Fluffy Fuzzy Time Event

From Tears of Themis Wiki

An adorable pet heals your heart and fills your life with love.


Fluffy Fuzzy Time I Event banner.png
Fluffy Fuzzy Time I
Start Date 2023-05-27 11:00 UTC +9
End Date 2023-06-10 04:00 UTC +9
Duration Approx. 14 days
Fluffy Fuzzy Time II Event banner.png
Fluffy Fuzzy Time II
Start Date 2023-08-24 11:00 UTC +9
End Date 2023-09-07 04:00 UTC +9
Duration Approx. 14 days

Fluffy Fuzzy Time I[edit | edit source]

During this event, you can choose to take care of a pet with either Luke or Vyn to carry out Growth Record and unlock Growth Memories. Complete all Growth Memories to obtain the Event-Limited Heart Remedy Badge.png Heart Remedy Badge, Playful and Sweet Badge.png Playful and Sweet Badge, and other rewards.

  1. Take care of the pet and gain trust
    1. Use Canned Food or Freeze-Dried Delicacies to feed the pet. After it reaches a certain level of satiety, tap the bubble to obtain Trust points.
    2. Call for and clean the pet to ensure that the pet stays in good condition.
    3. Bring the pet out to trigger Outdoor Events. Read stories or perform debates using AP to complete events.
  2. Increase trust level to unlock more interactions
    During the event, fulfill the Pet's Needs daily to gain Trust, increase Trust Level, and unlock the Pet Sound Communicator.
  3. Complete growth tasks and receive rewards
    1. During the event, complete the Growth Tasks in Growth Record to obtain Canned Food, Freeze-Dried Delicacies, corresponding male lead card materials, and more.

Note that once a route has been selected, it cannot be changed until all Growth Memories have been obtained.

Gameplay[edit | edit source]

Pet Interactions and Trust[edit | edit source]

Puff's trust meter

The trust meter shows how close the player is are with the pet; as Trust is raised, more interactions, growth memories, systems, and Btn money s.pngS-Chip rewards become available. The trust meter also indicates the pet's condition; pets who are in a condition such as Hungry or Dirty must be tended to before Outings can be done.

Trust Levels and rewards[edit | edit source]
Trust Level Trust Required Rewards
1 (Start) You can now interact with your pet.
2 Trust Points icon.png1150 Growth Memory 1 unlocked
Unlock Pet Sound Communicator
3 Trust Points icon.png1500 Toy interactions unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
4 Trust Points icon.png2000 Growth Memory 2 unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
5 Trust Points icon.png2500 Pet Sound Communicator upgraded
Btn money s.pngS-Chip x30
6 Trust Points icon.png3500 Growth Memory 3 unlocked
Btn money s.pngS-Chip x30
FFT1 Outing Benji.pngFFT1 Outing Puff.png Outings[edit | edit source]

Outings may be conducted four times before a 10-hour break must be taken. The outings follow a format of three random low-level 30-AP icon.pngAP debates followed by a short story. Players wishing to bypass the 10-hour timer may do so once daily at a cost of Btn money s.pngS-Chip x160; this allowance will increase to six times daily in the last four days of the event to allow late starters a chance to complete the event.

After an outing, the pet will be Dirty and will require cleaning (available under the Interactions section).

Luke and Benji

Debates:

Outing Story 1

You: Benji, let's go home.

Benji: *Whimper*

You: ... Eh?

Luke: What is it?

You: Well, I find Benji would often look in that direction when we are out for a walk...

You: Is there something special in that direction?

Luke: That is... the direction of the military dog base, where Benji used to live.

You: Eh? It seems Benji is still missing his old life, that's why he keeps looking in that direction.

Luke: Yeah, after retiring, Benji has to live a totally different life from the one he had been used to, and the difference must be hard to accept...

Luke: Maybe he has not adapted to the new life yet.

You: Don't worry. We'll be with him and help him, won't we?

Luke: Yes, you're right.

Outing Story 2

You: Haha, Benji seems to like this dog park. Let's bring him here again next time.

Luke: Okay, let's bring more toys next time as well.

Benji: Woof, woof, woof!

You: Benji? What's wrong!?

Luke: Oh no!

Luke sprints toward the lake, and you and Benji quickly follow him.

You: !!!

A little girl is crying on the edge of the waterside platform, and half of her body has slipped out of the platform.

Luke: Ah... Watch out!

Luke swiftly pulls the little girl back from the edge.

Luke: Little kid, it's dangerous to play around here.

The little girl is still shaking badly after being rescued, and she cries even louder while wiping her tears with her hands.

Little Girl: *Sobs*...

You: It's okay. You're safe now. Don't be afraid.

Luke: Where are your mom and dad?

Little Girl: They went to buy popcorn... *sobs*... and I was playing alone...

Looking in the direction the little girl is pointing to, you and Luke see a couple hastily running toward you from a snack bar not far away.

You: Let's go for your mom and dad. Don't run so far away from your family next time.

Little Girl: Yeah... Thank you!

Benji: Woof, woof!

Little Girl: And thank you, doggy...

Benji: Woof!

Luke: I know it, Benji. You've done a good job today. And don't worry, you'll be well rewarded.

Outing Story 3

You: Eh!? Where is my hair clip?

Luke: Hair clip?

You: Yes, the one you sent me before... Odd, it was still on my head just now...

Luke: Don't worry. We have Benji here, so your hair clip will be found.

Luke: Am I right, Benji?

Benji: Woof, woof, woof!

Benji lets out several barks, then he leads you to look for the hair clip on the path you've passed.

Benji: Woof!

You: Found it. It's in this bush!

Luke: Maybe it was hooked off by some branch when we passed here.

Luke: I told you Benji would find it.

You: Benji, you're great!

Hearing your praise, Benji gets up with his tail wagging and rubs against you affectionately.

Benji: Woof, woof!

Outing Story 4

Benji: Woo... woof!

Luke: Hmm?

You: What is it?

Looking in the direction Luke is looking, you see a German Shepherd approach and lightly rub its head against Benji.

You thought Benji would avoid the other dog, but upon approaching each other, the two dogs start sniffing each other intimately.

Luke: Huh? Why is Benji getting so close to this dog?

Luke: Benji is a trained dog, so in general, he won't get close to other dogs...

As you and Luke are confused, the owner of the other German Shepherd comes up.

Owner of German Shepherd: Huh, it's rare to see my dog be so intimate with another dog.

Owner of German Shepherd: Given the temperament of your dog... it is also a retired military dog, isn't it?

You: Yeah, Benji just retired not long ago.

Owner of German Shepherd: Then it must be still adjusting to its new life. My dog retired about two years ago, and it has gotten used to almost everything but playing with other dogs.

Luke: Perhaps the two dogs have felt that the other is their fellow, so they two are willing to get close to each other.

Owner of German Shepherd: Yeah... that makes sense. If that's so, would you like to bring Benji here more often?

Owner of German Shepherd: I want my dog to meet with Benji more often. It is a rare friend for my dog.

Luke: No problem. We also hope Benji can have a fellow to play with.

Outing Story 5

Luke: Ugh... It's almost time. Let's take Benji home.

Benji: Woof, woof!

However, hearing the word "home" from Luke, Benji starts jumping around you and Luke with his tail wagging.

You: Luke, do you think Benji wants to play around for a little longer?

Benji: Woof!

You: Look, Benji looks still longing for more.

Luke: All right, Benji. Let's play the frisbee one more round.

Benji: Woof, woof, woof!

You: It is the first time Benji himself wants us to play with him!

Luke: Yeah. It seems Benji has gotten happier and more energetic recently.

Luke: Maybe it won't take long for Benji to completely recover.

You: Yes. I'm really happy to see that Benji is getting better.

Outing Story 6

Luke: I'm sorry... I can't deal with this case according to your requests, because...

Luke: Huh? It's hung up?

The sudden call interrupts your walking with Benji.

But judging from Luke's expression, the result of the call... didn't seem to be satisfactory.

You: What happened?

Luke: It was a client I contacted a few days ago...

Luke: He suspected the confidential documents of his company had been replaced by his subordinate, so he asked me to sneak into the subordinate's house to look for evidence.

Luke: Of course, I couldn't do as he requested, but as I was about to discuss other solutions with him, he hung up. *Sigh*...

You: Now... you can only find another opportunity to communicate with the client again.

Luke: Yes. I'll think of other solutions.

Perhaps hearing the faint loss in Luke's voice, Benji suddenly straightens up to rub against Luke.

Benji: Woof, woof!

Luke: What? Shall I squat?

Luke squats down as Benji signals, and then Benji puts his forepaws on Luke's shoulders.

Benji: Woof, woof, woof!

Luke: Benji... are you trying to comfort me?

Luke: I see... Don't worry. I won't give up because of such trivial issues.

You: Yes, Benji and I both believe in you.

Vyn and Puff

Debates:

Outing Story 1

You: Balls of wool, tumblers, feather sticks...

