NXX Headquarters

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Revision as of 09:00, 6 August 2021 by imported>Rhetorical (putting in study room data from User:Shiromi (tried to align with the 200 research materials that was already in lv5))

NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains.

Headquarters Level

The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters. Headquarters EXP is gained through upgrading cards.

Rarity Task EXP
R Acquire a card 3
SR Acquire a card 8
R/SR Enhance a card to Lv. 40 2
SSR Enhance a card to Lv. 40 4
R/SR Enhance a card to Lv. 70 3
SR/SSR Enhance a card to Lv. 100 5
R/SR Evolve a card 1 time(s) 2
SR Evolve a card 2 time(s) 4
SSR Evolve a card 2 time(s) 5
R Upgrade a card 1 time(s) 1
R Upgrade a card 2 time(s) 1
R Upgrade a card 3 time(s) 1
R Upgrade a card 4 time(s) 1
SR Upgrade a card 1 time(s) 3
SR Upgrade a card 2 time(s) 3
SR Upgrade a card 3 time(s) 3
SR Upgrade a card 4 time(s) 3
SSR Upgrade a card 1 time(s) 5
SSR Upgrade a card 2 time(s) 5
SSR Upgrade a card 3 time(s) 5
SSR Upgrade a card 4 time(s) 5

Gaining Headquarters levels will grant additional upgrades to the Resource Requisition, File Room, and Study Room. The Study Room is locked until the player finishes Main Story Episode 4-15

Level EXP to next level Upgrades
1 ? Resource Requisition [I], File Room [I], Study Room [I]
2 ? Resource Requisition Upgrade [II] (2400 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x8)
3 ? File Room Upgrade [II] (Level A Cases, 4 simultaneous Case Analyses)
4 ? Study Room Upgrade [II] (To 30 CL)
5 60 Resource Requisition Upgrade [III] (2800 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x10)
6 60 File Room Upgrade [III] (Level S Cases, 4 simultaneous Case Analyses)
7 90 Resource Requisition Upgrade [IV] (3200 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x12)
8 90 Study Room Upgrade [III] (To 40 CL)
9 90 Resource Requisition Upgrade [V] (3600 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x14)
10 ? File Room Upgrade [IV] (Level S Cases, 5 simultaneous Case Analyses)
11 ? Resource Requisition Upgrade [VI] (4000 Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II x16)
12 ? Study Room Upgrade [IV]

NXX-OS

Players can view the System Log, Case Files, and Personnel Files for the NXX Organization here. These include ongoing NXX cases, as well as the player's completed cases from the Main Story.

Resource Requisition

To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.

A resource request automatically goes out every 4 hours for Btn coin s.pngStellin, Oracle of Justice II icon.pngOracle of Justice II, or both depending on player choice. The base amount returned on each request increases as HQ level increases. Selecting both returns half the base amount for each of Btn coin s.pngStellin and Oracle of Justice II icon.pngOracle of Justice II.

Resource Requisition HQ Level Btn coin s.pngStellin Oracle of Justice II icon.pngOracle of Justice II
I 1 2000 6
II 2 2400 8
III 5 2800 10
IV 7 3200 12
V 9 3600 14
VI 11 4000 16

Once a request finishes, the resource request rewards will take up a slot until a player claims it. A player starts off with 4 slots, meaning a player can go 16 hours until all slots are filled and no more resource requests will automatically start.

Additional slots are unlocked at Headquarters Lv. 7 and Lv. 11, pushing this maximum to 24 hours, increasing rewards, and unlocking additional resource requisition options. Purchasing the Monthly Pass will also unlock an additional slot. A maximum of 7 slots are available at any given point in time.

File Room

Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.

Players can obtain Research Materials and Impression items through the File Room. The case levels available and the number of available case analysis slots go up as HQ level increases.

File Room HQ Level Cases
I 1 Case Level C - Level B. Conduct up to 4 simultaneous Case Analyses.
II 3 Case Level C - Level A. Conduct up to 4 simultaneous Case Analyses.
III 6 Case Level C - Level S. Conduct up to 4 simultaneous Case Analyses.
IV 10 Case Level C - Level S. Conduct up to 5 simultaneous Case Analyses.

Players start out with 4 case analysis slots, which can range from Level S to Level C, and take 4-6 hours to complete. The level determines how the quality and quantity of items given. Players can refresh one of the case analyses at a time, for a total of up to three refreshes per day. Purchasing the Monthly Pass will unlock an additional case analysis slot.

Case Level Research Materials Other Items Requirements Time
S 60 Character Skill Up Items Level 40+ cards 6 hrs
A 30 Impression III, Character Skill Up Items Level 25+ cards 4 hrs
B 20 Impression II, Character Skill Up Items Level 10+ cards 4 hrs
C 10 Impression I Level 1+ cards 4 hrs

Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Dive Analysis. A successful Deep Dive Analysis grants 3x the rewards for that case analysis.

Study Room

Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases.

File Room HQ Level CL Cap
I 1 20
II 4 30
III 8 40
IV 12 ?

Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level.

CL Research Materials
to Next Level
HP
1 40 100
2 80 200
3 120 300
4 160 400
5 200 500
6 240 600
7 280 700
8 320 800
9 360 900
10 400 1000
11 460 1200
12 520 1400
13 580 1600
14 640 1800
15 720 2000
16 800 2200
17 880 2400
18 960 2600
19 1040 2800
20 ? 3000

Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence and Defense.

Talents are arranged in a skill tree and have a minimum CL Lv. required to unlock. Some talents also require a previous entry in the skill tree to be maxed out before the talent can be raised.

Icon CL Lv.
Required
Skill Details
1 Boost the Influence of Empathy cards by 4/7/10%
1 Boost the Influence of Intuition cards by 4/7/10%
1 Boost the Influence of Logic cards by 4/7/10%
5 Boost Defense of Empathy cards by 8/14/20%
5 Boost Defense of Intuition cards by 8/14/20%
5 Boost Defense of Logic cards by 8/14/20%
10 Boost damage dealt to Empathy arguments by 4/7/10%
10 Boost damage dealt to Intuition arguments by 4/7/10%
10 Boost damage dealt to Logic arguments by 4/7/10%
10 Reduce the time of your next logical thinking by 20/?/?% after reorganizing your cards.
10 Reduce the time of your next logical thinking by 8/14/20% after refuting an argument.
10 Grant a 20/20/20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument.
15 Reduce damage taken from Empathy arguments by 8/14/20%
15 Reduce damage taken from Intuition arguments by 8/14/20%
15 Reduce damage taken from Logic arguments by 8/14/20%
20 ?
20 ?
20 ?
30 ?
35 ?
40 ?