NXX Headquarters: Difference between revisions

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(Old: Refuting an argument refers to destroying an argument. Trumping an argument refers to attacking an argument with the attribute with increased effectiveness against it. New: Trumping an argument refers to destroying an argument. Refuting an argument refers to attacking an argument with the attribute with increased effectiveness against it)
(→‎Contribution Level: +year, massage table repetitiveness)
 
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[[File:NXX HQ.jpeg|right|350px]]
:''This article is about the NXX HQ game mechanic. For details about the location and organization, see [[NXX Investigation Team]].''
NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains.
NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains.


==Headquarters Level==
==Headquarters Level==
[[File:Tutorial-NXX HQ Level.png|thumb|In-game explanation of NXX HQ Level. Click to expand.]]
The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters.
The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters.


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| 14 || 150 || Study Room Upgrade [V] (60 Max CL)
| 14 || 150 || Study Room Upgrade [V] (60 Max CL)
|-
|-
| 15 || 150 || File Room Upgrade [VI]
| 15 || 150 || File Room Upgrade [VI] (Level S cases, 5 simultaneous Case Analyses, Further increased chances for higher-tier cases)
|-
| 16 || 200 || Study Room Upgrade [VI] (70 Max CL)
|-
| 17 || 200 || Study Room Upgrade [VII] (80 Max CL)
|-
| 18 || 200 || File Room Upgrade [VII] (Level S cases, 5 simultaneous Case Analyses, Further increased chances for higher-tier cases)
|-
| 19 || 200 || Study Room Upgrade [VIII] (90 Max CL)
|-
|-
| 16 || - || Study Room Upgrade [VI] (70 Max CL)
| 20 || - || Study Room Upgrade [IX] (100 Max CL)
|}
|}


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== Resource Requisition ==
== Resource Requisition ==
[[File:Tutorial-Resource Requisitions.png|thumb|In-game explanation of Resource Requisitions. Click to expand.]]
''To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.''
''To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.''


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== File Room ==
== File Room ==
[[File:Tutorial-File Analysis.png|thumb|In-game explanation of the File Room. Click to expand.]]
''Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.''
''Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.''


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! HQ Level || File Room || Cases
! HQ Level || File Room || Cases
|-
|-
| 1 || I || Case Level C - Level B. Conduct up to 4 simultaneous Case Analyses.
| 1 || I || Unlock Level B cases. Conduct up to 4 simultaneous Case Analyses.
|-
| 3 || II || Unlock Level A cases. Conduct up to 4 simultaneous Case Analyses.
|-
| 6 || III || Unlock Level S cases. Conduct up to 4 simultaneous Case Analyses.
|-
| 10 || IV || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses.
|-
|-
| 3 || II || Case Level C - Level A. Conduct up to 4 simultaneous Case Analyses.
| 13 || V || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Increased chances for higher-tier cases.
|-
|-
| 6 || III || Case Level C - Level S. Conduct up to 4 simultaneous Case Analyses.
| 15 || VI || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Further increased chances for higher-tier cases.
|-
|-
| 10 || IV || Case Level C - Level S. Conduct up to 5 simultaneous Case Analyses.
| 18 || VII || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Further increased chances for higher-tier cases.
|}
|}


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{| class="wikitable"
{| class="wikitable"
! Case Level || Research Materials || Other Items (1x skill up item or 2x Impressions) || Requirements || Time  
! Case Level || Research Materials || Other Items (1x skill up item or 2x Impressions) || Requirements || Time
|-
|-
| S || 60 || Impression III{{Stage drop
| S || 60 || {{Stage drop
|type=Item
|type=Item
|drop=Pass Key
|drop=Pass Key
Line 204: Line 224:
|C||10 ||Impression I||Level 1+ cards||4 hrs
|C||10 ||Impression I||Level 1+ cards||4 hrs
|}
|}
<!--
S
Dark Web Tracing
Drug Dependency Study
Genetic Database Leak
Illegal Data Transactions
Illegal Drug Supply Chain
Mental Disorder Analysis
Non-Hereditary Disorders
Victim Reassessment
A
Active Ingredient Flow
Anomalous Criminal Activity
Black Market Drug Deals
Drug Side Effects Record
Illegal Drug Circulation
Illegal Labour Scouting
Mental Disorder Patients
Missing Persons Case Files
Pharma Financial Report II
Psychiatric Epidemiology
Psychiatric Profiling
B
API Price Trends I
API Price Trends II
Crowd Psychology Case I
Drug Offence Case I
Illegal Pharma Screening II
Illegal Drug Circulation II
Missing Persons Case II
Pharma Financial Report I
C
Illegal Drug Circulation I
Individual Psychology Case I
Missing Persons Case I
-->


Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis.
Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis.


