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{{#vardefine:bannerOverride | Symphony of the Night Event banner.png }}
[[File:Symphony of the Night event promo.png|thumb]]
{{#invoke:CargoQuery|main
|q?tables=Event
|q?fields=name=name,startDate=startDate,endDate=endDate,promoImage=promoImage
|q?where=name="Symphony of the Night"
|template=Event infobox
|q?limit=1
}}
''<p>At midnight, a splendid symphony has already begun.<br>''
''<p>At midnight, a splendid symphony has already begun.<br>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
''Accept this contract and set the stage for a journey through mysterious urban legends...</p>''
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==Tasks==
==Tasks==
{{NotableWrap
{|class="wikitable"
|notables=
!Day
{{Notable
!Task
|header=[[File:SotN_Day1Task.png|60px]] Day 1
!Reward
|content=
!Notes
* Log in daily<br />''Discover the secrets of the Vesper Box''<br />{{Currency|Stellin}} x10,000
|-
* Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
|1
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|Log in daily<br />''Discover the secrets of the Vesper Box''
* Debate with Kiki<br />''"Interact" with close friends now and then''<br />{{Item icon|Oracle of Justice IV}} x10
|{{Currency|Stellin}} x10,000
::Complete [[Operational Assessment II]]
|
* Debate at Themis Law Firm reception<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|-
:: Complete [[Main Story 01-02]]
|1
}}
|Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''
 
|{{Item icon|Logic Impression II}} x20
{{Notable
|Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|header=[[File:SotN_Day2Task.png|60px]] Day 2
|-
|content=
|1
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
|Debate with Kiki<br />''"Interact" with close friends now and then''
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|{{Item icon|Oracle of Justice IV}} x10
*Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Tie Clip}} x20
|Complete [[Operational Assessment II]]
*Debate with Courier<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
|-
::Complete [[Business Consult II]]
|1
*Debate at Penny's Comfort Foods<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
|Debate at Themis Law Firm reception<br />''You can reap surprises even in familiar places''
::Complete [[Main Story 01-08]]
|{{Currency|Stellin}} x15,000
}}
|Complete [[Main Story 01-02]]
 
|-
{{Notable
|2
|header=[[File:SotN_Day3Task.png|60px]] Day 3
|Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''
|content=
|{{Item icon|Intuition Impression II}} x20
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
|Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
*Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''<br />{{Item icon|Multipurpose Military Knife}} x20
|2
*Debate with Bartender<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
|Use 30 Artem cards in debates<br />''"I am with you."''
::Complete [[Crisis Intervention II]], [[Analytical Reasoning II]], or [[Psychological Consult II]]
|{{Item icon|Tie Clip}} x20
*Debate at Themis Law Firm office<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|
::Complete [[Main Story 01-15]], [[Anomaly Level 01-04]], [[Anomaly Level 01-08]], or [[Anomaly Level 01-12]]
|-
}}
|2
 
|Debate with Deliveryman<br />''If you often encounter a stranger, why not learn more about them?''
{{Notable
|{{Item icon|Oracle of Justice IV}} x10
|header=[[File:SotN_Day4Task.png|60px]] Day 4
|Complete [[Business Consult II]]
|content=
|-
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
|2
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|Debate at Penny's Comfort Foods<br />''Some places always bring about new acquaintances''
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''<br />{{Item icon|Voice Recorder}} x20
|{{Currency|Stellin}} x15,000
*Debate with Pedro<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 01-08]]
::Complete [[Main Story 01-02]], [[Main Story 01-16]], or [[Anomaly Level 01-16]]
|-
*Debate outside Stellis Exhibition Hall<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
|3
::Complete [[Main Story 02-05]] or [[Main Story 02-07]]
|Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''
}}
|{{Item icon|Empathy Impression II}} x20
 
|Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
{{Notable
|-
|header=[[File:SotN_Day5Task.png|60px]] Day 5
|3
|content=
|Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
|{{Item icon|Multipurpose Military Knife}} x20
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Touch Stylus}} x20
|-
*Debate in Artem's car<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|3
::Complete [[Main Story 03-02]]
|Debate with Bouncer<br />''If you often encounter a stranger, why not learn more about them?''
*Debate at Manning Palace Hotel<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
|{{Item icon|Oracle of Justice IV}} x10
::Complete [[Main Story 02-09]], [[Main Story 02-12]], [[Main Story 02-14]], [[Main Story 02-20]], [[Anomaly Level 02-04]], [[Anomaly Level 02-05]], [[Anomaly Level 02-07]], [[Anomaly Level 02-13]], or [[Anomaly Level 02-14]]
|Complete [[Crisis Intervention II]], [[Analytical Reasoning II]], or [[Psychological Consult II]]
}}
|-
 
