Symphony of the Night Event: Difference between revisions
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As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature. | As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature. | ||
===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab=== | |||
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. | |||
| | |||
|- | |||
|Big Data Lab | |||
=== | ====Clues==== | ||
{{ | {{NotableWrap | ||
{{ | |notables= | ||
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | {{Notable | ||
|scriptHeader= | |header=[[File:SotN_Loc1_Clue1.png|60px]] Clue 1: Cybercrime group | ||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Cybercrime group (3 tasks)}} | |||
''The Big Data Lab has some information regarding the cybercrime group "Notro."'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc1_Clue2.png|60px]] Clue 2: A cooperative relationship? | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Enemy (4 tasks)}} | |||
''According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Ally (5 tasks)}} | |||
''According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
<!--{{Notable | |||
|header=[[File:SotN_Loc1_Clue3.png|60px]] Clue 3: The timing of the deal | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|After the dormant period}} | |||
''Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Before the dormant period}} | |||
''Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc1_Clue4.png|60px]] Clue 4: How he explained to the members after the incident | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|The Manifesto}} | |||
''There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Death threat}} | |||
''Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.'' | |||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}}--> | |||
}} | |||
====Other Scripts==== | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | |||
|scriptHeader=Location Unlock (NXX Group Chat) | |||
|collapsed=True | |||
|script= | |script= | ||
{{SL|Marius|Is everyone online?}} | {{SL|Marius|Is everyone online?}} | ||
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}} | }} | ||
}} | }} | ||
{{Script | |||
|characterLinks=Marius!Marius von Hagen,You!Main Character | |||
|scriptHeader=First Visit | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room=== | |||
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. | |||
====Clues==== | |||
{{NotableWrap | |||
|notables= | |||
{{Notable | |||
|header=[[File:SotN_Loc2_Clue1.png|60px]] Clue 1: The tool's purpose? | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Virus (7 tasks)}} | |||
''Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Information theft tool (8 tasks)}} | |||
''In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{ | {{Notable | ||
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | |header=[[File:SotN_Loc2_Clue2.png|60px]] Clue 2: The node in the center? | ||
|scriptHeader= | |content= | ||
{{Tab/start}} | |||
{{Tab/header|Core station (10 tasks)}} | |||
''On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Hidden node (11 tasks)}} | |||
''On the notice board, Medilla recorded the node where Notro hid their criminal tool.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
<!--{{Notable | |||
|header=[[File:SotN_Loc2_Clue3.png|60px]] Clue 3: Could it be she... | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Missing person}} | |||
''All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Client}} | |||
''The real "client" is sending out a distress signal from the laptop.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc2_Clue4.png|60px]] Clue 4: Special way of communication? | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Real Contract}} | |||
''The real contract will only unlock if the Vesper Box is brought there.'' | |||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}}--> | |||
}} | |||
====Other Scripts==== | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | |||
|scriptHeader=Location Unlock (NXX Group Chat) | |||
|collapsed=True | |||
|script= | |script= | ||
{{SL|Artem|Did you two already go to the Big Data Lab? @[[Main Character|Player]] @[[Marius von Hagen|Marius]]}} | {{SL|Artem|Did you two already go to the Big Data Lab? @[[Main Character|Player]] @[[Marius von Hagen|Marius]]}} | ||
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{{SL|Luke|''-Tap to Continue- Abandoned Server Room location''}} | {{SL|Luke|''-Tap to Continue- Abandoned Server Room location''}} | ||
}} | }} | ||
}} | }} | ||
{{Script | |||
|characterLinks=Luke!Luke Pearce,You!Main Character | |||
|scriptHeader=First Visit | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] Abyss=== | |||
Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. | |||
====Clues==== | |||
{{NotableWrap | |||
|notables= | |||
<!--{{Notable | |||
|header=[[File:SotN_Loc3_Clue1.png|60px]] Clue 1: Other meanings? | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Killer Text}} | |||
''On the bar counter at "The Abyss," the killer left a message that was like code to them.'' | |||
{{Script | |||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Killer Symbol}} | |||
''On the bar counter at "The Abyss," these symbols hinted at course of action.'' | |||
{{Script | |||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc3_Clue2.png|60px]] Clue 2: The painting on the right wall | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Continue Tracking}} | |||