== Study Room==
== Study Room==
[[File:NXX HQ - Study Room.jpeg|right|350px]]
Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases.
Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases.


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|12||IV||50
|12||IV||50
|-
|-
|14||IV||60
|14||V||60
|-
|16|| VI || 70
|-
|17|| VII || 80
|-
|19|| VIII || 90
|-
|-
|16|| IV || 70
|20|| IX || 100
|}
|}


===Confidence Level===
===Confidence Level===
[[File:Tutorial-Study Room.png|thumb|In-game explanation of the Study Room. Click to expand.]]
Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level.  
Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level.  


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|1||0 ||100
|1||0 ||100
|-
|-
|
|2|| 40 || 200
2|| 40 || 200
|-
|-
|3||80 || 300
|3||80 || 300
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|9 || 360||900
|9 || 360||900
|-
|-
|
|10||400|| 1000
10||400|| 1000
|-
|-
|11 ||460
|11 ||460
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|-
|-
|21 || 1280||3300
|21 || 1280||3300
|-
|22
|1400
|
|-
|-
|...
|...
|
|
|}
|}


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===Talents===
===Talents===
Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence and Defense.
Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence (Attack) and Defense.


Talents are arranged in a skill tree and have a minimum CL Lv. required to unlock. Some talents also require a previous entry in the skill tree to be raised before the talent can be raised.
Talents are arranged in a skill tree and have a minimum CL Lv. required to unlock. Some talents also require a previous entry in the skill tree to be raised before the talent can be raised.
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| style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10%
| style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10%
|-
|-
| style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10||Reduce the time of your next logical thinking by 20/35/50% after reorganizing your cards.
| style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10||Reduces the time of your next logical thinking by 20/35/50% after reorganizing your cards.
|-
|-
| style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| Reduce the time of your next logical thinking by 8/14/20% after refuting an argument.
| style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| Reduces the time of your next logical thinking by 8/14/20% after refuting an argument.
|-
|-
| style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 ||Grant a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument.
| style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 ||Grants a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument.
|-
|-
| style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10%
| style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10%
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| style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument.
| style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument.
|-
|-
| ||30||Boost damage dealt by 8/15%
| style="background: #5C6C8C" |[[File:Study Room Influence Core Argument icon.png|44px]]||30||Boost damage dealt to Core arguments by 8/15%
|-
| style="background: #5C6C8C" |[[File:Study Room Influence After Trump icon.png|44px]]||35||Increase your Influence by 1% for 2 turns after trumping an argument
|-
| style="background: #5C6C8C" |[[File:Study Room Heal After Fail icon.png|44px]]||40||Recover HP by 10% when HP reaches 0
|-
| style="background: #5C6C8C" |[[File:Study Room Influence All Cards icon.png|44px]]||50||Boost the Influence of all cards by 1/2/.../50%
|}
 
====Logical Thinking Talents====
Logical Thinking refers to the thought bubble that appears over the MC's head during debates. This bubble starts filled up at 50%. Without talents, this bubble fills back up to 50% each time a player uses a card.
 
If a player has a talent that reduces the time of the next logical thinking, then the bubble will fill up by the talent's given %. Once the bubble is filled to 100%, a player will be able to take two turns in a row without the enemy counterattacking in between.
 
For the talent skills, the following are the trigger effects:
 
* Reorganizing cards refers to refreshing your deck.
* Refuting an argument refers to destroying an argument.
* Trumping an argument refers to attacking an argument with the attribute with increased effectiveness against it (e.g. using a logic argument on an empathy argument).
 
