Symphony of the Night Event: Difference between revisions
imported>Harmonea |
imported>Harmonea (→Investigation: spoiler tags, loc 5 and 6) |
||
Line 303: | Line 303: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Virus (7 tasks)}} | {{Tab/header|Virus (7 tasks)}} | ||
{{Spoiler|text=Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 313: | Line 313: | ||
}} | }} | ||
{{Tab/header|Information theft tool (8 tasks)}} | {{Tab/header|Information theft tool (8 tasks)}} | ||
{{Spoiler|text=In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 330: | Line 330: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Core station (10 tasks)}} | {{Tab/header|Core station (10 tasks)}} | ||
{{Spoiler|text=On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 340: | Line 340: | ||
}} | }} | ||
{{Tab/header|Hidden node (11 tasks)}} | {{Tab/header|Hidden node (11 tasks)}} | ||
{{Spoiler|text=On the notice board, Medilla recorded the node where Notro hid their criminal tool.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 357: | Line 357: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Missing person}} | {{Tab/header|Missing person}} | ||
{{Spoiler|text=All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 367: | Line 367: | ||
}} | }} | ||
{{Tab/header|Client}} | {{Tab/header|Client}} | ||
{{Spoiler|text=The real "client" is sending out a distress signal from the laptop.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 384: | Line 384: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Real Contract}} | {{Tab/header|Real Contract}} | ||
{{Spoiler|text=The real contract will only unlock if the Vesper Box is brought there.}} | |||
{{Script | {{Script | ||
|characterLinks=Luke!Luke Pearce,You!Main Character | |characterLinks=Luke!Luke Pearce,You!Main Character | ||
Line 459: | Line 459: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Killer Text}} | {{Tab/header|Killer Text}} | ||
{{Spoiler|text=On the bar counter at "The Abyss," the killer left a message that was like code to them.}} | |||
{{Script | {{Script | ||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |characterLinks=Vyn!Vyn Richter,You!Main Character | ||
Line 469: | Line 469: | ||
}} | }} | ||
{{Tab/header|Killer Symbol}} | {{Tab/header|Killer Symbol}} | ||
{{Spoiler|text=On the bar counter at "The Abyss," these symbols hinted at course of action.}} | |||
{{Script | {{Script | ||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |characterLinks=Vyn!Vyn Richter,You!Main Character | ||
Line 486: | Line 486: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Continue Tracking}} | {{Tab/header|Continue Tracking}} | ||
{{Spoiler|text=The killer left a command at "The Abyss." The search continues!}} | |||
{{Script | {{Script | ||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |characterLinks=Vyn!Vyn Richter,You!Main Character | ||
Line 496: | Line 496: | ||
}} | }} | ||
{{Tab/header|Stop Tracking}} | {{Tab/header|Stop Tracking}} | ||
{{Spoiler|text=The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.}} | |||
{{Script | {{Script | ||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |characterLinks=Vyn!Vyn Richter,You!Main Character | ||
Line 513: | Line 513: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Successful assassination}} | {{Tab/header|Successful assassination}} | ||
{{Spoiler|text=The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.}} | |||
{{Script | {{Script | ||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |characterLinks=Vyn!Vyn Richter,You!Main Character | ||
Line 600: | Line 600: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Gone for a month (12 tasks)}} | {{Tab/header|Gone for a month (12 tasks)}} | ||
{{Spoiler|text=On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.}} | |||
{{Script | {{Script | ||
|characterLinks=Artem!Artem Wing,You!Main Character | |characterLinks=Artem!Artem Wing,You!Main Character | ||
Line 617: | Line 617: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Hidden Whereabouts}} | {{Tab/header|Hidden Whereabouts}} | ||
{{Spoiler|text=In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.}} | |||
{{Script | {{Script | ||
|characterLinks=Artem!Artem Wing,You!Main Character | |characterLinks=Artem!Artem Wing,You!Main Character | ||
Line 627: | Line 627: | ||
}} | }} | ||
{{Tab/header|Moving Difficulty}} | {{Tab/header|Moving Difficulty}} | ||
{{Spoiler|text=In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.}} | |||
{{Script | {{Script | ||
|characterLinks=Artem!Artem Wing,You!Main Character | |characterLinks=Artem!Artem Wing,You!Main Character | ||
Line 644: | Line 644: | ||
{{Tab/start}} | {{Tab/start}} | ||
{{Tab/header|Long-term Stay}} | {{Tab/header|Long-term Stay}} | ||
{{Spoiler|text=The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.}} | |||
{{Script | {{Script | ||
|characterLinks=Artem!Artem Wing,You!Main Character | |characterLinks=Artem!Artem Wing,You!Main Character | ||
Line 656: | Line 656: | ||
}}--> | }}--> | ||
}} | }} | ||
====Other Scripts==== | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | |||
|scriptHeader=Location Unlock (NXX Group Chat) | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=First Visit | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room=== | |||