You: Eh? I can't find Puff's favorite toy mouse.

Vyn: Did you leave it somewhere after playing with Puff?

You: Um...

You and Vyn search the garden for some time, but were unable to find the toy mouse.

You: We've looked all over the garden, but strange how we still can't find it...

Vyn: Perhaps...

Vyn thinks for a moment, and then his gaze locks on a cat bed.

Puff is lying on it, grooming her fur. When she sees Vyn coming over, she meows and jumps away.

Vyn: Found it.

Vyn bends down to put his head under the mat of the cat bed. When he stands up again, there is a toy mouse with cat hair in his hands.

You: Ahh, Puff had it hidden.

Puff: *Meow*

Vyn: Cats can be possessive of the things they like, and it seems Puff is no exception.

Outing Story 2

When Vyn walks into the garden, he finds you and Puff by a can of salmon, staring at each other.

Vyn: What happened?

You: Yeah... I'm observing Puff.

Puff: Meowww——

Vyn: Observing?

You: Yeah, I opened a can of salmon for Puff just now. But he's just been staring at it, with no intention of eating it.

You: But salmon is his favorite flavor...

You: I thought the can might have gone bad, so I picked it up to smell it...

You: But when I had the can in my hands, Puff came over to eat it.

You: The can seemed to be fine, so I put it back on the ground. Now Puff won't eat it again...

As you're talking, you pick up the can and hold it up to Puff, who begins to eat it again.

You: Puff has... even more of a personality than I imagined.

Puff: *Meow, meow, meow*

Vyn: It seems Puff is very reliant on you.

Vyn: Offering you his favorite food may be his way of expressing intimacy with you.

You: Even the way Puff expresses affection is unique.

You: Vyn, is it like this when you feed Puff?

Vyn: Not at first, but now... I always have to keep him company when he eats.

You: ... Then Puff must also like you very much.

Outing Story 3

You: Vyn, you...

You approach Vyn, only to discover he's carefully digging out lily bulbs.

You: Huh? I remember you planted these lilies not long ago. Why are you digging them up?

Vyn: Plants like lilies are poisonous to cats.

Vyn: Puff has been playing around in the garden. I was worried he might ingest it by accident, so I plan on moving the lilies to the side.

Vyn: It is separated by a fence, so Puff avoids going there, which is safer for him.

You: (Vyn is very considerate...)

You: Is there anything I can do to help?

Vyn: I am about done here. Later, would you like to plant the lilies with me again?

You: Of course I would!

Outing Story 4

Puff: Meow...

You: Puff, what is it?

While cleaning up Puff's toys on the grass, you and Vyn suddenly hear Puff's angry cries from not far away.

Thinking that something has happened, you and Vyn rush over to Puff's side, only to find...

You: Puff, you got your paw stuck again.

You: This time it's the rattan chair. The last time was the curtains, and the time before that was the couch tassels...

You: They are all evidence of your mischief.

Puff: *Meow, meow, meow*

Vyn: And you act cute every time to get us to forgive your mischief.

Vyn reaches out to carefully free Puff's paw from the rattan chair. With his newfound freedom, Puff lies on the chair, acting cute again.

Puff: Meowww——Meowww——

You: I have no idea what to do with you. Just be careful next time.

Outing Story 5

Vyn: Hmm?

You: What is it?!

You follow Vyn's gaze to see Puff with a fierce expression and the fur on his back upright.

You: I've never seen Puff like that before... Is there something in the garden?

Vyn: Let us check it out.

Entering the garden, you and Vyn spot a large gecko running away along the wall. With the gecko gone, Puff also returns to normal.

Puff: *Meow, meow*

You: It's okay, Puff.

You: Seeing Puff's intense reaction just now... is he afraid of geckos?

Vyn: It is possible...

Vyn: However, it is possible that Puff has made the garden his home without even realizing it.

Vyn: I would not be happy to see an intruder in my home either.

Puff: *Meow!*

You: Well, you shouldn't infringe upon the owner's dignity.

Outing Story 6

Vyn: Want another cup of black tea?

You: Sure.

Just as Vyn is about to get up, Puff jumps casually on the couch and rubs against Vyn's knees, wanting Vyn to pet him.

Vyn: ...

You: (Vyn can't resist Puff when he's like this.)

Vyn: You are getting more and more bold.

Puff: Meowww——

Vyn scratches Puff's chin. He squints, enjoying it so much that he starts purring.

You hold back a smile as you pour some tea for Vyn, who looks back at you helplessly.

You: Vyn, you've become a large-sized cat home for Puff.

Vyn: Probably for Puff, she finds it especially comfortable sleeping next to people...

You: (By the time Dr. Wyatt comes back, Vyn would have spoiled Puff to no end.)

FFT1 Feed Benji.pngFFT1 Feed Puff.png Feeding[edit | edit source]

The pet's Satiety meter decreases over time (2% per 10 minutes) and during outings (30% per outing). Pets may be fed with canned food for +40 Satiety or Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy for +12 Satiety. For every 50% Satiety restored, the player gains Trust Points icon.pngTrust Points x100 with the pet; feeding Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy increases the pet's Trust Points icon.pngTrust Points by a further 120 per feeding.

If the Satiety bar falls below 30, the pet's condition bar changes to Hungry, and the pet can no longer be taken on outings or interacted with until fed.

Pet food is primarily obtained from the Growth Tasks menu, with additional canned food available for Btn money s.pngS-Chip x50. Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy will be available for purchase in the event's last four days in order to assist late starters with event completion.

Important tip: The Growth Tasks available do not provide enough food to keep the pet satiated at all times. Players should reserve food for just before playtime and outings and be careful to overfeed as little as possible.

FFT1 Interaction Benji.pngFFT1 Interaction Puff.png Interactions[edit | edit source]

Players can touch the pet on the main event screen to earn up to Trust Points icon.pngTrust Points x500 per day (100 per touch). Further interactions can be accessed by the Interactions button:

Interaction Effect
FFT Call icon.png Call Hold the call button down to call the pet; the first call of the day awards Trust Points icon.pngTrust Points x100.
Important tip: Players receiving the error message "Require more time to identify" should be aware this means the button needs to be held down longer for the pet to identify that it's being called.
FFT Play dog icon.pngFFT Play cat icon.png Play Unlocked at Trust level 3, using a toy to play with the pet awards Trust Points icon.pngTrust Points x150 per interaction, shared with the pool of 500 points per day from touch interactions. (There is no benefit to earning the points in either way over the other; players should choose the one they like best.)
FFT Clean icon.png Clean Touch and drag over the pet to clean it and remove the "Dirty" status that occurs after an outing.

FFT1 Growth Benji.pngFFT1 Growth Puff.png Growth Record[edit | edit source]

The Growth Record serves as the "main story" of the event. There are two tabs: "Growth Tasks" where the main event tasks, which are the primary source of pet food, are accessed; and "Growth Memories" which are the primary goal of the event route.

Growth Tasks[edit | edit source]
Luke and Benji
Task Reward Frequency
Complete 5 Case Analysis in NXX Headquarters Canned Dog Food icon.pngCanned Dog Food x1 Daily
Use 15 Luke cards in debates (not including Reviews) Canned Dog Food icon.pngCanned Dog Food x1 Daily
Complete 2 daily cases in South Stellis Canned Dog Food icon.pngCanned Dog Food x1 Daily
Interact with Luke 3 times in Visit Canned Dog Food icon.pngCanned Dog Food x1 Daily
Complete 3 of Benji's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression III icon.pngLogic Impression III x8
Event
Clean dirty Benji 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression III icon.pngEmpathy Impression III x8
Event
Increase Benji's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression III icon.pngIntuition Impression III x8
Event
Increase Pet Sound Communicator - Dog to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Vision Chip II icon.pngVision Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Benji's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Benji 16 serving(s) of Canned Dog Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Benji - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Benji Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Vision Chip III icon.pngVision Chip III x3
Btn coin s.pngStellin x12,000
Event
Vyn and Puff
Task Reward Frequency
Complete 4 Resource Requisition(s) at NXX HQ Canned Cat Food icon.pngCanned Cat Food x1 Daily
Use 15 Vyn cards in debates (not including Reviews) Canned Cat Food icon.pngCanned Cat Food x1 Daily
Complete 2 daily cases in Long Beach Canned Cat Food icon.pngCanned Cat Food x1 Daily
Interact with Vyn 3 times in Visit Canned Cat Food icon.pngCanned Cat Food x1 Daily
Complete 3 of Puff's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression III icon.pngLogic Impression III x8
Event
Clean dirty Puff 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression III icon.pngEmpathy Impression III x8
Event
Increase Puff's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression III icon.pngIntuition Impression III x8
Event
Increase Pet Sound Communicator - Cat to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Mind Chip II icon.pngMind Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Puff's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Puff 16 serving(s) of Canned Cat Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Puff - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Puff Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Mind Chip III icon.pngMind Chip III x3
Btn coin s.pngStellin x12,000
Event

Growth Memories[edit | edit source]

After achieving the required Trust level, tap an unlocked Growth Memory to view its story and claim its rewards.