====Recommended Talent Order====
It is generally recommended to prioritize offensive skills first. This is because due to the limited turn mechanics during debates, it is recommended to hit the enemy as hard as possible rather than try to defensively turtle a fight. Defense skills may still be warranted though if a player finds themselves getting killed by the enemy.
 
After offensive skills, the talent skill choices are more flexible and may vary player to player depending on preference.
 
{| class="wikitable"
! Order || Talent || Explanation
|-
| 1 || Boost the Influence of <Attribute> cards || Prioritize offensive skills first.
|-
| 2 || Boost damage dealt to <Attribute> cards || Prioritize offensive skills first.
|-
| 3 || Reduce the time of your next logical thinking after refuting an argument. || Reducing the time of your next logical thinking allows you to attack twice, meaning you take less damage from the enemy. On a lesser note, the talent can also slightly speed up Auto runs by reducing enemy turn animation time.
 
The main draw is the next talent this unlocks.
|-
| 4 || After refuting an argument, recover HP equal to 1/2/3% of damage dealt. || Allows the player to heal after refuting an argument. Another defensive skill helpful if a player needs to heal up HP during close fights. For stronger enemies, this can gain you extra turns where you otherwise would've been defeated.
|-
| 5
|
* Boost Defense of <Attribute> cards
* Reduce damage taken from <Attribute> arguments
| The order these can be leveled is flexible. Unlike the other logical thinking skills which may only happen a few times during a fight, defense talents are a passive skill that will always take effect and don't require a trigger.
 
When you reach CL 29 though, prioritize #6.
|-
|-
| ||35|| Boost Influence by 1% for 2 rounds after trumping an argument.
| 6 || Boost damage dealt || Prioritize this skill by saving a point at CL 29 and then using both points when unlocked at CL 30.
|-
|-
| ||40||When HP drops to 0, restore HP to 10%
| 7 || Everything Else || -
|}
|}


Reorganizing cards refers to refreshing your deck. Trumping  an argument refers to destroying an argument. Refuting an argument refers to attacking an argument with the attribute with increased effectiveness against it (e.g. using a logic argument on an empathy argument).
==Contribution Level==
Added during the major version update on Oct 9 2023, the NXX HQ Contribution Level system rewards players for spending real money on the game; this system is in addition to the existing [[Mall#Total Purchases|Total Purchases]] system (P-Points) in the Mall. The player's Contribution Level is equal to the player's current Total Purchases level. As the player gains Contribution Levels, greater rewards are available to claim daily and weekly.
 
On days a player levels up, rewards for both the old level and new level may be claimed. Note that rewards do not roll over and must be claimed before each daily (04:00 UTC+9) and weekly (Monday 04:00 UTC+9) reset to avoid missing them.
 
{| class="wikitable"
!rowspan="2"|Level
!Daily
!colspan="3"|Weekly
|-
!{{Item icon|Benefits Wish Box}}
!{{Currency|S-Chip}}
!Energy Drink
!{{Currency|Stellin}}
|-
|1 || {{Item icon|Benefits Wish Box|notext=true}} 1 (Monthly Card +1) || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x1 || {{Currency|Stellin|notext=true}} 3000
|-
|2 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x1 || {{Currency|Stellin|notext=true}} 4000
|-
|3 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x1 || {{Currency|Stellin|notext=true}} 5000
|-
|4 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x2 || {{Currency|Stellin|notext=true}} 6000
|-
|5 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x2 || {{Currency|Stellin|notext=true}} 7000
|-
|6 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x2 || {{Currency|Stellin|notext=true}} 8000
|-
|7 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Family Pack|notext=true}} Family x2 || {{Currency|Stellin|notext=true}} 10000
|-
|8 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 50 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x2 || {{Currency|Stellin|notext=true}} 12000
|-
|9 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 60 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x2 || {{Currency|Stellin|notext=true}} 14000
|-
|10 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 70 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x3 || {{Currency|Stellin|notext=true}} 16000
|-
|11 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 80 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x3 || {{Currency|Stellin|notext=true}} 18000
|-
|12 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 90 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x3 || {{Currency|Stellin|notext=true}} 20000
|-
|13 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 100 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x2 || {{Currency|Stellin|notext=true}} 22000
|-
|14 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 120 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x2 || {{Currency|Stellin|notext=true}} 24000
|-
|15 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 140 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x2 || {{Currency|Stellin|notext=true}} 26000
|-
|16 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 160 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x3 || {{Currency|Stellin|notext=true}} 28000
|-
|17 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 180 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x3 || {{Currency|Stellin|notext=true}} 30000
|}


