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Cards are the main "units" and collectibles in the game. Each card features art of a respective love interest. They are the core part of deck building and have various mechanics.
#REDIRECT [[Cards]]
 
__TOC__
 
==Stats==
A card has three stats:
 
{| class="wikitable"
! Influence
| The attack stat of the card. Can be improved through enhancing and upgrading.
|-
! Defense
| The defense stat of the card. Can be improved through enhancing and upgrading.
|-
! Power
| A reference to the card's total strength based on its Level, Stars, and Evolution Tier.
|}
 
==Attributes==
[[File:Attribute chart.png|thumb|Attribute dynamics
{| class="wikitable"
|Empathy (red)
|>
|Intuition (green)
|-
| Intuition (green)
|>
|Logic (blue)
|-
|Logic (blue)
|>
|Empathy (red)
|}
]]
A card can be one of three types: Logic ⬗, Empathy ♡, or Intuition ◮. Logic beats Empathy, Empathy beats Intuition, and Intuition beats Logic.
 
These attribute types are important as choosing a strong attribute against an enemy will do 1.5x damage. Choosing a weak attribute against an enemy will hamper your damage and only output 0.5x damage. Even an attribute-strong lower rarity R card at Level 20 can deal more damage than an attribute-weak Level 40 SR/SSR card.
 
==Enhancing==
: See also: [[Card EXP table]]
 
[[Oracle of Justice]] and [[Stellin]] can be used to level up cards to increase their stats. The amount of Oracle of Justice and Stellin required increases based on rarity and level.
 
==Evolving==
A player can evolve a card at Level 40, and for SR/SSR cards, Level 70 as well. Evolving a card increases a card's level cap from 40 to 70, and then 70 to 100. New skills will also be unlocked when evolving.
 
In addition, the card art will also change when evolving. For SR/SSR cards, the first evolution will slightly change the card art, while the second evolution will have more visible changes.
 
==Star Upgrading==
When a player obtains a duplicate of a card, they will receive card fragments that can be used to upgrade a card to increase a card's Influence and Defense up to 4 times. This means a player can pull a card a maximum of 5 times - the initial pull and four more times after - to completely max upgrade a card.
 
Any additional duplicates pulled after that will be converted into [[Gift I]] or [[Gift II]] instead. Which gift and the amount depends on the rarity of the card. R cards will convert into {{Currency|Gift I}} x1, SR cards into {{Currency|Gift II}} x10, and SSR cards into {{Currency|Gift II}} x1.
 
==Card Fragments==
It is possible to obtain card fragments for certain cards in [[Anomaly Levels]]. Typically, card fragments are used for upgrading, but if a player does not own the card, they can collect 100 fragments to convert into a full SR card. The list of cards available and the stages they drop from are as follows:
 
{{#cargo_query:tables=StageDrop
|fields=CONCAT('[[File:', dropItem, ' icon.png|80px|link=]]')=Icon,dropItem=Drop,stageName=Stage
|where=type="Fragment"
|format=table
|order by=dropItem ASC,stageName ASC
|merge similar cells=yes
}}
 
 
==Skills==
:''See also: [[Skills]]''
Card skills can be passive skills that automatically activate at battle start, or active skills which activate when a card is used. The majority of cards affect Influence (Attack) or Defense, such as increasing a player's own Influence/Defense, dealing more damage to an argument (enemy), or lowering an enemy's Influence/Defense.
 
There are also some R cards which have skills that activate when placed in the Support Deck such as cards with the skill [[Formidable]].
 
These skills can be upgraded using various [[Items#Skill Up Items|skill up items]] that can be obtained from [[Anomaly Levels]] and [[NXX Headquarters|NXX Headquarters - File Room]].
 
It is recommended to first focus on SSR/SR offensive skills that boost Influence % such as:
 
* [[Layer by Layer]] - Boosts your Influence for X turns
* [[Attention to Detail]], [[Logical Conclusion]], [[Lure & Bait]] - Boosts the Influence of your <Attribute> cards for X turns
*[[Preemptive Strike]] - Deals X% Influence DMG to a single argument
**This is a more selfish skill but can still be a good skill to raise, especially in conjunction with buffs.
 
==Card Stories, Text Messages and Calls==
Card stories are unlocked when a player reaches certain level thresholds for the card. These card stories consist of dates and situations with the [[MC]] and the featured male lead in the card.
 
Completing these card stories will also reward S-Chips and increase the Affection level with the character, which can be claimed when selecting the gift icon on the card from the Card Details screen.
 
===Private Messages===
Certain Main Story SR cards have Private Messages. These feature short ASMR-like audio that the player can listen to. In the beginner [[Shadows of Themis|Vision]] tutorial with Davis, one SR containing private messages will be randomly drawn. Cards with Private Messages include:
 
*[[Artem "Staying Humble"]]
*[[Artem "Darkest before Dawn"]]
*[[Vyn "Spilling Light"]]
*[[Marius "Butterflies"]]
* [[Marius "Falling into You"]]
*[[Luke "Once Upon a Time"]]
* [[Luke "Together with You"]]
 
It is recommended to evolve and level at least one of these cards to 70 due to the [[Rookie Tasks]] requiring a player to listen to both Private Messages on one card.
 
{{#seo:
|title={{PAGENAME}} - Tears of Themis Wiki
|keywords=tears of themis cards,tears of themis visions,tears of themis card mechanics,tears of themis what do cards do,tears of themis how do cards work
|description=Detailed information on how cards work in Tears of Themis
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Latest revision as of 01:23, 24 August 2021

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