Luke and Benji[edit | edit source]
Trust Lv. Memory
Start Route Start
2 FFT1 Benji Memory 1.png Benji - Memory 1

You: Great. It looks like Benji loves your gift.

Luke: Of course, this is custom-made.

4 FFT1 Benji Memory 2.png Benji - Memory 2

You: Benji, you can do it.

Luke: Oh Benji, you won't give up that easily, will you?

6 FFT1 Benji Memory 3.png Benji - Memory 3

You: Benji's getting better and better.

Luke: Without my Watson, Benji wouldn't have recovered so quickly.

End FFT1 Benji Memory 4.png A Calm Break

Luke: With you around, the dog and I are at peace.

Vyn and Puff[edit | edit source]
Trust Lv. Memory
Start Route Start
2 FFT1 Puff Memory 1.png Puff - Memory 1

You: It turns out that Puff likes playing with paper balls.

Vyn: He's dominating the game.

4 FFT1 Puff Memory 2.png Puff - Memory 2

You: It looks like you are starting to grow on Puff.

Vyn: And I have no choice but to accept Puff's hospitality.

6 FFT1 Puff Memory 3.png Puff - Memory 3

You: It is to Puff's taste.

Vyn: Then does it suit yours?

End FFT1 Puff Memory 4.png Snowball in Dreams

Vyn: You seem to like cats. How about... me?

FFT1 Comm Benji.pngFFT1 Comm Puff.png Pet Sound Communicator[edit | edit source]

FFT1 Comm example.png

Upon reaching Trust level 2, the Pet Sound Communicator will be unlocked. This system allows the player to earn additional Trust Points icon.pngTrust Points by listening to and obeying the pet's needs. When the system is first unlocked, it generates a need every 90 minutes, up to six times per day, and three needs at a time may be banked; these amounts increase as trust levels are raised. Each fulfilled need allows the player to claim Trust Points icon.pngTrust Points x100 in the communicator interface.

Trust Lv. Daily uses Max banked
2 6 3
3 7 3
4 8 4
5 10 5

Rewards and Campaigns[edit | edit source]

Texts and Calls[edit | edit source]

Phone text message icon.png
Text Message
Luke:
Superdog Benji
(After completing Benji event route)
Text Message script

Luke: [Player], what are you doing? Am I disturbing you?

Nope, you're not disturbing me

You: Nah. I was bored, so I was lying in bed watching dramas.

Luke: What are you watching? Could it be... the drama I've recommended you "Super Canine Bros"?

Your timing is perfect

You: I was watching the drama you've recommended "Super Canine Bros." I was just thinking of sharing my views about it with you when you suddenly called me.

Luke: Oh! Have you started watching it already?

You: Yes! "Super Canine Bros" is really good. The plot's so mind-boggling. I can't stop watching it after two episodes!

Luke: Great! You sounded uninterested when I told you about it. I thought you wouldn't watch it.

Luke: Which part are you at now? Have you watched the part where the military dogs ambush the enemy?

Luke: I feel that the leader of the military dogs looks a lot like Benji.

Yes, they look alike

You: I saw it. I've got to agree with you!

Luke: I know, right? If they know each other, I'm sure they can be good brothers.

No, they don't look alike

You: Not really? I don't think they look alike. Benji looks more impressive!

Luke: Haha, you're right. Our Benji is a charmer!

Luke: Oh yeah! Speaking of which, Benji has returned to the retirement home for a week...

Luke: So, I called the retirement home yesterday and asked about Benji.

Is Benji doing fine?

You: How is Benji doing?

Luke: Don't worry. He is doing fine now.

Luke: Moreover, I heard that he has made new friends at the retirement home.

Missing Benji

You: Is Benji doing fine? I miss him a lot.

Luke: Not bad. Benji has been doing well with his buddies at the retirement home, and...

Luke: I'm not sure if they are feeding him too well. Benji looks plumper on the photograph.

You: Sounds like Benji is doing pretty good there. I'm really happy for him.

Luke: Yeah, but the staff at the retirement home also mentioned that...

Luke: Even though Benji looks happier now, there are still times when he will lie alone and stare blankly beside the windows.

Luke: At times, he will look at a certain direction and stay in that position for the whole afternoon...

Is he thinking of someone?

You: What happened? Is he... thinking of someone?

Luke: Yeah, I feel that he must be thinking of us!

Luke: So, are you free this weekend? Do you want to visit him with me?

Is he unwell?

You: What's wrong? Is Benji unwell? I am really worried about him...

Luke: Nope, he isn't sick. The retirement home is taking good care of Benji.

Luke: If you are worried, how about... we pay him a visit at the retirement home this weekend?

Come and find me

You: Sure! Remember to call me along this weekend!

Luke: I will go to your place over the weekend.

I will go and visit you

You: Okay! I will go to your place over the weekend. Remember to open the door for me.

Luke: Of course. I will get breakfast for you. The mini steamed buns downstairs are pretty good.

Luke: That's settled then. Rest early. See you on weekend.

Phone text message icon.png
Text Message
Vyn:
Puff Tidbit
(After completing Puff event route)
Text Message script

Vyn: [Player], I have interesting news to share... Would you like to know about it?

Tell me

You: Certainly. What is it?

Vyn: It will be dull if I told you about it straightaway.

Vyn: How about making a guess?

Let me guess

You: Let me have a guess. Hmm... Any hints?

Vyn: Definitely.

Vyn: The hints are... "business trip," "cat," and "salmon cake."

It's about Puff!

You: That's very obvious! The news should be about Puff. Is he doing fine recently?

Vyn: Yes. Dr. Wyatt sent me recent photos of Puff.

Vyn: Puff seems healthy and lively... Dr. Wyatt has also invited me over to his house this weekend.

Vyn: Would you... be available this weekend?

Is it about... Dr. Wyatt?

You: Could it be that... Dr. Wyatt has gotten back to you? What did he say?

Vyn: Yes. Dr. Wyatt sent me recent photos of Puff.

Vyn: He has... invited us to his house to visit Puff.

Vyn: I've thought about it. I am available this weekend, but what about you?

I am available!

You: I'm available too. I miss cuddling Puff these days. Let's go and visit him together!

Vyn: Sure. I will fetch you this weekend.

Vyn: Speaking of which... This feels quite unique and wonderful.

Vyn: I have never thought a pet could hold such an important place in my heart one day.

Wait for me at home

You: I may need to work this weekend... How about you stay home and wait for me? I will look for you right after work.

You: The thought of being able to see Puff again is making me excited... What about you?

Vyn: Yes... I got to admit, this feeling is quite unique and wonderful to me.

Vyn: In the past, I probably wouldn't have put much thought into pets.

Vyn: Yet this time, I do wish to meet him again.

Vyn: Regardless it's Puff, or the times I spent looking after Puff, all these memories are very important to me.

You: Very... important?

Vyn: Because you and I spent time together doing these things.

Vyn: Be it big or small, as long as we accomplished those things together, they are significant to me.

Vyn: However, should I prepare a gift before visiting Dr. Wyatt...?

Salmon Cake

You: How about a Salmon Cake for the cat?

You: Your Salmon Cake and Salmon Rice Bowl are delicious. Puff and I love them.

Vyn: You are a greedy cat too. Okay. I will prepare some, and maybe...

Vyn: I will prepare your share too. See you on the weekend.

Cat Food

You: How about... buying some cat food as a gift?

You: Why don't we buy the brand of canned food Puff often eats?

Vyn: A brilliant idea. I shall see you on the weekend then.

Fluffy Fuzzy Time I Event Shadow of Themis[edit | edit source]

Fluffy Fuzzy Time I banner.png

During the event Shadow of Themis, SSRs Luke "A Dream of Benji" icon.pngLuke "A Dream of Benji" and Vyn "Trace of Puff" icon.pngVyn "Trace of Puff" will have an increased draw rate.