[[Category:Gameplay]]
[[Category:Gameplay]]
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{{#seo:
{{#seo:
|title={{PAGENAME}} - Tears of Themis Wiki
|title={{PAGENAME}} - Tears of Themis Wiki
|keywords=tears of themis nxx headquarters,tears of themis nxx,tears of themis headquarters,tears of themis nxx hq,tears of themis hq,tears of themis talents,tears of themis study room,tears of themis file room,tears of themis case analysis,tears of themis cases,tears of themis case analyses,tears of themis resource requisition
|keywords=tears of themis nxx headquarters,tears of themis nxx,tears of themis headquarters,tears of themis nxx hq,tears of themis hq,tears of themis talents,tears of themis study room,tears of themis file room,tears of themis case analysis,tears of themis cases,tears of themis case analyses,tears of themis resource requisition,tears of themis contribution level,tears of themis stellar contribution
|description=Detailed information in the NXX Headquarters game feature in Tears of Themis
|description=Detailed information in the NXX Headquarters game feature in Tears of Themis
}}
}}
{{Systems navbox}}

Latest revision as of 23:00, 10 October 2023

NXX HQ.jpeg
This article is about the NXX HQ game mechanic. For details about the location and organization, see NXX Investigation Team.

NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains.

Headquarters Level[edit | edit source]

In-game explanation of NXX HQ Level. Click to expand.

The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters.

Headquarters EXP is gained through upgrading cards. Certain tasks are only available for certain rarities of cards, and may give different amounts of points depending on rarity.

Task EXP
R SR SSR
Acquire card 3 8 15
Enhance a card to Lv. 40 2 2 3
Enhance a card to Lv. 70 3 3 4
Enhance a card to Lv. 100 - 5 5
Evolve a card 1 time(s) 2 2 3
Evolve a card 2 time(s) - 4 5
Upgrade a card 1 time(s) 1 3 5
Upgrade a card 2 time(s) 1 3 5
Upgrade a card 3 time(s) 1 3 5
Upgrade a card 4 time(s) 1 3 5

Gaining Headquarters levels will grant additional upgrades to the Resource Requisition, File Room, and Study Room. The Study Room is locked until the player finishes Main Story Episode 4-15

HQ Level EXP to next level Upgrades
1 30 Resource Requisition [I] (2000 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x6)

File Room [I] (Level B cases, 4 simultaneous Case Analyses)

Study Room [I] (20 Max CL)

2 30 Resource Requisition Upgrade [II] (2400 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x8)
3 30 File Room Upgrade [II] (Level A Cases, 4 simultaneous Case Analyses)
4 60 Study Room Upgrade [II] (30 Max CL)
5 60 Resource Requisition Upgrade [III] (2800 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x10)
6 60 File Room Upgrade [III] (Level S Cases, 4 simultaneous Case Analyses)
7 90 Resource Requisition Upgrade [IV] (3200 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x12)
8 90 Study Room Upgrade [III] (40 Max CL)
9 90 Resource Requisition Upgrade [V] (3600 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x14)
10 120 File Room Upgrade [IV] (Level S Cases, 5 simultaneous Case Analyses)
11 120 Resource Requisition Upgrade [VI] (4000 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x16)
12 120 Study Room Upgrade [IV] (50 Max CL)
13 150 File Room Upgrade [V]
14 150 Study Room Upgrade [V] (60 Max CL)
15 150 File Room Upgrade [VI] (Level S cases, 5 simultaneous Case Analyses, Further increased chances for higher-tier cases)
16 200 Study Room Upgrade [VI] (70 Max CL)
17 200 Study Room Upgrade [VII] (80 Max CL)
18 200 File Room Upgrade [VII] (Level S cases, 5 simultaneous Case Analyses, Further increased chances for higher-tier cases)
19 200 Study Room Upgrade [VIII] (90 Max CL)
20 - Study Room Upgrade [IX] (100 Max CL)

NXX-OS[edit | edit source]

Players can view the System Log, Case Files, and Personnel Files for the NXX Organization here. These include ongoing NXX cases, as well as the player's completed cases from the Main Story.

