Fluffy Fuzzy Time Event

From Tears of Themis Wiki
Revision as of 02:45, 24 August 2023 by Harmonea (talk | contribs) (+outing 1 stories)

An adorable pet heals your heart and fills your life with love.


Fluffy Fuzzy Time I Event banner.png
Fluffy Fuzzy Time I
Start Date 2023-05-27 11:00 UTC +9
End Date 2023-06-10 04:00 UTC +9
Duration Approx. 14 days
Fluffy Fuzzy Time II Event banner.png
Fluffy Fuzzy Time II
Start Date 2023-08-24 11:00 UTC +9
End Date 2023-09-07 04:00 UTC +9
Duration Approx. 14 days
Fluffy Fuzzy Time Part 1

Fluffy Fuzzy Time I

During this event, you can choose to take care of a pet with either Luke or Vyn to carry out Growth Record and unlock Growth Memories. Complete all Growth Memories to obtain the Event-Limited Heart Remedy Badge.png Heart Remedy Badge, Playful and Sweet Badge.png Playful and Sweet Badge, and other rewards.

  1. Take care of the pet and gain trust
    1. Use Canned Food or Freeze-Dried Delicacies to feed the pet. After it reaches a certain level of satiety, tap the bubble to obtain Trust points.
    2. Call for and clean the pet to ensure that the pet stays in good condition.
    3. Bring the pet out to trigger Outdoor Events. Read stories or perform debates using AP to complete events.
  2. Increase trust level to unlock more interactions
    During the event, fulfill the Pet's Needs daily to gain Trust, increase Trust Level, and unlock the Pet Sound Communicator.
  3. Complete growth tasks and receive rewards
    1. During the event, complete the Growth Tasks in Growth Record to obtain Canned Food, Freeze-Dried Delicacies, corresponding male lead card materials, and more.

Note that once a route has been selected, it cannot be changed until all Growth Memories have been obtained.

Gameplay

Pet Interactions and Trust

Puff's trust meter

The trust meter shows how close the player is are with the pet; as Trust is raised, more interactions, growth memories, systems, and Btn money s.pngS-Chip rewards become available. The trust meter also indicates the pet's condition; pets who are in a condition such as Hungry or Dirty must be tended to before Outings can be done.

Trust Levels and rewards
Trust Level Trust Required Rewards
1 (Start) You can now interact with your pet.
2 Trust Points icon.png1150 Growth Memory 1 unlocked
Unlock Pet Sound Communicator
3 Trust Points icon.png1500 Toy interactions unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
4 Trust Points icon.png2000 Growth Memory 2 unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
5 Trust Points icon.png2500 Pet Sound Communicator upgraded
Btn money s.pngS-Chip x30
6 Trust Points icon.png3500 Growth Memory 3 unlocked
Btn money s.pngS-Chip x30
FFT1 Outing Benji.pngFFT1 Outing Puff.png Outings

Outings may be conducted four times before a 10-hour break must be taken. The outings follow a format of three random low-level 30-AP icon.pngAP debates followed by a short story. Players wishing to bypass the 10-hour timer may do so once daily at a cost of Btn money s.pngS-Chip x160; this allowance will increase to six times daily in the last four days of the event to allow late starters a chance to complete the event.

After an outing, the pet will be Dirty and will require cleaning (available under the Interactions section).

Luke and Benji

Debates:

Outing Story 1

You: Benji, let's go home.

Benji: *Whimper*

You: ... Eh?

Luke: What is it?

You: Well, I find Benji would often look in that direction when we are out for a walk...

You: Is there something special in that direction?

Luke: That is... the direction of the military dog base, where Benji used to live.

You: Eh? It seems Benji is still missing his old life, that's why he keeps looking in that direction.

Luke: Yeah, after retiring, Benji has to live a totally different life from the one he had been used to, and the difference must be hard to accept...

Luke: Maybe he has not adapted to the new life yet.

You: Don't worry. We'll be with him and help him, won't we?

Luke: Yes, you're right.

Outing Story 2

You: Haha, Benji seems to like this dog park. Let's bring him here again next time.

Luke: Okay, let's bring more toys next time as well.

Benji: Woof, woof, woof!

You: Benji? What's wrong!?

Luke: Oh no!

Luke sprints toward the lake, and you and Benji quickly follow him.

You: !!!

A little girl is crying on the edge of the waterside platform, and half of her body has slipped out of the platform.

Luke: Ah... Watch out!

Luke swiftly pulls the little girl back from the edge.

Luke: Little kid, it's dangerous to play around here.

The little girl is still shaking badly after being rescued, and she cries even louder while wiping her tears with her hands.

Little Girl: *Sobs*...

You: It's okay. You're safe now. Don't be afraid.

Luke: Where are your mom and dad?

Little Girl: They went to buy popcorn... *sobs*... and I was playing alone...