''The killer left a command at "The Abyss." The search continues!'' | |||
{{Script | |||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Stop Tracking}} | |||
''The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.'' | |||
{{Script | |||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
{{Notable | |||
|header=[[File:SotN_Loc3_Clue3.png|60px]] Clue 3: Assassination succeeded | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Successful assassination}} | |||
''The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.'' | |||
{{Script | |||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}}--> | |||
}} | |||
====Other Scripts==== | |||
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | {{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | ||
|scriptHeader= | |scriptHeader=Location Unlock (NXX Group Chat) | ||
|collapsed=True | |||
|script= | |script= | ||
{{SL|Marius|How did it go in the server room? @[[Main Character|Player]] @[[Luke Pearce|Luke]]}} | {{SL|Marius|How did it go in the server room? @[[Main Character|Player]] @[[Luke Pearce|Luke]]}} | ||
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{{SC | {{SC | ||
|choice1=Dr. Richter is online | |choice1=Dr. Richter is online | ||
|script1={{SL|You|Dr. Richter, you're online.}} | |script1={{SL|You|Dr. Richter, you're online.}}}} | ||
{{SL|Vyn|I just logged on and finished reading the previous messages.}} | {{SL|Vyn|I just logged on and finished reading the previous messages.}} | ||
{{SL|Marius|Screen peeper... Is Artem not here?}} | {{SL|Marius|Screen peeper... Is Artem not here?}} | ||
Line 302: | Line 554: | ||
{{SC | {{SC | ||
|choice1=He's working | |choice1=He's working | ||
|script1={{SL|You|He's generally been working at the firm these days.}} | |script1={{SL|You|He's generally been working at the firm these days.}}}} | ||
{{SL|Vyn|We will proceed without him for now. @[[Main Character|Player]], you received new task instructions, yes?}} | {{SL|Vyn|We will proceed without him for now. @[[Main Character|Player]], you received new task instructions, yes?}} | ||
{{SL|Luke|It's about that time. Is it a new location?}} | {{SL|Luke|It's about that time. Is it a new location?}} | ||
{{SC | {{SC | ||
|choice1=Abyss | |choice1=Abyss | ||
|script1={{SL|You|He said that we can find a special person at Abyss.}} | |script1={{SL|You|He said that we can find a special person at Abyss.}}}} | ||
{{SL|Vyn|A name that rings familiar.}} | {{SL|Vyn|A name that rings familiar.}} | ||
{{SL|Marius|He sure knows which locations to pick.}} | {{SL|Marius|He sure knows which locations to pick.}} | ||
Line 320: | Line 572: | ||
|choice2=Sorry for the bother | |choice2=Sorry for the bother | ||
|script2={{SL|You|Okay. Sorry for the trouble, Dr. Richter.}} | |script2={{SL|You|Okay. Sorry for the trouble, Dr. Richter.}} | ||
{{SL|Vyn|I am more than willing.}} | {{SL|Vyn|I am more than willing.}}}} | ||
}} | |||
{{SL|Marius|Familiar with that kind of place... Uh...}} | {{SL|Marius|Familiar with that kind of place... Uh...}} | ||
{{SL|Luke|@[[Marius von Hagen|Marius]], you'd best get familiar with that place, too. It's the speediest source of special info.}} | {{SL|Luke|@[[Marius von Hagen|Marius]], you'd best get familiar with that place, too. It's the speediest source of special info.}} | ||
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{{SL|Vyn|''-Tap to Continue- Abyss location''}} | {{SL|Vyn|''-Tap to Continue- Abyss location''}} | ||
}} | }} | ||
{{Script | |||
|characterLinks=Vyn!Vyn Richter,You!Main Character | |||
|scriptHeader=First Visit | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis=== | |||
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. | |||
====Clues==== | |||
{{NotableWrap | |||
|notables= | |||
{{Notable | |||
|header=[[File:SotN_Loc4_Clue1.png|60px]] Clue 1: The time he went missing... | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Gone for a month (12 tasks)}} | |||
''On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.'' | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | |||
<!--{{Notable | |||
|header=[[File:SotN_Loc4_Clue2.png|60px]] Clue 2: What was the motive? | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Hidden Whereabouts}} | |||
''In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.'' | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/header|Moving Difficulty}} | |||
''In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.'' | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Tab/end}} | |||
}} | }} | ||
{{Notable | |||
|header=[[File:SotN_Loc4_Clue3.png|60px]] Clue 3: Medilla prepared himself mentally | |||
|content= | |||
{{Tab/start}} | |||
{{Tab/header|Long-term Stay}} | |||
''The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.'' | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=Script | |||
|noStyle=True | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | }} | ||
{{Tab/end}} | |||
}}--> | |||
}} | |||
====Other Scripts==== | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter | |||
|scriptHeader=Location Unlock (NXX Group Chat) | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | |||
{{Script | |||
|characterLinks=Artem!Artem Wing,You!Main Character | |||
|scriptHeader=First Visit | |||
|collapsed=True | |||
|script= | |||
{{SL|You|This is a placeholder.}} | |||
}} | }} | ||
==Rewards and Campaigns== | ==Rewards and Campaigns== |
Revision as of 02:39, 22 October 2021
At midnight, a splendid symphony has already begun.
