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| * Run out of turns | | * Run out of turns |
| * The player's HP reaches 0 | | * The player's HP reaches 0 |
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| ===Attributes===
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| Arguments and cards will have different attributes: Intuition, Logic, Empathy, or Null (no typing). The attribute of the card you select will affect how much damage your attack does. Strong attacks will deal 1.5x damage while weak attacks will do 0.5x damage. Attacks that are neutral or against Null will do 1.0x damage.
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| {| class="wikitable"
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| ! Type || Strong Against || Weak Against
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| |-
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| ! style="text-align: left;" | {{Attribute icon|Logic}} Logic
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| | {{Attribute icon|Empathy}} Empathy
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| | {{Attribute icon|Intuition}} Intuition
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| |-
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| ! style="text-align: left;" | {{Attribute icon|Empathy }} Empathy
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| | {{Attribute icon|Intuition}} Intuition
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| | {{Attribute icon|Logic}} Logic
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| ! style="text-align: left;" | {{Attribute icon|Intuition}} Intuition
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| | {{Attribute icon|Logic}} Logic
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| | {{Attribute icon|Empathy}} Empathy
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| |}
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| One easy way to remember typings are by color and converting them into elements used in other games. For example, Logic is blue and correlates to Water, which beats Empathy's red (Fire), but weak against Intuition's green (Grass).
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| ===Cards=== | | ===Cards=== |