The veil lifts from the mystery of an ancient legend...
Unknown dangers lie on the journey ahead—
The Mysteries of the Lost Gold DLC is a permanently-available version of the limited event of the same name.
Players during the event explore a hexagonal map to unlock resources and rewards as they follow the characters in Nosta.
Nosta's map is a hexagonal grid consisting of several stage types: primarily these are Story Stages and Exploration Stages. Each tile costs some amount of supplies to unlock (listed below); tiles which cross "Border Checkpoints" nearly always unlock in pairs, and the cost needs only be paid once for the pair (for example, unlocking Lost Gold Story 01-07 also unlocks Explore Nosta Forest VII for "free").
To change regions on the map, a player may tap the "back" button once to zoom out, then tap any tile in the desired new region.
- Story Stages take the player through the event-exclusive storyline; the story is joined in Act I, then splits apart into four paths for Act II and Act III before rejoining for Act IV. In order to view a story tile, the player must have viewed all story stages that precede that chapter; this means that to view the Act IV story, the player must have finished all four routes for Act II and III.
- Exploration Stages put the player onto a grid-based map where the player must complete map tasks such as defeating a Boss, finding Supply chests, and finding the Exit. In the Beach, Forest, and Mountain exploration stages, one Supply Chest per stage will contain
Universal Part x1, used for upgrading Facilities; all remaining Supply Chests will contain
Astral Memory x20 and possibly some variety of tile unlock materials.
Since the player starts with 500 of each tile unlock resource, it's possible to unlock all Beach stages immediately; while the player will be short on
Lumber for the final tile, the game will use this to introduce the Work Order supply system. Note that this tutorial requires completion of previous beach stages -- if it does not appear, go back and complete previous stages. Stories may need to be read in full, and exploration stages may need to be exited properly via the exit tile.
Stage Name |
Unlock Cost |
Lost Gold Story 01-01 |
|
Lost Gold Story 01-02 |
Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-03 |
Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-04 |
Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-04 |
Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-05 |
Emergency Medicine x25, Lumber x25, MRE x25, Drinking Water x25 |
Lost Gold Story 01-06 |
Emergency Medicine x100, Lumber x100, MRE x100, Drinking Water x100 |
Lost Gold Story 01-07 |
Emergency Medicine x110, Lumber x190, MRE x110, Drinking Water x110 |
Stage Name |
Unlock Cost |
Lost Gold Artem Investigation 02-01 |
Emergency Medicine x10, Lumber x20, MRE x40, Drinking Water x30 |
Lost Gold Artem Investigation 02-02 |
Emergency Medicine x32, Lumber x64, MRE x128, Drinking Water x96 |
Lost Gold Artem Investigation 02-03 |
Emergency Medicine x65, Lumber x130, MRE x260, Drinking Water x195, Rain Boots |
Lost Gold Artem Investigation 02-04 |
Emergency Medicine x65, Lumber x130, MRE x260, Drinking Water x195 |
Lost Gold Luke Investigation 02-01 |
Emergency Medicine x30, Lumber x40, MRE x20, Drinking Water x10 |
Lost Gold Luke Investigation 02-02 |
Emergency Medicine x96, Lumber x128, MRE x64, Drinking Water x32 |
Lost Gold Luke Investigation 02-03 |
Emergency Medicine x195, Lumber x260, MRE x130, Drinking Water x65 |
Lost Gold Luke Investigation 02-04 |
Emergency Medicine x195, Lumber x260, MRE x130, Drinking Water x65 |
Lost Gold Luke Investigation 02-05 |
Emergency Medicine x210, Lumber x280, MRE x140, Drinking Water x70, Insect Repellent |
Lost Gold Marius Investigation 02-01 |
Emergency Medicine x20, Lumber x30, MRE x10, Drinking Water x40 |
Lost Gold Marius Investigation 02-02 |
Emergency Medicine x64, Lumber x96, MRE x32, Drinking Water x128 |
Lost Gold Marius Investigation 02-03 |
Emergency Medicine x130, Lumber x195, MRE x65, Drinking Water x260 |
Lost Gold Marius Investigation 02-04 |
