Mysteries of the Lost Gold (DLC): Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
!Stage Name||Unlock Cost | !Stage Name||Unlock Cost||Recommended power | ||
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|[[Lost Gold MED-01|MED-01]]||{{Item icon|Emergency Medicine}} x50, {{Item icon|Lumber}} x50, {{Item icon|MRE}} x50, {{Item icon|Drinking Water | |[[Lost Gold MED-01|MED-01]]||{{Item icon|Emergency Medicine}} x50, {{Item icon|Lumber}} x50, {{Item icon|MRE}} x50, {{Item icon|Drinking Water}} x50||6775 | ||
|- | |- | ||
|[[Lost Gold MED-02|MED-02]]||{{Item icon|Emergency Medicine}} x125, {{Item icon|Lumber}} x125, {{Item icon|MRE}} x125, {{Item icon|Drinking Water}} x125 | |[[Lost Gold MED-02|MED-02]]||{{Item icon|Emergency Medicine}} x125, {{Item icon|Lumber}} x125, {{Item icon|MRE}} x125, {{Item icon|Drinking Water}} x125||20506 | ||
|- | |- | ||
| [[Lost Gold MED-03|MED-03]]||{{Item icon|Emergency Medicine}} x250, {{Item icon|Lumber}} x250, {{Item icon|MRE}} x250, {{Item icon|Drinking Water}} x250 | | [[Lost Gold MED-03|MED-03]]||{{Item icon|Emergency Medicine}} x250, {{Item icon|Lumber}} x250, {{Item icon|MRE}} x250, {{Item icon|Drinking Water}} x250||58853 | ||
|- | |- | ||
|[[Lost Gold MED-04|MED-04]]||{{Item icon|Emergency Medicine}} x375, {{Item icon|Lumber}} x375, {{Item icon|MRE}} x375, {{Item icon|Drinking Water}} x375 | |[[Lost Gold MED-04|MED-04]]||{{Item icon|Emergency Medicine}} x375, {{Item icon|Lumber}} x375, {{Item icon|MRE}} x375, {{Item icon|Drinking Water}} x375||94243 | ||
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Revision as of 06:27, 30 June 2022
The veil lifts from the mystery of an ancient legend...
Unknown dangers lie on the journey ahead—
The Mysteries of the Lost Gold DLC is a permanently-available version of the limited event of the same name.
Adventure
Players during the event explore a hexagonal map to unlock resources and rewards as they follow the characters in Nosta.
Story/Exploration Stages
Nosta's map is a hexagonal grid consisting of several stage types: primarily these are Story Stages and Exploration Stages. Each tile costs some amount of supplies to unlock (listed below); tiles which cross "Border Checkpoints" nearly always unlock in pairs, and the cost needs only be paid once for the pair (for example, unlocking Lost Gold Story 01-07 also unlocks Explore Nosta Forest VII for "free").
To change regions on the map, a player may tap the "back" button once to zoom out, then tap any tile in the desired new region.
- Story Stages take the player through the event-exclusive storyline; the story is joined in Act I, then splits apart into four paths for Act II and Act III before rejoining for Act IV. In order to view a story tile, the player must have viewed all story stages that precede that chapter; this means that to view the Act IV story, the player must have finished all four routes for Act II and III.
- Exploration Stages put the player onto a grid-based map where the player must complete map tasks such as defeating a Boss, finding Supply chests, and finding the Exit. In the Beach, Forest, and Mountain exploration stages, one Supply Chest per stage will contain Universal Part x1, used for upgrading Facilities; all remaining Supply Chests will contain Astral Memory x20 and possibly some variety of tile unlock materials.
Beach
Since the player starts with 500 of each tile unlock resource, it's possible to unlock all Beach stages immediately; while the player will be short on Lumber for the final tile, the game will use this to introduce the Work Order supply system. Note that this tutorial requires completion of previous beach stages -- if it does not appear, go back and complete previous stages. Stories may need to be read in full, and exploration stages may need to be exited properly via the exit tile.
