Price (USD) ||Limit
|packs=
|-
{{Mall pack
![[File:Infinity Material Pack.png|300px|link=]]<br />Infinity Material Pack
|name=Infinity Material Pack
|
|item1={{Item icon|Infinity Chip II}} x5
* {{Item icon|Infinity Chip II}} x5
|item2={{Item icon|Infinity Chip III}} x5
* {{Item icon|Infinity Chip III}} x5
|item3={{Item icon|Oil-Painting Tools}} x6
* {{Item icon|Oil-Painting Tools}} x6
|item4={{Item icon|Block Component}} x6
* {{Item icon|Block Component}} x6
|item5={{Item icon|Touch Stylus}} x6
* {{Item icon|Touch Stylus}} x6
|item6={{Item icon|Bluetooth Earpiece}} x6
* {{Item icon|Bluetooth Earpiece}} x6
|item7={{Item icon|Stud Earring}} x6
* {{Item icon|Stud Earring}} x6
|item8={{Item icon|Pass Key}} x6
* {{Item icon|Pass Key}} x6
|item9={{Currency|Stellin}} x50,000
* {{Currency|Stellin}} x50,000
|price={{Currency|Gem}} x9
|{{Currency|Gem}} x9
|limit=4/account
|4/account
}}
|-
{{Mall pack
![[File:Mind Material Pack.png|300px|link=]]<br />Mind Material Pack
|name=Mind Material Pack
|
|item1={{Item icon|Mind Chip II}} x5
* {{Item icon|Mind Chip II}} x5
|item2={{Item icon|Mind Chip III}} x5
* {{Item icon|Mind Chip III}} x5
|item3={{Item icon|Vinyl Record}} x6
* {{Item icon|Vinyl Record}} x6
|item4={{Item icon|Wooden Gardening Spade}} x6
* {{Item icon|Wooden Gardening Spade}} x6
|item5={{Item icon|Voice Recorder}} x6
* {{Item icon|Voice Recorder}} x6
|item6={{Item icon|Pocket Watch}} x6
* {{Item icon|Pocket Watch}} x6
|item7={{Item icon|Gilded Poker Cards}} x6
* {{Item icon|Gilded Poker Cards}} x6
|item8={{Item icon|Ceramic Tea Cup}} x6
* {{Item icon|Ceramic Tea Cup}} x6
|item9={{Currency|Stellin}} x50,000
* {{Currency|Stellin}} x50,000
|price={{Currency|Gem}} x9
|{{Currency|Gem}} x9
|limit=4/account
|4/account
}}}}
|}


====Privilege Pack====
====Privilege Pack====
{| class="wikitable"
{{Mall pack table
!Pack Name ||Contents||Price (USD) ||Limit
|packs=
|-
{{Mall pack
![[File:Midnight Privilege Pack.png|300px|link=]]<br />Midnight Privilege Pack
|name=Midnight Privilege Pack
|{{Currency|Tears of Themis}} x3
|item1={{Currency|Tears of Themis}} x3
|{{Currency|Gem}} x15
|price={{Currency|Gem}} x15
|1/account
|limit=1/account
|}
}}}}
 
{{Event navbox}}
 
{{#seo:
|title={{PAGENAME}} - Tears of Themis Wiki
|keywords=tears of themis symphony of the night,tears of themis symphony of the night event,symphony of the night event,tears of themis symphony of the night tasks,tears of themis symphony of the night event tasks,tears of themis symphony of the night answers,tears of themis symphony of the night event answers,tears of themis symphony of the night guide,tears of themis symphony of the night event guide,tears of themis symphony of the night story,tears of themis symphony of the night event story
|description=Information detailing the Symphony of the Night Event in Tears of Themis.
}}
 
[[Category:Events]]

Latest revision as of 01:11, 20 February 2023


Symphony of the Night Event banner.png
Symphony of the Night
Start Date 2021-10-20 11:00 UTC +9
End Date 2021-11-03 04:00 UTC +9
Duration Approx. 14 days

At midnight, a splendid symphony has already begun.
Accept this contract and set the stage for a journey through mysterious urban legends...

Players' main task in this event is to unlock the secrets of the Vesper Box, which contains hints and clues in the form of daily tasks. After completing tasks, players will unlock locations to visit and investigate for clues.

