Mysteries of the Lost Gold: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Map of Nosta.png|Nosta | |||
File:Lost Gold Nosta Beach.jpg|Nosta: Beach | File:Lost Gold Nosta Beach.jpg|Nosta: Beach | ||
File:Nosta Beach Cave.jpg|Nosta: Beach Cave | File:Nosta Beach Cave.jpg|Nosta: Beach Cave |
Revision as of 03:46, 17 September 2021
The veil lifts from the mystery of an ancient legend...
Unknown dangers lie on the journey ahead—
Mysteries of the Lost Gold is a time-limited event that occurred between Sept. 03, 2021 to Sept. 27, 2021.
Adventure
Players during the event explore a hexagonal map to unlock resources and rewards as they follow the characters in Nosta.
Story/Exploration Stages
Nosta's map is a hexagonal grid consisting of several stage types: primarily these are Story Stages and Exploration Stages. Each tile costs some amount of supplies to unlock (listed below); tiles which cross "Border Checkpoints" unlock in pairs, and the cost needs only be paid once for the pair (for example, unlocking Lost Gold Story 01-07 also unlocks Explore Nosta Forest VII for "free").
- Story Stages take the player through the event-exclusive storyline; the story is joined in Act I, then splits apart into four paths for Act II and Act III before rejoining for Act IV. In order to view a story tile, the player must have viewed all story stages that precede that chapter; this means that to view the Act IV story, the player must have finished all four routes for Act II and III.
- Exploration Stages put the player onto a grid-based map where the player must complete map tasks such as defeating a Boss, finding Supply chests, and finding the Exit. In the Beach, Forest, and Mountain exploration stages, one Supply Chest per stage will contain
Universal Part x1, used for upgrading Facilities; all remaining Supply Chests will contain varying amounts of
S-Chips (often 10, but up to 100).
Beach
Unlocking all tiles on the beach requires Emergency Medicine x475,
Lumber x555,
MRE x475,
Drinking Water x475. The player begins the event with 500 of each resource, and the remaining lumber is part of the work order tutorial, so it's possible to unlock all Beach stages immediately.
Story Stages
Stage Name | Unlock Cost |
---|---|
Lost Gold Story 01-01 | |
Lost Gold Story 01-02 | ![]() ![]() ![]() ![]() |
Lost Gold Story 01-03 | ![]() ![]() ![]() ![]() |
Lost Gold Story 01-04 | ![]() ![]() ![]() ![]() |
Lost Gold Story 01-04 | ![]() ![]() ![]() ![]() |
Lost Gold Story 01-05 | ![]() ![]() ![]() ![]() |
Lost Gold Story 01-06 | ![]() ![]() ![]() ![]() |
Lost Gold Story 01-07 | ![]() ![]() ![]() ![]() |
Exploration Stages
Stage Name | Unlock Cost |
---|---|
Explore Nosta Beach I | ![]() ![]() ![]() ![]() |
Explore Nosta Beach II | ![]() ![]() ![]() ![]() |
Forest
Unlocking all tiles in the forest requires Emergency Medicine x6,340,
Lumber x6,345,
MRE x6,015,
Drinking Water x6,350.
Story Stages
Exploration Stages
Mountain
Unlocking all tiles in the mountain region requires Emergency Medicine x7,420,
Lumber x7,320,
MRE x7,840,
Drinking Water x7,220.
Story Stages
Exploration Stages
Outer Island
Unlocking all tiles on the outer island requires Emergency Medicine x6,000,
Lumber x6,000,
MRE x6,000,
Drinking Water x6,000.
Story Stages
Stage Name | Unlock Cost |
---|---|
Lost Gold Story 04-02 | ![]() ![]() ![]() ![]() |
Lost Gold Story 04-03 | ![]() ![]() ![]() ![]() |
Lost Gold Story 04-04 | ![]() ![]() ![]() ![]() |
Lost Gold Story 04-05 | ![]() ![]() ![]() ![]() |
Lost Gold Story 04-06 | ![]() ![]() ![]() ![]() |
Exploration Stages
Mediation Stages
Mediation Stages reward S-Chips on first clear as well as
Hunter's Badge that players can use to redeem rewards at the Hunter's Badge Exchange.
There is one Mediation stage per region.
Stage Name | Unlock Cost | Drops | Recommended power |
---|---|---|---|
MED-01 | ![]() ![]() ![]() ![]() |
![]() ![]() |
6775 |
MED-02 | ![]() ![]() ![]() ![]() |
![]() ![]() |
20506 |
MED-03 | ![]() ![]() ![]() ![]() |
![]() ![]() |
58853 |
MED-04 | ![]() ![]() ![]() ![]() |
![]() ![]() |
94243 |
Urgent Survey Stages
Urgent Survey Stages consume MA7 Locator x1 to scan the map to find contestants to debate against. Defeating them rewards a large amount of
Hunter's Badge (200 on first clear, 100 after).
