Symphony of the Night Event

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Symphony of the Night Event banner.png
Symphony of the Night
Start Date 2021-10-20 11:00 UTC +9
End Date 2021-11-03 04:00 UTC +9
Duration Approx. 14 days

At midnight, a splendid symphony has already begun.
Accept this contract and set the stage for a journey through mysterious urban legends...

Players' main task in this event is to unlock the secrets of the Vesper Box, which contains hints and clues in the form of daily tasks. After completing tasks, players will unlock locations to visit and investigate for clues.

Tasks[edit | edit source]

SotN Day1Task.png Day 1

  • Log in daily
    Discover the secrets of the Vesper Box
    Btn coin s.pngStellin x10,000
  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
Complete Operational Assessment II
  • Debate at Themis Law Firm reception
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 01-02

SotN Day2Task.png Day 2

Complete Analytical Reasoning if needed or see Efficiency Guide below
  • Use 30 Artem cards in debates
    "I am with you."
    Tie Clip icon.pngTie Clip x20
  • Debate with Courier
    If you often encounter a stranger, why not learn more about them?
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Business Consult II
  • Debate at Penny's Comfort Foods
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 01-08

SotN Day3Task.png Day 3

Complete Crisis Intervention if needed or see Efficiency Guide below
Complete Crisis Intervention II, Analytical Reasoning II, or Psychological Consult II
  • Debate at Themis Law Firm office
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 01-15, Anomaly Level 01-04, Anomaly Level 01-08, or Anomaly Level 01-12

SotN Day4Task.png Day 4

Complete Crisis Intervention if needed or see Efficiency Guide below
Complete Main Story 01-02, Main Story 01-16, or Anomaly Level 01-16
  • Debate outside Stellis Exhibition Hall
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 02-05 or Main Story 02-07

SotN Day5Task.png Day 5

  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
  • Use 30 Marius cards in debates
    "Miss, you can come find me any time."
    Touch Stylus icon.pngTouch Stylus x20
  • Debate in Artem's car
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 03-02
  • Debate at Manning Palace Hotel
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 02-09, Main Story 02-12, Main Story 02-14, Main Story 02-20, Anomaly Level 02-04, Anomaly Level 02-05, Anomaly Level 02-07, Anomaly Level 02-13, or Anomaly Level 02-14

SotN Day6Task.png Day 6

Complete Crisis Intervention if needed or see Efficiency Guide below
  • Use 30 Marius cards in debates
    "Miss, you can come find me any time."
    Bluetooth Earpiece icon.pngBluetooth Earpiece x20
  • Debate with Male Journalist
    If you often encounter a stranger, why not learn more about them?
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Crisis Intervention III, Analytical Reasoning III, or Psychological Consult III
  • Debate at Gordon Grant's home
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 03-04, Main Story 03-06, Main Story 03-08, or Main Story 03-12

SotN Day7Task.png Day 7

Complete Analytical Reasoning if needed or see Efficiency Guide below
  • Use 30 Vyn cards in debates
    "It is my honor to assist you."
    Pocket Watch icon.pngPocket Watch x20
  • Debate with Janus
    Pay an occasional visit to an "old acquaintance"
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Main Story 02-27 or Anomaly Level 02-16
  • Debate at the harbor warehouse area
    Some places always bring about new acquaintances
    Btn coin s.pngStellin x15,000
Complete Main Story 04-16, Anomaly Level 03-06, Anomaly Level 04-06, or Anomaly Level 04-12

SotN Day8Task.png Day 8

  • Refute 20 Logic arguments
    Use "Intuition" wisely and let it be your shield
    Logic Impression II icon.pngLogic Impression II x20
Complete Psychological Consult if needed or see Efficiency Guide below
  • Use 30 Luke cards in debates
    "I'll always protect you, Watson!"
    Pill Organizer icon.pngPill Organizer x20
  • Debate with Joanne
    Pay an occasional visit to an "old acquaintance"
    Oracle of Justice IV icon.pngOracle of Justice IV x10
Complete Main Story 03-15 or Anomaly Level 03-14
  • Debate at Luke's home
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 05-04, Main Story 05-06, Anomaly Level 05-02, Anomaly Level 05-03, Anomaly Level 05-08, or Anomaly Level 05-09

SotN Day9Task.png Day 9

Complete Analytical Reasoning if needed or see Efficiency Guide below
Complete Operational Assessment IV or Operational Assessment V
  • Debate at NXX Headquarters
    You can reap surprises even in familiar places
    Btn coin s.pngStellin x15,000
Complete Main Story 05-02, Anomaly Level 05-01, or Anomaly Level 05-07

Efficiency Guide[edit | edit source]

For tasks that require the player to refute specific numbers of certain types of argument, the most AP-efficient stages to complete the tasks are as follows:

Investigation[edit | edit source]

As the player completes tasks, clues and locations open up for investigation, as well as new stages in the group chat feature.

