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{{#vardefine:bannerOverride | Symphony of the Night Event banner.png }}
[[File:Symphony of the Night event promo.png|thumb]]
{{#invoke:CargoQuery|main
|q?tables=Event
|q?fields=name=name,startDate=startDate,endDate=endDate,promoImage=promoImage
|q?where=name="Symphony of the Night"
|template=Event infobox
|q?limit=1
}}
''<p>At midnight, a splendid symphony has already begun.<br>''
''<p>At midnight, a splendid symphony has already begun.<br>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
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==Tasks==
==Tasks==
{{NotableWrap
{|class="wikitable"
|notables=
!Day
{{Notable
!Task
|header=[[File:SotN_Day1Task.png|60px]] Day 1
!Reward
|content=
!Notes
* Log in daily<br />''Discover the secrets of the Vesper Box''<br />{{Currency|Stellin}} x10,000
|-
* Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
|1
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|Log in daily<br />''Discover the secrets of the Vesper Box''
* Debate with Kiki<br />''"Interact" with close friends now and then''<br />{{Item icon|Oracle of Justice IV}} x10
|{{Currency|Stellin}} x10,000
::Complete [[Operational Assessment II]]
|
* Debate at Themis Law Firm reception<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|-
:: Complete [[Main Story 01-02]]
|1
}}
|Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''
 
|{{Item icon|Logic Impression II}} x20
{{Notable
|Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|header=[[File:SotN_Day2Task.png|60px]] Day 2
|-
|content=
|1
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
|Debate with Kiki<br />''"Interact" with close friends now and then''
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|{{Item icon|Oracle of Justice IV}} x10
*Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Tie Clip}} x20
|Complete [[Operational Assessment II]]
*Debate with Courier<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
|-
::Complete [[Business Consult II]]
|1
*Debate at Penny's Comfort Foods<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
|Debate at Themis Law Firm reception<br />''You can reap surprises even in familiar places''
::Complete [[Main Story 01-08]]
|{{Currency|Stellin}} x15,000
}}
|Complete [[Main Story 01-02]]
 
|-
{{Notable
|2
|header=[[File:SotN_Day3Task.png|60px]] Day 3
|Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''
|content=
|{{Item icon|Intuition Impression II}} x20
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
|Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
*Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''<br />{{Item icon|Multipurpose Military Knife}} x20
|2
*Debate with Bartender<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
|Use 30 Artem cards in debates<br />''"I am with you."''
::Complete [[Crisis Intervention II]], [[Analytical Reasoning II]], or [[Psychological Consult II]]
|
*Debate at Themis Law Firm office<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|
::Complete [[Main Story 01-15]], [[Anomaly Level 01-04]], [[Anomaly Level 01-08]], or [[Anomaly Level 01-12]]
}}
 
{{Notable
|header=[[File:SotN_Day4Task.png|60px]] Day 4
|content=
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''<br />{{Item icon|Voice Recorder}} x20
*Debate with Pedro<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Main Story 01-02]], [[Main Story 01-16]], or [[Anomaly Level 01-16]]
*Debate outside Stellis Exhibition Hall<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 02-05]] or [[Main Story 02-07]]
}}
 
{{Notable
|header=[[File:SotN_Day5Task.png|60px]] Day 5
|content=
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Touch Stylus}} x20
*Debate in Artem's car<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 03-02]]
*Debate at Manning Palace Hotel<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 02-09]], [[Main Story 02-12]], [[Main Story 02-14]], [[Main Story 02-20]], [[Anomaly Level 02-04]], [[Anomaly Level 02-05]], [[Anomaly Level 02-07]], [[Anomaly Level 02-13]], or [[Anomaly Level 02-14]]
}}
 
{{Notable
|header=[[File:SotN_Day6Task.png|60px]] Day 6
|content=
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Bluetooth Earpiece}} x20
*Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
*Debate at Gordon Grant's home<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 03-04]], [[Main Story 03-06]], [[Main Story 03-08]], or [[Main Story 03-12]]
}}
 
{{Notable
|header=[[File:SotN_Day7Task.png|60px]] Day 7
|content=
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''<br />{{Item icon|Pocket Watch}} x20
*Debate with Janus<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Main Story 02-27]] or [[Anomaly Level 02-16]]
*Debate at the harbor warehouse area<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 04-16]], [[Anomaly Level 03-06]], [[Anomaly Level 04-06]], or [[Anomaly Level 04-12]]
}}
 
