NXX Headquarters: Difference between revisions
imported>Rhetorical (values from abc64's repo data) |
imported>Quintessentii (→File Room: Addition of item drops into A and B level file room) |
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| S || 60 || Character Skill Up Items || Level 40+ cards || 6 hrs | | S || 60 || Character Skill Up Items || Level 40+ cards || 6 hrs | ||
|- | |- | ||
| A || 30 || Impression III | | A || 30 || Impression III{{Stage drop | ||
|type=Item | |||
|drop=Bluetooth Earpiece | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Touch Stylus | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Sapphire Cufflinks | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Tie Clip | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Pill Organizer | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Multipurpose Military Knife | |||
}}|| Level 25+ cards || 4 hrs | |||
|- | |- | ||
| B || 20 || Impression II | | B || 20 || Impression II{{Stage drop | ||
|type=Item | |||
|drop=Block Component | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Oil-Painting Tools | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Tablet | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Fountain Pen | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Bag of Dried Figs | |||
}}{{Stage drop | |||
|type=Item | |||
|drop=Wide-Angle Lens | |||
}} | |||
|Level 10+ cards|| 4 hrs | |||
|- | |- | ||
| C || 10 || Impression I ||Level 1+ cards || 4 hrs | |C||10 ||Impression I||Level 1+ cards||4 hrs | ||
|} | |} | ||
Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis. | Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis. | ||
== Study Room == | == Study Room== | ||
Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases. | Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases. | ||
{| class="wikitable" | {| class="wikitable" | ||
! HQ Level || Study Room || CL Cap | !HQ Level ||Study Room||CL Cap | ||
|- | |- | ||
| 1 || I || 20 | |1||I||20 | ||
|- | |- | ||
| 4 || II || 30 | |4||II ||30 | ||
|- | |- | ||
| 8 || III || 40 | |8||III||40 | ||
|- | |- | ||
| 12 || IV || 50 | |12||IV||50 | ||
|- | |- | ||
| 14 || IV || 60 | |14||IV||60 | ||
|- | |- | ||
| 16 || IV || 70 | |16|| IV || 70 | ||
|} | |} | ||
=== Confidence Level === | ===Confidence Level=== | ||
Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level. | Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! CL || Research Materials<br />to Next Level || HP | ! CL||Research Materials<br />to Next Level||HP | ||
|- | |- | ||
| 1 || 0 || 100 | |1||0 ||100 | ||
|- | |- | ||
| 2 || 40 || 200 | | | ||
2|| 40 || 200 | |||
|- | |- | ||
| 3 || 80 || 300 | |3||80 || 300 | ||
|- | |- | ||
| 4 || 120 | |4||120 | ||
|400 | |||
|- | |- | ||
| 5 || 160 || 500 | | 5||160||500 | ||
|- | |- | ||
| 6 || 240 || 600 | |6 || 240||600 | ||
|- | |- | ||
| 7 || 280 || 700 | | 7||280|| | ||
700 | |||
|- | |- | ||
| 8 || 320 || 800 | |8 ||320||800 | ||
|- | |- | ||
| 9 || 360 || 900 | |9 || 360||900 | ||
|- | |- | ||
| 10 || 400 || 1000 | | | ||
10||400|| 1000 | |||
|- | |- | ||
| 11 || 460 | |11 ||460 | ||
|1200 | |||
|- | |- | ||
| 12 || 520 || 1400 | |12||520||1400 | ||
|- | |- | ||
| 13 || 580 || 1600 | | 13 ||580||1600 | ||
|- | |- | ||
| 14 || 640 || 1800 | |14 ||640||1800 | ||
|- | |- | ||
| 15 || 720 || 2000 | |15||720 ||2000 | ||
|- | |- | ||
| 16 || 800 || 2200 | |16||800||2200 | ||
|- | |- | ||
| 17 || 880 || 2400 | | 17 ||880 || 2400 | ||
|- | |- | ||
| 18 || 960 || 2600 | |18||960|| 2600 | ||
|- | |- | ||
| 19 || 1040 || 2800 | |19||1040||2800 | ||
|- | |- | ||
| 20 || 1160 || 3000 | |20||1160|| | ||
3000 | |||
|- | |- | ||
| 21 || 1280 || 3300 | |21 || 1280||3300 | ||
|- | |- | ||
| ... | |... | ||
|} | |} | ||
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For example, at level 21, it is <math>1160 + ceiling(22/10)*40 = 1160 + 3*40 = 1280</math> EXP needed to the next level, and <math>3000 + ceiling(21/10)*100 = 3000 + 3*100 = 3300</math> HP. | For example, at level 21, it is <math>1160 + ceiling(22/10)*40 = 1160 + 3*40 = 1280</math> EXP needed to the next level, and <math>3000 + ceiling(21/10)*100 = 3000 + 3*100 = 3300</math> HP. | ||
=== Talents === | ===Talents=== | ||
Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence and Defense. | Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence and Defense. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Icon || CL Lv.<br />Required || Skill Details | !Icon||CL Lv.<br />Required||Skill Details | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Influence Empathy icon.png|44px]] || 1 || Boost the Influence of Empathy cards by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Influence Empathy icon.png|44px]]|| 1||Boost the Influence of Empathy cards by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Influence Intuition icon.png|44px]] || 1 || Boost the Influence of Intuition cards by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Influence Intuition icon.png|44px]]||1 ||Boost the Influence of Intuition cards by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Influence Logic icon.png|44px]] || 1 || Boost the Influence of Logic cards by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Influence Logic icon.png|44px]]||1|| Boost the Influence of Logic cards by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Defense Empathy icon.png|44px]] || 5 || Boost Defense of Empathy cards by 8/14/20% | | style="background: #5C6C8C" |[[File:Study Room Defense Empathy icon.png|44px]]||5 ||Boost Defense of Empathy cards by 8/14/20% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Defense Intuition icon.png|44px]] || 5 || Boost Defense of Intuition cards by 8/14/20% | | style="background: #5C6C8C" |[[File:Study Room Defense Intuition icon.png|44px]]||5||Boost Defense of Intuition cards by 8/14/20% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Defense Logic icon.png|44px]] || 5 || Boost Defense of Logic cards by 8/14/20% | | style="background: #5C6C8C" |[[File:Study Room Defense Logic icon.png|44px]]||5||Boost Defense of Logic cards by 8/14/20% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Damage Dealt Empathy icon.png|44px]] || 10 || Boost damage dealt to Empathy arguments by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Dealt Empathy icon.png|44px]]||10|| Boost damage dealt to Empathy arguments by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Damage Dealt Intuition icon.png|44px]] || 10 || Boost damage dealt to Intuition arguments by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Dealt Intuition icon.png|44px]]|| 10||Boost damage dealt to Intuition arguments by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Damage Dealt Logic icon.png|44px]] || 10 || Boost damage dealt to Logic arguments by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]] || 10 || Reduce the time of your next logical thinking by 20/35/50% after reorganizing your cards. | | style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10||Reduce the time of your next logical thinking by 20/35/50% after reorganizing your cards. | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Time Reduction Refute icon.png|44px]] || 10 || Reduce the time of your next logical thinking by 8/14/20% after refuting an argument. | | style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| Reduce the time of your next logical thinking by 8/14/20% after refuting an argument. | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Time Reduction Trump icon.png|44px]] || 10 || Grant a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument. | | style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 ||Grant a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument. | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Damage Taken Empathy icon.png|44px]] || 15 || Reduce damage taken from Empathy argument attacks by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Damage Taken Intuition icon.png|44px]] || 15 || Reduce damage taken from Intuition argument attacks by 4/7/10% | | style="background: #5C6C8C" |[[File:Study Room Damage Taken Intuition icon.png|44px]]||15||Reduce damage taken from Intuition argument attacks by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room Damage Taken Logic icon.png|44px]] || 15 || Reduce damage taken from Logic argument attacks by 4/7/10% | | style="background: #5C6C8C" | [[File:Study Room Damage Taken Logic icon.png|44px]]||15 ||Reduce damage taken from Logic argument attacks by 4/7/10% | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room HP Reorganize icon.png|44px]] || 20 || Recover HP by 1/2/3% after reorganizing your cards | | style="background: #5C6C8C" |[[File:Study Room HP Reorganize icon.png|44px]]||20||Recover HP by 1/2/3% after reorganizing your cards | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room HP Refute icon.png|44px]] || 20 || After refuting an argument, recover HP equal to 1/2/3% of damage dealt. | | style="background: #5C6C8C" |[[File:Study Room HP Refute icon.png|44px]]||20 ||After refuting an argument, recover HP equal to 1/2/3% of damage dealt. | ||
|- | |- | ||
| style="background: #5C6C8C" | [[File:Study Room HP Trump icon.png|44px]] || 20 || 5/10/15% chance to recover HP by 1% after trumping an argument. | | style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument. | ||
|- | |- | ||
| || 30 || Boost damage dealt by 8/15% | | ||30||Boost damage dealt by 8/15% | ||
|- | |- | ||
| || 35 || Boost Influence by 1% for 2 rounds after trumping an argument. | | ||35|| Boost Influence by 1% for 2 rounds after trumping an argument. | ||
|- | |- | ||
| || 40 || When HP drops to 0, restore HP to 10% | | ||40||When HP drops to 0, restore HP to 10% | ||
|} | |} | ||
Revision as of 10:41, 18 August 2021
NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains.
