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| [[File:NXX HQ.jpeg|right|350px]] | | [[File:NXX HQ.jpeg|right|350px]] |
| :''This article is about the NXX HQ game mechanic. For details about the location and organization, see [[NXX Investigation Team]].''
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| NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains. | | NXX Headquarters is unlocked after Main Story 04-02. Players can gather resources and also level up their headquarters for additional stat gains. |
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| ==Headquarters Level== | | ==Headquarters Level== |
| [[File:Tutorial-NXX HQ Level.png|thumb|In-game explanation of NXX HQ Level. Click to expand.]]
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| The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters. | | The NXX Headquarters can be leveled up to unlock to upgrade the various features in the headquarters. |
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| | 14 || 150 || Study Room Upgrade [V] (60 Max CL) | | | 14 || 150 || Study Room Upgrade [V] (60 Max CL) |
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| | 15 || 150 || File Room Upgrade [VI] (Level S cases, 5 simultaneous Case Analyses, Further increased chances for higher-tier cases) | | | 15 || 150 || File Room Upgrade [VI] |
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| | 16 || 200 || Study Room Upgrade [VI] (70 Max CL)
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| | 17 || 200 || Study Room Upgrade [VII] (80 Max CL)
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| | 18 || 200 || File Room Upgrade [VII] (Level S cases, 5 simultaneous Case Analyses, Further increased chances for higher-tier cases)
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| | 19 || 200 || Study Room Upgrade [VIII] (90 Max CL) | | | 16 || - || Study Room Upgrade [VI] (70 Max CL) |
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| | 20 || - || Study Room Upgrade [IX] (100 Max CL)
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| |} | | |} |
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| == Resource Requisition == | | == Resource Requisition == |
| [[File:Tutorial-Resource Requisitions.png|thumb|In-game explanation of Resource Requisitions. Click to expand.]]
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| ''To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.'' | | ''To ensure confidentiality of NXX investigations, please use an alias or shell company when applying for funding or resources.'' |
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| == File Room == | | == File Room == |
| [[File:Tutorial-File Analysis.png|thumb|In-game explanation of the File Room. Click to expand.]]
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| ''Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.'' | | ''Data from the Big Lab shows a marked increase in the incidence of missing persons and mental illness cases in Stellis over the past three years. Careful analysis of these cases is necessary to discern the root cause.'' |
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| ! HQ Level || File Room || Cases | | ! HQ Level || File Room || Cases |
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| | 1 || I || Unlock Level B cases. Conduct up to 4 simultaneous Case Analyses. | | | 1 || I || Case Level C - Level B. Conduct up to 4 simultaneous Case Analyses. |
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| | 3 || II || Unlock Level A cases. Conduct up to 4 simultaneous Case Analyses. | | | 3 || II || Case Level C - Level A. Conduct up to 4 simultaneous Case Analyses. |
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| | 6 || III || Unlock Level S cases. Conduct up to 4 simultaneous Case Analyses. | | | 6 || III || Case Level C - Level S. Conduct up to 4 simultaneous Case Analyses. |
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| | 10 || IV || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. | | | 10 || IV || Case Level C - Level S. Conduct up to 5 simultaneous Case Analyses. |
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| | 13 || V || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Increased chances for higher-tier cases.
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| | 15 || VI || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Further increased chances for higher-tier cases.
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| | 18 || VII || Unlock Level S cases. Conduct up to 5 simultaneous Case Analyses. Further increased chances for higher-tier cases.
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| |} | | |} |
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| {| class="wikitable" | | {| class="wikitable" |
| ! Case Level || Research Materials || Other Items (1x skill up item or 2x Impressions) || Requirements || Time | | ! Case Level || Research Materials || Other Items (1x skill up item or 2x Impressions) || Requirements || Time |
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| | S || 60 || {{Stage drop | | | S || 60 || Impression III{{Stage drop |
| |type=Item | | |type=Item |
| |drop=Pass Key | | |drop=Pass Key |
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| |C||10 ||Impression I||Level 1+ cards||4 hrs | | |C||10 ||Impression I||Level 1+ cards||4 hrs |
| |} | | |} |
| <!--
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| S
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| Dark Web Tracing
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| Drug Dependency Study
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| Genetic Database Leak
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| Illegal Data Transactions
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| Illegal Drug Supply Chain
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| Mental Disorder Analysis
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| Non-Hereditary Disorders
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| Victim Reassessment
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| A
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| Active Ingredient Flow
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| Anomalous Criminal Activity
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| Black Market Drug Deals
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| Drug Side Effects Record
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| Illegal Drug Circulation
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| Illegal Labour Scouting
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| Mental Disorder Patients
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| Missing Persons Case Files
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| Pharma Financial Report II
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| Psychiatric Epidemiology
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| Psychiatric Profiling
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| B
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| API Price Trends I
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| API Price Trends II
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| Crowd Psychology Case I
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| Drug Offence Case I
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| Illegal Pharma Screening II
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| Illegal Drug Circulation II
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| Missing Persons Case II
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| Pharma Financial Report I
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| C
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| Illegal Drug Circulation I
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| Individual Psychology Case I
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| Missing Persons Case I
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| -->
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| Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis. | | Additionally, players must assign Cards for each analysis. The higher level and rarity of the cards, the higher the chance of performing a Deep Analysis. A successful Deep Analysis grants 3x the rewards for that case analysis. |
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| |12||IV||50 | | |12||IV||50 |
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| |14||V||60 | | |14||IV||60 |
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| |16|| VI || 70
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| |17|| VII || 80
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| |19|| VIII || 90
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| |20|| IX || 100 | | |16|| IV || 70 |
| |} | | |} |
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| ===Confidence Level=== | | ===Confidence Level=== |
| [[File:Tutorial-Study Room.png|thumb|In-game explanation of the Study Room. Click to expand.]]