  • This event will have a Vision discount function. Attorneys can consume 8 Vision items to draw 10 cards at once. The Vision discount function can be used twice.
  • The "one new SSR from event Shadow of Themis within every 100 draws" guaranteed count will carry over to double-SSR event Shadows of Themis (which use Tears of Themis to obtain Visions) and non-birthday event Shadows of Themis.
  • Cards from "Fluffy Fuzzy Time" will be added to the Shadow of Themis rotation. Stay tuned to the event announcements for schedule details.
  • Each draw on the Event Shadow of Themis will grant the player Trace of Tears icon.pngTrace of Tears x1.
Trace of Tears Exchange Shop[edit | edit source]
Item Cost Limit
Vision Star SR icon.pngVision Star SR Trace of Tears icon.png10 4
Vision Star MR icon.pngVision Star MR Trace of Tears icon.png10 4
Mind Star SR icon.pngMind Star SR Trace of Tears icon.png10 4
Mind Star MR icon.pngMind Star MR Trace of Tears icon.png10 4
Logic Impression III icon.pngLogic Impression III x10 Trace of Tears icon.png1 3
Empathy Impression III icon.pngEmpathy Impression III x10 Trace of Tears icon.png1 3
Intuition Impression III icon.pngIntuition Impression III x10 Trace of Tears icon.png1 3
Poetry Collection icon.pngPoetry Collection x5 Trace of Tears icon.png1 3
Smart Glasses icon.pngSmart Glasses x5 Trace of Tears icon.png1 3
Multipurpose Military Knife icon.pngMultipurpose Military Knife x10 Trace of Tears icon.png1 3
Pill Organizer icon.pngPill Organizer x10 Trace of Tears icon.png1 3
Wide-Angle Lens icon.pngWide-Angle Lens x20 Trace of Tears icon.png1 3
Bag of Dried Figs icon.pngBag of Dried Figs x20 Trace of Tears icon.png1 3
Gilded Poker Cards icon.pngGilded Poker Cards x5 Trace of Tears icon.png1 3
Ceramic Tea Cup icon.pngCeramic Tea Cup x5 Trace of Tears icon.png1 3
Pocket Watch icon.pngPocket Watch x10 Trace of Tears icon.png1 3
Voice Recorder icon.pngVoice Recorder x10 Trace of Tears icon.png1 3
Wooden Gardening Spade icon.pngWooden Gardening Spade x20 Trace of Tears icon.png1 3
Vinyl Record icon.pngVinyl Record x20 Trace of Tears icon.png1 3
Home Deco Voucher icon.pngHome Deco Voucher x200 Trace of Tears icon.png 1 10
Btn coin s.pngStellin x15,000 Trace of Tears icon.png 1 Unlimited
Oracle of Justice IV icon.pngOracle of Justice IV x6 Trace of Tears icon.png 1 Unlimited

Invitations[edit | edit source]

The event-limited invitations A Calm Break and Snowball in Dreams will be available for purchase during the event. During the first 48 hours after the player accesses the invitation purchase notice, a 20% discount ($11.99 USD) will be available; after the discount period, the price will be $14.99 USD. Each invitation purchase comes with Btn money s.pngS-Chip x300.

Mall Event Items[edit | edit source]

Privilege Pack[edit | edit source]
Pack Name Contents Price (USD) Limit
Vision Privilege Pack (FFT1).png
Vision Privilege Pack
  • Btn coin gacha s.pngTears of Themis x1
Btn money2 s.pngGem x5 3/account
Event Packs[edit | edit source]
Pack Name Contents Price (USD) Limit
Fluffy Fuzzy Vision Pack I.png
Fluffy Fuzzy Vision Pack I
  • Btn coin gacha s.pngTears of Themis x1
  • Btn coin s.pngStellin x20000
$0.99 3/account
Fluffy Fuzzy Vision Pack II.png
Fluffy Fuzzy Vision Pack II
$5.99 3/account
Fluffy Fuzzy Vision Pack III.png
Fluffy Fuzzy Vision Pack III
$11.99 2/account
Fluffy Fuzzy Vision Pack IV.png
Fluffy Fuzzy Vision Pack IV
$19.99 2/account
Fluffy Fuzzy Romance Pack I.png
Fluffy Fuzzy Romance Pack I
  • Btn coin gacha s.pngTears of Themis x5
Btn money2 s.pngGem x45 1/account
Fluffy Fuzzy Energy Pack I.png
Fluffy Fuzzy Energy Pack I
$0.99 5/account
Fluffy Fuzzy Energy Pack II.png
Fluffy Fuzzy Energy Pack II
Btn money2 s.pngGem x9 3/account
Fluffy Fuzzy Romance Pack II.png
Fluffy Fuzzy Romance Pack II
  • Btn coin gacha s.pngTears of Themis x10
Btn money2 s.pngGem x98 1/account
Vision Material Pack (2023).png
Vision Material Pack
Btn money2 s.pngGem x9 6/account
Mind Material Pack (2023).png
Mind Material Pack
Btn money2 s.pngGem x9 6/account
Time-Limited Packs[edit | edit source]
Pack Name Contents Price (USD) Limit
Fluffy Fuzzy Wish Box.png
Fluffy Fuzzy Wish Box
Btn money2 s.pngGem x1 100/account

Fluffy Fuzzy Time II[edit | edit source]

During this event, you can choose to take care of a pet with either Artem or Marius to carry out Growth Record and unlock Growth Memories. Complete all Growth Memories to obtain the Event-Limited Love Messenger Badge.png Love Messenger Badge, Noble Cat Badge.png Noble Cat Badge, and other rewards.

  1. Take care of the pet and gain trust
    1. Use Canned Food or Freeze-Dried Delicacies to feed the pet. After it reaches a certain level of satiety, tap the bubble to obtain Trust points.
    2. Call for and clean the pet to ensure that the pet stays in good condition.
    3. Bring the pet out to trigger Outdoor Events. Read stories or perform debates using AP to complete events.
  2. Increase trust level to unlock more interactions
    During the event, fulfill the Pet's Needs daily to gain Trust, increase Trust Level, and unlock the Pet Sound Communicator.
  3. Complete growth tasks and receive rewards
    1. During the event, complete the Growth Tasks in Growth Record to obtain Canned Food, Freeze-Dried Delicacies, corresponding male lead card materials, and more.

Note that once a route has been selected, it cannot be changed until all Growth Memories have been obtained.

Gameplay[edit | edit source]

Pet Interactions and Trust[edit | edit source]

The trust meter shows how close the player is are with the pet; as Trust is raised, more interactions, growth memories, systems, and Btn money s.pngS-Chip rewards become available. The trust meter also indicates the pet's condition; pets who are in a condition such as Hungry or Dirty must be tended to before Outings can be done.

Trust Levels and rewards[edit | edit source]
Trust Level Trust Required Rewards
1 (Start) You can now interact with your pet.
2 Trust Points icon.png1150 Growth Memory 1 unlocked
Unlock Pet Sound Communicator
3 Trust Points icon.png1500 Toy interactions unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
4 Trust Points icon.png2000 Growth Memory 2 unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
5 Trust Points icon.png2500 Pet Sound Communicator upgraded
Btn money s.pngS-Chip x30
6 Trust Points icon.png3500 Growth Memory 3 unlocked
Btn money s.pngS-Chip x30
FFT2 Outing Ollie.pngFFT2 Outing Berry.png Outings[edit | edit source]

Outings may be conducted four times before a 10-hour break must be taken. The outings follow a format of three random low-level 30-AP icon.pngAP debates followed by a short story. Players wishing to bypass the 10-hour timer may do so once daily at a cost of Btn money s.pngS-Chip x160; this allowance will increase to six times daily in the last four days of the event to allow late starters a chance to complete the event.

After an outing, the pet will be Dirty and will require cleaning (available under the Interactions section).

Artem and Ollie

Debates:

Outing Story 1

Artem comes back from walking the dog. Despite using an umbrella, his clothes are still drenched from the rain.

You: Artem, you're back? It looks like... the rain is coming down harder?

Artem: No, the rain was accompanied by wind, which rendered the umbrella less effective.

Artem: I put rain boots on Ollie, so her feet should be clean from mud.

Artem crouches and helps Ollie to take off her rain boots, which are specifically made for dogs.

Ollie: Woof!

As soon as Ollie regains her freedom, she shakes off the water. And Artem, who is standing too close, is splashed with more water.

Artem: Ugh!

You: Don't move! I'll go get you a towel!

You rush to get a towel, but Ollie starts licking the beads of water on Artem's face.

It probably tickles, and Artem's eyelashes flutter as he blinks excessively.

You: It seems like Ollie cares a lot about you.

Artem pets Ollie's furry head and smiles.

Artem: Ollie knows she did a bad thing and is trying to rectify it, so I'm willing to forgive her.

Ollie: Woof!

Ollie immediately stands up on her hindlegs as if she understands.

You: Ollie must be happy that you are taking care of her.

Outing Story 2

Walking on the road, the white ball of fluff catches the attention of many passersby.

Woman: What an adorable dog!

Ollie: Woof!

Ollie responds enthusiastically to the praise.

...But maybe a little too enthusiastically. Ollie looks in the direction of the lady, drooling heavily.

You: Ollie?

The lady realizes something, then pulls a sausage from her bag, speaking in an apologetic voice.

Woman: Oh, is it this? This isn't good for you. You'll shed if you eat this.

Ollie continues to stare at the sausage.

You: (The only bad thing about Ollie is that she's gluttonous.)

At this point, Artem slightly tightens the leash in his hands.

Artem: Ollie, you can't eat this lady's food.

Hearing Artem's voice, Ollie's ears perk up. Ollie looks at Artem, then back at the sausage.

Artem: Ollie, come.

Artem repeats the command. This time, Ollie doesn't hesitate and returns promptly to Artem's side.

You: Ollie is more obedient than at the beginning...

Artem looks at the lady, who stares lovingly at Ollie.