Accept this contract and set the stage for a journey through mysterious urban legends...
Players' main task in this event is to unlock the secrets of the Vesper Box, which contains hints and clues in the form of daily tasks. After completing tasks, players will unlock locations to visit and investigate for clues.
Tasks
- Log in daily
Discover the secrets of the Vesper Box
Stellin x10,000 - Refute 20 Logic arguments
Use "Intuition" wisely and let it be your shield
Logic Impression II x20
- Complete Psychological Consult if needed or see Efficiency Guide below
- Debate with Kiki
"Interact" with close friends now and then
Oracle of Justice IV x10
- Complete Operational Assessment II
- Debate at Themis Law Firm reception
You can reap surprises even in familiar places
Stellin x15,000
- Complete Main Story 01-02
- Refute 20 Intuition arguments
"Empathy" is an essential ability
Intuition Impression II x20
- Complete Analytical Reasoning if needed or see Efficiency Guide below
- Use 30 Artem cards in debates
"I am with you."
Tie Clip x20 - Debate with Deliveryman
If you often encounter a stranger, why not learn more about them?
Oracle of Justice IV x10
- Complete Business Consult II
- Debate at Penny's Comfort Foods
Some places always bring about new acquaintances
Stellin x15,000
- Complete Main Story 01-08
- Refute 20 Empathy arguments
"Logic" is your most trustworthy weapon
Empathy Impression II x20
- Complete Crisis Intervention if needed or see Efficiency Guide below
- Use 30 Luke cards in debates
"I'll always protect you, Watson!"
Multipurpose Military Knife x20 - Debate with Bouncer
If you often encounter a stranger, why not learn more about them?
Oracle of Justice IV x10
- Debate at Themis Law Firm office
You can reap surprises even in familiar places
Stellin x15,000
- Refute 20 Empathy arguments
"Logic" is your most trustworthy weapon
Empathy Impression II x20
- Complete Crisis Intervention if needed or see Efficiency Guide below
- Use 30 Vyn cards in debates
"It is my honor to assist you." - Debate with Pedro
Pay an occasional visit to an "old acquaintance"
Oracle of Justice IV x10
- Complete Main Story 01-02, Main Story 01-16, or Anomaly Level 01-16
- Debate outside Stellis Exhibition Hall
Some places always bring about new acquaintances
Stellin x15,000
- Complete Main Story 02-05 or Main Story 02-07
- Refute 20 Intuition arguments
"Empathy" is an essential ability
Intuition Impression II x20
- Complete Analytical Reasoning if needed or see Efficiency Guide below
- Use 30 Marius cards in debates
"You can come to me at anytime." - Debate in Artem's car
You can reap surprises even in familiar places
Stellin x15,000
- Complete Main Story 03-02
- Debate at Manning Palace Hotel
Some places always bring about new acquaintances
Stellin x15,000
- Refute 20 Logic arguments
Use "Intuition" wisely and let it be your shield
Logic Impression II x20
- Complete Psychological Consult if needed or see Efficiency Guide below
- Use 30 Marius cards in debates
"You can come to me at anytime." - Debate with Male Journalist
If you often encounter a stranger, why not learn more about them?