Resource Requisition[edit | edit source]

In-game explanation of Resource Requisitions. Click to expand.

To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.

A resource request automatically goes out every 4 hours for Btn coin s.pngStellin, Oracle of Justice II icon.pngOracle of Justice II, or both depending on player choice. The base amount returned on each request increases as HQ level increases. Selecting both returns half the base amount for each of Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II.

HQ Level Resource Requisition Btn coin s.pngStellin Oracle of Justice II icon.pngOracle of Justice II
1 I 2000 6
2 II 2400 8
5 III 2800 10
7 IV 3200 12
9 V 3600 14
11 VI 4000 16

Once a request finishes, the resource request rewards will take up a slot until a player claims it. A player starts off with 3 slots, meaning a player can go 12 hours until all slots are filled and no more resource requests will automatically start.

Additional slots are unlocked at Headquarters Lv. 2, Lv. 7, and Lv. 11, pushing this maximum to 24 hours, increasing rewards, and unlocking additional resource requisition options. Purchasing the Monthly Pass will also unlock an additional slot. A maximum of 7 slots are available at any given point in time.

File Room[edit | edit source]

In-game explanation of the File Room. Click to expand.

Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.

Players can obtain Research Materials and Impression items through the File Room. The case levels available and the number of available case analysis slots go up as HQ level increases.

HQ Level File Room Cases
1 I Unlock Level B cases. Conduct up to 4 simultaneous Case Analyses.
3 II Unlock Level A cases. Conduct up to 4 simultaneous Case Analyses.
6 III Unlock Level S cases. Conduct up to 4 simultaneous Case Analyses.
10 IV Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses.
13 V Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Increased chances for higher-tier cases.
15 VI Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Further increased chances for higher-tier cases.
18 VII Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Further increased chances for higher-tier cases.

Players start out with 4 case analysis slots, which can range from Level S to Level C, and take 4-6 hours to complete. The level determines how the quality and quantity of items given. Players can refresh one of the case analyses at a time, for a total of up to three refreshes per day. The level will remain the same, but the item drop may change. Purchasing the Monthly Pass will unlock an additional case analysis slot.

Case Level Research Materials Other Items (1x skill up item or 2x Impressions) Requirements Time
S 60 Level 40+ cards 6 hrs
A 30 Impression III Level 25+ cards 4 hrs
B 20 Impression II Level 10+ cards 4 hrs
C 10 Impression I Level 1+ cards 4 hrs

Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis.

Study Room[edit | edit source]

NXX HQ - Study Room.jpeg

Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases.

HQ Level Study Room CL Cap
1 I 20
4 II 30
8 III 40
12 IV 50
14 V 60
16 VI 70
17 VII 80
19 VIII 90
20 IX 100

Confidence Level[edit | edit source]

In-game explanation of the Study Room. Click to expand.

Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level.

CL Research Materials
to Next Level
HP
1 0 100
2 40 200
3 80 300
4 120 400
5 160 500
6 240 600
7 280

700

8 320 800
9 360 900
10 400 1000
11 460 1200
12 520 1400
13 580 1600
14 640 1800
15 720 2000
16 800 2200
17 880 2400
18 960 2600
19 1040 2800
20 1160

3000

21 1280 3300
22 1400
...

The required exp to the next level is [math]\displaystyle{ ( }[/math]previous level's required EXP[math]\displaystyle{ ) + ceiling((CL + 1)/10)*40 }[/math]. The HP gained is [math]\displaystyle{ ( }[/math]previous level's HP[math]\displaystyle{ ) + ceiling(CL/10)*100 }[/math].

For example, at level 21, it is [math]\displaystyle{ 1160 + ceiling(22/10)*40 = 1160 + 3*40 = 1280 }[/math] EXP needed to the next level, and [math]\displaystyle{ 3000 + ceiling(21/10)*100 = 3000 + 3*100 = 3300 }[/math] HP.