Artem: You seem to like Ollie, and I thank you on her behalf.

Woman: Who wouldn't love such an adorable dog?

The lady exchanges a few more pleasantries with you and Artem, then leaves with a smile.

You: Artem, Ollie was able to resist the temptation of the sausage!

Artem: It seems like Ollie and I have established initial trust.

Outing Story 3

On the walk, you and Artem discover a supermarket where dogs are permitted.

Upon entering the supermarket, Ollie starts sniffing the air curiously.

You: I wonder what Ollie's interested in. How about... we let Ollie take the lead?

Artem: Interesting. Let's try that.

You and Artem slow down your steps, following behind Ollie, who is busily sniffing the air, not knowing when she'll stop.

You: I'm guessing... Ollie will stop in front of the beef jerky.

Artem: I was thinking the same thing.

However, passing by a row of office supplies, Ollie suddenly stops.

You: Eh?

Ollie sees the file folders on the shelves, then looks back at you and Artem.

Ollie: Woof!

Artem: These file folders... are the ones you usually use.

You: Eh...? What does Ollie mean? Are the file folders toys to Ollie?

Artem: I speculate that Ollie thinks that, with this file folder, you'll play with her.

You: Really?

Artem: Maybe Ollie hopes... for you to visit often.

Outing Story 4

Artem: Ollie, catch.

Artem is playing flying disc with Ollie in the park.

Ollie: Woof!

Ollie sprints after the flying disc with her head up. Just before the flying disc hits the ground, Ollie catches it.

Artem: Good job, Ollie!

Ollie, after being praised by Artem, walks briskly... over to you.

Ollie: Woof!

You: Ollie, no. You should bring the flying disc back to Artem. Otherwise, it doesn't count as playing catch.

Artem: Ollie, let Miss [Player] rest. Come, bring the flying disc to me.

Ollie: Woof... Woof...

With two small cries, Ollie returns to Artem.

However, the next time Ollie catches the flying disc, she brings it over to you again.

You: Ollie, do you want me to play with you?

Ollie: Woof!

Artem: It seems Ollie likes you more than I thought.

You: How can I refuse her invitation? Ollie, here I come!

Outing Story 5

Ollie: Woof!

Ollie suddenly stops, sniffing the air nervously.

You: Is there a... restaurant nearby? What is Ollie sniffing?

Artem: Well, let Ollie leads the way.

Ollie starts following a scent that you and Artem can't smell. Along the way, she stops a few times. Suddenly, you hear something...

You: Artem, do you hear that?

Artem: Yes, I do.

Artem heads toward the direction in which Ollie is sniffing and stops in front of a cardboard box.

Artem: It's a litter of abandoned puppies.

You look to see a cardboard box filled with puppies huddled together, yelping occasionally.

You: Their eyes are still closed, and it seems like they haven't even weaned...

Ollie: Woof...

Ollie sits in front of the cardboard box, protecting the puppies like a knight.

You: Ollie wants to save them.

Artem: There's an adoption agency around here that specializes in rescue. Perhaps they have a way to save these puppies.

With that said, Artem crouches to pick up the box of puppies, intending to take them there.

Artem: Let's take the puppies somewhere safe.

Ollie: Woof!

Ollie barks happily, following Artem's footsteps closely.

You: I think... Ollie is becoming as reliable as you.

Outing Story 6

Artem returns home after walking the dog, and you notice his left hand clutching something.

You: Artem, what's in your hand?

Artem: A stone that Ollie gave me.

Artem opens his hand to reveal a round gray stone in his palm.

You: A small stone?

Artem: Recently, Ollie likes giving me things whenever we go on walks.

You: That means the branches and bottle caps you brought back were all "presents" from Ollie?

Ollie: Woof!

Ollie looks at you and Artem discussing the stone she gave Artem and barks loudly, almost as if she wants to be praised.

Artem looks at Ollie with a smile in his eyes.

Artem: Perhaps this is how Ollie expresses affection?

You: It must be. Ollie also sees you as someone close to her.

Marius and Berry

Debates:

Outing Story 1

You: Marius, did you find Berry?

Marius: No... where'd that little thing go?

Berry went missing an hour ago. You, Marius, and the staff from the von Hagen estate have already turned the villa upside down, but no one was able to find Berry.

You: Could it be that... Berry... left...?

Just as you start to feel sad, you hear movement from the nearby closet.

You: ???

Marius gently pushes open the closet door and sees Berry stretch blissfully before slowly walking out.

Berry: Meow.

Berry looks up at the two of you as you remain silent. He then elegantly waves his tail from side to side.

Marius: I remember someone specifically checked the closets... How did Berry get past them?

You glance at the gray and purple clothes in the closet and at Berry's gray fur.

You: Marius, say, aren't the color of your clothes and Berry's fur... quite similar?

Marius suddenly realizes the similarity between the two and begins to laugh helplessly.

Marius: Berry, you really know where to hide, don't you?

Outing Story 2

Marius: Berry, look, what's this?

Marius is holding a can of dried treats in his hand. He waves the can at Berry.

Marius: You want some dried treats? Here, give me your paw. Let's shake hands.

Berry completely ignores Marius' open hand and stares at the dried treats.

Berry: Meow.

Marius: If you're not going to do it my way... Then...

Marius pretends he's going to put away and hide the treats. Berry gets frantic.

Berry: Meow.

You: Pfft...

Berry raises one of his front paws and reaches up in the air. It's as if Berry's trying to shake Marius' hand.

Marius: Oh, Berry, you want to shake my hand that badly? Well then, I guess I have no choice but to shake hands with you.

You: ...

Marius squats down with a smile on his face and shakes hands with Berry. Berry finally gets the dried treats he wanted.

You: Marius, seems like you and Berry are getting along really well.

Berry finishes the dried treats and licks the fur around his mouth. He meows in response... However, the meow is much softer than usual.

Berry: Meow~

Marius: I knew Berry liked me all along.

Outing Story 3

You and Marius stumble upon a cat cafe and go in for a cup of coffee to satisfy your curiosity. It's late when the two of you return to the von Hagen estate.

You: Berry... what's wrong?

The moment Berry sees the two of you, his fur stands on end, and he stares at the two of you with hostility.

Marius: Berry, we didn't do anything to upset you lately, did we?

Berry: Meeeeow!

Berry's anger doesn't seem to be diminishing. You can even see him frowning.

Marius: All right, Berry, let's calm down a bit, okay?

Marius squats down and reaches out his hand to pet Berry in an attempt to calm him down. However, Berry appears to wrinkle his nose, instantly avoiding Marius' hand.

Seeing Berry's tiny nose twitching, you suddenly realize something.

You: Marius, could it be that Berry smells the scents of the other cats on us...?

Marius: Hmm... I didn't think that a cat like Berry would be so possessive. Ha, fine. I suppose I can make some compromises.

You and Marius change into the clothes you wear at home and wash your hands carefully. The two of you make sure the smell of other cats is no longer lingering on you and attempt to approach Berry again.

This time, Berry no longer avoids your touch and even rubs his head on your hands.

You: Berry really dislikes the smell of other cats. Could it be because he treats the von Hagen estate as his home?

Marius: Maybe that's only part of it. Maybe he even wants us to become his servants.

You: Ha... well, I suppose that's also a sign that Berry is getting closer to us.

Outing Story 4

The von Hagen estate staff are making preparations to clean up as Berry drifts into a nap on the floor in the distance.

*Vrrrr*

The sound of the vacuum cleaner suddenly sounds. Berry, who was nearly asleep, is startled and jolts into the air.

Berry: Meeeeow!

With his fur standing on the end, Berry runs at full speed after hitting the ground. However...

You: Pfft... I'm sorry, Berry. I'm not laughing at you on purpose.

As the floor is slippery, Berry runs in place frantically when he tries to make a turn. The hilarious panicked look on his face is just too funny.

It doesn't take long before Berry regains his composure. He dashes forward, jumps onto the couch, and hides behind you.

Marius: Well, at least you didn't fall and hit yourself.

Marius holds back his laughter and tells the staff to shut off the vacuum cleaner. The "terrifying" sound comes to a halt.

Berry: Meow... Meow?

After waiting a while, Berry slowly makes his way toward the vacuum cleaner and cautiously taps it with his paw.

The vacuum cleaner does not respond.

Berry gains sudden confidence and begins to swing his paws at the vacuum cleaner in a rage. You can feel how hard Berry is hitting the vacuum by the loud sound it makes.

Unable to hold your laughter, you and Marius roll and laugh on the couch.

Outing Story 5

You: Marius, look. Did Berry do this?

You show Marius the scratch marks on the leather sofa.

Marius: Hmm... looks like Berry needs to trim his claws.

You: Okay, I'll go get Berry. We'll give him a proper trim.

You hold Berry in your arms as Marius takes out the cat nail clippers. The two of you are ready.

Marius waves the nail clippers in front of Berry and looks into his eyes for a few seconds before worryingly asking a question.

Marius: Berry, you're not going to get angry and scratch me, are you?