School Archives Room is currently inaccessible.<!--unlocked to visit upon completion of nine tasks from the Vesper Box.--> | |||
====Clues==== | |||
{{NotableWrap | |||
|notables= | |||
<!--{{Notable | |||
|header=[[File:SotN_Loc5_Clue1.png|60px]] Clue 1: A pathological desire to escape from the real world | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Psychiatric patient}} | |||
{{Spoiler|text=The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Escaping reality}} | |||
{{Spoiler|text=On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc5_Clue2.png|60px]] Clue 2: The relationship that was talked about in junior high | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Disguise}} | |||
{{Spoiler|text=On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Couple}} | |||
{{Spoiler|text=On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc5_Clue3.png|60px]] Clue 3: They are already... | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Breakup}} | |||
{{Spoiler|text=On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}}--> | |||
}} | |||
====Other Scripts==== | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | |||
|scriptHeader=Location Unlock (NXX Group Chat) | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=First Visit | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor=== | |||
Stellis Harbor is currently inaccessible. | |||
====Clues==== | |||
<!--{{Notable | |||
|header=[[File:SotN_Loc6_Clue1.png|60px]] Clue 1: How did Medilla get out of here | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Fake Mail}} | |||
{{Spoiler|text=On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Stealth Movement}} | |||
{{Spoiler|text=On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.}} | |||
{{Script | |||
|characterLinks=You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}}--> | |||
====Other Scripts==== | ====Other Scripts==== |
Revision as of 03:27, 22 October 2021
At midnight, a splendid symphony has already begun.
Accept this contract and set the stage for a journey through mysterious urban legends...
Players' main task in this event is to unlock the secrets of the Vesper Box, which contains hints and clues in the form of daily tasks. After completing tasks, players will unlock locations to visit and investigate for clues.
Tasks
- Log in daily
Discover the secrets of the Vesper Box
Stellin x10,000 - Refute 20 Logic arguments
Use "Intuition" wisely and let it be your shield
Logic Impression II x20
- Complete Psychological Consult if needed or see Efficiency Guide below
- Debate with Kiki
"Interact" with close friends now and then
Oracle of Justice IV x10
- Complete Operational Assessment II
- Debate at Themis Law Firm reception
You can reap surprises even in familiar places
Stellin x15,000
- Complete Main Story 01-02
- Refute 20 Intuition arguments
"Empathy" is an essential ability
Intuition Impression II x20
- Complete Analytical Reasoning if needed or see Efficiency Guide below
- Use 30 Artem cards in debates
"I am with you."
Tie Clip x20 - Debate with Deliveryman
If you often encounter a stranger, why not learn more about them?
Oracle of Justice IV x10
- Complete Business Consult II
- Debate at Penny's Comfort Foods
Some places always bring about new acquaintances
Stellin x15,000
- Complete Main Story 01-08
- Refute 20 Empathy arguments
"Logic" is your most trustworthy weapon
Empathy Impression II x20
- Complete Crisis Intervention if needed or see Efficiency Guide below
- Use 30 Luke cards in debates
"I'll always protect you, Watson!"
Multipurpose Military Knife x20 - Debate with Bouncer
If you often encounter a stranger, why not learn more about them?
Oracle of Justice IV x10
- Debate at Themis Law Firm office
You can reap surprises even in familiar places
Stellin x15,000
- Refute 20 Empathy arguments
"Logic" is your most trustworthy weapon
Empathy Impression II x20
- Complete Crisis Intervention if needed or see Efficiency Guide below
- Use 30 Vyn cards in debates
"It is my honor to assist you." - Debate with Pedro
Pay an occasional visit to an "old acquaintance"
Oracle of Justice IV x10
- Complete Main Story 01-02, Main Story 01-16, or Anomaly Level 01-16
- Debate outside Stellis Exhibition Hall
Some places always bring about new acquaintances
Stellin x15,000
- Complete Main Story 02-05 or Main Story 02-07
- Refute 20 Intuition arguments
"Empathy" is an essential ability
Intuition Impression II x20
- Complete Analytical Reasoning if needed or see Efficiency Guide below
- Use 30 Marius cards in debates
"You can come to me at anytime." - Debate in Artem's car
You can reap surprises even in familiar places
Stellin x15,000
- Complete Main Story 03-02
- Debate at Manning Palace Hotel
Some places always bring about new acquaintances
Stellin x15,000
- Refute 20 Logic arguments
Use "Intuition" wisely and let it be your shield
Logic Impression II x20
- Complete Psychological Consult if needed or see Efficiency Guide below
- Use 30 Marius cards in debates
"You can come to me at anytime." - Debate with Male Journalist
If you often encounter a stranger, why not learn more about them?
