Latest revision |
Your text |
Line 2,592: |
Line 2,592: |
|
| |
|
| ==Flip & Match Mini-Game== | | ==Flip & Match Mini-Game== |
| [[File:EL Flip Mini-Game sample.jpg|thumb|Preview of the board before tiles are hidden]] | | <!--[[File:EL Flip Mini-Game sample.png|thumb|Preview of the board before tiles are hidden]]--> |
| This event, running from Jan 11-21 UTC+9, is a standard Memory game, in which the player flips over tiles with the goal of finding matches. If matching tiles are found, they are removed; if a match is not found, the tiles are flipped back face-down. There is no limit to the number of match attempts. Players may collect two wins on the matching game per day, with more attempts allowed if a player spends {{Item icon|Xuzhou Commemorative Ticket}} x1; these are exchanged for {{Currency|S-Chip}} x50 in the Mall during the event duration. | | This event, running from Jan 11-21 UTC+9, is a standard Memory game, in which the player flips over tiles with the goal of finding matches. If matching tiles are found, they are removed; if a match is not found, the tiles are flipped back face-down. There is no limit to the number of match attempts. Players may collect two wins on the matching game per day, with more attempts allowed if a player spends {{Item icon|Xuzhou Commemorative Ticket}} x1; these are exchanged for {{Currency|S-Chip}} x50 in the Mall during the event duration. |
|
| |
|
Line 2,621: |
Line 2,621: |
| |} | | |} |
|
| |
|
| {{Script | | <!--{{Script |
| |scriptHeader=Intro | | |scriptHeader=Intro |
| |characterLinks=You!Main Character,Luke!Luke Pearce,Marius!Marius von Hagen,Artem!Artem Wing,Vyn!Vyn Richter | | |characterLinks=You!Main Character,Luke!Luke Pearce,Marius!Marius von Hagen,Artem!Artem Wing,Vyn!Vyn Richter |
| |collapsed=yes | | |collapsed=yes |
| |script= | | |script= |
| You and the NXX members arrived at the newly opened themed district in Cloudland Park at the invitation of Marius...
| |
|
| |
| And the five of you played a live-action detective game a small town named Xuzhou.
| |
|
| |
| During half-time, the staff gave each of you an exquisitely designed questionnaire.
| |
|
| |
| {{SL|Luke|They have adopted quite a retro design for these questionnaires.}}
| |
| {{SL|Marius|Yeah. From the paper texture to the font used, they certainly evoke an era of the past... Hey, look at this.}}
| |
| Marius points to the lower right corner of the questionnaire, where it vaguely shows the insignia of a lily.
| |
|
| |
| {{SL|Artem|I recall this insignia was a logo of a famous paper mill in Xuzhou Town, but it later went bankrupt due to poor business.}}
| |
| {{SL|You|(What a meticulous person Mr. Wing is! He even took note of such a small detail stated in the lore introduction of Xuzhou.)}}
| |
| {{SL|Vyn|They did put a lot of care into the details. That piques my curiosity about the questionnaire. Shall we take a look at it?}}
| |
| Upon hearing Vyn's suggestion, everyone nods in agreement and focuses on the questionnaire...
| |
|
| |
| There aren't many questions, but every question is carefully designed to elevate players' experience.
| |
|
| |
| {{SL|Luke|They start off by asking us to rate their scene setup. Isn't that the core feature? They're pretty confident.}}
| |
| {{SL|Marius|Right. But to be honest, they've done a great job. Capable and confident, I like it.}}
| |
| Seeing Marius reveal an appreciative look, you wonder if he's considering a potential acquisition.
| |
|
| |
| Just when you're about to ask, Vyn discovers an interesting question, and his lips curl into a smile.
| |
|
| |
| {{SL|You|Dr. Richter, did a question catch your eye?}}
| |
| {{SL|Vyn|Well, there is indeed a meaningful question. They ask if the costumes helped the players to immerse into the story.}}
| |
| {{SL|Marius|Isn't the answer to that question pretty obvious? Of course, they were helpful.}}
| |
| {{SL|Marius|Look at my costume. Honestly, these clothes and accessories help me to get into the character's headspace.}}
| |
| {{SL|Artem|I agree With Marius on this point.}}
| |
| {{SL|Luke|Yeah, and I think my two cents on this are definitely worth something since I often play different roles at work.}}
| |
| {{SL|Luke|Wearing clothes that match the character's identity and imitating his way of speaking helps me get into character.}}
| |
| After everyone voices their opinions, they all look over to you, seemingly waiting for you to say something.
| |
|
| |
| {{SL|Artem|What about you? What are your thoughts?}}
| |
| {{SL|You|Hmm... I also think wearing costumes that match the story's background helps players' immersion.}}
| |
| {{SL|You|Such as the qipao I was wearing. I subconsciously started speaking in a gentler tone after putting on the costume.}}
| |
| Vyn nods thoughtfully after listening to everyone's answer.