{{Notable
|header=[[File:SotN_Day8Task.png|60px]] Day 8
|content=
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''<br />{{Item icon|Pill Organizer}} x20
*Debate with Joanne<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Main Story 03-15]] or [[Anomaly Level 03-14]]
*Debate at Luke's home<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 05-04]], [[Main Story 05-06]], [[Anomaly Level 05-02]], [[Anomaly Level 05-03]], [[Anomaly Level 05-08]], or [[Anomaly Level 05-09]]
}}
 
{{Notable
|header=[[File:SotN_Day9Task.png|60px]] Day 9
|content=
*Refute 20 Intuition arguments<br />''"Logic" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
* Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Sapphire Cufflinks}} x20
*Debate with Celestine<br />''"Interact" with close friends now and then''<br />{{Item icon|Oracle of Justice IV}} x10
::Complete [[Operational Assessment IV]] or [[Operational Assessment V]]
*Debate at NXX Headquarters<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
::Complete [[Main Story 05-02]], [[Anomaly Level 05-01]], or [[Anomaly Level 05-07]]
}}
}}
 
===Efficiency Guide===
For tasks that require the player to refute specific numbers of certain types of argument, the most AP-efficient stages to complete the tasks are as follows:
 
* Intuition stages
** 4 arguments per 10 AP - [[Luke's Story 01-08]], [[Luke's Story 02-12]], [[Artem's Story 02-12]], [[Vyn's Story 01-10]], [[Marius' Story 02-12]]
** Or, if the player wishes for more lucrative drops, [[Anomaly Level 03-14]] has 5 arguments for 15 AP.
* Empathy stages
** 4 arguments per 10 AP - [[Artem's Story 01-11]], [[Vyn's Story 02-12]], [[Marius' Story 01-11]]
** Or, if the player wishes for more lucrative drops, [[Anomaly Level 05-36]] has 4 arguments for 15 AP.
* Logic stages
** 5 arguments per 10 AP - [[Main Story 05-12]]
** Or, if the player wishes for more lucrative drops, [[Anomaly Level 01-16]] has 5 arguments for 15 AP.
 
==Investigation==
As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.
 
===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab===
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Big Data Lab: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|[[File:SotN_Loc1_Clue1.png|80px]]
|2
|style="text-align:center;"|Clue 1: Cybercrime group<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #1: Cybercrime group|Dialogue]]''
|Debate with Deliveryman<br />''If you often encounter a stranger, why not learn more about them?''
|'''Cybercrime group''' (3 tasks)<br />The Big Data Lab has some information regarding the cybercrime group "Notro."
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Business Consult II]]
|-
|-
|rowspan="2"|[[File:SotN_Loc1_Clue2.png|80px]]
|2
|rowspan="2" style="text-align:center;"|Clue 2: A cooperative relationship?<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #2: A cooperative relationship?|Dialogue]]''
|Debate at Penny's Comfort Foods<br />''Some places always bring about new acquaintances''
|'''Enemy''' (4 tasks)<br />According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 01-08]]
|-
|-
|'''Ally''' (5 tasks)<br />According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
|3
|Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''
|{{Item icon|Empathy Impression II}} x20
|Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|-
|rowspan="2"|[[File:SotN_Loc1_Clue3.png|80px]]
|3
|rowspan="2" style="text-align:center;"|Clue 3: The timing of the deal<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #3: The timing of the deal|Dialogue]]''
|Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''
|'''After Notro's short outage''' (22 tasks)<br />Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
|
|
|-
|-
|'''Before Notro's short outage''' (23 tasks)<br />Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
|3
|Debate with Bouncer<br />''If you often encounter a stranger, why not learn more about them?''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Crisis Intervention II]], [[Analytical Reasoning II]], or [[Psychological Consult II]]
|-
|-
|rowspan="2"|[[File:SotN_Loc1_Clue4.png|80px]]
|3
|rowspan="2" style="text-align:center;"|Clue 4: Reparation for members after the incident<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #4: Reparation for members after the incident|Dialogue]]''
|Debate at Themis Law Firm office<br />''You can reap surprises even in familiar places''
|'''Revival manifesto''' (31 tasks)<br />There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 01-14]], [[Anomaly Level 01-04]], [[Anomaly Level 01-08]], or [[Anomaly Level 01-12]]
|-
|-
|'''Death threat''' (32 tasks)<br />Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.
|4
|}
|Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''
 
|{{Item icon|Empathy Impression II}} x20
====Correct Answers====
|Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
{{Spoiler|text=Clue 2: Enemy<br />Clue 3: Before Notro's short outage<br />Clue 4: Death threat}}
 