|3
{{Notable
|Debate at Themis Law Firm office<br />''You can reap surprises even in familiar places''
|header=[[File:SotN_Day6Task.png|60px]] Day 6
|{{Currency|Stellin}} x15,000
|content=
|Complete [[Main Story 01-15]], [[Anomaly Level 01-04]], [[Anomaly Level 01-08]], or [[Anomaly Level 01-12]]
*Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''<br />{{Item icon|Empathy Impression II}} x20
|-
::Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|4
*Use 30 Marius cards in debates<br />''"Miss, you can come find me any time."''<br />{{Item icon|Bluetooth Earpiece}} x20
|Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''
*Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''<br />{{Item icon|Oracle of Justice IV}} x10
|{{Item icon|Empathy Impression II}} x20
::Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
|Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
*Debate at Gordon Grant's home<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
|-
::Complete [[Main Story 03-04]], [[Main Story 03-06]], [[Main Story 03-08]], or [[Main Story 03-12]]
|4
}}
|Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''
 
|
{{Notable
|
|header=[[File:SotN_Day7Task.png|60px]] Day 7
|-
|content=
|4
*Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
|Debate with Pedro<br />''Pay an occasional visit to an "old acquaintance"''
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|{{Item icon|Oracle of Justice IV}} x10
*Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''<br />{{Item icon|Pocket Watch}} x20
|Complete [[Main Story 01-02]], [[Main Story 01-16]], or [[Anomaly Level 01-16]]
*Debate with Janus<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
|-
::Complete [[Main Story 02-27]] or [[Anomaly Level 02-16]]
|4
*Debate at the harbor warehouse area<br />''Some places always bring about new acquaintances''<br />{{Currency|Stellin}} x15,000
|Debate outside Stellis Exhibition Hall<br />''Some places always bring about new acquaintances''
::Complete [[Main Story 04-16]], [[Anomaly Level 03-06]], [[Anomaly Level 04-06]], or [[Anomaly Level 04-12]]
|{{Currency|Stellin}} x15,000
}}
|Complete [[Main Story 02-05]] or [[Main Story 02-07]]
 
|-
{{Notable
|5
|header=[[File:SotN_Day8Task.png|60px]] Day 8
|Refute 20 Intuition arguments<br />''"Empathy" is an essential ability''
|content=
|{{Item icon|Intuition Impression II}} x20
*Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''<br />{{Item icon|Logic Impression II}} x20
|Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
::Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
*Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''<br />{{Item icon|Pill Organizer}} x20
|5
*Debate with Joanne<br />''Pay an occasional visit to an "old acquaintance"''<br />{{Item icon|Oracle of Justice IV}} x10
|Use 30 Marius cards in debates<br />''"You can come to me at anytime."''
::Complete [[Main Story 03-15]] or [[Anomaly Level 03-14]]
|
*Debate at Luke's home<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|
::Complete [[Main Story 05-04]], [[Main Story 05-06]], [[Anomaly Level 05-02]], [[Anomaly Level 05-03]], [[Anomaly Level 05-08]], or [[Anomaly Level 05-09]]
|-
}}
|5
 