Emergency Medicine x130, Lumber x195, MRE x65, Drinking Water x260, Long Pole |
Lost Gold Marius Investigation 02-05 |
Emergency Medicine x140, Lumber x210, MRE x70, Drinking Water x280 |
Lost Gold Marius Investigation 02-06 |
Emergency Medicine x140, Lumber x210, MRE x70, Drinking Water x280 |
Lost Gold Vyn Investigation 02-01 |
Emergency Medicine x40, Lumber x10, MRE x30, Drinking Water x20 |
Lost Gold Vyn Investigation 02-02 |
Emergency Medicine x128, Lumber x32, MRE x96, Drinking Water x64 |
Lost Gold Vyn Investigation 02-03 |
Emergency Medicine x260, Lumber x65, MRE x195, Drinking Water x130 |
Lost Gold Vyn Investigation 02-03 |
Emergency Medicine x260, Lumber x65, MRE x195, Drinking Water x130 |
Lost Gold Vyn Investigation 02-04 |
Emergency Medicine x260, Lumber x65, MRE x195, Drinking Water x130, Climbing Rope |
Lost Gold Vyn Investigation 02-05 |
Emergency Medicine x280, Lumber x70, MRE x210, Drinking Water x140 |
Stage Name |
Unlock Cost |
Lost Gold Explore Nosta Forest III |
Emergency Medicine x80, Lumber x80, MRE x80, Drinking Water x80 |
Lost Gold Explore Nosta Forest II |
Emergency Medicine x75, Lumber x75, MRE x75, Drinking Water x75 |
Lost Gold Explore Nosta Forest IV |
Emergency Medicine x80, Lumber x80, MRE x80, Drinking Water x80 |
Lost Gold Explore Nosta Forest IX |
Emergency Medicine x95, Lumber x95, MRE x95, Drinking Water x95 |
Lost Gold Explore Nosta Forest I |
Emergency Medicine x75, Lumber x75, MRE x75, Drinking Water x75 |
Lost Gold Explore Nosta Forest VIII |
Emergency Medicine x90, Lumber x90, MRE x90, Drinking Water x90 |
Lost Gold Explore Nosta Forest VII |
Unlocks for free as a pair with Lost Gold Story 01-07 |
Lost Gold Explore Nosta Forest VI |
Emergency Medicine x85, Lumber x85, MRE x85, Drinking Water x85 |
Lost Gold Explore Nosta Forest V |
Emergency Medicine x85, Lumber x85, MRE x85, Drinking Water x85 |
Lost Gold Explore Nosta Forest XIII |
Emergency Medicine x105, Lumber x105, MRE x105, Drinking Water x105 |
Lost Gold Explore Nosta Forest XII |
Emergency Medicine x100, Lumber x100, MRE x100, Drinking Water x100 |
Lost Gold Explore Nosta Forest XIV |
Emergency Medicine x105, Lumber x105, MRE x105, Drinking Water x105 |
Lost Gold Explore Nosta Forest XI |
Emergency Medicine x100, Lumber x100, MRE x100, Drinking Water x100 |
Lost Gold Explore Nosta Forest XVI |
Emergency Medicine x110, Lumber x110, MRE x110, Drinking Water x110 |
Lost Gold Explore Nosta Forest XV |
Emergency Medicine x110, Lumber x110, MRE x110, Drinking Water x110 |
Lost Gold Explore Nosta Forest X |
Emergency Medicine x95, Lumber x95, MRE x95, Drinking Water x95 |
Stage Name |
Unlock Cost |
Lost Gold Artem Investigation 03-01 |
Emergency Medicine x70, Lumber x140, MRE x280, Drinking Water x210 |
Lost Gold Artem Investigation 03-02 |
Emergency Medicine x70, Lumber x140, MRE x280, Drinking Water x210 |
Lost Gold Artem Investigation 03-03 |
Emergency Medicine x80, Lumber x160, MRE x320, Drinking Water x240, LED Flashlight |
Lost Gold Artem Investigation 03-04 |
Emergency Medicine x90, Lumber x180, MRE x360, Drinking Water x270 |
Lost Gold Artem Investigation 03-05 |
Emergency Medicine x100, Lumber x200, MRE x400, Drinking Water x300 |
Lost Gold Luke Investigation 03-01 |
Emergency Medicine x210, Lumber x280, MRE x140, Drinking Water x70 |
Lost Gold Luke Investigation 03-02 |
Emergency Medicine x240, Lumber x320, MRE x160, Drinking Water x80 |
Lost Gold Luke Investigation 03-03 |
Emergency Medicine x270, Lumber x360, MRE x180, Drinking Water x90, Extinguished Torch |
Lost Gold Luke Investigation 03-04 |
Emergency Medicine x300, Lumber x400, MRE x200, Drinking Water x100 |
Lost Gold Marius Investigation 03-01 |
Emergency Medicine x160, Lumber x240, MRE x80, Drinking Water x320 |
Lost Gold Marius Investigation 03-02 |
Emergency Medicine x180, Lumber x270, MRE x90, Drinking Water x360, Survival Shovel |
Lost Gold Marius Investigation 03-03 |
Emergency Medicine x200, Lumber x300, MRE x100, Drinking Water x400 |
Lost Gold Story 04-01 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Vyn Investigation 03-01 |
Emergency Medicine x280, Lumber x70, MRE x210, Drinking Water x140 |