===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room===
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|rowspan="2"|[[File:SotN_Loc2_Clue1.png|80px]]
|4
|rowspan="2" style="text-align:center;"|Clue 1: The tool's purpose?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #1: The tool's purpose?|Dialogue]]''
|Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''
|'''Virus''' (7 tasks)<br />Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
|
|
|-
|-
|'''Information theft tool''' (8 tasks)<br />In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
|4
|Debate with Pedro<br />''Pay an occasional visit to an "old acquaintance"''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 01-02]], [[Main Story 01-16]], or [[Anomaly Level 01-16]]
|-
|-
|rowspan="2"|[[File:SotN_Loc2_Clue2.png|80px]]
|4
|rowspan="2" style="text-align:center;"|Clue 2: The node in the center?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #2: The node in the center?|Dialogue]]''
|Debate outside Stellis Exhibition Hall<br />''Some places always bring about new acquaintances''
|'''Core station''' (10 tasks)<br />On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 02-05]] or [[Main Story 02-07]]
|-
|-
|'''Hidden node''' (11 tasks)<br />On the notice board, Medilla recorded the node where Notro hid their criminal tool.
|5
|Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''
|{{Item icon|Intuition Impression II}} x20
|Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|-
|rowspan="2"|[[File:SotN_Loc2_Clue3.png|80px]]
|5
|rowspan="2" style="text-align:center;"|Clue 3: Could it be that she is...<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #3: Could it be that she is...|Dialogue]]''
|Use 30 Marius cards in debates<br />''"You can come to me at anytime."''
|'''Missing person''' (29 tasks)<br />All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
|
|
|-
|-
|'''Client''' (30 tasks)<br />The real "client" is sending out a distress signal from the laptop.
|5
|Debate in Artem's car<br />''You can reap surprises even in familiar places''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 03-02]]
|-
|-
|[[File:SotN_Loc2_Clue4.png|80px]]
|5
|style="text-align:center;"|Clue 4: Special method of communication?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #4: Special method of communication?|Dialogue]]''
|Debate at Manning Palace Hotel<br />''Some places always bring about new acquaintances''
|'''Real contract''' (36 tasks)<br />The real contract will only unlock if the Vesper Box is brought there.
|{{Currency|Stellin}} x15,000
|}
|Complete [[Main Story 02-09]], [[Main Story 02-12]], [[Main Story 02-14]], [[Main Story 02-20]], [[Anomaly Level 02-04]], [[Anomaly Level 02-05]], [[Anomaly Level 02-07]], [[Anomaly Level 02-13]], or [[Anomaly Level 02-14]]
 
====Correct Answers====
{{Spoiler|text=Clue 1: Information theft tool<br />Clue 2: Core station<br />Clue 3: Client}}
 
===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] The Abyss===
The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#The Abyss: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|rowspan="2"|[[File:SotN_Loc3_Clue1.png|80px]]
|6
|rowspan="2" style="text-align:center;"|Clue 1: Other meanings?<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #1: Other meanings?|Dialogue]]''
|Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''
|'''Writing''' (24 tasks)<br />On the bar counter at "The Abyss," the killer left a message that was like code to them.
|{{Item icon|Logic Impression II}} x20
|Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|-
|'''Cipher''' (25 tasks)<br />On the bar counter at "The Abyss," these symbols hinted at course of action.
|6
|Use 30 Marius cards in debates<br />''"You can come to me at anytime."''
|
|
|-
|-
|rowspan="2"|[[File:SotN_Loc3_Clue2.png|80px]]
|6
|rowspan="2" style="text-align:center;"|Clue 2: The painting on the right wall<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #2: The painting on the right wall|Dialogue]]''
|Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''
|'''Continue tracking''' (26 tasks)<br />The killer left a command at "The Abyss." The search continues!
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
|-
|-
|'''Stop tracking''' (27 tasks)<br />The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
|6
|Debate at Gordon Grant's home<br />''Some places always bring about new acquaintances''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 03-04]], [[Main Story 03-06]], [[Main Story 03-08]], or [[Main Story 03-12]]
|-
|-
|[[File:SotN_Loc3_Clue3.png|80px]]
|7
|style="text-align:center;"|Clue 3: Assassination<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #3: Assassination|Dialogue]]''
|Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''
|{{Spoiler|text='''Successful assassination''' (35 tasks)<br />The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.}}
|{{Item icon|Empathy Impression II}} x20
|}
|Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
 