|Debate in Artem's car<br />''You can reap surprises even in familiar places''
{{Notable
|{{Currency|Stellin}} x15,000
|header=[[File:SotN_Day9Task.png|60px]] Day 9
|Complete [[Main Story 03-02]]
|content=
|-
*Refute 20 Intuition arguments<br />''"Logic" is an essential ability''<br />{{Item icon|Intuition Impression II}} x20
|5
::Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|Debate at Manning Palace Hotel<br />''Some places always bring about new acquaintances''
* Use 30 Artem cards in debates<br />''"I am with you."''<br />{{Item icon|Sapphire Cufflinks}} x20
|{{Currency|Stellin}} x15,000
*Debate with Celestine<br />''"Interact" with close friends now and then''<br />{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 02-09]], [[Main Story 02-12]], [[Main Story 02-14]], [[Main Story 02-20]], [[Anomaly Level 02-04]], [[Anomaly Level 02-05]], [[Anomaly Level 02-07]], [[Anomaly Level 02-13]], or [[Anomaly Level 02-14]]
::Complete [[Operational Assessment IV]] or [[Operational Assessment V]]
|-
*Debate at NXX Headquarters<br />''You can reap surprises even in familiar places''<br />{{Currency|Stellin}} x15,000
|6
::Complete [[Main Story 05-02]], [[Anomaly Level 05-01]], or [[Anomaly Level 05-07]]
|Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''
}}
|{{Item icon|Logic Impression II}} x20
}}
|Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|6
|Use 30 Marius cards in debates<br />''"You can come to me at anytime."''
|
|
|-
|6
|Debate with Male Journalist<br />''If you often encounter a stranger, why not learn more about them?''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Crisis Intervention III]], [[Analytical Reasoning III]], or [[Psychological Consult III]]
|-
|6
|Debate at Gordon Grant's home<br />''Some places always bring about new acquaintances''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 03-04]], [[Main Story 03-06]], [[Main Story 03-08]], or [[Main Story 03-12]]
|-
|7
|Refute 20 Empathy arguments<br />''"Logic" is your most trustworthy weapon''
|{{Item icon|Empathy Impression II}} x20
|Complete [[Legal Studies#Crisis|Crisis Intervention]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|7
|Use 30 Vyn cards in debates<br />''"It is my honor to assist you."''
|
|
|-
|7
|Debate with Janus<br />''Pay an occasional visit to an "old acquaintance"''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 02-27]] or [[Anomaly Level 02-16]]
|-
|7
|Debate at the harbor warehouse area<br />''Some places always bring about new acquaintances''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 04-16]], [[Anomaly Level 03-06]], [[Anomaly Level 04-06]], or [[Anomaly Level 04-12]]
|-
|8
|Refute 20 Logic arguments<br />''Use "Intuition" wisely and let it be your shield''
|{{Item icon|Logic Impression II}} x20
|Complete [[Legal Studies#Psychology|Psychological Consult]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|8
|Use 30 Luke cards in debates<br />''"I'll always protect you, Watson!"''
|{{Item icon|Pill Organizer}} x20
|
|-
|8
|Debate with Joanne<br />''Pay an occasional visit to an "old acquaintance"''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Main Story 03-15]] or [[Anomaly Level 03-14]]
|-
|8
|Debate at Luke's home<br />''You can reap surprises even in familiar places''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 05-04]], [[Main Story 05-06]], [[Anomaly Level 05-02]], [[Anomaly Level 05-03]], [[Anomaly Level 05-08]], or [[Anomaly Level 05-09]]
|-
|9
|Refute 20 Intuition arguments<br />"Empathy" is an essential ability
|{{Item icon|Intuition Impression II}} x20
|Complete [[Legal Studies#Analysis|Analytical Reasoning]] if needed or see [[#Efficiency Guide|Efficiency Guide]] below
|-
|9
|Use 30 Artem cards in debates<br />''"I am with you."''
|{{Item icon|Sapphire Cufflinks}} x20
|
|-
|9
|Debate with Celestine<br />''"Interact" with close friends now and then''
|{{Item icon|Oracle of Justice IV}} x10
|Complete [[Operational Assessment IV]] or [[Operational Assessment V]]
|-
|9
|Debate at NXX Headquarters<br />''You can reap surprises even in familiar places''
|{{Currency|Stellin}} x15,000
|Complete [[Main Story 05-02]], [[Anomaly Level 05-01]], or [[Anomaly Level 05-07]]
|}


===Efficiency Guide===
===Efficiency Guide===
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As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.
As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.


===[[File:SotN_Location1_Icon.png|100px|text-bottom|link=]] Big Data Lab===
The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Big Data Lab: Location Unlocked|Unlock Dialogue]]''
====Clues====
{| class="wikitable"
{| class="wikitable"
!colspan="2"|Clue||Options
!Tasks Done
|-
!Location
|[[File:SotN_Loc1_Clue1.png|80px]]
!Action
|style="text-align:center;"|Clue 1: Cybercrime group<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #1: Cybercrime group|Dialogue]]''
|'''Cybercrime group''' (3 tasks)<br />The Big Data Lab has some information regarding the cybercrime group "Notro."
|-
|rowspan="2"|[[File:SotN_Loc1_Clue2.png|80px]]
|rowspan="2" style="text-align:center;"|Clue 2: A cooperative relationship?<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #2: A cooperative relationship?|Dialogue]]''
|'''Enemy''' (4 tasks)<br />According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
|-
|-
|'''Ally''' (5 tasks)<br />According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
|1
|Big Data Lab
|Location unlocked, NXX group chat #1
|-
|-
|rowspan="2"|[[File:SotN_Loc1_Clue3.png|80px]]
|2
|rowspan="2" style="text-align:center;"|Clue 3: The timing of the deal<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #3: The timing of the deal|Dialogue]]''
|Abandoned Server Room
|'''After Notro's short outage''' (22 tasks)<br />Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
|Location unlocked, NXX group chat #2
|-
|-
|'''Before Notro's short outage''' (23 tasks)<br />Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
|3
|Big Data Lab
|Clue #1: "Cybercrime Group" unlocked
|-
|-
|rowspan="2"|[[File:SotN_Loc1_Clue4.png|80px]]
|4
|rowspan="2" style="text-align:center;"|Clue 4: Reparation for members after the incident<br />''See also: [[Symphony of the Night Event/Scripts#Big Data Lab Clue #4: Reparation for members after the incident|Dialogue]]''
|Big Data Lab
|'''Revival manifesto''' (31 tasks)<br />There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
|Clue #2: "Enemy" option unlocked
|-
|-
|'''Death threat''' (32 tasks)<br />Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.
|5
|}
|Big Data Lab
 