Lost Gold Vyn Investigation 03-02 |
Emergency Medicine x280, Lumber x70, MRE x210, Drinking Water x140 |
Lost Gold Vyn Investigation 03-03 |
Emergency Medicine x360, Lumber x90, MRE x270, Drinking Water x180 |
Lost Gold Vyn Investigation 03-04 |
Emergency Medicine x400, Lumber x100, MRE x300, Drinking Water x200 |
Stage Name |
Unlock Cost |
Lost Gold Explore Nosta Mountains III |
Emergency Medicine x120, Lumber x120, MRE x120, Drinking Water x120 |
Lost Gold Explore Nosta Mountains II |
Emergency Medicine x115, Lumber x115, MRE x115, Drinking Water x115 |
Lost Gold Explore Nosta Mountains IV |
Unlocks for free as a pair with Lost Gold Artem Investigation 02-04 |
Lost Gold Explore Nosta Mountains IX |
Emergency Medicine x135, Lumber x135, MRE x135, Drinking Water x135 |
Lost Gold Explore Nosta Mountains I |
Unlocks for free as a pair with Lost Gold Marius Investigation 02-06 |
Lost Gold Explore Nosta Mountains VIII |
Emergency Medicine x130, Lumber x130, MRE x130, Drinking Water x130 |
Lost Gold Explore Nosta Mountains VII |
Emergency Medicine x130, Lumber x130, MRE x130, Drinking Water x130 |
Lost Gold Explore Nosta Mountains VI |
Emergency Medicine x125, Lumber x125, MRE x125, Drinking Water x125 |
Lost Gold Explore Nosta Mountains V |
Emergency Medicine x125, Lumber x125, MRE x125, Drinking Water x125 |
Lost Gold Explore Nosta Mountains XII |
Emergency Medicine x140, Lumber x140, MRE x140, Drinking Water x140 |
Lost Gold Explore Nosta Mountains XI |
Emergency Medicine x140, Lumber x140, MRE x140, Drinking Water x140 |
Lost Gold Explore Nosta Mountains X |
Emergency Medicine x135, Lumber x135, MRE x135, Drinking Water x135 |
Stage Name |
Unlock Cost |
Lost Gold Story 04-02 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-03 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-04 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-05 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-06 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Stage Name |
Unlock Cost |
Lost Gold Explore Nosta Outer Island III |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island II |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island IV |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island IX |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island I |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island VIII |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island VII |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island VI |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island V |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Lost Gold Explore Nosta Outer Island X |
Emergency Medicine x200, Lumber x200, MRE x200, Drinking Water x200 |
Mediation Stages reward
S-Chips on first clear. There is one Mediation stage per region.
Stage Name |
Unlock Cost |
Recommended power
|
MED-01 |
Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
6775
|
MED-02 |
Emergency Medicine x125, Lumber x125, MRE x125, Drinking Water x125 |
20506
|
MED-03 |
Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
58853
|
MED-04 |
Emergency Medicine x375, Lumber x375, MRE x375, Drinking Water x375 |
94243
|
The "Investigation Plan" event task list is intact from the main event, however it now rewards
Astral Memory and
S-Chips.
Quest |
Reward
|
Complete 1 Exploration Levels and reach 100% Exploration Progress
|
Astral Memory x25
|
Complete 5 Exploration Levels and reach 100% Exploration Progress
|
Astral Memory x50
|
Complete 20 Exploration Levels and reach 100% Exploration Progress
|
Astral Memory x75
|
Complete 30 Exploration Levels and reach 100% Exploration Progress
|
Astral Memory x100
|
Complete 40 Exploration Levels and reach 100% Exploration Progress
|
S-Chip x100
|
Unlock all Beach areas
|
Astral Memory x100
|
Unlock all Forest areas
|
Astral Memory x100
|
Unlock all Mountain areas
|
Astral Memory x100
|
Unlock all Outer Island areas
|
Astral Memory x100
|
Unlock 10 areas
|
Astral Memory x20
|
Unlock 20 areas
|
Astral Memory x40
|
Unlock 40 areas
|
Astral Memory x60
|
Unlock 60 areas
|