Headquarters Level
The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters.
Headquarters EXP is gained through upgrading cards. Certain tasks are only available for certain rarities of cards, and may give different amounts of points depending on rarity.
Task | EXP | ||
---|---|---|---|
R | SR | SSR | |
Acquire card | 3 | 8 | 15 |
Enhance a card to Lv. 40 | 2 | 2 | 3 |
Enhance a card to Lv. 70 | 3 | 3 | 4 |
Enhance a card to Lv. 100 | - | 5 | 5 |
Evolve a card 1 time(s) | 2 | 2 | 3 |
Evolve a card 2 time(s) | - | 4 | 5 |
Upgrade a card 1 time(s) | 1 | 3 | 5 |
Upgrade a card 2 time(s) | 1 | 3 | 5 |
Upgrade a card 3 time(s) | 1 | 3 | 5 |
Upgrade a card 4 time(s) | 1 | 3 | 5 |
Gaining Headquarters levels will grant additional upgrades to the Resource Requisition, File Room, and Study Room. The Study Room is locked until the player finishes Main Story Episode 4-15
HQ Level | EXP to next level | Upgrades |
---|---|---|
1 | 30 | Resource Requisition [I] (2000 Stellin and Oracle of Justice II x6)
File Room [I] (Level B cases, 4 simultaneous Case Analyses) Study Room [I] (20 Max CL) |
2 | 30 | Resource Requisition Upgrade [II] (2400 Stellin and Oracle of Justice II x8) |
3 | 30 | File Room Upgrade [II] (Level A Cases, 4 simultaneous Case Analyses) |
4 | 60 | Study Room Upgrade [II] (30 Max CL) |
5 | 60 | Resource Requisition Upgrade [III] (2800 Stellin and Oracle of Justice II x10) |
6 | 60 | File Room Upgrade [III] (Level S Cases, 4 simultaneous Case Analyses) |
7 | 90 | Resource Requisition Upgrade [IV] (3200 Stellin and Oracle of Justice II x12) |
8 | 90 | Study Room Upgrade [III] (40 Max CL) |
9 | 90 | Resource Requisition Upgrade [V] (3600 Stellin and Oracle of Justice II x14) |
10 | 120 | File Room Upgrade [IV] (Level S Cases, 5 simultaneous Case Analyses) |
11 | 120 | Resource Requisition Upgrade [VI] (4000 Stellin and Oracle of Justice II x16) |
12 | 120 | Study Room Upgrade [IV] (50 Max CL) |
13 | 150 | File Room Upgrade [V] |
14 | 150 | Study Room Upgrade [V] (60 Max CL) |
15 | 150 | File Room Upgrade [VI] |
16 | - | Study Room Upgrade [VI] (70 Max CL) |
NXX-OS
Players can view the System Log, Case Files, and Personnel Files for the NXX Organization here. These include ongoing NXX cases, as well as the player's completed cases from the Main Story.
Resource Requisition
To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.
A resource request automatically goes out every 4 hours for Stellin, Oracle of Justice II, or both depending on player choice. The base amount returned on each request increases as HQ level increases. Selecting both returns half the base amount for each of Stellin and Oracle of Justice II.