|Clue #2: "Ally" option unlocked
====Correct Answers====
{{Spoiler|text=Clue 2: Enemy<br />Clue 3: Before Notro's short outage<br />Clue 4: Death threat}}
 
===[[File:SotN_Location2_Icon.png|100px|text-bottom|link=]] Abandoned Server Room===
The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
!colspan="2"|Clue||Options
|-
|-
|rowspan="2"|[[File:SotN_Loc2_Clue1.png|80px]]
|6
|rowspan="2" style="text-align:center;"|Clue 1: The tool's purpose?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #1: The tool's purpose?|Dialogue]]''
|Abyss
|'''Virus''' (7 tasks)<br />Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
|Location unlocked, NXX group chat #3
|-
|-
|'''Information theft tool''' (8 tasks)<br />In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
|7
|Abandoned Server Room
|Clue #1: "Virus" option unlocked
|-
|-
|rowspan="2"|[[File:SotN_Loc2_Clue2.png|80px]]
|8
|rowspan="2" style="text-align:center;"|Clue 2: The node in the center?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #2: The node in the center?|Dialogue]]''
|Abandoned Server Room
|'''Core station''' (10 tasks)<br />On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
|Clue #1: "Information theft tool" option unlocked
|-
|-
|'''Hidden node''' (11 tasks)<br />On the notice board, Medilla recorded the node where Notro hid their criminal tool.
|9
|Old Street in North Stellis
|Location unlocked, NXX group chat #4
|-
|-
|rowspan="2"|[[File:SotN_Loc2_Clue3.png|80px]]
|10
|rowspan="2" style="text-align:center;"|Clue 3: Could it be that she is...<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #3: Could it be that she is...|Dialogue]]''
|Abandoned Server Room
|'''Missing person''' (29 tasks)<br />All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
|Clue #2: "Core station" option unlocked
|-
|-
|'''Client''' (30 tasks)<br />The real "client" is sending out a distress signal from the laptop.
|11
|Abandoned Server Room
|Clue #2: "Hidden Nodes" option unlocked
|-
|-
|[[File:SotN_Loc2_Clue4.png|80px]]
|12
|style="text-align:center;"|Clue 4: Special method of communication?<br />''See also: [[Symphony of the Night Event/Scripts#Abandoned Server Room Clue #4: Special method of communication?|Dialogue]]''
|Old Street in North Stellis
|'''Real contract''' (36 tasks)<br />The real contract will only unlock if the Vesper Box is brought there.
|Clue #1: "Gone for a month" unlocked
|}
|}


