NXX Headquarters

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Revision as of 05:33, 6 August 2021 by imported>Astalancia (→‎Headquarters Level: additional info at HQ level 9.)

NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains.

Headquarters Level

The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters. Headquarters EXP is gained through upgrading cards.

Rarity Task EXP
R Acquire a card 3
SR Acquire a card 8
R/SR Enhance a card to Lv. 40 2
SSR Enhance a card to Lv. 40 4
R/SR Enhance a card to Lv. 70 3
SR/SSR Enhance a card to Lv. 100 5
R/SR Evolve a card 1 time(s) 2
SR Evolve a card 2 time(s) 4
SSR Evolve a card 2 time(s) 5
R Upgrade a card 1 time(s) 1
R Upgrade a card 2 time(s) 1
R Upgrade a card 3 time(s) 1
R Upgrade a card 4 time(s) 1
SR Upgrade a card 1 time(s) 3
SR Upgrade a card 2 time(s) 3
SR Upgrade a card 3 time(s) 3
SR Upgrade a card 4 time(s) 3
SSR Upgrade a card 1 time(s) 5
SSR Upgrade a card 2 time(s) 5
SSR Upgrade a card 3 time(s) 5
SSR Upgrade a card 4 time(s) 5

The amount of Headquarters EXP needed to level is as follows:

Level EXP to next level
1 ?
2 ?
3 ?
4 ?
5 60
6 60
7 90
8 90
9 90
10 ?

NXX-OS

Players can view the System Log, Case Files, and Personnel Files for the NXX Organization here. These include ongoing NXX cases, as well as the player's completed cases from the Main Story.

Resource Requisition

To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.

A resource request automatically goes out every 4 hours for Stellin, Oracle of Justice, or both depending on player choice. The base amount returned on each request increases as HQ level increases. Selecting both returns half the base amount for each of Stellin and Oracle of Justice.

Once a request finishes, the resource request rewards will take up a slot until a player claims it. A player starts off with 4 slots, meaning a player can go 16 hours until all slots are filled and no more resource requests will automatically start.

Additional slots are unlocked at Headquarters Lv. 7 and Lv. 11, pushing this maximum to 24 hours, increasing rewards, and unlocking additional resource requisition options. Purchasing the Monthly Pass will also unlock an additional slot. A maximum of 7 slots are available at any given point in time.

HQ Level Stellin Oracle of Justice
? ? ?
? ? ?
? ? ?
9 3200 12
11 3600 14

File Room/Data Room - Analysis

Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.

Players can obtain Research Materials and Impression items through the File Room.

Players start out with 4 case analysis slots, which can range from Level S to Level C, and take 4 hours to complete. The level determines how the quality and quantity of items given. Players can refresh one of the case analyses at a time, for a total of up to three refreshes per day. Purchasing the Monthly Pass will also unlock an additional slot.

Level Research Materials Other Items Requirements Time
S (Unlocked at Headquarters Lv. 6) 60 Character Skill Up Items Level 40+ cards 6 hrs
A (Unlocked at Headquarters Lv. 6) 30 Impression III, Character Skill Up Items Level 25+ cards 4 hrs
B 20 Impression II, Character Skill Up Items Level 10+ cards 4 hrs
C 10 Impression I Level 1+ cards 4 hrs

Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis, which increases the yield of rewards. Deep dive has been noted to increase rewards by 3x in Level A and Level C.

Study Room

Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL), which grants a Confidence Point (CP) and increases the player's base HP Level.

CL Research Materials
to Next Level
HP
1
2
3
4
5 200 500
6 240 600
7 280 700
8 320 800
9 360 900
10 400 1000
11 460 1200
12 520 1400
13 580 1600
14 640 1800
15 720 2000
16 800 2200

Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence and Defense.

Talents are arranged in a skill tree and have a minimum CL Lv. required to unlock. Some talents also require a previous entry in the skill tree to be maxed out before the talent can be raised.

Icon CL Lv.
Required
Skill Details
1 Boost the Influence of Empathy cards by 4/7/10%
1 Boost the Influence of Intuition cards by 4/7/10%
1 Boost the Influence of Logic cards by 4/7/10%
5 Boost Defense of Empathy cards by 8/14/20%
5 Boost Defense of Intuition cards by 8/14/20%
5 Boost Defense of Logic cards by 8/14/20%
10 Boost damage dealt to Empathy arguments by 4/7/10%
10 Boost damage dealt to Intuition arguments by 4/7/10%
10 Boost damage dealt to Logic arguments by 4/7/10%
10 Reduce the time of your next logical thinking by 20/?/?% after reorganizing your cards.
10 Reduce the time of your next logical thinking by 8/14/?% after refuting an argument.
10 Grant a 20/?/?% chance to reduce the time of your next logical thinking by 16/?/?% after trumping an argument.
15 Reduce damage taken from Empathy arguments by 8/14/20%
15 Reduce damage taken from Intuition arguments by 8/14/20%
15 Reduce damage taken from Logic arguments by 8/14/20%
20 ?
20 ?
20 ?
30 ?
35 ?
40 ?

A player's Study Room has an initial cap of 30 CL, which can be increased as Headquarters Level increases.

Headquarters Level CL Cap
Lv. 1 30
Lv. 8 40
Lv. 12 ?