Story Stages
Stage Name | Unlock Cost |
---|---|
Lost Gold Story 01-01 | |
Lost Gold Story 01-02 | Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-03 | Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-04 | Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-04 | Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 |
Lost Gold Story 01-05 | Emergency Medicine x25, Lumber x25, MRE x25, Drinking Water x25 |
Lost Gold Story 01-06 | Emergency Medicine x100, Lumber x100, MRE x100, Drinking Water x100 |
Lost Gold Story 01-07 | Emergency Medicine x110, Lumber x190, MRE x110, Drinking Water x110 |
Exploration Stages
Stage Name | Unlock Cost |
---|---|
Lost Gold Explore Nosta Beach II | Emergency Medicine x25, Lumber x25, MRE x25, Drinking Water x25 |
Lost Gold Explore Nosta Beach I | Emergency Medicine x15, Lumber x15, MRE x15, Drinking Water x15 |
Forest
Story Stages
Exploration Stages
Mountain
Story Stages
Exploration Stages
Outer Island
Story Stages
Stage Name | Unlock Cost |
---|---|
Lost Gold Story 04-02 | Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-03 | Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-04 | Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-05 | Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Lost Gold Story 04-06 | Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 |
Exploration Stages
Mediation Stages
Mediation Stages reward S-Chips on first clear. There is one Mediation stage per region.
Stage Name | Unlock Cost | Recommended power |
---|---|---|
MED-01 | Emergency Medicine x50, Lumber x50, MRE x50, Drinking Water x50 | 6775 |
MED-02 | Emergency Medicine x125, Lumber x125, MRE x125, Drinking Water x125 | 20506 |
MED-03 | Emergency Medicine x250, Lumber x250, MRE x250, Drinking Water x250 | 58853 |
MED-04 | Emergency Medicine x375, Lumber x375, MRE x375, Drinking Water x375 | 94243 |
Investigation Plan
The "Investigation Plan" event task list is intact from the main event, however it now rewards Astral Memory and S-Chips.
Task List
Quest | Reward |
---|---|
Complete 1 Exploration Levels and reach 100% Exploration Progress | Astral Memory x25 |
Complete 5 Exploration Levels and reach 100% Exploration Progress | Astral Memory x50 |
Complete 20 Exploration Levels and reach 100% Exploration Progress | Astral Memory x75 |
Complete 30 Exploration Levels and reach 100% Exploration Progress | Astral Memory x100 |
Complete 40 Exploration Levels and reach 100% Exploration Progress | S-Chip x100 |
Unlock all Beach areas | Astral Memory x100 |
Unlock all Forest areas | Astral Memory x100 |
Unlock all Mountain areas | Astral Memory x100 |
Unlock all Outer Island areas | Astral Memory x100 |
Unlock 10 areas | Astral Memory x20 |
Unlock 20 areas | Astral Memory x40 |
Unlock 40 areas | Astral Memory x60 |
Unlock 60 areas | Astral Memory x80 |
Unlock 80 areas | Astral Memory x100 |
Unlock 98 areas | S-Chip x40 |
Complete Case Tracking 01-07 | Astral Memory x20 |
Complete Luke Investigation 02-01 | Astral Memory x20 |
Complete Luke Investigation 02-05 | Astral Memory x30 |
Complete Luke Investigation 03-03 | Astral Memory x40 |
Complete Luke Investigation 03-04 | Astral Memory x50 |
Complete Artem Investigation 02-01 | Astral Memory x20 |
Complete Artem Investigation 02-03 | Astral Memory x30 |
Complete Artem Investigation 03-03 | Astral Memory x40 |
Complete Artem Investigation 03-05 | Astral Memory x50 |
Complete Vyn Investigation 02-01 | Astral Memory x20 |