====Correct Answers====
===NXX Group Chat===
{{Spoiler|text=Clue 1: Information theft tool<br />Clue 2: Core station<br />Clue 3: Client}}
{{tab/start}}
{{tab/header|Text: Big Data Lab}}
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Big Data Lab
|script=
{{SL|Marius|Is everyone online?}}
{{SL|Luke|I'm on.}}
{{SL|Artem| I am.}}
{{SL|Vyn|I am.}}
{{SC
|choice1=I'm on
|script1={{SL|You|I'm on!}}
{{SL|Marius|Nice! Great enthusiasm!}}
|choice2=What's this
|script2={{SL|You|What's this?}}
{{SL|Artem|The NXX Chatroom. We can discuss matters here with everyone.}}
}}
{{SL|Luke|I've been wanting to make a group chat like this.}}
{{SL|Vyn|Good thing we have it now.}}
{{SL|Marius|Today's the first day of our investigation. @[[Main Character|Player]], you're our leader, so we're counting on you.}}
{{SL|Artem|@[[Main Character|Player]], did you receive task instructions from the "Vesper Box"?}}
{{SC
|choice1=I got them
|script1={{SL|You|I did. They said that if we want to track him, we should go to the Big Data Lab.}}
{{SL|Vyn|Heh, such confidence.}}
{{SL|Artem|Seems like he's made preparations. He thinks we won't be able to track him.}}
{{SL|Luke|Not necessarily. Us tracking him might be part of his plan.}}
{{SL|Marius|Anyway, it's at the Big Data Lab, right?}}
{{SL|Marius|It's easiest for me to go there, so how about I accompany you on investigations there from now on?}}
{{SC
|choice1=Sure
|script1={{SL|You|Sure.}}
{{SL|Marius|Ah... Miss, you could try sounding a bit more excited.}}
|choice2=Let's do our best
|script2={{SL|You|Let's do our best!}}
{{SL|Marius|All right!}}
}}
{{SL|Artem|Be careful.}}
{{SL|Luke|I'll monitor your cellular GPS in real time. Be careful, @[[Main Character|Player]]}}
{{SL|Vyn|I await your good news.}}
{{SL|Marius|Wait for me, I'll be there soon! @[[Main Character|Player]]}}
{{SL|Marius|''-Tap to Continue- Big Data Lab Location''}}
}}
}}  


===[[File:SotN_Location3_Icon.png|100px|text-bottom|link=]] The Abyss===
{{tab/header|Text: Abandoned Server Room}}
The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#The Abyss: Location Unlocked|Unlock Dialogue]]''
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
|scriptHeader=Abandoned Server Room
|script=
{{SL|Artem|Did you two already go to the Big Data Lab? @[[Main Character|Player]] @[[Marius von Hagen|Marius]]}}
{{SL|Vyn|Marius is not online.}}
{{SC
|choice1=Marius is busy
|script1={{SL|You|Something come up afterward<!--sic-->, so I had him leave first.}}
{{SL|Luke|Hm... He's probably going to be pretty busy since the Big Data Lab's under attack.}}
|choice2=Going to the next location
|script2={{SL|You|The next location is really far from the Big Data Lab, so I had him go back first.}}
{{SL|Vyn|You always put others' needs first... As long as you are all right.}}
}}
{{SL|Artem|Where is the next location?}}
{{SC
|choice1=Abandoned server room
|script1={{SL|You|It looks like an abandoned server room at Pax Technology's previous site.}}
{{SL|Luke|Pax Technology's previous site!?}}
{{SL|Artem|What's wrong, Luke?}}
{{SL|Luke|It's... really far.}}
{{SL|Vyn|If I remember correctly, it is located in the Industrial Zone to the north. It is far from downtown.}}
{{SL|Vyn|There are many old factories there, and some have been abandoned for some time. The general public is generally not allowed access.}}
{{SL|Artem|...}}
{{SL|Luke|@[[Main Character|Player]], stay where you are. I'm heading over right now. We'll go together.}}
{{SL|Luke|It's not safe there. It's better if I come with you from now on.}}
{{SC
|choice1=Okay
|script1={{SL|You|All right, I'll wait for you.}}
{{SL|Luke|Okay, I'll pick you up with my motorcycle. I'll be there in about five.}}
|choice2=I'll go first
|script2={{SL|You|Huh, just wait here? I can start heading over....}}
{{SL|Luke|Please listen to me and just wait where you are.}}
}}
{{SL|Vyn|As always, ask here for assistance should you encounter any problem.}}
{{SL|Artem|Stay safe and don't take unnecessary risks.}}
{{SL|Luke|@[[Main Character|Player]], here's the address. Wait for me.}}
{{SL|Luke|''-Tap to Continue- Abandoned Server Room location''}}
}}
}}