SotN Location1 Icon.png Big Data Lab[edit | edit source]

The Big Data Lab is unlocked to visit upon completion of one task from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc1 Clue1.png Clue 1: Cybercrime group
See also: Dialogue
Cybercrime group (3 tasks)
The Big Data Lab has some information regarding the cybercrime group "Notro."
SotN Loc1 Clue2.png Clue 2: A cooperative relationship?
See also: Dialogue
Enemy (4 tasks)
According to physical records from the Big Data Lab, the hacker Medilla became Notro's enemy because of a certain conflict.
Ally (5 tasks)
According to physical records from the Big Data Lab, a hacker named Medilla frequented Notro as an ally and one of its high-level members.
SotN Loc1 Clue3.png Clue 3: The timing of the deal
See also: Dialogue
After Notro's short outage (22 tasks)
Big Data Lab records show that the agreement between Medilla and Pax Technology is still in effect, even after Notro went dormant.
Before Notro's short outage (23 tasks)
Big Data Lab records show that an agreement between Medilla and Pax Technology was reached before Notro went dormant.
SotN Loc1 Clue4.png Clue 4: Reparation for members after the incident
See also: Dialogue
Revival manifesto (31 tasks)
There is a copy of the Notro manifesto in the Big Data Lab database. Perhaps they think they will make a comeback.
Death threat (32 tasks)
Rather than an apology or a promise, the Notro manifesto feels more like a death threat to those that would stand against Notro.

Correct Answers[edit | edit source]

Clue 2: Enemy
Clue 3: Before Notro's short outage
Clue 4: Death threat

SotN Location2 Icon.png Abandoned Server Room[edit | edit source]

The Abandoned Server Room is unlocked to visit upon completion of two tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc2 Clue1.png Clue 1: The tool's purpose?
See also: Dialogue
Virus (7 tasks)
Recorded in a notebook found in a server room drawer, Notro had attempted to develop a large-scale virus that would cause network outages for criminal purposes.
Information theft tool (8 tasks)
In a certain drawer in the server room, a notebook recorded the entire development process for a virus' code meant to steal information.
SotN Loc2 Clue2.png Clue 2: The node in the center?
See also: Dialogue
Core station (10 tasks)
On the notice board in the server room, one network node is highlighted: Notro's core station. It is likely the safest place for their valued tool.
Hidden node (11 tasks)
On the notice board, Medilla recorded the node where Notro hid their criminal tool.
SotN Loc2 Clue3.png Clue 3: Could it be that she is...
See also: Dialogue
Missing person (29 tasks)
All these gifts were hidden away on a laptop in the old generator room, waiting for someone to find them.
Client (30 tasks)
The real "client" is sending out a distress signal from the laptop.
SotN Loc2 Clue4.png Clue 4: Special method of communication?
See also: Dialogue
Real contract (36 tasks)
The real contract will only unlock if the Vesper Box is brought there.

Correct Answers[edit | edit source]

Clue 1: Information theft tool
Clue 2: Core station
Clue 3: Client

SotN Location3 Icon.png The Abyss[edit | edit source]

The Abyss is unlocked to visit upon completion of six tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc3 Clue1.png Clue 1: Other meanings?
See also: Dialogue
Writing (24 tasks)
On the bar counter at "The Abyss," the killer left a message that was like code to them.
Cipher (25 tasks)
On the bar counter at "The Abyss," these symbols hinted at course of action.
SotN Loc3 Clue2.png Clue 2: The painting on the right wall
See also: Dialogue
Continue tracking (26 tasks)
The killer left a command at "The Abyss." The search continues!
Stop tracking (27 tasks)
The signal transmitting from the hanging painting in The Abyss says the tracking won't stop until the target is dead.
SotN Loc3 Clue3.png Clue 3: Assassination
See also: Dialogue
Successful assassination (35 tasks)
The killer left a message in the chilled wine barrel. One can tell its meaning with a glance of its easy symbols.

