Lost Gold Explore Nosta Forest VI: Difference between revisions
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{{Stage | {{Stage | ||
|gameMode=Event | |gameMode=Event | ||
|stageType=Story | |stageType=Story | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
Line 6: | Line 6: | ||
|nextStage=Lost Gold Explore Nosta Forest VII | |nextStage=Lost Gold Explore Nosta Forest VII | ||
|stageCost=None | |stageCost=None | ||
|description=Now and then, old houses can be spotted in between the trees and the meadows. What could be hiding inside them? | |description=Now and then, old houses can be spotted in between the trees and the meadows. What could be hiding inside them? | ||
|unlock={{Item icon|Emergency Medicine}} x210, {{Item icon|Lumber}} x210, {{Item icon|MRE}} x210, {{Item icon|Drinking Water}} x210 | |firstClearReward={{Currency|Astral Memory}} x20 | ||
|originalFirstClear={{Currency|Hunter's Badge}} x50 | |||
|unlock={{Item icon|Emergency Medicine}} x85, {{Item icon|Lumber}} x85, {{Item icon|MRE}} x85, {{Item icon|Drinking Water}} x85 | |||
|originalUnlock={{Item icon|Emergency Medicine}} x210, {{Item icon|Lumber}} x210, {{Item icon|MRE}} x210, {{Item icon|Drinking Water}} x210 | |||
|guide= | |guide= | ||
===Map=== | ===Map=== | ||
Points of interest: | Points of interest: | ||
* | * Supply box ({{Item icon|Universal Part}} x1, {{Item icon|MRE}} x210, {{Item icon|Drinking Water}} x210 [formerly {{Item icon|Universal Part}} x1 only]) | ||
* | * Supply box ({{Currency|Astral Memory}} x20, {{Item icon|Emergency Medicine}} 140, {{Item icon|Lumber}} 140 [formerly {{Currency|S-Chip}} x50]) | ||
[[File:Lost Gold Explore Nosta Forest VI map.png|500px]] | |||
===Script=== | ===Script=== |
Latest revision as of 00:31, 6 June 2022
Lost Gold Explore Nosta Forest VI
Story Stage
Overview
- Now and then, old houses can be spotted in between the trees and the meadows. What could be hiding inside them?
- Stage Cost: None
- First Clear Rewards: Astral Memory x20
- Unlock Condition: Emergency Medicine x85, Lumber x85, MRE x85, Drinking Water x85
- Note - During its initial limited run, this stage's first clear reward was: Hunter's Badge x50
- Note - During its initial limited run, this stage's unlock condition was: Emergency Medicine x210, Lumber x210, MRE x210, Drinking Water x210
Guide
- Hover to view spoiler content.
Map
Points of interest:
- Supply box (Universal Part x1, MRE x210, Drinking Water x210 [formerly Universal Part x1 only])
- Supply box (Astral Memory x20, Emergency Medicine 140, Lumber 140 [formerly S-Chip x50])
Script
Tile unlock: Obtain Glass Chalice
You: This glass cup is so beautiful. Is it an antique? Or is it more modern?
Marius: It's an antique. We're lucky to see such well-preserved and intact antique glass.
You: How do you know it's an antique?
Marius: Tap on it. Does it sound clearer than glass?
You: It really does! How come?
Marius: The density of ancient glass is higher than modern glass, so it sounds more metallic when tapped.
Marius: Ancient glass also feels smoother.
You: Amazing! You know a lot.
Marius: Of course! Miss, go on. Compliment me more.
You: (...Your tail's about to take off.)