Complete Vyn Investigation 02-04 | Astral Memory x30 |
Complete Vyn Investigation 03-03 | Astral Memory x40 |
Complete Vyn Investigation 03-04 | Astral Memory x50 |
Complete Marius Investigation 02-01 | Astral Memory x20 |
Complete Marius Investigation 02-04 | Astral Memory x30 |
Complete Marius Investigation 03-02 | Astral Memory x40 |
Complete Marius Investigation 03-03 | Astral Memory x50 |
Complete Uncovering the Truth 04-01 | Astral Memory x50 |
Complete Uncovering the Truth 04-06 | Astral Memory x50 |
Reach Workbench Lv. 1 in Facility Control | Astral Memory x30 |
Reach Workbench Lv. 2 in Facility Control | Astral Memory x30 |
Reach Workbench Lv. 3 in Facility Control | Astral Memory x30 |
Reach Supply Chest Lv. 1 in Facility Control | Astral Memory x30 |
Reach Supply Chest Lv. 2 in Facility Control | Astral Memory x30 |
Reach Supply Chest Lv. 3 in Facility Control | Astral Memory x30 |
Reach Camping Tent Lv. 1 in Facility Control | Astral Memory x30 |
Reach Camping Tent Lv. 2 in Facility Control | Astral Memory x30 |
Reach Camping Tent Lv. 3 in Facility Control | Astral Memory x30 |
Search Memo (Clue list)
Key items are found upon unlocking certain tiles, and some are required to progress further in the story. Items previously discovered may be viewed in the adventure notebook; below is a quick reference of which items may be found or required for which tiles.
DLC Launch Events
From June 1 2022 11:00 to June 11 2022 04:00 (UTC+9), certain events were available to celebrate the launch of the DLC.
Mall Packs
Privilege Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Pursuit Privilege Pack |
|
Gem x15 | 1/week |
Event Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Treasure Vision Pack I |
|
Gem x6 | 1/week |
Treasure Vision Pack II |
|
Gem x27 | 1/week |
Expedition Vision Pack I |
|
$0.99 | 3/account |
Expedition Vision Pack II |
|
$5.99 | 1/week |
Expedition Vision Pack III |
|
$11.99 | 2/account |
Time-Limited Packs
Pack Name | Contents | Price (USD) | Limit |
---|---|---|---|
Sea Breeze Invitation |
$14.99 | 1/account | |
Treasure Energy Pack |
$0.99 | 5/account |
For Hearts and Mysteries - Event Shadow of Themis Rerun
During the event, the exclusive SSRs Luke "Iridescent Heartbeat", Artem "Dreamful Melodies", Vyn "Heartfelt Suspense", and Marius "In the Darkness" are available for the second time ever, this time split into four separate Shadows of Themis (one for each male lead).
Trace of Tears - Pursuit Exchange Shop
Players will obtain Trace of Tears - Pursuit x1 for every pull on the event Shadow of Themis. This currency may be exchanged at a limited-time shop for further resources in the Mall's Exchange Tab. After the event ends and the exchange shop closes, unused Trace of Tears - Pursuit will be converted to Stellin at a rate of 1:1000.
Item | Cost | Limit |
---|---|---|
Tears of Themis - Limited | 10 | 10 |
Luke "All Ready" | 5 | 1 |
Artem "Here for You" | 5 | 1 |
Vyn "Another Side of You" | 5 | 1 |
Marius "Practice Makes Perfect" | 5 | 1 |
Logic Impression III x10 | 1 | 3 |
Empathy Impression III x10 | 1 | 3 |
Intuition Impression III x10 | 1 | 3 |
Poetry Collection x5 | 1 | 3 |
Smart Glasses x5 | 1 | 3 |
Senior Attorney's Badge x5 | 1 | 3 |
Model Handgun x5 | 1 | 3 |
Gilded Poker Cards x5 | 1 | 3 |
Ceramic Tea Cup x5 | 1 | 3 |
Stud Earring x5 | 1 | 3 |
Pass Key x5 | 1 | 3 |
Home Deco Voucher x200 | 1 | 10 |
Stellin x15,000 | 1 | Unlimited |
Oracle of Justice IV x6 | 1 | Unlimited |