Berry: Meow.

You: I think Berry's telling you that he promises he won't.

Marius gently holds Berry's paws with his slender fingers and carefully clips the sharp nails.

Berry sits in your arms without any signs of struggle. He even faintly purrs as Marius caresses his paws.

You: Berry is such a good cat.

Marius: Seems like he fully trusts us now.

Outing Story 6

Today, as you and Marius return to the von Hagen estate, you discover Berry sitting quietly at the door.

Seeing the two of you return, he meows and walks in circles around you while rubbing against your leg.

Berry: Meow.

You: I think this is the first time Berry has ever waited at the door for us to come home.

Marius: Mhm... now that I think about it, Berry has become much more clingy lately.

You: Yeah, I noticed that too. Berry's been following you everywhere you go lately. He's completely different from the first time he was here.

You: Does this mean that Berry is beginning to rely on you?

Upon hearing what you said, Marius picks Berry up and questions him with his head tilted.

Marius: Berry, would you agree with what she just said?

Berry doesn't ignore Marius as he did before. Instead, he looks up and begins to lick his face.

You: Seems like Berry is admitting that he really likes you.

FFT2 Feed Ollie.pngFFT2 Feed Berry.png Feeding[edit | edit source]

The pet's Satiety meter decreases over time (2% per 10 minutes) and during outings (30% per outing). Pets may be fed with canned food for +40 Satiety or Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy for +12 Satiety. For every 50% Satiety restored, the player gains Trust Points icon.pngTrust Points x100 with the pet; feeding Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy increases the pet's Trust Points icon.pngTrust Points by a further 120 per feeding.

If the Satiety bar falls below 30, the pet's condition bar changes to Hungry, and the pet can no longer be taken on outings or interacted with until fed.

Pet food is primarily obtained from the Growth Tasks menu, with additional canned food available for Btn money s.pngS-Chip x50. Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy will be available for purchase in the event's last four days in order to assist late starters with event completion.

Important tip: The Growth Tasks available do not provide enough food to keep the pet satiated at all times. Players should reserve food for just before playtime and outings and be careful to overfeed as little as possible.

FFT2 Interaction Ollie.pngFFT2 Interaction Berry.png Interactions[edit | edit source]

Players can touch the pet on the main event screen to earn up to Trust Points icon.pngTrust Points x500 per day (100 per touch). Further interactions can be accessed by the Interactions button:

Interaction Effect
FFT Call icon.png Call Hold the call button down to call the pet; the first call of the day awards Trust Points icon.pngTrust Points x100.
FFT Play dog icon.pngFFT Play cat icon.png Play Unlocked at Trust level 3, using a toy to play with the pet awards Trust Points icon.pngTrust Points x150 per interaction, shared with the pool of 500 points per day from touch interactions. (There is no benefit to earning the points in either way over the other; players should choose the one they like best.)
FFT Clean icon.png Clean Touch and drag over the pet to clean it and remove the "Dirty" status that occurs after an outing.

FFT2 Growth Ollie.pngFFT2 Growth Berry.png Growth Record[edit | edit source]

The Growth Record serves as the "main story" of the event. There are two tabs: "Growth Tasks" where the main event tasks, which are the primary source of pet food, are accessed; and "Growth Memories" which are the primary goal of the event route.

Growth Tasks[edit | edit source]
Artem and Ollie
Task Reward Frequency
Complete 5 Case Analysis in NXX Headquarters Canned Dog Food icon.pngCanned Dog Food x2 Daily
Use 15 Artem cards in debates (not including Reviews) Canned Dog Food icon.pngCanned Dog Food x2 Daily
Complete 2 daily cases in Waterfront Canned Dog Food icon.pngCanned Dog Food x2 Daily
Interact with Artem 3 times in Visit Canned Dog Food icon.pngCanned Dog Food x2 Daily
Complete 3 of Ollie's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression II icon.pngLogic Impression II x8
Event
Clean dirty Ollie 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression II icon.pngEmpathy Impression II x8
Event
Increase Ollie's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression II icon.pngIntuition Impression II x8
Event
Increase Pet Sound Communicator - Dog to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Equalization Chip II icon.pngEqualization Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Ollie's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Ollie 16 serving(s) of Canned Dog Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Ollie - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Ollie Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Equalization Chip III icon.pngEqualization Chip III x3
Btn money s.pngS-Chip x20
Event
Marius and Berry
Task Reward Frequency
Complete 4 Resource Requisition(s) at NXX HQ Canned Cat Food icon.pngCanned Cat Food x2 Daily
Use 15 Marius cards in debates (not including Reviews) Canned Cat Food icon.pngCanned Cat Food x2 Daily
Complete 2 daily cases in Orchidshine Canned Cat Food icon.pngCanned Cat Food x2 Daily
Interact with Marius 3 times in Visit Canned Cat Food icon.pngCanned Cat Food x2 Daily
Complete 3 of Berry's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression II icon.pngLogic Impression II x8
Event
Clean dirty Berry 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression II icon.pngEmpathy Impression II x8
Event
Increase Berry's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression II icon.pngIntuition Impression II x8
Event
Increase Pet Sound Communicator - Cat to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Infinity Chip II icon.pngInfinity Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Berry's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Berry 16 serving(s) of Canned Cat Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Berry - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Berry Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Infinity Chip III icon.pngInfinity Chip III x3
Btn money s.pngS-Chip x20
Event

Growth Memories[edit | edit source]

After achieving the required Trust level, tap an unlocked Growth Memory to view its story and claim its rewards.

Artem and Ollie[edit | edit source]
Trust Lv. Memory
Start Route Start
2 FFT2 Ollie Memory 1.png Ollie - Memory 1

You: Are you really going to feed the bun to Ollie?"

Artem: It's just a tactic to distract Ollie.

4 FFT2 Ollie Memory 2.png Ollie - Memory 2

You: Ollie looks scared.

Artem: When Ollie is scared, I can boost her confidence.

6 FFT1 Ollie Memory 3.png Ollie - Memory 3

You: Celestine seems relieved to leave Ollie with you.

Artem: Seems like that isn't the only thing she feels relieved about.

End FFT1 Ollie Memory 4.png Amiable

Artem: Is it true that guys who like small animals are more charming?

Marius and Berry[edit | edit source]
Trust Lv. Memory
Start Route Start
2 FFT2 Berry Memory 1.png Berry - Memory 1

You: Berry seems to be a conceited kitten.

Marius: Watch me 'tame' you!

4 FFT2 Berry Memory 2.png Berry - Memory 2

You: Does she love you or hate you?

Marius: How do I know what's in this little devil's mind?

6 FFT2 Berry Memory 3.png Berry - Memory 3

You: Turns out you've such a complicated life.

Marius: Should we have neutered him earlier?

End FFT2 Berry Memory 4.png Together in Dreams

Marius: Which one is cuter, him or me? You can only pick one!

FFT2 Comm Ollie.pngFFT2 Comm Berry.png Pet Sound Communicator[edit | edit source]

Upon reaching Trust level 2, the Pet Sound Communicator will be unlocked. This system allows the player to earn additional Trust Points icon.pngTrust Points by listening to and obeying the pet's needs. When the system is first unlocked, it generates a need every 90 minutes, up to six times per day, and three needs at a time may be banked; these amounts increase as trust levels are raised. Each fulfilled need allows the player to claim Trust Points icon.pngTrust Points x100 in the communicator interface.

Trust Lv. Daily uses Max banked
2 6 3
3 7 3
4 8 4
5 10 5

Fluffy Fuzzy Time Flip & Match Mini-Game[edit | edit source]

Preview of the board before tiles are hidden

This event, running from Sep 1-11 UTC+9, is a standard Memory game, in which the player flips over tiles with the goal of finding matches. If matching tiles are found, they are removed; if a match is not found, the tiles are flipped back face-down. There is no limit to the number of match attempts. Players may collect two wins on the matching game per day, with more attempts allowed if a player spends Tufting Experience Ticket icon.pngTufting Experience Ticket x1; these are exchanged for Btn money s.pngS-Chip x50 in the Mall during the event duration.

Each board completion awards Btn coin s.pngStellin x3,000 by mail. Additionally, cumulative rewards are available upon the following stage completion counts:

Puzzles Reward
2 Potential Chip II icon.pngPotential Chip II x2
4 Selection Chip II icon.pngSelection Chip II x2
6 Btn coin s.pngStellin x15,000
8 Potential Chip III icon.pngPotential Chip III x2
10 Btn money s.pngS-Chip x100
12 Btn coin s.pngStellin x30,000
14 Hide-And-Seek Badge.png Hide-And-Seek Badge
16 Selection Chip III icon.pngSelection Chip III x2
18 Btn coin s.pngStellin x50,000
20 Oracle of Justice IV icon.pngOracle of Justice IV x15
Intro

Golden sunlight leaps through the window like tiny fairies. The NXX routine meeting has just ended.

Marius: It feels like we suddenly don't have anything to do.