Talents[edit | edit source]

Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence (Attack) and Defense.

Talents are arranged in a skill tree and have a minimum CL Lv. required to unlock. Some talents also require a previous entry in the skill tree to be raised before the talent can be raised.

Icon CL Lv.
Required
Skill Details
Study Room Influence Empathy icon.png 1 Boost the Influence of Empathy cards by 4/7/10%
Study Room Influence Intuition icon.png 1 Boost the Influence of Intuition cards by 4/7/10%
Study Room Influence Logic icon.png 1 Boost the Influence of Logic cards by 4/7/10%
Study Room Defense Empathy icon.png 5 Boost Defense of Empathy cards by 8/14/20%
Study Room Defense Intuition icon.png 5 Boost Defense of Intuition cards by 8/14/20%
Study Room Defense Logic icon.png 5 Boost Defense of Logic cards by 8/14/20%
Study Room Damage Dealt Empathy icon.png 10 Boost damage dealt to Empathy arguments by 4/7/10%
Study Room Damage Dealt Intuition icon.png 10 Boost damage dealt to Intuition arguments by 4/7/10%
Study Room Damage Dealt Logic icon.png 10 Boost damage dealt to Logic arguments by 4/7/10%
Study Room Time Reduction Reorganize icon.png 10 Reduces the time of your next logical thinking by 20/35/50% after reorganizing your cards.
Study Room Time Reduction Refute icon.png 10 Reduces the time of your next logical thinking by 8/14/20% after refuting an argument.
Study Room Time Reduction Trump icon.png 10 Grants a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument.
Study Room Damage Taken Empathy icon.png 15 Reduce damage taken from Empathy argument attacks by 4/7/10%
Study Room Damage Taken Intuition icon.png 15 Reduce damage taken from Intuition argument attacks by 4/7/10%
Study Room Damage Taken Logic icon.png 15 Reduce damage taken from Logic argument attacks by 4/7/10%
Study Room HP Reorganize icon.png 20 Recover HP by 1/2/3% after reorganizing your cards
Study Room HP Refute icon.png 20 After refuting an argument, recover HP equal to 1/2/3% of damage dealt.
Study Room HP Trump icon.png 20 5/10/15% chance to recover HP by 1% after trumping an argument.
Study Room Influence Core Argument icon.png 30 Boost damage dealt to Core arguments by 8/15%
Study Room Influence After Trump icon.png 35 Increase your Influence by 1% for 2 turns after trumping an argument
Study Room Heal After Fail icon.png 40 Recover HP by 10% when HP reaches 0
Study Room Influence All Cards icon.png 50 Boost the Influence of all cards by 1/2/.../50%

Logical Thinking Talents[edit | edit source]

Logical Thinking refers to the thought bubble that appears over the MC's head during debates. This bubble starts filled up at 50%. Without talents, this bubble fills back up to 50% each time a player uses a card.

If a player has a talent that reduces the time of the next logical thinking, then the bubble will fill up by the talent's given %. Once the bubble is filled to 100%, a player will be able to take two turns in a row without the enemy counterattacking in between.

For the talent skills, the following are the trigger effects:

  • Reorganizing cards refers to refreshing your deck.
  • Refuting an argument refers to destroying an argument.
  • Trumping an argument refers to attacking an argument with the attribute with increased effectiveness against it (e.g. using a logic argument on an empathy argument).

Recommended Talent Order[edit | edit source]

It is generally recommended to prioritize offensive skills first. This is because due to the limited turn mechanics during debates, it is recommended to hit the enemy as hard as possible rather than try to defensively turtle a fight. Defense skills may still be warranted though if a player finds themselves getting killed by the enemy.

After offensive skills, the talent skill choices are more flexible and may vary player to player depending on preference.

Order Talent Explanation
1 Boost the Influence of <Attribute> cards Prioritize offensive skills first.
2 Boost damage dealt to <Attribute> cards Prioritize offensive skills first.
3 Reduce the time of your next logical thinking after refuting an argument. Reducing the time of your next logical thinking allows you to attack twice, meaning you take less damage from the enemy. On a lesser note, the talent can also slightly speed up Auto runs by reducing enemy turn animation time.