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| Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level. | | Leveling up Confidence Level requires Research Materials from the File Room. Every level grants a Confidence Point (CP) and increases the player's base HP Level. |
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| |21 || 1280||3300 | | |21 || 1280||3300 |
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| |1400
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| |... | | |... |
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| |} | | |} |
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| | style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10% | | | style="background: #5C6C8C" |[[File:Study Room Damage Dealt Logic icon.png|44px]]||10||Boost damage dealt to Logic arguments by 4/7/10% |
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| | style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10||Reduces the time of your next logical thinking by 20/35/50% after reorganizing your cards. | | | style="background: #5C6C8C" | [[File:Study Room Time Reduction Reorganize icon.png|44px]]||10||Reduce the time of your next logical thinking by 20/35/50% after reorganizing your cards. |
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| | style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| Reduces the time of your next logical thinking by 8/14/20% after refuting an argument. | | | style="background: #5C6C8C" |[[File:Study Room Time Reduction Refute icon.png|44px]]||10|| Reduce the time of your next logical thinking by 8/14/20% after refuting an argument. |
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| | style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 ||Grants a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument. | | | style="background: #5C6C8C" |[[File:Study Room Time Reduction Trump icon.png|44px]]||10 ||Grant a 20% chance to reduce the time of your next logical thinking by 16/28/40% after trumping an argument. |
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| | style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10% | | | style="background: #5C6C8C" |[[File:Study Room Damage Taken Empathy icon.png|44px]]||15||Reduce damage taken from Empathy argument attacks by 4/7/10% |
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| | style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument. | | | style="background: #5C6C8C" |[[File:Study Room HP Trump icon.png|44px]]||20||5/10/15% chance to recover HP by 1% after trumping an argument. |
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| | style="background: #5C6C8C" |[[File:Study Room Influence Core Argument icon.png|44px]]||30||Boost damage dealt to Core arguments by 8/15% | | | ||30||Boost damage dealt by 8/15% |
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| | style="background: #5C6C8C" |[[File:Study Room Influence After Trump icon.png|44px]]||35||Increase your Influence by 1% for 2 turns after trumping an argument | | | ||35|| Boost Influence by 1% for 2 rounds after trumping an argument. |
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| | style="background: #5C6C8C" |[[File:Study Room Heal After Fail icon.png|44px]]||40||Recover HP by 10% when HP reaches 0 | | | ||40||When HP drops to 0, restore HP to 10% |
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| | style="background: #5C6C8C" |[[File:Study Room Influence All Cards icon.png|44px]]||50||Boost the Influence of all cards by 1/2/.../50%
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| |} | | |} |
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| | 2 || Boost damage dealt to <Attribute> cards || Prioritize offensive skills first. | | | 2 || Boost damage dealt to <Attribute> cards || Prioritize offensive skills first. |
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| | 3 || Reduce the time of your next logical thinking after refuting an argument. || Reducing the time of your next logical thinking allows you to attack twice, meaning you take less damage from the enemy. On a lesser note, the talent can also slightly speed up Auto runs by reducing enemy turn animation time. | | | 3-5 |
| | | | <nowiki/> |
| The main draw is the next talent this unlocks.
| | * Reduce the time of your next logical thinking after refuting an argument. |
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| | 4 || After refuting an argument, recover HP equal to 1/2/3% of damage dealt. || Allows the player to heal after refuting an argument. Another defensive skill helpful if a player needs to heal up HP during close fights. For stronger enemies, this can gain you extra turns where you otherwise would've been defeated.
