Editing Mysteries of the Lost Gold (DLC)

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The Mysteries of the Lost Gold DLC is a permanently-available version of the [[Mysteries of the Lost Gold|limited event of the same name]].
The Mysteries of the Lost Gold DLC is a permanently-available version of the [[Mysteries of the Lost Gold|limited event of the same name]].


==Adventure==
{{Notice recent}}
Players during the event explore a hexagonal map to unlock resources and rewards as they follow the characters in Nosta.


===Story/Exploration Stages===
While this page is assembled, please refer to the event page for mechanics, stage lists with unlock costs, and maps. While changes are expected, they should not be extensive.
Nosta's map is a hexagonal grid consisting of several stage types: primarily these are '''Story Stages''' and '''Exploration Stages'''. Each tile costs some amount of supplies to unlock (listed below); tiles which cross "Border Checkpoints" nearly always unlock in pairs, and the cost needs only be paid once for the pair (for example, unlocking [[Lost Gold Story 01-07]] also unlocks [[Lost Gold Explore Nosta Forest VII|Explore Nosta Forest VII]] for "free").


To change regions on the map, a player may tap the "back" button once to zoom out, then tap any tile in the desired new region.
==Adventure Maps==


* Story Stages take the player through the event-exclusive storyline; the story is joined in Act I, then splits apart into four paths for Act II and Act III before rejoining for Act IV. In order to view a story tile, the player must have viewed all story stages that precede that chapter; this means that to view the Act IV story, the player must have finished all four routes for Act II and III.
<gallery>
* Exploration Stages put the player onto a grid-based map where the player must complete map tasks such as defeating a Boss, finding Supply chests, and finding the Exit. In the Beach, Forest, and Mountain exploration stages, one Supply Chest per stage will contain {{Item icon|Universal Part}} x1, used for upgrading [[#Facility Control|Facilities]]; all remaining Supply Chests will contain {{Currency|Astral Memory}} x20 and possibly some variety of tile unlock materials.
File:Lost Gold Beach stage map.png
 
File:Lost Gold Forest stage map.png
====[[File:Mysteries of the Lost Gold Beach icon.png|44px|link=]] Beach====
File:Lost Gold Mountain stage map.png
[[File:Lost Gold Beach stage map.png|350px]]
File:Lost Gold Island stage map.png
 
</gallery>
Since the player starts with 500 of each tile unlock resource, it's possible to unlock all Beach stages immediately; while the player will be short on {{Item icon|Lumber}} for the final tile, the game will use this to introduce the Work Order supply system. Note that this tutorial requires completion of previous beach stages -- if it does not appear, go back and complete previous stages. Stories may need to be read in full, and exploration stages may need to be exited properly via the exit tile.
 
=====Story Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Story 01%"
|format=table
}}
 
=====Exploration Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Explore Nosta Beach%"
|format=table
}}
 
====[[File:Mysteries of the Lost Gold Forest icon.png|44px|link=]] Forest====
[[File:Lost Gold Forest stage map.png|675px]]
 
=====Story Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Luke Investigation 02%" OR _pageName LIKE "Lost Gold Artem Investigation 02%" OR _pageName LIKE "Lost Gold Vyn Investigation 02%" OR _pageName LIKE "Lost Gold Marius Investigation 02%"
|format=table
}}
 
=====Exploration Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Explore Nosta Forest%"
|format=table
}}
 
====[[File:Mysteries of the Lost Gold Mountain icon.png|44px|link=]] Mountain====
[[File:Lost Gold Mountain stage map.png|675px]]
 
=====Story Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Luke Investigation 03%" OR _pageName LIKE "Lost Gold Artem Investigation 03%" OR _pageName LIKE "Lost Gold Vyn Investigation 03%" OR _pageName LIKE "Lost Gold Marius Investigation 03%" OR _pageName LIKE "Lost Gold Story 04-01"
|format=table
}}
 
=====Exploration Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Explore Nosta Mountain%"
|format=table
}}
 