====Clues====
{{tab/header|Text: The Abyss}}
{| class="wikitable"
{{Script |characterLinks=Artem!Artem Wing,Luke!Luke Pearce,You!Main Character, Marius!Marius von Hagen, Vyn!Vyn Richter
!colspan="2"|Clue||Options
|scriptHeader=The Abyss
|-
|script=
|rowspan="2"|[[File:SotN_Loc3_Clue1.png|80px]]
{{SL|Marius|How did it go in the server room? @[[Main Character|Player]] @[[Luke Pearce|Luke]]}}
|rowspan="2" style="text-align:center;"|Clue 1: Other meanings?<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #1: Other meanings?|Dialogue]]''
{{SC
|'''Writing''' (24 tasks)<br />On the bar counter at "The Abyss," the killer left a message that was like code to them.
|choice1=The power went out
|-
|script1={{SL|You|The power went out just as we went inside...}}
|'''Cipher''' (25 tasks)<br />On the bar counter at "The Abyss," these symbols hinted at course of action.
{{SL|Marius|The power went out? Maybe it was left deserted for too long.}}
|-
{{SL|Luke|Yeah. I'll bring a mini generator next time to at least get the computers up and running.}}
|rowspan="2"|[[File:SotN_Loc3_Clue2.png|80px]]
|choice2=The client wasn't there
|rowspan="2" style="text-align:center;"|Clue 2: The painting on the right wall<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #2: The painting on the right wall|Dialogue]]''
|script2={{SL|You|The client wasn't there.}}
|'''Continue tracking''' (26 tasks)<br />The killer left a command at "The Abyss." The search continues!
{{SL|Luke|We didn't find any signs of recent human activity, so it must've been an old hiding spot.}}
|-
}}
|'''Stop tracking''' (27 tasks)<br />The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
{{SL|Marius|Oh yeah, DAVIS got some info on the hacker, Medilla. It's probably related to this.}}
|-
{{SL|Luke|Medilla... Earlier, I suspected it was him.}}
|[[File:SotN_Loc3_Clue3.png|80px]]
{{SL|Luke|His exploits with Notro are extremely well-known within the hacking community.}}
|style="text-align:center;"|Clue 3: Assassination<br />''See also: [[Symphony of the Night Event/Scripts#The Abyss Clue #3: Assassination|Dialogue]]''
{{SL|Marius|Why didn't you say so!? We spent most of the day looking for him.}}
|{{Spoiler|text='''Successful assassination''' (35 tasks)<br />The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.}}
{{SL|Vyn|It was not definitive. If we had said something earlier, no one would have believed it.}}
|}
{{SC
|choice1=Dr. Richter is online
|script1={{SL|You|Dr. Richter, you're online.}}
{{SL|Vyn|I just logged on and finished reading the previous messages.}}
{{SL|Marius|Screen peeper... Is Artem not here?}}
{{SL|Vyn|I do not know.}}
{{SC
|choice1=He's working
|script1={{SL|You|He's generally been working at the firm these days.}}
{{SL|Vyn|We will proceed without him for now. @[[Main Character|Player]], you received new task instructions, yes?}}
{{SL|Luke|It's about that time. Is it a new location?}}
{{SC
|choice1=Abyss
|script1={{SL|You|He said that we can find a special person at Abyss.}}
{{SL|Vyn|A name that rings familiar.}}
{{SL|Marius|He sure knows which locations to pick.}}
{{SL|Luke|We're all pretty close to Abyss, so we can schedule turns to go.}}
{{SL|Marius|But Miss is our indispensable investigation leader.}}
{{SL|Vyn|I am familiar with that place, so I will accompany her this time.}}
{{SL|Vyn|Is this all right, @[[Main Character|Player]]?}}
{{SC
|choice1=Sure
|script1={{SL|You|Of course it's all right.}}
{{SL|Vyn|Once we arrive, leave everything to me.}}
|choice2=Sorry for the bother
|script2={{SL|You|Okay. Sorry for the trouble, Dr. Richter.}}
{{SL|Vyn|I am more than willing.}}
}}
{{SL|Marius|Familiar with that kind of place... Uh...}}
{{SL|Luke|@[[Marius von Hagen|Marius]], you'd best get familiar with that place, too. It's the speediest source of special info.}}
{{SL|Vyn|@[[Main Character|Player]], wait for me to pick you up from headquarters. I will send you the address first.}}
{{SL|Vyn|There are fresh bouquets available at the florist downstairs. I will bring you one.}}
{{SL|Marius|...What exactly are you going out for?}}
{{SL|Luke|...}}
{{SL|Vyn|''-Tap to Continue- Abyss location''}}
}}
}}
}}
}}
{{tab/end}}


====Correct Answers====
==Rewards and Campaigns==
{{Spoiler|text=Clue 1: Cipher<br />Clue 2: Continue tracking}}
===Mall Event Items===
 