Astral Memory x80
|
Unlock 80 areas
|
Astral Memory x100
|
Unlock 98 areas
|
S-Chip x40
|
Complete Case Tracking 01-07
|
Astral Memory x20
|
Complete Luke Investigation 02-01
|
Astral Memory x20
|
Complete Luke Investigation 02-05
|
Astral Memory x30
|
Complete Luke Investigation 03-03
|
Astral Memory x40
|
Complete Luke Investigation 03-04
|
Astral Memory x50
|
Complete Artem Investigation 02-01
|
Astral Memory x20
|
Complete Artem Investigation 02-03
|
Astral Memory x30
|
Complete Artem Investigation 03-03
|
Astral Memory x40
|
Complete Artem Investigation 03-05
|
Astral Memory x50
|
Complete Vyn Investigation 02-01
|
Astral Memory x20
|
Complete Vyn Investigation 02-04
|
Astral Memory x30
|
Complete Vyn Investigation 03-03
|
Astral Memory x40
|
Complete Vyn Investigation 03-04
|
Astral Memory x50
|
Complete Marius Investigation 02-01
|
Astral Memory x20
|
Complete Marius Investigation 02-04
|
Astral Memory x30
|
Complete Marius Investigation 03-02
|
Astral Memory x40
|
Complete Marius Investigation 03-03
|
Astral Memory x50
|
Complete Uncovering the Truth 04-01
|
Astral Memory x50
|
Complete Uncovering the Truth 04-06
|
Astral Memory x50
|
Reach Workbench Lv. 1 in Facility Control
|
Astral Memory x30
|
Reach Workbench Lv. 2 in Facility Control
|
Astral Memory x30
|
Reach Workbench Lv. 3 in Facility Control
|
Astral Memory x30
|
Reach Supply Chest Lv. 1 in Facility Control
|
Astral Memory x30
|
Reach Supply Chest Lv. 2 in Facility Control
|
Astral Memory x30
|
Reach Supply Chest Lv. 3 in Facility Control
|
Astral Memory x30
|
Reach Camping Tent Lv. 1 in Facility Control
|
Astral Memory x30
|
Reach Camping Tent Lv. 2 in Facility Control
|
Astral Memory x30
|
Reach Camping Tent Lv. 3 in Facility Control
|
Astral Memory x30
|
Key items are found upon unlocking certain tiles, and some are required to progress further in the story. Items previously discovered may be viewed in the adventure notebook; below is a quick reference of which items may be found or required for which tiles.
From June 1 2022 11:00 to June 11 2022 04:00 (UTC+9), certain events were available to celebrate the launch of the DLC.
Pack Name |
Contents |
Price (USD) |
Limit
|
![Pursuit Privilege Pack.png](/thumb.php?f=Pursuit_Privilege_Pack.png&width=300) Pursuit Privilege Pack
|
Tears of Themis - Pursuit x3
|
Gem x15
|
1/week
|
Pack Name |
Contents |
Price (USD) |
Limit
|
![Treasure Vision Pack.png](/thumb.php?f=Treasure_Vision_Pack.png&width=300) Treasure Vision Pack I
|
Tears of Themis - Pursuit x1
|
Gem x6
|
1/week
|
![Treasure Vision Pack II.png](/thumb.php?f=Treasure_Vision_Pack_II.png&width=300) Treasure Vision Pack II
|
Tears of Themis - Pursuit x4
|
Gem x27
|
1/week
|
![Expedition Vision Pack I.png](/thumb.php?f=Expedition_Vision_Pack_I.png&width=300) Expedition Vision Pack I
|
|
$0.99
|
3/account
|
![Expedition Vision Pack II.png](/thumb.php?f=Expedition_Vision_Pack_II.png&width=300) Expedition Vision Pack II
|
|
$5.99
|
1/week
|
![Expedition Vision Pack III.png](/thumb.php?f=Expedition_Vision_Pack_III.png&width=300) Expedition Vision Pack III
|
|
$11.99
|
2/account
|
Pack Name |
Contents |
Price (USD) |
Limit
|
![Sea Breeze Invitation.png](/thumb.php?f=Sea_Breeze_Invitation.png&width=300) Sea Breeze Invitation
|
|
$14.99
|
1/account
|
![Treasure Energy Pack.png](/thumb.php?f=Treasure_Energy_Pack.png&width=300) Treasure Energy Pack
|
|
$0.99
|
5/account
|
For Hearts and Mysteries - Event Shadow of Themis Rerun[edit | edit source]
During the event, the exclusive SSRs
Luke "Iridescent Heartbeat",
Artem "Dreamful Melodies",
Vyn "Heartfelt Suspense", and
Marius "In the Darkness" are available for the second time ever, this time split into four separate Shadows of Themis (one for each male lead).
Trace of Tears - Pursuit Exchange Shop[edit | edit source]
Players will obtain
Trace of Tears - Pursuit x1 for every pull on the event Shadow of Themis. This currency may be exchanged at a limited-time shop for further resources in the Mall's Exchange Tab. After the event ends and the exchange shop closes, unused
Trace of Tears - Pursuit will be converted to Stellin at a rate of 1:1000.