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| | 5
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| * Boost Defense of <Attribute> cards | | * Boost Defense of <Attribute> cards |
| * Reduce damage taken from <Attribute> arguments | | * After refuting an argument, recover HP equal to 1/2/3% of damage dealt. |
| | The order these can be leveled is flexible. Unlike the other logical thinking skills which may only happen a few times during a fight, defense talents are a passive skill that will always take effect and don't require a trigger. | | | The order these can be leveled is flexible. There are pros and cons to leveling one talent over the other. |
| | | * Reducing the time of your next logical thinking allows you to attack twice, meaning you take less damage from the enemy. On a lesser note, the talent can also slightly speed up Auto runs by reducing enemy turn animation time. |
| When you reach CL 29 though, prioritize #6.
| | * Unlike logical thinking skills, defense talents are a passive skill that will always activate and don't require a trigger, so a player will always be taking reduced damage. |
| | * Allows the player to heal after refuting an argument. Another defensive skill helpful if a player needs to heal up HP during close fights. |
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| | 6 || Boost damage dealt || Prioritize this skill by saving a point at CL 29 and then using both points when unlocked at CL 30. | | | 6 || Boost damage dealt || Prioritize this skill when unlocked at CL 30. |
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| | 7 || Everything Else || - | | | 7 || Everything Else || - |
| |}
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| ==Contribution Level==
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| Added during the major version update on Oct 9 2023, the NXX HQ Contribution Level system rewards players for spending real money on the game; this system is in addition to the existing [[Mall#Total Purchases|Total Purchases]] system (P-Points) in the Mall. The player's Contribution Level is equal to the player's current Total Purchases level. As the player gains Contribution Levels, greater rewards are available to claim daily and weekly.
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| On days a player levels up, rewards for both the old level and new level may be claimed. Note that rewards do not roll over and must be claimed before each daily (04:00 UTC+9) and weekly (Monday 04:00 UTC+9) reset to avoid missing them.
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| {| class="wikitable"
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| !rowspan="2"|Level
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| !Daily
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| !colspan="3"|Weekly
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| !{{Item icon|Benefits Wish Box}}
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| !{{Currency|S-Chip}}
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| !Energy Drink
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| !{{Currency|Stellin}}
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| |1 || {{Item icon|Benefits Wish Box|notext=true}} 1 (Monthly Card +1) || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x1 || {{Currency|Stellin|notext=true}} 3000
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| |2 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x1 || {{Currency|Stellin|notext=true}} 4000
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| |3 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x1 || {{Currency|Stellin|notext=true}} 5000
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| |4 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x2 || {{Currency|Stellin|notext=true}} 6000
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| |5 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x2 || {{Currency|Stellin|notext=true}} 7000
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| |6 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Basic Pack|notext=true}} Basic x2 || {{Currency|Stellin|notext=true}} 8000
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| |7 || {{Item icon|Benefits Wish Box|notext=true}} 1 <sup>(MC +1)</sup> || || {{Item icon|Energy Drink Family Pack|notext=true}} Family x2 || {{Currency|Stellin|notext=true}} 10000
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| |8 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 50 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x2 || {{Currency|Stellin|notext=true}} 12000
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| |9 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 60 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x2 || {{Currency|Stellin|notext=true}} 14000
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| |10 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 70 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x3 || {{Currency|Stellin|notext=true}} 16000
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| |11 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 80 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x3 || {{Currency|Stellin|notext=true}} 18000
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| |12 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 90 || {{Item icon|Energy Drink Family Pack|notext=true}} Family x3 || {{Currency|Stellin|notext=true}} 20000
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| |13 || {{Item icon|Benefits Wish Box|notext=true}} 2 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 100 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x2 || {{Currency|Stellin|notext=true}} 22000
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| |14 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 120 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x2 || {{Currency|Stellin|notext=true}} 24000
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| |15 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 140 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x2 || {{Currency|Stellin|notext=true}} 26000
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| |16 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 160 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x3 || {{Currency|Stellin|notext=true}} 28000
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| |17 || {{Item icon|Benefits Wish Box|notext=true}} 3 <sup>(MC +1)</sup> || {{Currency|S-Chip|notext=true}} 180 || {{Item icon|Energy Drink Party Pack|notext=true}} Party x3 || {{Currency|Stellin|notext=true}} 30000
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| |} | | |} |
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| {{#seo: | | {{#seo: |
| |title={{PAGENAME}} - Tears of Themis Wiki | | |title={{PAGENAME}} - Tears of Themis Wiki |
| |keywords=tears of themis nxx headquarters,tears of themis nxx,tears of themis headquarters,tears of themis nxx hq,tears of themis hq,tears of themis talents,tears of themis study room,tears of themis file room,tears of themis case analysis,tears of themis cases,tears of themis case analyses,tears of themis resource requisition,tears of themis contribution level,tears of themis stellar contribution | | |keywords=tears of themis nxx headquarters,tears of themis nxx,tears of themis headquarters,tears of themis nxx hq,tears of themis hq,tears of themis talents,tears of themis study room,tears of themis file room,tears of themis case analysis,tears of themis cases,tears of themis case analyses,tears of themis resource requisition |
| |description=Detailed information in the NXX Headquarters game feature in Tears of Themis | | |description=Detailed information in the NXX Headquarters game feature in Tears of Themis |
| }} | | }} |
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| {{Systems navbox}}
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