Editing NXX Headquarters
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NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains. | NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains. | ||
==Headquarters Level== | ==Headquarters Level== | ||
The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters. | The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters. | ||
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| 14 || 150 || Study Room Upgrade [V] (60 Max CL) | | 14 || 150 || Study Room Upgrade [V] (60 Max CL) | ||
|- | |- | ||
| 15 || 150 || File Room Upgrade [VI] | | 15 || 150 || File Room Upgrade [VI] | ||
|- | |- | ||
| | | 16 || - || Study Room Upgrade [VI] (70 Max CL) | ||
|} | |} | ||
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== Resource Requisition == | == Resource Requisition == | ||
''To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.'' | ''To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.'' | ||
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== File Room == | == File Room == | ||
''Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.'' | ''Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.'' | ||
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! HQ Level || File Room || Cases | ! HQ Level || File Room || Cases | ||
|- | |- | ||
| 1 || I || | | 1 || I || Case Level C - Level B. Conduct up to 4 simultaneous Case Analyses. | ||
|- | |- | ||
| 3 || II || | | 3 || II || Case Level C - Level A. Conduct up to 4 simultaneous Case Analyses. | ||
|- | |- | ||
| 6 || III || | | 6 || III || Case Level C - Level S. Conduct up to 4 simultaneous Case Analyses. | ||
|- | |- | ||
| 10 || IV || | | 10 || IV || Case Level C - Level S. Conduct up to 5 simultaneous Case Analyses. | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Case Level || Research Materials || Other Items (1x skill up item or 2x Impressions) || Requirements || Time | ! Case Level || Research Materials || Other Items (1x skill up item or 2x Impressions) || Requirements || Time | ||
|- | |- | ||
| S || 60 || {{Stage drop | | S || 60 || Impression III{{Stage drop | ||
|type=Item | |type=Item | ||
|drop=Pass Key | |drop=Pass Key | ||
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|C||10 ||Impression I||Level 1+ cards||4 hrs | |C||10 ||Impression I||Level 1+ cards||4 hrs | ||
|} | |} | ||
Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis. | Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis. | ||
== Study Room== | == Study Room== | ||
Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases. | Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases. | ||
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|12||IV||50 | |12||IV||50 | ||
|- | |- | ||
|14|| | |14||IV||60 | ||
|- | |- | ||
| | |16|| IV || 70 | ||
|} | |} | ||
===Confidence Level=== | ===Confidence Level=== | ||
Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level. | Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level. | ||
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|- | |- | ||
|21 || 1280||3300 | |21 || 1280||3300 | ||
|- | |- | ||
|... | |... | ||
|} | |} | ||
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| style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10|| | | style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10||Reduce the time of your next logical thinking by 20/35/50% after reorganizing your cards. | ||
|- | |- | ||
| style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| | | style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| Reduce the time of your next logical thinking by 8/14/20% after refuting an argument. | ||
|- | |- | ||
| style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 || | | style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 ||Grant a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument. | ||
|- | |- | ||
| style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10% | ||
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| style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument. | | style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument. | ||
|- | |- | ||
| | | ||30||Boost damage dealt by 8/15% | ||
|- | |- | ||
| | | ||35|| Boost Influence by 1% for 2 rounds after trumping an argument. | ||
|- | |- | ||
| | | ||40||When HP drops to 0, restore HP to 10% | ||
|} | |} | ||
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| 2 || Boost damage dealt to <Attribute> cards || Prioritize offensive skills first. | | 2 || Boost damage dealt to <Attribute> cards || Prioritize offensive skills first. | ||
|- | |- | ||
| 3 | | | 3-5 | ||
| <nowiki/> | |||
* Reduce the time of your next logical thinking after refuting an argument. | |||
* Boost Defense of <Attribute> cards | * Boost Defense of <Attribute> cards | ||
* | * After refuting an argument, recover HP equal to 1/2/3% of damage dealt. | ||
| The order these can be leveled is flexible. | | The order these can be leveled is flexible. There are pros and cons to leveling one talent over the other. | ||
* Reducing the time of your next logical thinking allows you to attack twice, meaning you take less damage from the enemy. On a lesser note, the talent can also slightly speed up Auto runs by reducing enemy turn animation time. | |||
* Unlike logical thinking skills, defense talents are a passive skill that will always activate and don't require a trigger, so a player will always be taking reduced damage. | |||
* Allows the player to heal after refuting an argument. Another defensive skill helpful if a player needs to heal up HP during close fights. | |||
|- | |- | ||
| 6 || Boost damage dealt || Prioritize this skill | | 6 || Boost damage dealt || Prioritize this skill when unlocked at CL 30. | ||
|- | |- | ||
| 7 || Everything Else || - | | 7 || Everything Else || - | ||
|} | |} | ||
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{{#seo: | {{#seo: | ||
|title={{PAGENAME}} - Tears of Themis Wiki | |title={{PAGENAME}} - Tears of Themis Wiki | ||
|keywords=tears of themis nxx headquarters,tears of themis nxx,tears of themis headquarters,tears of themis nxx hq,tears of themis hq,tears of themis talents,tears of themis study room,tears of themis file room,tears of themis case analysis,tears of themis cases,tears of themis case analyses,tears of themis resource requisition | |keywords=tears of themis nxx headquarters,tears of themis nxx,tears of themis headquarters,tears of themis nxx hq,tears of themis hq,tears of themis talents,tears of themis study room,tears of themis file room,tears of themis case analysis,tears of themis cases,tears of themis case analyses,tears of themis resource requisition | ||
|description=Detailed information in the NXX Headquarters game feature in Tears of Themis | |description=Detailed information in the NXX Headquarters game feature in Tears of Themis | ||
}} | }} | ||