Oracle of Justice IV x10
- Debate at Gordon Grant's home
Some places always bring about new acquaintances
Stellin x15,000
- Complete Main Story 03-04, Main Story 03-06, Main Story 03-08, or Main Story 03-12
- Refute 20 Empathy arguments
"Logic" is your most trustworthy weapon
Empathy Impression II x20
- Complete Crisis Intervention if needed or see Efficiency Guide below
- Use 30 Vyn cards in debates
"It is my honor to assist you." - Debate with Janus
Pay an occasional visit to an "old acquaintance"
Oracle of Justice IV x10
- Complete Main Story 02-27 or Anomaly Level 02-16
- Debate at the harbor warehouse area
Some places always bring about new acquaintances
Stellin x15,000
- Refute 20 Logic arguments
Use "Intuition" wisely and let it be your shield
Logic Impression II x20
- Complete Psychological Consult if needed or see Efficiency Guide below
- Use 30 Luke cards in debates
"I'll always protect you, Watson!"
Pill Organizer x20 - Debate with Joanne
Pay an occasional visit to an "old acquaintance"
Oracle of Justice IV x10
- Complete Main Story 03-15 or Anomaly Level 03-14
- Debate at Luke's home
You can reap surprises even in familiar places
Stellin x15,000
- Refute 20 Intuition arguments
"Empathy" is an essential ability
Intuition Impression II x20
- Complete Analytical Reasoning if needed or see Efficiency Guide below
- Use 30 Artem cards in debates
"I am with you."
Sapphire Cufflinks x20 - Debate with Celestine
"Interact" with close friends now and then
Oracle of Justice IV x10
- Complete Operational Assessment IV or Operational Assessment V
- Debate at NXX Headquarters
You can reap surprises even in familiar places
Stellin x15,000
- Complete Main Story 05-02, Anomaly Level 05-01, or Anomaly Level 05-07
Efficiency Guide
For tasks that require the player to refute specific numbers of certain types of argument, the most AP-efficient stages to complete the tasks are as follows:
- Intuition stages
- 4 arguments per 10 AP - Luke's Story 01-08, Luke's Story 02-12, Artem's Story 02-12, Vyn's Story 01-10, Marius' Story 02-12
- Or, if the player wishes for more lucrative drops, Anomaly Level 03-14 has 5 arguments for 15 AP.
- Empathy stages
- 4 arguments per 10 AP - Artem's Story 01-11, Vyn's Story 02-12, Marius' Story 01-11
- Or, if the player wishes for more lucrative drops, Anomaly Level 05-36 has 4 arguments for 15 AP.
- Logic stages
- 5 arguments per 10 AP - Main Story 05-12
- Or, if the player wishes for more lucrative drops, Anomaly Level 01-16 has 5 arguments for 15 AP.
Investigation
As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.
Big Data Lab
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box.
Clues
You: This is a placeholder.
You: This is a placeholder.
You: This is a placeholder.
Other Scripts
Marius: Is everyone online?
Luke: I'm on.
Artem: I am.
Vyn: I am.
You: I'm on!
Marius: Nice! Great enthusiasm!
You: What's this?
Artem: The NXX Chatroom. We can discuss matters here with everyone.
Luke: I've been wanting to make a group chat like this.
Vyn: Good thing we have it now.
Marius: Today's the first day of our investigation. @Player, you're our leader, so we're counting on you.
Artem: @Player, did you receive task instructions from the "Vesper Box"?
You: I did. They said that if we want to track him, we should go to the Big Data Lab.
Vyn: Heh, such confidence.
Artem: Seems like he's made preparations. He thinks we won't be able to track him.
Luke: Not necessarily. Us tracking him might be part of his plan.
Marius: Anyway, it's at the Big Data Lab, right?
Marius: It's easiest for me to go there, so how about I accompany you on investigations there from now on?
You: Sure.
Marius: Ah... Miss, you could try sounding a bit more excited.
You: Let's do our best!
Marius: All right!
Artem: Be careful.
Luke: I'll monitor your cellular GPS in real time. Be careful, @Player
Vyn: I await your good news.
Marius: Wait for me, I'll be there soon! @Player
Marius: -Tap to Continue- Big Data Lab Location
You: This is a placeholder.
Abandoned Server Room
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box.