Correct Answers[edit | edit source]

Clue 1: Cipher
Clue 2: Continue tracking

SotN Location4 Icon.png Old Street in North Stellis[edit | edit source]

Old Street in North Stellis is unlocked to visit upon completion of nine tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc4 Clue1.png Clue 1: When he went missing...
See also: Dialogue
Gone for a month (12 tasks)
On the neighborhood gate in North Stellis' Old Street, an electricity meter's records clearly indicate the number of interrupted meters, starting from the beginning of the previous month.
SotN Loc4 Clue2.png Clue 2: Why he lived this way
See also: Dialogue
Hidden whereabouts (16 tasks)
In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant may have a secret identity that needs to be kept hidden.
Restricted movement (17 tasks)
In the old street in North Stellis, there is a house with the number 202 that is closed all the year round. It is speculated that the tenant doesn't appear in public because of physical difficulties.
SotN Loc4 Clue3.png Clue 3: Medilla was already prepared
See also: Dialogue
Long-term Stay (21 tasks)
The community of the old street in North Stellis opened a small flea market to sell all the belongings of the person who planned to coop themselves in the house with the number 202 for a long time.

Correct Answers[edit | edit source]

Clue 2: Hidden whereabouts

SotN Location5 Icon.png School Archives Room[edit | edit source]

School Archives Room is unlocked to visit upon completion of 13 tasks from the Vesper Box.See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc5 Clue1.png Clue 1: Pathological desire to escape reality
See also: Dialogue
Psychiatric patient (14 tasks)
The top shelf in the school archives room houses a collection of class photos. Among these, there is a photo of a boy whom few remember due to his anti-social nature.
Escaping reality (15 tasks)
On the top shelf of the school's archives is a collection of class photos. There was a boy that was admitted to the hospital for mental illness. In the end, the photographer edited him into the group photo.
SotN Loc5 Clue2.png Clue 2: The rumored school relationship
See also: Dialogue
Guise (18 tasks)
On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl in school was a famous hacker.
Couple (19 tasks)
On the second shelf of the school's archives room is a collection of personal anecdotes written by the administrator. There was a rumor that the prettiest girl was involved with a famous hacker.
SotN Loc5 Clue3.png Clue 3: They are already...
See also: Dialogue
Breakup (20 tasks)
On the lower shelf of the school's archives room is a collection of clues about him left behind by his lover after they broke up.

Correct Answers[edit | edit source]

Clue 1: Mental health patient
Clue 2: Couple

SotN Location6 Icon.png Stellis Harbor[edit | edit source]

Stellis Harbor is unlocked to visit upon completion of 28 tasks from the Vesper Box. See also: Unlock Dialogue

Clues[edit | edit source]

Clue Options
SotN Loc6 Clue1.png Clue 1: How Medilla left
See also: Dialogue
Forged email (34 tasks)
On a laptop in a warehouse of the Stellis Harbor, there was an email from someone that wasn't an employee.
Infiltration (33 tasks)
On a laptop in a warehouse of the Stellis Harbor, there was an email that recorded his attempted infiltration. This may be his last footprint in Stellis.

Correct Answers[edit | edit source]

Clue 1: Forged email

Event Scripts[edit | edit source]

Due to the complex order of the plot, scripts have been moved to a subpage; please see Symphony of the Night Event/Scripts.

Rewards and Campaigns[edit | edit source]

Truth Rewards[edit | edit source]

Mall Event Items[edit | edit source]

Event Packs[edit | edit source]

Pack Name Contents Price (USD) Limit
Midnight Vision Pack I.png
Midnight Vision Pack I
$0.99 1/week
Midnight Vision Pack II.png
Midnight Vision Pack II
$5.99 1/week
Midnight Vision Pack III.png
Midnight Vision Pack III
$11.99 1/account

Time-Limited Packs[edit | edit source]

Pack Name Contents Price (USD) Limit
Infinity Material Pack.png
Infinity Material Pack
Btn money2 s.pngGem x9 4/account
Mind Material Pack.png
Mind Material Pack
Btn money2 s.pngGem x9 4/account

Privilege Pack[edit | edit source]

Pack Name Contents Price (USD) Limit
Midnight Privilege Pack.png
Midnight Privilege Pack
  • Btn coin gacha s.pngTears of Themis x3
Btn money2 s.pngGem x15 1/account