====Correct Answers====
{{Spoiler|text=Clue 1: Cipher<br />Clue 2: Continue tracking}}
 
===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis===
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|[[File:SotN_Loc4_Clue1.png|80px]]
|7
|style="text-align:center;"|Clue 1: When he went missing...<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #1: When he went missing...|Dialogue]]''
|Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''
|'''Gone for a month''' (12 tasks)<br />On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
|
|
|-
|-
|rowspan="2"|[[File:SotN_Loc4_Clue2.png|80px]]
|7
|rowspan="2" style="text-align:center;"|Clue 2: Why he lived this way<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #2: Why he lived this way|Dialogue]]''
|Debate with Janus<br />''Pay an occasional visit to an "old acquaintance"''
|'''Hidden whereabouts''' (16 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 02-27]] or [[Anomaly Level 02-16]]
|-
|-
|'''Restricted movement''' (17 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
|7
|Debate at the harbor warehouse area<br />''Some places always bring about new acquaintances''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 04-16]], [[Anomaly Level 03-06]], [[Anomaly Level 04-06]], or [[Anomaly Level 04-12]]
|-
|-
|[[File:SotN_Loc4_Clue3.png|80px]]
|8
|style="text-align:center;"|Clue 3: Medilla was already prepared<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #3: Medilla was already prepared|Dialogue]]''
|Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''
|'''Long-term Stay''' (21 tasks)<br />The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.
|{{Item icon|Logic Impression II}} x20
|}
|Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
 
====Correct Answers====
{{Spoiler|text=Clue 2: Hidden whereabouts}}
 
===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room===
School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.''See also: [[Symphony of the Night Event/Scripts#School Archives Room: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|rowspan="2"|[[File:SotN_Loc5_Clue1.png|80px]]
|8
|rowspan="2" style="text-align:center;"|Clue 1: Pathological desire to escape reality<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #1: Pathological desire to escape reality|Dialogue]]''
|Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''
|'''Psychiatric patient''' (14 tasks)<br />The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
|
|
|-
|-
|'''Escaping reality''' (15 tasks)<br />On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
|8
|Debate with Joanne<br />''Pay an occasional visit to an "old acquaintance"''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 03-15]] or [[Anomaly Level 03-14]]
|-
|-
|rowspan="2"|[[File:SotN_Loc5_Clue2.png|80px]]
|8
|rowspan="2" style="text-align:center;"|Clue 2: The rumored school relationship<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #2: The rumored school relationship|Dialogue]]''
|Debate at Luke's home<br />''You can reap surprises even in familiar places''
|'''Guise''' (18 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 05-04]], [[Main Story 05-06]], [[Anomaly Level 05-02]], [[Anomaly Level 05-03]], [[Anomaly Level 05-08]], or [[Anomaly Level 05-09]]
|-
|-
|'''Couple''' (19 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
|9
|Refute 20 Intuition arguments<br />"Empathy" is an essential ability
|{{Item icon|Intuition Impression II}} x20
|Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|-
|[[File:SotN_Loc5_Clue3.png|80px]]
|9
|style="text-align:center;"|Clue 3: They are already...<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #3: They are already...|Dialogue]]''
|Use 30 Artem cards in debates<br />''"I am with you."''
|'''Breakup''' (20 tasks)<br />On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.
|
|}
|
 
====Correct Answers====
{{Spoiler|text=Clue 1: Mental health patient<br />Clue 2: Couple}}
 
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor===
Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|rowspan="2"|[[File:SotN_Loc6_Clue1.png|80px]]
|9
|rowspan="2" style="text-align:center;"|Clue 1: How Medilla left<br />''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor Clue #1: How Medilla left|Dialogue]]''
|Debate with Celestine<br />''"Interact" with close friends now and then''
|'''Forged email''' (34 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Operational Assessment IV]] or [[Operational Assessment V]]
|-
|-
|'''Infiltration''' (33 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.
|9
|Debate at NXX Headquarters<br />''You can reap surprises even in familiar places''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 05-02]], [[Anomaly Level 05-01]], or [[Anomaly Level 05-07]]
|}
|}


====Correct Answers====
===Efficiency Guide===
{{Spoiler|text=Clue 1: Forged email}}
For Intuition Tasks, the most AP-efficient stages to complete the tasks are as follows:


==Event Scripts==
* Intuition stages
Due to the complex order of the plot, scripts have been moved to a subpage; please see [[Symphony of the Night Event/Scripts]].
** 4 arguments per 10 AP - [[Luke's Story 01-08]], [[Luke's Story 02-12]], [[Artem's Story 02-12]], [[Vyn's Story 01-10]], [[Marius' Story 02-12]]
 
** Or, if the player wishes for more lucrative drops, [[Anomaly Level 03-14]] has 5 arguments for 15 AP.
==Rewards and Campaigns==
* Empathy stages
===Truth Rewards===
** 4 arguments per 10 AP - [[Artem's Story 01-11]], [[Vyn's Story 02-12]], [[Marius' Story 01-11]]
* Truth I: {{Currency|S-Chip}} x100
** Or, if the player wishes for more lucrative drops, [[Anomaly Level 05-36]] has 4 arguments for 15 AP.
* Truth II: {{Currency|S-Chip}} x100
* Logic stages
* Truth III: {{Currency|S-Chip}} x100
** 5 arguments per 10 AP - [[Main Story 05-12]]
* Truth IV: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
** Or, if the player wishes for more lucrative drops, [[Anomaly Level 01-16]] has 5 arguments for 15 AP.
* Truth V: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth VI: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth VII: {{Currency|S-Chip}} x200, {{Item icon|Selection Star SR}} x1, [[File:Witch's Gift Badge.png|30px|link=]] [[Badges|Witch's Gift Badge]] x1
 
===Mall Event Items===
====Event Packs====
{{Mall pack table
|packs=
{{Mall pack
|name=Midnight Vision Pack I
|item1={{Currency|Tears of Themis}} x1
|item2={{Item icon|Energy Drink Family Pack}} x1
|item3={{Item icon|Oracle of Justice III}} x10
|price=$0.99
|limit=1/week
}}
{{Mall pack
|name=Midnight Vision Pack II
|item1={{Currency|Tears of Themis}} x5
|item2={{Currency|Stellin}} x20,000
|item3={{Item icon|Oracle of Justice III}} x20
|price=$5.99
|limit=1/week
}}
{{Mall pack
|name=Midnight Vision Pack III
|item1={{Currency|Tears of Themis}} x10
|item2={{Item icon|Mind Chip III}} x15
|item3={{Item icon|Infinity Chip III}} x15
|price=$11.99
|limit=1/account
}}}}
 
====Time-Limited Packs====
{{Mall pack table
|packs=
{{Mall pack
|name=Infinity Material Pack
|item1={{Item icon|Infinity Chip II}} x5
|item2={{Item icon|Infinity Chip III}} x5
|item3={{Item icon|Oil-Painting Tools}} x6
|item4={{Item icon|Block Component}} x6
|item5={{Item icon|Touch Stylus}} x6
|item6={{Item icon|Bluetooth Earpiece}} x6
|item7={{Item icon|Stud Earring}} x6
|item8={{Item icon|Pass Key}} x6
|item9={{Currency|Stellin}} x50,000
|price={{Currency|Gem}} x9
|limit=4/account
}}
{{Mall pack
|name=Mind Material Pack
|item1={{Item icon|Mind Chip II}} x5
|item2={{Item icon|Mind Chip III}} x5
|item3={{Item icon|Vinyl Record}} x6
|item4={{Item icon|Wooden Gardening Spade}} x6
|item5={{Item icon|Voice Recorder}} x6
|item6={{Item icon|Pocket Watch}} x6
|item7={{Item icon|Gilded Poker Cards}} x6
|item8={{Item icon|Ceramic Tea Cup}} x6
|item9={{Currency|Stellin}} x50,000
|price={{Currency|Gem}} x9
|limit=4/account
}}}}
 
====Privilege Pack====
{{Mall pack table
|packs=
{{Mall pack
|name=Midnight Privilege Pack
|item1={{Currency|Tears of Themis}} x3
|price={{Currency|Gem}} x15
|limit=1/account
}}}}
 
{{Event navbox}}
 
{{#seo:
|title={{PAGENAME}} - Tears of Themis Wiki
|keywords=tears of themis symphony of the night,tears of themis symphony of the night event,symphony of the night event,tears of themis symphony of the night tasks,tears of themis symphony of the night event tasks,tears of themis symphony of the night answers,tears of themis symphony of the night event answers,tears of themis symphony of the night guide,tears of themis symphony of the night event guide,tears of themis symphony of the night story,tears of themis symphony of the night event story
|description=Information detailing the Symphony of the Night Event in Tears of Themis.
}}
 
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