Oracle of Justice IV x10
- Debate at Gordon Grant's home
Some places always bring about new acquaintances
Stellin x15,000
- Complete Main Story 03-04, Main Story 03-06, Main Story 03-08, or Main Story 03-12
- Refute 20 Empathy arguments
"Logic" is your most trustworthy weapon
Empathy Impression II x20
- Complete Crisis Intervention if needed or see Efficiency Guide below
- Use 30 Vyn cards in debates
"It is my honor to assist you." - Debate with Janus
Pay an occasional visit to an "old acquaintance"
Oracle of Justice IV x10
- Complete Main Story 02-27 or Anomaly Level 02-16
- Debate at the harbor warehouse area
Some places always bring about new acquaintances
Stellin x15,000
- Refute 20 Logic arguments
Use "Intuition" wisely and let it be your shield
Logic Impression II x20
- Complete Psychological Consult if needed or see Efficiency Guide below
- Use 30 Luke cards in debates
"I'll always protect you, Watson!"
Pill Organizer x20 - Debate with Joanne
Pay an occasional visit to an "old acquaintance"
Oracle of Justice IV x10
- Complete Main Story 03-15 or Anomaly Level 03-14
- Debate at Luke's home
You can reap surprises even in familiar places
Stellin x15,000
- Refute 20 Intuition arguments
"Empathy" is an essential ability
Intuition Impression II x20
- Complete Analytical Reasoning if needed or see Efficiency Guide below
- Use 30 Artem cards in debates
"I am with you."
Sapphire Cufflinks x20 - Debate with Celestine
"Interact" with close friends now and then
Oracle of Justice IV x10
- Complete Operational Assessment IV or Operational Assessment V
- Debate at NXX Headquarters
You can reap surprises even in familiar places
Stellin x15,000
- Complete Main Story 05-02, Anomaly Level 05-01, or Anomaly Level 05-07
Efficiency Guide
For tasks that require the player to refute specific numbers of certain types of argument, the most AP-efficient stages to complete the tasks are as follows:
- Intuition stages
- 4 arguments per 10 AP - Luke's Story 01-08, Luke's Story 02-12, Artem's Story 02-12, Vyn's Story 01-10, Marius' Story 02-12
- Or, if the player wishes for more lucrative drops, Anomaly Level 03-14 has 5 arguments for 15 AP.
- Empathy stages
- 4 arguments per 10 AP - Artem's Story 01-11, Vyn's Story 02-12, Marius' Story 01-11
- Or, if the player wishes for more lucrative drops, Anomaly Level 05-36 has 4 arguments for 15 AP.
- Logic stages
- 5 arguments per 10 AP - Main Story 05-12
- Or, if the player wishes for more lucrative drops, Anomaly Level 01-16 has 5 arguments for 15 AP.
Investigation
As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.
Big Data Lab
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box.
Clues
The Big Data Lab has some information regarding the cybercrime group "Notro."
You: This is a placeholder.
According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
You: This is a placeholder.
According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
You: This is a placeholder.
Other Scripts
Marius: Is everyone online?
Luke: I'm on.
Artem: I am.
Vyn: I am.
You: I'm on!
Marius: Nice! Great enthusiasm!
You: What's this?
Artem: The NXX Chatroom. We can discuss matters here with everyone.
Luke: I've been wanting to make a group chat like this.
Vyn: Good thing we have it now.
Marius: Today's the first day of our investigation. @Player, you're our leader, so we're counting on you.
Artem: @Player, did you receive task instructions from the "Vesper Box"?
You: I did. They said that if we want to track him, we should go to the Big Data Lab.
Vyn: Heh, such confidence.
Artem: Seems like he's made preparations. He thinks we won't be able to track him.
Luke: Not necessarily. Us tracking him might be part of his plan.
Marius: Anyway, it's at the Big Data Lab, right?
Marius: It's easiest for me to go there, so how about I accompany you on investigations there from now on?
You: Sure.
Marius: Ah... Miss, you could try sounding a bit more excited.
You: Let's do our best!
Marius: All right!
Artem: Be careful.
Luke: I'll monitor your cellular GPS in real time. Be careful, @Player
Vyn: I await your good news.
Marius: Wait for me, I'll be there soon! @Player
Marius: -Tap to Continue- Big Data Lab Location
You: This is a placeholder.
Abandoned Server Room
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box.
Clues
Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
You: This is a placeholder.
In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
You: This is a placeholder.
On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
You: This is a placeholder.
