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| Cards are the main "units" and collectibles in the game. Each card features art of a respective love interest. They are the core part of deck building and have various mechanics.
| | #REDIRECT [[Cards]] |
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| __TOC__
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| ==Stats==
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| A card has three stats:
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| {| class="wikitable"
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| ! Influence
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| | The attack stat of the card. Can be improved through enhancing and upgrading.
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| |-
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| ! Defense
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| | The defense stat of the card. Can be improved through enhancing and upgrading.
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| |-
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| ! Power
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| | A reference to the card's total strength based on its Level, Stars, and Evolution Tier.
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| |}
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| ==Attributes==
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| [[File:Attribute chart.png|thumb|Attribute dynamics
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| {| class="wikitable"
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| |Empathy (red)
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| |>
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| |Intuition (green)
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| |-
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| | Intuition (green)
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| |>
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| |Logic (blue)
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| |-
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| |Logic (blue)
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| |>
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| |Empathy (red)
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| |}
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| ]]
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| A card can be one of three types: Logic ⬗, Empathy ♡, or Intuition ◮. Logic beats Empathy, Empathy beats Intuition, and Intuition beats Logic.
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| These attribute types are important as choosing a strong attribute against an enemy will do 1.5x damage. Choosing a weak attribute against an enemy will hamper your damage and only output 0.5x damage. Even an attribute-strong lower rarity R card at Level 20 can deal more damage than an attribute-weak Level 40 SR/SSR card.
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| ==Enhancing==
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| : See also: [[Card EXP table]]
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| [[Oracle of Justice]] and [[Stellin]] can be used to level up cards to increase their stats. The amount of Oracle of Justice and Stellin required increases based on rarity and level.
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| ==Evolving==
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| A player can evolve a card at Level 40, and for SR/SSR cards, Level 70 as well. Evolving a card increases a card's level cap from 40 to 70, and then 70 to 100. New skills will also be unlocked when evolving.
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| In addition, the card art will also change when evolving. For SR/SSR cards, the first evolution will slightly change the card art, while the second evolution will have more visible changes.
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| ==Star Upgrading==
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| When a player obtains a duplicate of a card, they will receive card fragments that can be used to upgrade a card to increase a card's Influence and Defense up to 4 times. This means a player can pull a card a maximum of 5 times - the initial pull and four more times after - to completely max upgrade a card.
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| Any additional duplicates pulled after that will be converted into [[Gift I]] or [[Gift II]] instead. Which gift and the amount depends on the rarity of the card. R cards will convert into {{Currency|Gift I}} x1, SR cards into {{Currency|Gift II}} x10, and SSR cards into {{Currency|Gift II}} x1.
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| ==Card Fragments==
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| It is possible to obtain card fragments for certain cards in [[Anomaly Levels]]. Typically, card fragments are used for upgrading, but if a player does not own the card, they can collect 100 fragments to convert into a full SR card. The list of cards available and the stages they drop from are as follows:
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| {{#cargo_query:tables=StageDrop
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| |fields=CONCAT('[[File:', dropItem, ' icon.png|80px|link=]]')=Icon,dropItem=Drop,stageName=Stage
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| |where=type="Fragment"
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| |format=table
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| |order by=dropItem ASC,stageName ASC
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| |merge similar cells=yes
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| }}
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| ==Skills==
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| :''See also: [[Skills]]''
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| Card skills can be passive skills that automatically activate at battle start, or active skills which activate when a card is used. The majority of cards affect Influence (Attack) or Defense, such as increasing a player's own Influence/Defense, dealing more damage to an argument (enemy), or lowering an enemy's Influence/Defense.
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| There are also some R cards which have skills that activate when placed in the Support Deck such as cards with the skill [[Formidable]].
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| These skills can be upgraded using various [[Items#Skill Up Items|skill up items]] that can be obtained from [[Anomaly Levels]] and [[NXX Headquarters|NXX Headquarters - File Room]].
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| It is recommended to first focus on SSR/SR offensive skills that boost Influence % such as:
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| * [[Layer by Layer]] - Boosts your Influence for X turns
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| * [[Attention to Detail]], [[Logical Conclusion]], [[Lure & Bait]] - Boosts the Influence of your <Attribute> cards for X turns
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| *[[Preemptive Strike]] - Deals X% Influence DMG to a single argument
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| **This is a more selfish skill but can still be a good skill to raise, especially in conjunction with buffs.
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| ==Card Stories, Text Messages and Calls==
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| Card stories are unlocked when a player reaches certain level thresholds for the card. These card stories consist of dates and situations with the [[MC]] and the featured male lead in the card.
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| Completing these card stories will also reward S-Chips and increase the Affection level with the character, which can be claimed when selecting the gift icon on the card from the Card Details screen.
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| ===Private Messages===
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| Certain Main Story SR cards have Private Messages. These feature short ASMR-like audio that the player can listen to. In the beginner [[Shadows of Themis|Vision]] tutorial with Davis, one SR containing private messages will be randomly drawn. Cards with Private Messages include:
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| *[[Artem "Staying Humble"]]
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| *[[Artem "Darkest before Dawn"]]
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| *[[Vyn "Spilling Light"]]
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| *[[Marius "Butterflies"]]
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| * [[Marius "Falling into You"]]
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| *[[Luke "Once Upon a Time"]]
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| * [[Luke "Together with You"]]
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| It is recommended to evolve and level at least one of these cards to 70 due to the [[Rookie Tasks]] requiring a player to listen to both Private Messages on one card.
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| {{#seo:
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| |title={{PAGENAME}} - Tears of Themis Wiki
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| |keywords=tears of themis cards,tears of themis visions,tears of themis card mechanics,tears of themis what do cards do,tears of themis how do cards work
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| |description=Detailed information on how cards work in Tears of Themis
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| }}
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