Latest revision |
Your text |
Line 8: |
Line 8: |
| * Run out of turns | | * Run out of turns |
| * The player's HP reaches 0 | | * The player's HP reaches 0 |
|
| |
| ===Attributes===
| |
| Arguments and cards will have different attributes: Intuition, Logic, Empathy, or Null (no typing). The attribute of the card you select will affect how much damage your attack does. Strong attacks will deal 1.5x damage while weak attacks will do 0.5x damage. Attacks that are neutral or against Null will do 1.0x damage.
| |
|
| |
| {| class="wikitable"
| |
| ! Type || Strong Against || Weak Against
| |
| |-
| |
| ! style="text-align: left;" | {{Attribute icon|Logic}} Logic
| |
| | {{Attribute icon|Empathy}} Empathy
| |
| | {{Attribute icon|Intuition}} Intuition
| |
| |-
| |
| ! style="text-align: left;" | {{Attribute icon|Empathy }} Empathy
| |
| | {{Attribute icon|Intuition}} Intuition
| |
| | {{Attribute icon|Logic}} Logic
| |
| |-
| |
| ! style="text-align: left;" | {{Attribute icon|Intuition}} Intuition
| |
| | {{Attribute icon|Logic}} Logic
| |
| | {{Attribute icon|Empathy}} Empathy
| |
| |}
| |
|
| |
| One easy way to remember typings are by color and converting them into elements used in other games. For example, Logic is blue and correlates to Water, which beats Empathy's red (Fire), but weak against Intuition's green (Grass).
| |
|
| |
|
| ===Cards=== | | ===Cards=== |
Line 40: |
Line 19: |
|
| |
|
| Some cards will even have skills that passively boost the base stats of cards, such as [[Formidable]] cards that boost Influence when equipped from the Support deck. | | Some cards will even have skills that passively boost the base stats of cards, such as [[Formidable]] cards that boost Influence when equipped from the Support deck. |
|
| |
| ===Damage Calculations===
| |
| :''See also: [[Deck#Power Calculations]], [[Cards#Power Calculations]]''
| |
|
| |
| {{Notice datamine}}
| |
|
| |
| <math>damage = attackValue * (1 - defenceValue) * attributeAddRate * giftSkillAddRate?</math>
| |
|
| |
| ====Attack====
| |
| =====playerAttackValue=====
| |
| <math>playerAttackValue = (cardInfluence * 2 + deckTotalInfluence) / 5 * (1 + cardGroupAddRate? + playerSkillAddRate?) * (1 + buffAddRate)</math>
| |
|
| |
| =====enemyAttackValue=====
| |
| <math>enemyAttackValue = enemyInfluence * (1 + buffAddRate)</math>
| |
|
| |
| ====Defense====
| |
| =====playerDefenceValue=====
| |
| <math>defenceValue = deckTotalDefence * (1 + totalSupportDeckDefense) * (1 + playerBuffAddRate)</math>
| |
|
| |
| <math>playerDefenceValue = defenceValue / (30000 + defenceValue)</math>
| |
|
| |
| =====enemyDefenceValue=====
| |
| <math>defenceValue = bossDefence * (1 + bossBuffAddRate)</math>
| |
|
| |
| <math>enemyDefenceValue = defenceValue / (30000 + defenceValue)</math>
| |
|
| |
|
| == Story Mechanics == | | == Story Mechanics == |
| The story is similar to visual novel where dialogue plays on the screen with character sprites in the background. The story will sometimes present the player with choices. These choices will not have any major effect on the story, will only slightly change the dialogue, and can always be replayed.
| |
|
| |
| In addition to the visual novel portions of the story, the game also has investigative interactive sections of the game as well.
| |
|
| |
| ===Questioning=== | | ===Questioning=== |
| There are story segments where players must question a character and must find key evidence from the questioning. The questions involve selectable phrases that appear on the screen that will then trigger questioning and dialogue related to that phrase. Some dialogue reveals important information related to the case that will be logged as key evidence. Some phrases can also unlock additional phrases that the player can ask the character. | | There are story segments where players must question a character and must find key evidence from the questioning. The questions involve selectable phrases that appear on the screen that will then trigger questioning and dialogue related to that phrase. Some dialogue reveals important information related to the case that will be logged as key evidence. Some phrases can also unlock additional phrases that the player can ask the character. |