Supply
Facility Control
Upon completing the first Exploration stage, the player will gain access to Facility Control, where Universal Part may be exchanged for buffs to influence, defense, and resource gathering throughout the event.
Workbench
The Workbench boosts Defense of all cards by a given % during event debates.
Level | Buff amount | Cost to next level |
---|---|---|
0 | 10% | ![]() |
1 | 10% | ![]() |
2 | 20% | ![]() |
3 | 30% | (MAX) |
Supply
Supply boosts resources gathered by all characters by a given % during event tasks. Requires Workbench Lv. 3.
Level | Buff amount | Cost to next level |
---|---|---|
0 | 0% | ![]() |
1 | 10% | ![]() |
2 | 20% | ![]() |
3 | 30% | ![]() |
4 | 40% | ![]() |
5 | 50% | (MAX) |
Tent
Tent boosts Influence of all cards by a given % during event debates. Requires Workbench Lv. 3
Level | Buff amount | Cost to next level |
---|---|---|
0 | 0% | ![]() |
1 | 10% | ![]() |
2 | 20% | ![]() |
3 |
30% |
(MAX) |
Work Orders
Work Orders are unlocked after completing Lost Gold 01-06 and generate supplies over time for unlocking additional land area tiles in Mysteries of the Lost Gold. A player can assign each of the four male leads to an item. Unlocking all map tiles requires approximately 20,000 of each resource type. Each of the male leads has his own specialty when it comes to gathering supplies. The available supplies, their default guys, and their timings are as follows:
Item | Luke | Artem | Vyn | Marius | Time (hours) | Default Character |
---|---|---|---|---|---|---|
![]() |
60 | 40 | 30 | 50 | 1 | Luke |
![]() |
50 | 30 | 60 | 40 | 1 |
Vyn |
![]() |
40 | 60 | 50 | 30 | 1 | Artem |
![]() |
30 | 50 | 40 | 60 | 1 |
Marius |
![]() |
1 | 1 | 1 | 1 | 24 |
N/A |
*MA7 Locator is unlocked after completing all land areas.
When all 98 areas of Nosta are unlocked, Lumber,
Emergency Medicine,
MRE, and
Drinking Water Work Orders supply selection automatically change to
MA7 Locator. A total of three can be held, each requiring 24 hr to find. The previous resources can no longer be selected. After Sept. 14, the Speed Up option for Work Orders will be available.
Investigation Plan
Badges and other items may be obtained from event tasks as follows:
Task List
Quest | Reward |
---|---|
Complete 1 Exploration Levels and reach 100% Exploration Progress | ![]() |
Complete 5 Exploration Levels and reach 100% Exploration Progress | ![]() |
Complete 20 Exploration Levels and reach 100% Exploration Progress | ![]() |
Complete 30 Exploration Levels and reach 100% Exploration Progress | ![]() |
Complete 40 Exploration Levels and reach 100% Exploration Progress | ![]() |
Unlock all Beach areas | ![]() |
Unlock all Forest areas | ![]() |
Unlock all Mountain areas | ![]() |
Unlock all Outer Island areas | ![]() |
Unlock 10 areas | ![]() |
Unlock 20 areas | ![]() |
Unlock 40 areas | ![]() |
Unlock 60 areas | ![]() |
Unlock 80 areas | ![]() |
Unlock 98 areas | ![]() |
Complete Case Tracking 01-07 |
|
Complete Luke Investigation 02-01 | Luke "All Ready"
|
Complete Luke Investigation 02-05 | Luke "All Ready"
|
Complete Luke Investigation 03-03 | Luke "All Ready"
|
Complete Luke Investigation 03-04 | Luke "All Ready"
|
Complete Artem Investigation 02-01 | Artem "Here for You"
|
Complete Artem Investigation 02-03 | Artem "Here for You"
|
Complete Artem Investigation 03-03 | Artem "Here for You"
|
Complete Artem Investigation 03-05 | Artem "Here for You"
|
Complete Vyn Investigation 02-01 | Vyn "Another Side of You"
|
Complete Vyn Investigation 02-04 | Vyn "Another Side of You"
|
Complete Vyn Investigation 03-03 | Vyn "Another Side of You"
|
Complete Vyn Investigation 03-04 | Vyn "Another Side of You"
|
Complete Marius Investigation 02-01 | Marius "Practice Makes Perfect"
|
Complete Marius Investigation 02-04 | Marius "Practice Makes Perfect"
|
Complete Marius Investigation 03-02 | Marius "Practice Makes Perfect"
|
Complete Marius Investigation 03-03 | Marius "Practice Makes Perfect"
|
Complete Uncovering the Truth 04-01 | ![]() |
Complete Uncovering the Truth 04-06 | ![]() |
Reach Workbench Lv. 1 in Facility Control | ![]() |
Reach Workbench Lv. 2 in Facility Control | ![]() |
Reach Workbench Lv. 3 in Facility Control | ![]() |
Reach Supply Chest Lv. 1 in Facility Control | ![]() |
Reach Supply Chest Lv. 2 in Facility Control | ![]() |
Reach Supply Chest Lv. 3 in Facility Control | ![]() |
Reach Camping Tent Lv. 1 in Facility Control | ![]() |
Reach Camping Tent Lv. 2 in Facility Control | ![]() |
Reach Camping Tent Lv. 3 in Facility Control | ![]() |
Daily Tasks
Quest | Reward | Frequency |
---|---|---|
Participate in "Mysteries of the Lost Gold" | ![]() |
Daily |
Complete 1 Mediation Today | ![]() |
Daily |
Complete 3 Mediation Today | ![]() |
Daily |
Complete 5 Mediation Today | ![]() |
Daily |
Complete 1 Urgent Survey | ![]() |
Daily |
Notebook
Here, the player may re-watch any event story scenes previously viewed and review clues and useful items collected throughout the island.
