Card mechanics: Difference between revisions

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A card can be one of three types: Logic, Empathy, or Intuition. Logic beats Empathy, Empathy beats Intuition, and Intuition beats Logic.
A card can be one of three types: Logic, Empathy, or Intuition. Logic beats Empathy, Empathy beats Intuition, and Intuition beats Logic.


These attribute types are important as choosing a strong attribute against an enemy will do 2.0x damage. Choosing a weak attribute against an enemy will hamper your damage and only output 0.5x damage. Even an attribute-strong lower rarity R card at Level 20 can deal more damage than an attribute-weak Level 40 SR/SSR card.
These attribute types are important as choosing a strong attribute against an enemy will do 1.5x damage. Choosing a weak attribute against an enemy will hamper your damage and only output 0.5x damage. Even an attribute-strong lower rarity R card at Level 20 can deal more damage than an attribute-weak Level 40 SR/SSR card.


==Enhancing==
==Enhancing==
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==Skills==
==Skills==
:''See also: [[Skills]]''
Card skills can be passive skills that automatically activate at battle start, or active skills which activate when a card is used. The majority of cards affect Influence (Attack) or Defense, such as increasing a player's own Influence/Defense, dealing more damage to an argument (enemy), or lowering an enemy's Influence/Defense.
Card skills can be passive skills that automatically activate at battle start, or active skills which activate when a card is used. The majority of cards affect Influence (Attack) or Defense, such as increasing a player's own Influence/Defense, dealing more damage to an argument (enemy), or lowering an enemy's Influence/Defense.



Revision as of 23:51, 10 August 2021

Cards are the main "units" and collectibles in the game. Each card features art of a respective love interest. They are the core part of deck building and have various mechanics.

Stats

A card has three stats:

Influence The attack stat of the card. Can be improved through enhancing and upgrading.
Defense The defense stat of the card. Can be improved through enhancing and upgrading.
Power A reference to the card's total strength based on its Level, Stars, and Evolution Tier.

Attributes

A card can be one of three types: Logic, Empathy, or Intuition. Logic beats Empathy, Empathy beats Intuition, and Intuition beats Logic.

These attribute types are important as choosing a strong attribute against an enemy will do 1.5x damage. Choosing a weak attribute against an enemy will hamper your damage and only output 0.5x damage. Even an attribute-strong lower rarity R card at Level 20 can deal more damage than an attribute-weak Level 40 SR/SSR card.

Enhancing

See also: Card EXP table

Oracle of Justice and Stellin can be used to level up cards to increase their stats. The amount of Oracle of Justice and Stellin required increases based on rarity and level.

Evolving

A player can evolve a card at Level 40, and for SR/SSR cards, Level 70 as well. Evolving a card increases a card's level cap from 40 to 70, and then 70 to 100. New skills will also be unlocked when evolving.

In addition, the card art will also change when evolving. For SR/SSR cards, the first evolution will slightly change the card art, while the second evolution will have more visible changes.

Star Upgrading

When a player obtains a duplicate of a card, they can use it to upgrade a card to increase a card's Influence and Defense up to 4 times. This means a player can pull a card a maximum of 5 times - the initial pull and four more times after - to completely max upgrade a card.

Any additional duplicates pulled after that will be converted into Gift I or Gift II instead. Which gift and the amount depends on the rarity of the card. R cards will convert into Btn db sr s.pngGift I x1, SR cards into Btn db ssr s.pngGift II x10, and SSR cards into Btn db ssr s.pngGift II x1.

Skills

See also: Skills

Card skills can be passive skills that automatically activate at battle start, or active skills which activate when a card is used. The majority of cards affect Influence (Attack) or Defense, such as increasing a player's own Influence/Defense, dealing more damage to an argument (enemy), or lowering an enemy's Influence/Defense.

There are also some R cards which have skills that activate when placed in the Support Deck such as cards with the skill Formidable.

These skills can be upgraded using various skill up items that can be obtained from Anomaly Levels and NXX Headquarters - File Room.

It is recommended to first focus on SSR/SR offensive skills that boost Influence % such as:

Card Stories, Text Messages and Calls

Card stories are unlocked when a player reaches certain level thresholds for the card. These card stories consist of dates and situations with the MC and the featured male lead in the card.

Completing these card stories will also reward S-Chips and increase the Affection level with the character, which can be claimed when selecting the gift icon on the card from the Card Details screen.

Private Messages

Certain Main Story SR cards instead have Private Messages instead. These feature short ASMR-like audio that the player can listen to. The cards with Private Messages include:

It is recommended to evolve and level at least one of these cards to 70 due to the Rookie Tasks requiring a player to listen to both Private Messages on one card.