====Event Packs====
===[[File:SotN_Location4_Icon.png|100px|text-bottom|link=]] Old Street in North Stellis===
Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
{| class="wikitable"
!colspan="2"|Clue||Options
!Pack Name ||Contents||Price (USD) ||Limit
|-
|[[File:SotN_Loc4_Clue1.png|80px]]
|style="text-align:center;"|Clue 1: When he went missing...<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #1: When he went missing...|Dialogue]]''
|'''Gone for a month''' (12 tasks)<br />On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
|-
|-
|rowspan="2"|[[File:SotN_Loc4_Clue2.png|80px]]
![[File:Midnight Vision Pack I.png|300px|link=]]<br />Midnight Vision Pack I
|rowspan="2" style="text-align:center;"|Clue 2: Why he lived this way<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #2: Why he lived this way|Dialogue]]''
|
|'''Hidden whereabouts''' (16 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
* {{Currency|Tears of Themis}} x1
* {{Item icon|Energy Drink Family Pack}} x1
* {{Item icon|Oracle of Justice III}} x10
|$0.99
|1/week
|-
|-
|'''Restricted movement''' (17 tasks)<br />In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
![[File:Midnight Vision Pack II.png|300px|link=]]<br />Midnight Vision Pack II
|
* {{Currency|Tears of Themis}} x5
* {{Currency|Stellin}} x20,000
* {{Item icon|Oracle of Justice III}} x20
|$5.99
|1/week
|-
|-
|[[File:SotN_Loc4_Clue3.png|80px]]
![[File:Midnight Vision Pack III.png|300px|link=]]<br />Midnight Vision Pack III
|style="text-align:center;"|Clue 3: Medilla was already prepared<br />''See also: [[Symphony of the Night Event/Scripts#Old Street in North Stellis Clue #3: Medilla was already prepared|Dialogue]]''
|
|'''Long-term Stay''' (21 tasks)<br />The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.
* {{Currency|Tears of Themis}} x10
* {{Item icon|Mind Chip III}} x15
* {{Item icon|Infinity Chip III}} x15
|$11.99
|1/account
|}
|}


====Correct Answers====
====Time-Limited Packs====
{{Spoiler|text=Clue 2: Hidden whereabouts}}
 
===[[File:SotN_Location5_Icon.png|100px|text-bottom|link=]] School Archives Room===
School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.''See also: [[Symphony of the Night Event/Scripts#School Archives Room: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
{| class="wikitable"
!colspan="2"|Clue||Options
!Pack Name ||Contents||Price (USD) ||Limit
|-
|rowspan="2"|[[File:SotN_Loc5_Clue1.png|80px]]
|rowspan="2" style="text-align:center;"|Clue 1: Pathological desire to escape reality<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #1: Pathological desire to escape reality|Dialogue]]''
|'''Psychiatric patient''' (14 tasks)<br />The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
|-
|'''Escaping reality''' (15 tasks)<br />On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
|-
|rowspan="2"|[[File:SotN_Loc5_Clue2.png|80px]]
|rowspan="2" style="text-align:center;"|Clue 2: The rumored school relationship<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #2: The rumored school relationship|Dialogue]]''
|'''Guise''' (18 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
|-
|-
|'''Couple''' (19 tasks)<br />On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
![[File:Infinity Material Pack.png|300px|link=]]<br />Infinity Material Pack
|
* {{Item icon|Infinity Chip II}} x5
* {{Item icon|Infinity Chip III}} x5
* {{Item icon|Oil-Painting Tools}} x6
* {{Item icon|Block Component}} x6
* {{Item icon|Touch Stylus}} x6
* {{Item icon|Bluetooth Earpiece}} x6
* {{Item icon|Stud Earring}} x6
* {{Item icon|Pass Key}} x6
* {{Currency|Stellin}} x50,000
|{{Currency|Gem}} x9
|4/account
|-
|-
|[[File:SotN_Loc5_Clue3.png|80px]]
![[File:Mind Material Pack.png|300px|link=]]<br />Mind Material Pack
|style="text-align:center;"|Clue 3: They are already...<br />''See also: [[Symphony of the Night Event/Scripts#School Archives Room Clue #3: They are already...|Dialogue]]''
|
|'''Breakup''' (20 tasks)<br />On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.
* {{Item icon|Mind Chip II}} x5
* {{Item icon|Mind Chip III}} x5
* {{Item icon|Vinyl Record}} x6
* {{Item icon|Wooden Gardening Spade}} x6
* {{Item icon|Voice Recorder}} x6
* {{Item icon|Pocket Watch}} x6
* {{Item icon|Gilded Poker Cards}} x6
* {{Item icon|Ceramic Tea Cup}} x6
* {{Currency|Stellin}} x50,000
|{{Currency|Gem}} x9
|4/account
|}
|}


====Correct Answers====
====Privilege Pack====
{{Spoiler|text=Clue 1: Mental health patient<br />Clue 2: Couple}}
 
