Editing Game mechanics
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One easy way to remember typings are by color and converting them into elements used in other games. For example, Logic is blue and correlates to Water, which beats Empathy's red (Fire), but weak against Intuition's green (Grass). | One easy way to remember typings are by color and converting them into elements used in other games. For example, Logic is blue and correlates to Water, which beats Empathy's red (Fire), but weak against Intuition's green (Grass). | ||
===Skills=== | ===Skills=== | ||
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Some cards will even have skills that passively boost the base stats of cards, such as [[Formidable]] cards that boost Influence when equipped from the Support deck. | Some cards will even have skills that passively boost the base stats of cards, such as [[Formidable]] cards that boost Influence when equipped from the Support deck. | ||
== Story Mechanics == | == Story Mechanics == | ||
===Questioning=== | ===Questioning=== | ||
There are story segments where players must question a character and must find key evidence from the questioning. The questions involve selectable phrases that appear on the screen that will then trigger questioning and dialogue related to that phrase. Some dialogue reveals important information related to the case that will be logged as key evidence. Some phrases can also unlock additional phrases that the player can ask the character. | There are story segments where players must question a character and must find key evidence from the questioning. The questions involve selectable phrases that appear on the screen that will then trigger questioning and dialogue related to that phrase. Some dialogue reveals important information related to the case that will be logged as key evidence. Some phrases can also unlock additional phrases that the player can ask the character. |