Tasks[edit | edit source]

SotN Day1Task.png Day 1

  • Log in daily
    Discover the secrets of the Vesper Box
    Btn coin s.pngStellin x10,000
  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
Complete Operational Assessment II
  • Debate at Themis Law Firm reception
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 01-02

SotN Day2Task.png Day 2

Complete Analytical Reasoning if needed or see Efficiency Guide below
  • Use 30 Artem cards in debates
    "I am with you."
    Tie Clip icon.pngTie Clip x20
  • Debate with Courier
    If you often encounter a stranger, why not learn more about them?
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Business Consult II
  • Debate at Penny's Comfort Foods
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 01-08

SotN Day3Task.png Day 3

Complete Crisis Intervention if needed or see Efficiency Guide below
Complete Crisis Intervention II, Analytical Reasoning II, or Psychological Consult II
  • Debate at Themis Law Firm office
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 01-15, Anomaly Level 01-04, Anomaly Level 01-08, or Anomaly Level 01-12

SotN Day4Task.png Day 4

Complete Crisis Intervention if needed or see Efficiency Guide below
Complete Main Story 01-02, Main Story 01-16, or Anomaly Level 01-16
  • Debate outside Stellis Exhibition Hall
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 02-05 or Main Story 02-07

SotN Day5Task.png Day 5

  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
  • Use 30 Marius cards in debates
    "Miss, you can come find me any time."
    Touch Stylus icon.pngTouch Stylus x20
  • Debate in Artem's car
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 03-02
  • Debate at Manning Palace Hotel
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 02-09, Main Story 02-12, Main Story 02-14, Main Story 02-20, Anomaly Level 02-04, Anomaly Level 02-05, Anomaly Level 02-07, Anomaly Level 02-13, or Anomaly Level 02-14

SotN Day6Task.png Day 6

Complete Crisis Intervention if needed or see Efficiency Guide below
  • Use 30 Marius cards in debates
    "Miss, you can come find me any time."
    Bluetooth Earpiece icon.pngBluetooth Earpiece x20
  • Debate with Male Journalist
    If you often encounter a stranger, why not learn more about them?
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Crisis Intervention III, Analytical Reasoning III, or Psychological Consult III
  • Debate at Gordon Grant's home
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 03-04, Main Story 03-06, Main Story 03-08, or Main Story 03-12

SotN Day7Task.png Day 7

Complete Analytical Reasoning if needed or see Efficiency Guide below
  • Use 30 Vyn cards in debates
    "It is my honor to assist you."
    Pocket Watch icon.pngPocket Watch x20
  • Debate with Janus
    Pay an occasional visit to an "old acquaintance"
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Main Story 02-27 or Anomaly Level 02-16
  • Debate at the harbor warehouse area
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 04-16, Anomaly Level 03-06, Anomaly Level 04-06, or Anomaly Level 04-12

SotN Day8Task.png Day 8

  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
  • Use 30 Luke cards in debates
    "I'll always protect you, Watson!"
    Pill Organizer icon.pngPill Organizer x20
  • Debate with Joanne
    Pay an occasional visit to an "old acquaintance"
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Main Story 03-15 or Anomaly Level 03-14
  • Debate at Luke's home
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 05-04, Main Story 05-06, Anomaly Level 05-02, Anomaly Level 05-03, Anomaly Level 05-08, or Anomaly Level 05-09

SotN Day9Task.png Day 9

Complete Analytical Reasoning if needed or see Efficiency Guide below
Complete Operational Assessment IV or Operational Assessment V
  • Debate at NXX Headquarters
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 05-02, Anomaly Level 05-01, or Anomaly Level 05-07

Efficiency Guide[edit | edit source]

For tasks that require the player to refute specific numbers of certain types of argument, the most AP-efficient stages to complete the tasks are as follows:

Investigation[edit | edit source]

As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.

SotN Location1 Icon.png Big Data Lab[edit | edit source]

The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc1 Clue1.png Clue 1: Cybercrime group
See also: Dialogue
Cybercrime group (3 tasks)
The Big Data Lab has some information regarding the cybercrime group "Notro."
SotN Loc1 Clue2.png Clue 2: A cooperative relationship?
See also: Dialogue
Enemy (4 tasks)
According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
Ally (5 tasks)
According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
SotN Loc1 Clue3.png Clue 3: The timing of the deal
See also: Dialogue
After Notro's short outage (22 tasks)
Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
Before Notro's short outage (23 tasks)
Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
SotN Loc1 Clue4.png Clue 4: Reparation for members after the incident
See also: Dialogue
Revival manifesto (31 tasks)
There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
Death threat (32 tasks)
Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.