HQ Level | Resource Requisition | Stellin | Oracle of Justice II |
---|---|---|---|
1 | I | 2000 | 6 |
2 | II | 2400 | 8 |
5 | III | 2800 | 10 |
7 | IV | 3200 | 12 |
9 | V | 3600 | 14 |
11 | VI | 4000 | 16 |
Once a request finishes, the resource request rewards will take up a slot until a player claims it. A player starts off with 3 slots, meaning a player can go 12 hours until all slots are filled and no more resource requests will automatically start.
Additional slots are unlocked at Headquarters Lv. 2, Lv. 7, and Lv. 11, pushing this maximum to 24 hours, increasing rewards, and unlocking additional resource requisition options. Purchasing the Monthly Pass will also unlock an additional slot. A maximum of 7 slots are available at any given point in time.
File Room
Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.
Players can obtain Research Materials and Impression items through the File Room. The case levels available and the number of available case analysis slots go up as HQ level increases.
HQ Level | File Room | Cases |
---|---|---|
1 | I | Case Level C - Level B. Conduct up to 4 simultaneous Case Analyses. |
3 | II | Case Level C - Level A. Conduct up to 4 simultaneous Case Analyses. |
6 | III | Case Level C - Level S. Conduct up to 4 simultaneous Case Analyses. |
10 | IV | Case Level C - Level S. Conduct up to 5 simultaneous Case Analyses. |
Players start out with 4 case analysis slots, which can range from Level S to Level C, and take 4-6 hours to complete. The level determines how the quality and quantity of items given. Players can refresh one of the case analyses at a time, for a total of up to three refreshes per day. Purchasing the Monthly Pass will unlock an additional case analysis slot.
Case Level | Research Materials | Other Items | Requirements | Time |
---|---|---|---|---|
S | 60 | Character Skill Up Items | Level 40+ cards | 6 hrs |
A | 30 | Impression III | Level 25+ cards | 4 hrs |
B | 20 | Impression II | Level 10+ cards | 4 hrs |
C | 10 | Impression I | Level 1+ cards | 4 hrs |
Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis.
Study Room
Unlocked after Main Story Episode 4-15. Research Materials gained from the File Room can be used to increase Confidence Level (CL). A player's Study Room has an initial cap of 20 CL, which can be increased as Headquarters Level increases.
HQ Level | Study Room | CL Cap |
---|---|---|
1 | I | 20 |
4 | II | 30 |
8 | III | 40 |
12 | IV | 50 |
14 | IV | 60 |
16 | IV | 70 |
Confidence Level
Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level.
CL | Research Materials to Next Level |
HP |
---|---|---|
1 | 0 | 100 |
2|| 40 || 200 | ||
3 | 80 | 300 |
4 | 120 | 400 |
5 | 160 | 500 |
6 | 240 | 600 |
7 | 280 |
700 |
8 | 320 | 800 |
9 | 360 | 900 |
10||400|| 1000 | ||
11 | 460 | 1200 |
12 | 520 | 1400 |
13 | 580 | 1600 |
14 | 640 | 1800 |
15 | 720 | 2000 |
16 | 800 | 2200 |
17 | 880 | 2400 |
18 | 960 | 2600 |
19 | 1040 | 2800 |
20 | 1160 |
3000 |
21 | 1280 | 3300 |
... |
The required exp to the next level is [math]\displaystyle{ ( }[/math]previous level's required EXP[math]\displaystyle{ ) + ceiling((CL + 1)/10)*40 }[/math]. The HP gained is [math]\displaystyle{ ( }[/math]previous level's HP[math]\displaystyle{ ) + ceiling(CL/10)*100 }[/math].
For example, at level 21, it is [math]\displaystyle{ 1160 + ceiling(22/10)*40 = 1160 + 3*40 = 1280 }[/math] EXP needed to the next level, and [math]\displaystyle{ 3000 + ceiling(21/10)*100 = 3000 + 3*100 = 3300 }[/math] HP.
Talents
Confidence Points can be used to learn Talents. Leveling up a talent costs 1 CP. Talents are buffs that are helpful during debates, for example boosting a player's Influence and Defense.
Talents are arranged in a skill tree and have a minimum CL Lv. required to unlock. Some talents also require a previous entry in the skill tree to be raised before the talent can be raised.
Reorganizing cards refers to refreshing your deck. Refuting an argument refers to destroying an argument. Trumping an argument refers to attacking an argument with the attribute with increased effectiveness against it (e.g. using a logic argument on an empathy argument).