| |
|
| |
| {{SL|Vyn|I see. If that is what everyone thinks, perhaps I can try to think from the character's perspective next time...}}
| |
| {{SL|Marius|Wait, don't tell me you've never immersed yourself in your story and role all those times in the past.}}
| |
| {{SL|You|What!? No way! I felt that Dr. Richter was pretty deeply engaged.}}
| |
| {{SL|Artem|Not necessarily. Maybe he employed his professional skills as a psychiatrist to observe the kind of feedback we wanted from him.}}
| |
| {{SL|You|Huh? Is that so?}}
| |
| {{SL|Vyn|Who knows? We should choose a story with more emotional scenes next time. I can easily be in character with you.}}
| |
| {{SL|Artem|I'm afraid that's not for you to decide. There are five of us here, so the choice of story must be unanimous.}}
| |
| {{SL|Marius|Exactly. But speaking of emotional scenes, I'm sure I'm a better match for you, Miss.}}
| |
| {{SL|Luke|Marius, you can always keep quiet if you have nothing better to say.}}
| |
| Seeing that everyone is busily chatting instead of finishing the questionnaire, you give them a reminder.
| |
|
| |
| {{SL|You|All right. Let's hurry and finish up the questionnaire. Don't keep the staff waiting.}}
| |
| }} | | }} |
| {{Script | | {{Script |
Line 2,680: |
Line 2,631: |
| |collapsed=yes | | |collapsed=yes |
| |script= | | |script= |
| Finally, all of you have completed the questionnaire. The final question asks you to choose a character archetype:
| | }}--> |
| | |
| "If this isn't about the story of Xuzhou Town, which kind of person would you like to become?"
| |
| | |
| It also requires explaining your choice. You find the character fascinating and end up writing a lot.
| |
| | |
| By the time you put down your pen, you realize that everyone is done. You wonder how they answered the final question.
| |
| | |
| {{SL|You|It seems like you guys are done. So, what's your choice for the last question?}}
| |
| Luke winks at you, looking pleased with himself.
| |
| | |
| {{SL|Luke|I knew you'd ask. I chose the military school student. As for my reason...}}
| |
| {{SL|Luke|First, I'm naturally baby-faced, so it's convincing. Second, he is a master of all trades, and that sounds like me.}}
| |
| {{SL|You|Even though something about your reasoning doesn't seem quite right, I can't find any reason to dispute it.}}
| |
| {{SL|Marius|Hah. I didn't know self-praise was a necessary skill for an agent. You should keep things more low-key.}}
| |
| {{SL|Marius|I chose the rich businessman because he's loaded and handsome like me and very devoted to the person he likes.}}
| |
| {{SL|Vyn|You gave a rather detailed profile of that character. Are you sure you did not add any assumptions of your own?}}
| |
| {{SL|Marius|Hey, that wasn't an assumption, but a deduction.}}
| |
| Seeing how Marius seems like he's about to go on and on, you hurriedly pass the question to Artem.
| |
| | |
| {{SL|You|What about you, Mr. Wing?}}
| |
| {{SL|Artem|I chose to be a spy with a mission, whose purpose is to complete all kinds of challenges and missions in secret.}}
| |
| {{SL|You|That does sound like a character you'd pick.}}
| |
| {{SL|Vyn|Hmm... It looks like everyone will subconsciously pick a character that is closer to their real self.}}
| |
| {{SL|You|Did you not choose the same, Dr. Richter?}}
| |
| {{SL|Vyn|I did. I chose the character of a doctor.}}
| |
| {{SL|You|Is he a psychiatrist too?}}
| |
| Vyn gently shakes his head.
| |
| | |
| {{SL|Vyn|He is only an ordinary doctor who helps people. In that era, physical injuries were far more deadly.}}
| |
| {{SL|Artem|That's a little different from your usual image, but your intent of saving others hasn't changed.}}
| |
| {{SL|You|That's right. Doctors are always there to save people, no matter when and where. They are very respectable.}}
| |
| {{SL|Artem|Well, now that we've shared our choices, what about you?}}
| |
| {{SL|Luke|That's right. What did you choose? If you choose to be a student, then we can be schoolmates!}}
| |
| {{SL|Artem|I think you'll choose to be a spy like me. After all, you are a strong believer in justice and equality.}}
| |
| {{SL|Vyn|Your words are too absolute, Artem. I think she can perfectly play a role that works in tandem with the doctor.}}
| |
| {{SL|Marius|Huh? Why do I feel that she' more suitable to be the businessman's secretary?}}
| |
| Seeing how the argument among the four guys intensifies, you suddenly don't want to reveal your answer so quickly.
| |
| | |
| {{SL|You|Hmm... It's about time. We should hurry and submit the questionnaire before we continue with the game.}}
| |
| {{SL|Luke|But you haven't shared with us your answer.}}
| |
| {{SL|You|Well, I'll leave you guys in suspense for now and reveal my answer when the game is over.}}
| |
| }}
| |
|
| |
|
| ==Rewards and Campaigns== | | ==Rewards and Campaigns== |