Search Memo (Clue list)
Rewards and Campaigns
For Hearts and Mysteries - Event Shadow of Themis
During the event, the exclusive SSRs Luke "Iridescent Heartbeat", Artem "Dreamful Melodies", Vyn "Heartfelt Suspense", and Marius "In the Darkness" are on a rotating rateup schedule as follows:
Hunter's Badge Exchange
A total of Hunter's Badge x8,870 is needed for the Graduate Shop,
Hunter's Badge x13,520 for the Junior Shop, and
Hunter's Badge x30,880 for the Senior Shop (excluding the expensive
Stellin and Oracles), for a total of
Hunter's Badge x53,270. An additional
Hunter's Badge x69,930 is required to purchase the remaining Stellin and Oracles.
Item | Cost | Limit |
---|---|---|
![]() |
80 | 40 |
![]() |
25 | 10 |
![]() |
25 | 10 |
![]() |
25 | 10 |
![]() |
25 | 10 |
![]() |
25 | 10 |
![]() |
25 | 10 |
![]() |
25 | 10 |
![]() |
40 | 6 |
![]() |
40 | 6 |
![]() |
40 | 6 |
![]() |
40 | 10 |
![]() |
40 | 10 |
![]() |
40 | 10 |
![]() |
40 | 10 |
![]() |
40 | 10 |
![]() |
40 | 10 |
![]() |
40 | 10 |
![]() |
40 |
10 |
Item | Cost | Limit |
---|---|---|
![]() |
80 | 40 |
![]() |
100 | 60 |
![]() |
80 | 2 |
![]() |
80 | 2 |
![]() |
80 | 2 |
![]() |
80 | 6 |
![]() |
80 | 6 |
![]() |
80 | 6 |
![]() |
80 | 6 |
![]() |
80 | 6 |
![]() |
80 | 6 |
![]() |
80 | 6 |
![]() |
80 | 6 |
Item | Cost | Limit |
---|---|---|
File:Sea Breeze Invitation Preview Sea Breeze | 10000 | 1 |
![]() |
1000 | 10 |
File:Vision Star II icon.pngVision Star II | 1000 | 2 |
File:Equalization Star II icon.pngEqualization Star II | 1000 | 2 |
File:Mind Star II icon.pngMind Star II | 1000 | 2 |
File:Infinity Star II icon.pngInfinity Star II | 1000 | 2 |
![]() |
120 | 3 |
![]() |
120 | 3 |
![]() |
120 | 3 |
![]() |
120 | 3 |
![]() |
120 | 3 |
![]() |
120 | 3 |
![]() |
120 | 3 |
![]() |
40 |
999 |
![]() |
30 |
999 |
Island Exploration Login Campaign
Players who log in during the event receive the rewards below based on the number of cumulative logins:
Day | Reward |
---|---|
Day 1 | ![]() |
Day 2 | ![]() |
Day 3 | ![]() |
Day 4 | ![]() |
Day 5 | ![]() |
Day 6 | ![]() |
Day 7 | ![]() |
Day 8 | ![]() |
Day 9 | ![]() |
Day 10 | ![]() |
Day 11 | ![]() |
Mall Event Items
Time-Limited Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
![]() Card Material Pack |
![]()
|
![]() |
4/account |
![]() Equalization Material Pack |
![]()
|
![]() |
4/account |
![]() Mind Material Pack |
![]()
|
![]() |
4/account |
![]() Infinity Material Pack |
![]()
|
![]() |
4/account |
Event Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
![]() Special Treasure Pack |
![]() |
![]() |
6/account |
![]() Expedition Vision Pack I |
|
$0.99 | 1/day |
![]() Expedition Vision Pack II |
|
$5.99 | 2/account |
![]() Expedition Vision Pack III |
File:Choice Chip II icon.pngChoice Chip II x8 |
$11.99 |
2/account |
![]() Treasure Energy Pack |
![]() |
$0.99 |
3/week |
![]() Treasure Vision Pack |
![]() |
![]() |
1/week |
![]() Treasure Vision Pack II |
![]() |
![]() |
1/week |