Correct Answers[edit | edit source]

Clue 2: Enemy
Clue 3: Before Notro's short outage
Clue 4: Death threat

SotN Location2 Icon.png Abandoned Server Room[edit | edit source]

The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc2 Clue1.png Clue 1: The tool's purpose?
See also: Dialogue
Virus (7 tasks)
Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
Information theft tool (8 tasks)
In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
SotN Loc2 Clue2.png Clue 2: The node in the center?
See also: Dialogue
Core station (10 tasks)
On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
Hidden node (11 tasks)
On the notice board, Medilla recorded the node where Notro hid their criminal tool.
SotN Loc2 Clue3.png Clue 3: Could it be that she is...
See also: Dialogue
Missing person (29 tasks)
All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
Client (30 tasks)
The real "client" is sending out a distress signal from the laptop.
SotN Loc2 Clue4.png Clue 4: Special method of communication?
See also: Dialogue
Real contract (36 tasks)
The real contract will only unlock if the Vesper Box is brought there.

Correct Answers[edit | edit source]

Clue 1: Information theft tool
Clue 2: Core station
Clue 3: Client

SotN Location3 Icon.png The Abyss[edit | edit source]

The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc3 Clue1.png Clue 1: Other meanings?
See also: Dialogue
Writing (24 tasks)
On the bar counter at "The Abyss," the killer left a message that was like code to them.
Cipher (25 tasks)
On the bar counter at "The Abyss," these symbols hinted at course of action.
SotN Loc3 Clue2.png Clue 2: The painting on the right wall
See also: Dialogue
Continue tracking (26 tasks)
The killer left a command at "The Abyss." The search continues!
Stop tracking (27 tasks)
The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
SotN Loc3 Clue3.png Clue 3: Assassination
See also: Dialogue
Successful assassination (35 tasks)
The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.

Correct Answers[edit | edit source]

Clue 1: Cipher
Clue 2: Continue tracking

SotN Location4 Icon.png Old Street in North Stellis[edit | edit source]

Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc4 Clue1.png Clue 1: When he went missing...
See also: Dialogue
Gone for a month (12 tasks)
On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
SotN Loc4 Clue2.png Clue 2: Why he lived this way
See also: Dialogue
Hidden whereabouts (16 tasks)
In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
Restricted movement (17 tasks)
In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
SotN Loc4 Clue3.png Clue 3: Medilla was already prepared
See also: Dialogue
Long-term Stay (21 tasks)
The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.

Correct Answers[edit | edit source]

Clue 2: Hidden whereabouts

SotN Location5 Icon.png School Archives Room[edit | edit source]

School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc5 Clue1.png Clue 1: Pathological desire to escape reality
See also: Dialogue
Psychiatric patient (14 tasks)
The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
Escaping reality (15 tasks)
On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
SotN Loc5 Clue2.png Clue 2: The rumored school relationship
See also: Dialogue
Guise (18 tasks)
On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
Couple (19 tasks)
On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
SotN Loc5 Clue3.png Clue 3: They are already...
See also: Dialogue
Breakup (20 tasks)
On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.

Correct Answers[edit | edit source]

Clue 1: Mental health patient
Clue 2: Couple

SotN Location6 Icon.png Stellis Harbor[edit | edit source]

Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc6 Clue1.png Clue 1: How Medilla left
See also: Dialogue
Forged email (34 tasks)
On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
Infiltration (33 tasks)
On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.

Correct Answers[edit | edit source]

Clue 1: Forged email

Event Scripts[edit | edit source]

Due to the complex order of the plot, scripts have been moved to a subpage; please see Symphony of the Night Event/Scripts.

Rewards and Campaigns[edit | edit source]

Truth Rewards[edit | edit source]

Mall Event Items[edit | edit source]

Event Packs[edit | edit source]

Pack Name Contents Price (USD) Limit
Midnight Vision Pack I.png
Midnight Vision Pack I
$0.99 1/week
Midnight Vision Pack II.png
Midnight Vision Pack II
$5.99 1/week
Midnight Vision Pack III.png
Midnight Vision Pack III
$11.99 1/account

Time-Limited Packs[edit | edit source]

Pack Name Contents Price (USD) Limit
Infinity Material Pack.png
Infinity Material Pack
Btn money2 s.pngGem x9 4/account
Mind Material Pack.png
Mind Material Pack
Btn money2 s.pngGem x9 4/account

Privilege Pack[edit | edit source]

Pack Name Contents Price (USD) Limit
Midnight Privilege Pack.png
Midnight Privilege Pack
  • Btn coin gacha s.pngTears of Themis x3
Btn money2 s.pngGem x15 1/account