Clues
You: This is a placeholder.
You: This is a placeholder.
You: This is a placeholder.
You: This is a placeholder.
Other Scripts
Artem: Did you two already go to the Big Data Lab? @Player @Marius
Vyn: Marius is not online.
You: Something come up afterward, so I had him leave first.
Luke: Hm... He's probably going to be pretty busy since the Big Data Lab's under attack.
You: The next location is really far from the Big Data Lab, so I had him go back first.
Vyn: You always put others' needs first... As long as you are all right.
Artem: Where is the next location?
You: It looks like an abandoned server room at Pax Technology's previous site.
Luke: Pax Technology's previous site!?
Artem: What's wrong, Luke?
Luke: It's... really far.
Vyn: If I remember correctly, it is located in the Industrial Zone to the north. It is far from downtown.
Vyn: There are many old factories there, and some have been abandoned for some time. The general public is generally not allowed access.
Artem: ...
Luke: @Player, stay where you are. I'm heading over right now. We'll go together.
Luke: It's not safe there. It's better if I come with you from now on.
You: All right, I'll wait for you.
Luke: Okay, I'll pick you up with my motorcycle. I'll be there in about five.
You: Huh, just wait here? I can start heading over....
Luke: Please listen to me and just wait where you are.
Vyn: As always, ask here for assistance should you encounter any problem.
Artem: Stay safe and don't take unnecessary risks.
Luke: @Player, here's the address. Wait for me.
Luke: -Tap to Continue- Abandoned Server Room location
You: This is a placeholder.
Abyss
Abyss is unlocked to visit upon completion of six tasks from the Vesper Box.
Clues
Other Scripts
Marius: How did it go in the server room? @Player @Luke
You: The power went out just as we went inside...
Marius: The power went out? Maybe it was left deserted for too long.
Luke: Yeah. I'll bring a mini generator next time to at least get the computers up and running.
You: The client wasn't there.
Luke: We didn't find any signs of recent human activity, so it must've been an old hiding spot.
Marius: Oh yeah, DAVIS got some info on the hacker, Medilla. It's probably related to this.
Luke: Medilla... Earlier, I suspected it was him.
Luke: His exploits with Notro are extremely well-known within the hacking community.
Marius: Why didn't you say so!? We spent most of the day looking for him.
Vyn: It was not definitive. If we had said something earlier, no one would have believed it.
You: Dr. Richter, you're online.
Vyn: I just logged on and finished reading the previous messages.
Marius: Screen peeper... Is Artem not here?
Vyn: I do not know.
You: He's generally been working at the firm these days.
Vyn: We will proceed without him for now. @Player, you received new task instructions, yes?
Luke: It's about that time. Is it a new location?
You: He said that we can find a special person at Abyss.
Vyn: A name that rings familiar.
Marius: He sure knows which locations to pick.
Luke: We're all pretty close to Abyss, so we can schedule turns to go.
Marius: But Miss is our indispensable investigation leader.
Vyn: I am familiar with that place, so I will accompany her this time.
Vyn: Is this all right, @Player?
You: Of course it's all right.
Vyn: Once we arrive, leave everything to me.
You: Okay. Sorry for the trouble, Dr. Richter.
Vyn: I am more than willing.
Marius: Familiar with that kind of place... Uh...
Luke: @Marius, you'd best get familiar with that place, too. It's the speediest source of special info.
Vyn: @Player, wait for me to pick you up from headquarters. I will send you the address first.
Vyn: There are fresh bouquets available at the florist downstairs. I will bring you one.
Marius: ...What exactly are you going out for?
Luke: ...
Vyn: -Tap to Continue- Abyss location
You: This is a placeholder.
Old Street in North Stellis
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box.
Clues
You: This is a placeholder.
Other Scripts
You: This is a placeholder.
You: This is a placeholder.
School Archives Room
School Archives Room is currently inaccessible.
Clues
Other Scripts
You: This is a placeholder.
You: This is a placeholder.
Stellis Harbor
Stellis Harbor is currently inaccessible.
Clues
Other Scripts
You: This is a placeholder.
You: This is a placeholder.
Rewards and Campaigns
Mall Event Items
Event Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Midnight Vision Pack I |
|
$0.99 | 1/week |
Midnight Vision Pack II |
|
$5.99 | 1/week |
Midnight Vision Pack III |
|
$11.99 | 1/account |
Time-Limited Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Infinity Material Pack |
|
Gem x9 | 4/account |
Mind Material Pack |
|
Gem x9 | 4/account |
Privilege Pack
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Midnight Privilege Pack |
Tears of Themis x3 | Gem x15 | 1/account |