Luke: Hey, that's a good thing. Why do you sound disappointed?

While everyone is sitting together and chatting, Artem's attention seems to be caught be something.

Artem: What is that?

He picks up a flyer and begins to read it.

You: Oh, I received that on the way here. It looks pretty interesting.

This piques everyone else's interest as well, and they all gather around to read it.

Luke: Tufting? What's that?

Marius: A stray animal rescue event?

Luke and Marius both seem to be eager to ask questions.

You: Wait, slow down. One at a time.

Vyn: Tufting is the art of using a tufting gun to create a pattern of your choice on a white sheet of cloth.

Vyn answers calmly, saving you from the flurry of questions.

You: That's right! How did you know about that, Dr. Richter?

Vyn: One of my patients has become obsessed with tufting as of late, so I went ahead and looked into it.

Artem: There is a new tufting workshop by the law firm. Judging by how busy they are, it seems to be an extremely popular activity lately.

You: Yeah, it's been trending all over social media lately.

Luke nods as well. Seeing the direction the conversation is going, Marius, who has been quiet the whole time, speaks up.

Marius: So, what's the stray animal rescue event?

Artem: If I remember correctly, that's a charity hosted by the Stellis Stray Animal Protection Association.

You: Yeah, they created a new rescue center recently, but are running low on both manpower and supplies.

You: That's why they're asking everyone to make some items for the animals via tufting. Like a nest, or a rug...

After hearing what you said, Luke seems to have thought of something, and his face lights up.

Luke: Well then, why don't we go to the charity event?

Luke: Remember when we built a dog house for the neighbor's dog when we were little? It'll be fun.

You think it over. Luke's suggestion seems like a great idea.

You: Sure! We don't have anything else planned for today anyway.

Marius: Count me in too!

Marius: Designing and crafting are my specialties.

Vyn, who's holding the flyer off to the side, looks at you with a faint smile.

Vyn: Then, I will join in as well. Experiencing tufting first-hand should prove to be helpful for my patient's treatment.

Seeing that everyone has come to an agreement, Artem slightly frowns, looks toward you, and nods.

Artem: Alright. I'm just a little worried I won't be good at it and might slow you guys down.

Luke: Don't worry. I'll teach you.

Marius: Yeah, with Master Luke as your mentor, you'll definitely pick it up in no time. I'll be there to help as well.

Vyn: You presence is precisely what worries us most.

Marius: ...

You: Pfft...

You: Okay, now that we're all in agreement, let's go and prepare the materials and tools we need.

You: Let's see... We're going to need...

Artem: Don't worry - I already looked it up. Here is a list of everything we need.

Artem hands the list to the others while Vyn walks in front of you to open the door.

The morning sunlight on your day off is just perfect.

The golden radiance flows across the floor like water, making for a wonderful sight.

After solving first puzzle

You: Whew, finally done!

Like a signal shot, as soon as you finish speaking, the guys next to you put down the tools in their hands and smile at you.

Marius: What a coincidence, I just finished too.

Luke: Same here. I literally just finished.

You: (Are we becoming even more "miraculously" compatible?)

You look at Vyn and Artem. The two of them also smile and play along.

Vyn: It really is a coincidence. Great work.

Artem: It was perfect timing. It seems like we all finished at the same time.

You: (Looks like they've taught Dr. Richter and Mr. Wind to be "mischievous" as well...)

You curiously look at what everyone has on their workstation.

You: Hey, so what did you guys make?

Luke has a rug in front of him.

It's golden, like the color of the sun, sporting a cute German Shepherd design.

You: Wow, that looks so soft and cozy.

You: Designer Luke, what is the meaning behind your design?

You make a fist and pretend it's a microphone, holding it in front of Luke. Luke plays along and clears his throat.

Luke: Hmm... I wanted to give the animals a happy and warm feeling with this rug.

Luke: Whatever it is they may have experienced, I hope that they'll be able to face the rest of their lives with courage.

You: Luke...

You nod as you look into Luke's bright and clear eyes. You can feel the intentions he mentioned already.

You: I know that it definitely will.

Next, you walk over to Artem's workstation.

In front of Artem is a white fluffy nest that looks to be slightly larger than a normal one.

There are small, red apples sewn into the white nest, making it look super cute.

You: Mr. Wing, the nest that you made looks bigger than an ordinary nest.

Artem: Yes, you're right. That's because it's a "nest for two."

Seeing the confusion on your face, Artem continues.

Artem: Homeless animals often feel fear and unease when entering an unfamiliar environment.

Artem: However, being with their partner of family may reduce the amount of stress they experience.

You: I see.

Vyn: Our thoughts may have ventured in the same direction.

Vyn's words catch your attention.

In front of him are two sets of animal-sized socks.

One set is blue, and the other is yellow. They're tiny and extremely cute.

You: Are these socks for the animals?

Vyn: Yes. Some animals that have just been rescued tend to have very sharp claws, but they may also be fearful of humans.

Vyn: With these, the staff will be able to better protect themselves and reduce the chance of any injuries taking place.

You: You're right, Dr. Richter. You and Mr. Wing are both so thoughtful.

Marius: Wait, don't be so quick to jump to conclusions. You haven't looked at mine yet.

Marius interrupts you and drags you to his side.

In front of him are some round purple carpets and a long green carpet.

Both of them are made with great detail, but you can't tell what they're for when they're placed side-by-side.

You: What is that?

Marius: Each of them are individual rugs that can be used for the animals.

Marius: And if you put them together...

As Marius speaks, he moves around the rugs, and you realize they all have hidden buckles that can connect to each other.

As he continues, the rugs that look to be independent of one another take the shape of... a grape.

Marius: Look, a rug in the shape of a grape. It could be used for bigger animals or as an area rug.

You: ...

You: What creativity! As expected of you, Marius.

Everyone gathers around to look at what everyone else made. They all look at you at the same time.

Luke: Now that you've seen ours, it's time you showed us yours, right?

You: Yeah, but mine is pretty simple compared to all of yours.

You return to your workstation and show everyone what you worked on all afternoon.

Artem: This is... a rug with the NXX logo on it?

You: Yeah, I thought that since we all took part together, we might as well leave our mark. It'll be a nice reminder, too.

You: However, making the NXX logo took a lot longer than I expected. So all I was able to make was a rug.

Although you try your best to hide it, a slight trace of regret can still be heard in your tone.

Vyn: I think this is a wonderful gift.

Marius: Yeah, this is great for us to remember participating in the charity event together.

The sun slowly sets, and the remnants of its warm sunlight shine upon everyone's faces. The feeling of regret slowly dissipates.

Just as you're about to speak, a familiar orange silhouette hops in from the window. It's Tabby.

Luke: Seems like Tabby really likes the rug you made.

Marius: Did Tabby gain weight again? I hope Tabby didn't sneak any cookies or rice dumplings. Those should be off-limits.

You: Pfft...

Tabby seems to understand what everyone is saying and meows with discontent before rolling on the rug again.

Your heart fills with joy and satisfaction after seeing how happy Tabby is.

You: Yeah, you guys are right. If we ever find another chance in the future, we should do this again. It's fun.

Since it's to help a charity, there's no reason to lose track of the original purpose due to a need for accomplishment.

You: Let's go send these over before the rescue center closes.

The sun is setting, and the day has come to an end. However, warmth and kindness are forever.

You hold on tight to the rug in your arms, hoping that the warmth from yourself can remain as long as possible.

You hope that more animals will be able to receive kindness and support.

Rewards and Campaigns[edit | edit source]

Texts and Calls[edit | edit source]

Phone text message icon.png
Text Message
Artem:
Ollie Anecdote
(After completing Ollie event route)
Text Message script

Artem: Today, Celestine came by to ask who took the photo of Ollie and me on my desk.

How did you respond?

You: So... how did you respond?

Artem: I told her it was you who took the photo on my desk, as well as many others.

Celestine knew a long time ago

You: Eh? I thought Celestine would have long guessed that we were taking care of Ollie together.

Artem: She probably wants to hear more about you from me...

Artem: She even guessed that this wasn't the only photo.

You: Haha, which photo did you choose to put on your desk?

Artem: It is... the photo of Ollie sleeping near my face.

Why did you choose that photo?

You: Pfft... Why that photo? Wasn't that scene a "dark moment" in your life?

Artem: No, I think it was pretty interesting.

Artem: After she saw it, Celestine couldn't stop laughing...

Is it because...

You: Is it because... you enjoy reminiscing about that "dark moment"?

Artem: Yeah, my mood feels better whenever I see the photo.

Artem: I'll also use it as opportunity to chat with Celestine about Ollie.

How is Ollie doing?

You: How is Ollie at home? Did she adjust quickly to her new home?

Artem: Ollie has adjusted quickly to Celestine's new home, and she... got a new hobby.

Let me guess

You: Let me guess... Ollie must be loving beef jerky, going on walks, and being affectionate!

Artem: Yes, she's still the same dog.

Artem: Not only that, but she has a new hobby now.