On the notice board, Medilla recorded the node where Notro hid their criminal tool.
You: This is a placeholder.
Other Scripts
Artem: Did you two already go to the Big Data Lab? @Player @Marius
Vyn: Marius is not online.
You: Something come up afterward, so I had him leave first.
Luke: Hm... He's probably going to be pretty busy since the Big Data Lab's under attack.
You: The next location is really far from the Big Data Lab, so I had him go back first.
Vyn: You always put others' needs first... As long as you are all right.
Artem: Where is the next location?
You: It looks like an abandoned server room at Pax Technology's previous site.
Luke: Pax Technology's previous site!?
Artem: What's wrong, Luke?
Luke: It's... really far.
Vyn: If I remember correctly, it is located in the Industrial Zone to the north. It is far from downtown.
Vyn: There are many old factories there, and some have been abandoned for some time. The general public is generally not allowed access.
Artem: ...
Luke: @Player, stay where you are. I'm heading over right now. We'll go together.
Luke: It's not safe there. It's better if I come with you from now on.
You: All right, I'll wait for you.
Luke: Okay, I'll pick you up with my motorcycle. I'll be there in about five.
You: Huh, just wait here? I can start heading over....
Luke: Please listen to me and just wait where you are.
Vyn: As always, ask here for assistance should you encounter any problem.
Artem: Stay safe and don't take unnecessary risks.
Luke: @Player, here's the address. Wait for me.
Luke: -Tap to Continue- Abandoned Server Room location
You: This is a placeholder.
Abyss
Abyss is unlocked to visit upon completion of six tasks from the Vesper Box.
Clues
Other Scripts
Marius: How did it go in the server room? @Player @Luke
You: The power went out just as we went inside...
Marius: The power went out? Maybe it was left deserted for too long.
Luke: Yeah. I'll bring a mini generator next time to at least get the computers up and running.
You: The client wasn't there.
Luke: We didn't find any signs of recent human activity, so it must've been an old hiding spot.
Marius: Oh yeah, DAVIS got some info on the hacker, Medilla. It's probably related to this.
Luke: Medilla... Earlier, I suspected it was him.
Luke: His exploits with Notro are extremely well-known within the hacking community.
Marius: Why didn't you say so!? We spent most of the day looking for him.
Vyn: It was not definitive. If we had said something earlier, no one would have believed it.
You: Dr. Richter, you're online.
Vyn: I just logged on and finished reading the previous messages.
Marius: Screen peeper... Is Artem not here?
Vyn: I do not know.
You: He's generally been working at the firm these days.
Vyn: We will proceed without him for now. @Player, you received new task instructions, yes?
Luke: It's about that time. Is it a new location?
You: He said that we can find a special person at Abyss.
Vyn: A name that rings familiar.
Marius: He sure knows which locations to pick.
Luke: We're all pretty close to Abyss, so we can schedule turns to go.
Marius: But Miss is our indispensable investigation leader.
Vyn: I am familiar with that place, so I will accompany her this time.
Vyn: Is this all right, @Player?
You: Of course it's all right.
Vyn: Once we arrive, leave everything to me.
You: Okay. Sorry for the trouble, Dr. Richter.
Vyn: I am more than willing.
Marius: Familiar with that kind of place... Uh...
Luke: @Marius, you'd best get familiar with that place, too. It's the speediest source of special info.
Vyn: @Player, wait for me to pick you up from headquarters. I will send you the address first.
Vyn: There are fresh bouquets available at the florist downstairs. I will bring you one.
Marius: ...What exactly are you going out for?
Luke: ...
Vyn: -Tap to Continue- Abyss location
You: This is a placeholder.
Old Street in North Stellis
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box.
Clues
On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
You: This is a placeholder.
Other Scripts
You: This is a placeholder.
You: This is a placeholder.
Rewards and Campaigns
Mall Event Items
Event Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Midnight Vision Pack I |
|
$0.99 | 1/week |
Midnight Vision Pack II |
|
$5.99 | 1/week |
Midnight Vision Pack III |
|
$11.99 | 1/account |
Time-Limited Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Infinity Material Pack |
|
Gem x9 | 4/account |
Mind Material Pack |
|
Gem x9 | 4/account |
Privilege Pack
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Midnight Privilege Pack |
Tears of Themis x3 | Gem x15 | 1/account |