The main draw is the next talent this unlocks.

4 After refuting an argument, recover HP equal to 1/2/3% of damage dealt. Allows the player to heal after refuting an argument. Another defensive skill helpful if a player needs to heal up HP during close fights. For stronger enemies, this can gain you extra turns where you otherwise would've been defeated.
5
  • Boost Defense of <Attribute> cards
  • Reduce damage taken from <Attribute> arguments
The order these can be leveled is flexible. Unlike the other logical thinking skills which may only happen a few times during a fight, defense talents are a passive skill that will always take effect and don't require a trigger.

When you reach CL 29 though, prioritize #6.

6 Boost damage dealt Prioritize this skill by saving a point at CL 29 and then using both points when unlocked at CL 30.
7 Everything Else -

Contribution Level[edit | edit source]

Added during the major version update on Oct 9 2023, the NXX HQ Contribution Level system rewards players for spending real money on the game; this system is in addition to the existing Total Purchases system (P-Points) in the Mall. The player's Contribution Level is equal to the player's current Total Purchases level. As the player gains Contribution Levels, greater rewards are available to claim daily and weekly.

On days a player levels up, rewards for both the old level and new level may be claimed. Note that rewards do not roll over and must be claimed before each daily (04:00 UTC+9) and weekly (Monday 04:00 UTC+9) reset to avoid missing them.

Level Daily Weekly
Benefits Wish Box icon.pngBenefits Wish Box Btn money s.pngS-Chip Energy Drink Btn coin s.pngStellin
1 Benefits Wish Box icon.png 1 (Monthly Card +1) Energy Drink Basic Pack icon.png Basic x1 Btn coin s.png 3000
2 Benefits Wish Box icon.png 1 (MC +1) Energy Drink Basic Pack icon.png Basic x1 Btn coin s.png 4000
3 Benefits Wish Box icon.png 1 (MC +1) Energy Drink Basic Pack icon.png Basic x1 Btn coin s.png 5000
4 Benefits Wish Box icon.png 1 (MC +1) Energy Drink Basic Pack icon.png Basic x2 Btn coin s.png 6000
5 Benefits Wish Box icon.png 1 (MC +1) Energy Drink Basic Pack icon.png Basic x2 Btn coin s.png 7000
6 Benefits Wish Box icon.png 1 (MC +1) Energy Drink Basic Pack icon.png Basic x2 Btn coin s.png 8000
7 Benefits Wish Box icon.png 1 (MC +1) Energy Drink Family Pack icon.png Family x2 Btn coin s.png 10000
8 Benefits Wish Box icon.png 2 (MC +1) Btn money s.png 50 Energy Drink Family Pack icon.png Family x2 Btn coin s.png 12000
9 Benefits Wish Box icon.png 2 (MC +1) Btn money s.png 60 Energy Drink Family Pack icon.png Family x2 Btn coin s.png 14000
10 Benefits Wish Box icon.png 2 (MC +1) Btn money s.png 70 Energy Drink Family Pack icon.png Family x3 Btn coin s.png 16000
11 Benefits Wish Box icon.png 2 (MC +1) Btn money s.png 80 Energy Drink Family Pack icon.png Family x3 Btn coin s.png 18000
12 Benefits Wish Box icon.png 2 (MC +1) Btn money s.png 90 Energy Drink Family Pack icon.png Family x3 Btn coin s.png 20000
13 Benefits Wish Box icon.png 2 (MC +1) Btn money s.png 100 Energy Drink Party Pack icon.png Party x2 Btn coin s.png 22000
14 Benefits Wish Box icon.png 3 (MC +1) Btn money s.png 120 Energy Drink Party Pack icon.png Party x2 Btn coin s.png 24000
15 Benefits Wish Box icon.png 3 (MC +1) Btn money s.png 140 Energy Drink Party Pack icon.png Party x2 Btn coin s.png 26000
16 Benefits Wish Box icon.png 3 (MC +1) Btn money s.png 160 Energy Drink Party Pack icon.png Party x3 Btn coin s.png 28000
17 Benefits Wish Box icon.png 3 (MC +1) Btn money s.png 180 Energy Drink Party Pack icon.png Party x3 Btn coin s.png 30000