You: What's Ollie's new hobby?

Artem: Ollie likes to watch movies.

Artem: It seems watching a movie together with us has piqued Ollie's interest in the activity.

Artem: Ollie's favorite movie is a romance titled "Listen."

Why is that?

You: Eh? Ollie is into romance movies?

Artem: Yeah, Celestine says Ollie likes to watch scenes where the male and female protagonists are together.

What kind of movie is it?

You: Haha, what's that movie about?

Artem: Well... it tells the story of a dog who sets up the male and female protagonists, and they fall in love.

You: Is that really... Ollie's hobby? That's quite extraordinary... Boy, I'm starting to miss Ollie.

Artem: Celestine invited us over this weekend, so we can visit Ollie.

Artem: Why don't you spend the weekend at my place? It'll be more convenient to visit Ollie.

Of course!

You: Sure! I'll grab some things from home tonight and head over.

I want to see Ollie

You: Yay, we get to see Ollie this weekend!

Artem: I'll pick you up tonight.

Phone text message icon.png
Text Message
Marius:
Berry's Recent Situation
(After completing Berry event route)
Text Message script

Marius: [Player], you're free today, right?

Marius: I'll take you to see an "old friend" later tonight.

You: An old friend?

Marius: Care to venture a guess? Here's a hint — it's something special.

Special?

You: Special? How so?

Another hint

You: Hmm... that's too general. Can you give me another hint?

Marius: Fine, it's a type of "special food."

Food?

You: An old friend... special food... What could it be? Nothing comes to mind...

Marius: Hahaha, I finally stumped you! Well, let me reveal the answer... It's Berry!

I think I got it

You: It...? Oh, I know! You're taking me to see Berry, right?

Marius: I knew you would guess it.

Marius: Today, Berry's new owner invited us to visit him.

Keeping tabs on Berry

You: So you've been keeping tabs on Berry?

Marius: Of course. I care about how that picky little one is doing.

How is Berry doing?

You: Really!? How's Berry been doing?

Marius: Of course, she has told me much about Berry.

You: Elaborate! Tell me how Berry has been.

Marius: Berry seems to have gotten fatter and is happy with his new home.

Marius: I wonder if Berry has forgotten all about us.

You really miss Berry

You: Wow, you must have missed Berry a lot.

Marius: Hmph, Berry's the only annoying little thing I keep around.

Does Berry miss you?

You: Do you think Berry will still remember you?

Marius: We've missed him so much. How dare he forget us!?

Marius: Though, to be honest, it's too quiet not having Berry around.

We'll see Berry soon

You: It's fine, won't we be seeing Berry soon?

Marius: Yeah, since Berry's so picky, I brought some high-quality beef.

I also miss Berry

You: Now that you say that... I'm looking forward to seeing Berry.

Marius: We get to see Berry soon! By the way, I also prepared some beef from last time.

You: My cooking skills are nowhere near as good as Mr. Way, but... can I still help somehow...?

Marius: No, the beef you make is reserved only for me. Let me try making something for Berry.

Admit it

You: Just admit it — you love Berry, right?

Marius: Maybe just a little... but let's not talk about that.

Marius: It's a deal! I'll pick you up later! Wait for me.

I'll help out

You: All right, I'll just lend a helping hand then.

Marius: Sure! With your help, Berry's beef meal will be perfect!

Marius: It's a deal. I'll pick you up later. See you in a bit.

Fluffy Fuzzy Time II Event Shadow of Themis[edit | edit source]

Fluffy Fuzzy Time II Event.png

During the event Shadow of Themis, SSRs Artem "Cutie Ollie" icon.pngArtem "Cutie Ollie" and Marius "Sweet Berry" icon.pngMarius "Sweet Berry" will have an increased draw rate.

  • This event will have a Vision discount function. Attorneys can consume 8 Vision items to draw 10 cards at once. The Vision discount function can be used twice.
  • The "one new SSR from event Shadow of Themis within every 100 draws" guaranteed count will carry over to double-SSR event Shadows of Themis (which use Tears of Themis to obtain Visions) and non-birthday event Shadows of Themis.
  • Cards from "Fluffy Fuzzy Time" will be added to the Shadow of Themis rotation. Stay tuned to the event announcements for schedule details.
  • Each draw on the Event Shadow of Themis will grant the player Trace of Tears icon.pngTrace of Tears x1.
Trace of Tears Exchange Shop[edit | edit source]
Item Cost Limit
Equalization Star SR icon.pngEqualization Star SR Trace of Tears icon.png10 4
Equalization Star MR icon.pngEqualization Star MR Trace of Tears icon.png10 4
Infinity Star SR icon.pngInfinity Star SR Trace of Tears icon.png10 4
Infinity Star MR icon.pngInfinity Star MR Trace of Tears icon.png10 4
Logic Impression III icon.pngLogic Impression III x10 Trace of Tears icon.png1 3
Empathy Impression III icon.pngEmpathy Impression III x10 Trace of Tears icon.png1 3
Intuition Impression III icon.pngIntuition Impression III x10 Trace of Tears icon.png1 3
Senior Attorney's Badge icon.pngSenior Attorney's Badge x5 Trace of Tears icon.png1 3
Model Handgun icon.pngModel Handgun x5 Trace of Tears icon.png1 3
Tie Clip icon.pngTie Clip x10 Trace of Tears icon.png1 3
Sapphire Cufflinks icon.pngSapphire Cufflinks x10 Trace of Tears icon.png1 3
Tablet icon.pngTablet x20 Trace of Tears icon.png1 3
Fountain Pen icon.pngFountain Pen x20 Trace of Tears icon.png1 3
Pass Key icon.pngPass Key x5 Trace of Tears icon.png1 3
Stud Earring icon.pngStud Earring x5 Trace of Tears icon.png1 3
Touch Stylus icon.pngTouch Stylus x10 Trace of Tears icon.png1 3
Bluetooth Earpiece icon.pngBluetooth Earpiece x10 Trace of Tears icon.png1 3
Block Component icon.pngBlock Component x20 Trace of Tears icon.png1 3
Oil-Painting Tools icon.pngOil-Painting Tools x20 Trace of Tears icon.png1 3
Home Deco Voucher icon.pngHome Deco Voucher x200 Trace of Tears icon.png 1 10
Btn coin s.pngStellin x15,000 Trace of Tears icon.png 1 Unlimited
Oracle of Justice IV icon.pngOracle of Justice IV x6 Trace of Tears icon.png 1 Unlimited

Invitations[edit | edit source]

The event-limited invitations Amiable and Together in Dreams will be available for purchase during the event. During the first 48 hours after the player accesses the invitation purchase notice, a 20% discount ($11.99 USD) will be available; after the discount period, the price will be $14.99 USD. Each invitation purchase comes with Btn money s.pngS-Chip x300.

Mall Event Items[edit | edit source]

Privilege Pack[edit | edit source]
Pack Name Contents Price (USD) Limit
Vision Privilege Pack (FFT2).png
Vision Privilege Pack
  • Btn coin gacha s.pngTears of Themis x1
Btn money2 s.pngGem x5 3/account
Event Packs[edit | edit source]
Pack Name Contents Price (USD) Limit
Fluffy Fuzzy Vision Pack I (FFT2).png
Fluffy Fuzzy Vision Pack I
  • Btn coin gacha s.pngTears of Themis x1
  • Btn coin s.pngStellin x20000
$0.99 3/account
Fluffy Fuzzy Vision Pack II (FFT2).png
Fluffy Fuzzy Vision Pack II
$5.99 3/account
Fluffy Fuzzy Vision Pack III (FFT2).png
Fluffy Fuzzy Vision Pack III
$11.99 2/account
Fluffy Fuzzy Vision Pack IV (FFT2).png
Fluffy Fuzzy Vision Pack IV
$19.99 2/account
Fluffy Fuzzy Romance Pack I (FFT2).png
Fluffy Fuzzy Romance Pack I
  • Btn coin gacha s.pngTears of Themis x5
Btn money2 s.pngGem x45 1/account
Fluffy Fuzzy Romance Pack II (FFT2).png
Fluffy Fuzzy Romance Pack II
  • Btn coin gacha s.pngTears of Themis x10
Btn money2 s.pngGem x98 1/account
Time-Limited Packs[edit | edit source]
Pack Name Contents Price (USD) Limit
Fluffy Fuzzy Wish Box.png
Fluffy Fuzzy Wish Box
Btn money2 s.pngGem x1 100/account
Fluffy Fuzzy Energy Pack I (FFT2).png
Fluffy Fuzzy Energy Pack I
$0.99 5/account
Fluffy Fuzzy Energy Pack II (FFT2).png
Fluffy Fuzzy Energy Pack II
Btn money2 s.pngGem x9 3/account
Equalization Material Pack (2023).png
Equalization Material Pack
Btn money2 s.pngGem x9 6/account
Infinity Material Pack (2023).png
Infinity Material Pack
Btn money2 s.pngGem x9 6/account