===[[File:SotN_Location6_Icon.png|100px|text-bottom|link=]] Stellis Harbor===
Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. ''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor: Location Unlocked|Unlock Dialogue]]''
 
====Clues====
{| class="wikitable"
{| class="wikitable"
!colspan="2"|Clue||Options
!Pack Name ||Contents||Price (USD) ||Limit
|-
|rowspan="2"|[[File:SotN_Loc6_Clue1.png|80px]]
|rowspan="2" style="text-align:center;"|Clue 1: How Medilla left<br />''See also: [[Symphony of the Night Event/Scripts#Stellis Harbor Clue #1: How Medilla left|Dialogue]]''
|'''Forged email''' (34 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
|-
|-
|'''Infiltration''' (33 tasks)<br />On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.
![[File:Midnight Privilege Pack.png|300px|link=]]<br />Midnight Privilege Pack
|{{Currency|Tears of Themis}} x3
|{{Currency|Gem}} x15
|1/account
|}
|}
====Correct Answers====
{{Spoiler|text=Clue 1: Forged email}}
==Event Scripts==
Due to the complex order of the plot, scripts have been moved to a subpage; please see [[Symphony of the Night Event/Scripts]].
==Rewards and Campaigns==
===Truth Rewards===
* Truth I: {{Currency|S-Chip}} x100
* Truth II: {{Currency|S-Chip}} x100
* Truth III: {{Currency|S-Chip}} x100
* Truth IV: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth V: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth VI: {{Currency|S-Chip}} x100, {{Item icon|Selection Star SR}} x1
* Truth VII: {{Currency|S-Chip}} x200, {{Item icon|Selection Star SR}} x1, [[File:Witch's Gift Badge.png|30px|link=]] [[Badges|Witch's Gift Badge]] x1
===Mall Event Items===
====Event Packs====
{{Mall pack table
|packs=
{{Mall pack
|name=Midnight Vision Pack I
|item1={{Currency|Tears of Themis}} x1
|item2={{Item icon|Energy Drink Family Pack}} x1
|item3={{Item icon|Oracle of Justice III}} x10
|price=$0.99
|limit=1/week
}}
{{Mall pack
|name=Midnight Vision Pack II
|item1={{Currency|Tears of Themis}} x5
|item2={{Currency|Stellin}} x20,000
|item3={{Item icon|Oracle of Justice III}} x20
|price=$5.99
|limit=1/week
}}
{{Mall pack
|name=Midnight Vision Pack III
|item1={{Currency|Tears of Themis}} x10
|item2={{Item icon|Mind Chip III}} x15
|item3={{Item icon|Infinity Chip III}} x15
|price=$11.99
|limit=1/account
}}}}
====Time-Limited Packs====
{{Mall pack table
|packs=
{{Mall pack
|name=Infinity Material Pack
|item1={{Item icon|Infinity Chip II}} x5
|item2={{Item icon|Infinity Chip III}} x5
|item3={{Item icon|Oil-Painting Tools}} x6
|item4={{Item icon|Block Component}} x6
|item5={{Item icon|Touch Stylus}} x6
|item6={{Item icon|Bluetooth Earpiece}} x6
|item7={{Item icon|Stud Earring}} x6
|item8={{Item icon|Pass Key}} x6
|item9={{Currency|Stellin}} x50,000
|price={{Currency|Gem}} x9
|limit=4/account
}}
{{Mall pack
|name=Mind Material Pack
|item1={{Item icon|Mind Chip II}} x5
|item2={{Item icon|Mind Chip III}} x5
|item3={{Item icon|Vinyl Record}} x6
|item4={{Item icon|Wooden Gardening Spade}} x6
|item5={{Item icon|Voice Recorder}} x6
|item6={{Item icon|Pocket Watch}} x6
|item7={{Item icon|Gilded Poker Cards}} x6
|item8={{Item icon|Ceramic Tea Cup}} x6
|item9={{Currency|Stellin}} x50,000
|price={{Currency|Gem}} x9
|limit=4/account
}}}}
====Privilege Pack====
{{Mall pack table
|packs=
{{Mall pack
|name=Midnight Privilege Pack
|item1={{Currency|Tears of Themis}} x3
|price={{Currency|Gem}} x15
|limit=1/account
}}}}
{{Event navbox}}
{{#seo:
|title={{PAGENAME}} - Tears of Themis Wiki
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|description=Information detailing the Symphony of the Night Event in Tears of Themis.
}}
[[Category:Events]]
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