====[[File:Mysteries of the Lost Gold Outer icon.png|44px|link=]] Outer Island====
[[File:Lost Gold Island stage map.png|350px]]
 
=====Story Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName IN ('Lost Gold Story 04-02', 'Lost Gold Story 04-03', 'Lost Gold Story 04-04', 'Lost Gold Story 04-05', 'Lost Gold Story 04-06')
|format=table
}}
 
=====Exploration Stages=====
{{#cargo_query:tables=Stage
|fields=CONCAT('[[', _pageName, '|', name, ']]')=Stage Name,unlockCondition=Unlock Cost
|where=_pageName LIKE "Lost Gold Explore Nosta Outer Island%"
|format=table
}}
 
===Mediation Stages===
Mediation Stages reward {{Currency|S-Chip}}s on first clear. There is one Mediation stage per region.
 
{| class="wikitable"
!Stage Name||Unlock Cost||Recommended power
|-
|[[Lost Gold MED-01|MED-01]]||{{Item icon|Emergency Medicine}} x50, {{Item icon|Lumber}} x50, {{Item icon|MRE}} x50, {{Item icon|Drinking Water}} x50||6775
|-
|[[Lost Gold MED-02|MED-02]]||{{Item icon|Emergency Medicine}} x125, {{Item icon|Lumber}} x125, {{Item icon|MRE}} x125, {{Item icon|Drinking Water}} x125||20506
|-
| [[Lost Gold MED-03|MED-03]]||{{Item icon|Emergency Medicine}} x250, {{Item icon|Lumber}} x250, {{Item icon|MRE}} x250, {{Item icon|Drinking Water}} x250||58853
|-
|[[Lost Gold MED-04|MED-04]]||{{Item icon|Emergency Medicine}} x375, {{Item icon|Lumber}} x375, {{Item icon|MRE}} x375, {{Item icon|Drinking Water}} x375||94243
|}


==Investigation Plan==
==Investigation Plan==
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|-
|-
|Unlock 40 areas
|Unlock 40 areas
|{{Currency|Astral Memory}} x60
|
|-
|-
| Unlock 60 areas
| Unlock 60 areas
|{{Currency|Astral Memory}} x80
|
|-
|-
| Unlock 80 areas
| Unlock 80 areas
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|-
|-
| Unlock 98 areas
| Unlock 98 areas
|{{Currency|S-Chip}} x40
|
|-
|-
|Complete Case Tracking 01-07
|Complete Case Tracking 01-07
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|{{Currency|Astral Memory}} x30
|{{Currency|Astral Memory}} x30
|}
|}
===Search Memo (Clue list)===
Key items are found upon unlocking certain tiles, and some are required to progress further in the story. Items previously discovered may be viewed in the adventure notebook; below is a quick reference of which items may be found or required for which tiles.
{{#cargo_query:tables=Item
|fields=CONCAT('{{Item icon|', _pageName, '}}')=Name,obtain=Obtain,usageDescription=Required For
|where=obtain HOLDS LIKE "Unlock \[\[Lost Gold%"
|format=table
}}


==DLC Launch Events==
==DLC Launch Events==
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|{{Item icon|Luke "All Ready"}} || {{Currency|Trace of Tears - Pursuit |notext=true}} 5 || 1
|{{Item icon|Luke "All Ready"}} || {{Currency|Trace of Tears - Pursuit |notext=true}} 5 || 1
|-
|-
|{{Item icon|Artem "Here For You"}} || {{Currency|Trace of Tears - Pursuit |notext=true}} 5 || 1
|{{Item icon|Artem "Here for You"}} || {{Currency|Trace of Tears - Pursuit |notext=true}} 5 || 1
|-
|-
|{{Item icon|Vyn "Another Side of You"}} || {{Currency|Trace of Tears - Pursuit |notext=true}} 5 || 1
|{{Item icon|Vyn "Another Side of You"}} || {{Currency|Trace of Tears - Pursuit |notext=true}} 5 || 1
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