Looking in the direction the little girl is pointing to, you and Luke see a couple hastily running toward you from a snack bar not far away.

You: Let's go for your mom and dad. Don't run so far away from your family next time.

Little Girl: Yeah... Thank you!

Benji: Woof, woof!

Little Girl: And thank you, doggy...

Benji: Woof!

Luke: I know it, Benji. You've done a good job today. And don't worry, you'll be well rewarded.

Outing Story 3

You: Eh!? Where is my hair clip?

Luke: Hair clip?

You: Yes, the one you sent me before... Odd, it was still on my head just now...

Luke: Don't worry. We have Benji here, so your hair clip will be found.

Luke: Am I right, Benji?

Benji: Woof, woof, woof!

Benji lets out several barks, then he leads you to look for the hair clip on the path you've passed.

Benji: Woof!

You: Found it. It's in this bush!

Luke: Maybe it was hooked off by some branch when we passed here.

Luke: I told you Benji would find it.

You: Benji, you're great!

Hearing your praise, Benji gets up with his tail wagging and rubs against you affectionately.

Benji: Woof, woof!

Outing Story 4

Benji: Woo... woof!

Luke: Hmm?

You: What is it?

Looking in the direction Luke is looking, you see a German Shepherd approach and lightly rub its head against Benji.

You thought Benji would avoid the other dog, but upon approaching each other, the two dogs start sniffing each other intimately.

Luke: Huh? Why is Benji getting so close to this dog?

Luke: Benji is a trained dog, so in general, he won't get close to other dogs...

As you and Luke are confused, the owner of the other German Shepherd comes up.

Owner of German Shepherd: Huh, it's rare to see my dog be so intimate with another dog.

Owner of German Shepherd: Given the temperament of your dog... it is also a retired military dog, isn't it?

You: Yeah, Benji just retired not long ago.

Owner of German Shepherd: Then it must be still adjusting to its new life. My dog retired about two years ago, and it has gotten used to almost everything but playing with other dogs.

Luke: Perhaps the two dogs have felt that the other is their fellow, so they two are willing to get close to each other.

Owner of German Shepherd: Yeah... that makes sense. If that's so, would you like to bring Benji here more often?

Owner of German Shepherd: I want my dog to meet with Benji more often. It is a rare friend for my dog.

Luke: No problem. We also hope Benji can have a fellow to play with.

Outing Story 5

Luke: Ugh... It's almost time. Let's take Benji home.

Benji: Woof, woof!

However, hearing the word "home" from Luke, Benji starts jumping around you and Luke with his tail wagging.

You: Luke, do you think Benji wants to play around for a little longer?

Benji: Woof!

You: Look, Benji looks still longing for more.

Luke: All right, Benji. Let's play the frisbee one more round.

Benji: Woof, woof, woof!

You: It is the first time Benji himself wants us to play with him!

Luke: Yeah. It seems Benji has gotten happier and more energetic recently.

Luke: Maybe it won't take long for Benji to completely recover.

You: Yes. I'm really happy to see that Benji is getting better.

Outing Story 6

Luke: I'm sorry... I can't deal with this case according to your requests, because...

Luke: Huh? It's hung up?

The sudden call interrupts your walking with Benji.

But judging from Luke's expression, the result of the call... didn't seem to be satisfactory.

You: What happened?

Luke: It was a client I contacted a few days ago...

Luke: He suspected the confidential documents of his company had been replaced by his subordinate, so he asked me to sneak into the subordinate's house to look for evidence.

Luke: Of course, I couldn't do as he requested, but as I was about to discuss other solutions with him, he hung up. *Sigh*...

You: Now... you can only find another opportunity to communicate with the client again.

Luke: Yes. I'll think of other solutions.

Perhaps hearing the faint loss in Luke's voice, Benji suddenly straightens up to rub against Luke.

Benji: Woof, woof!

Luke: What? Shall I squat?

Luke squats down as Benji signals, and then Benji puts his forepaws on Luke's shoulders.

Benji: Woof, woof, woof!

Luke: Benji... are you trying to comfort me?

Luke: I see... Don't worry. I won't give up because of such trivial issues.

You: Yes, Benji and I both believe in you.

Vyn and Puff

Debates:

Outing Story 1

You: Balls of wool, tumblers, feather sticks...

You: Eh? I can't find Puff's favorite toy mouse.

Vyn: Did you leave it somewhere after playing with Puff?

You: Um...

You and Vyn search the garden for some time, but were unable to find the toy mouse.

You: We've looked all over the garden, but strange how we still can't find it...

Vyn: Perhaps...

Vyn thinks for a moment, and then his gaze locks on a cat bed.

Puff is lying on it, grooming her fur. When she sees Vyn coming over, she meows and jumps away.

Vyn: Found it.

Vyn bends down to put his head under the mat of the cat bed. When he stands up again, there is a toy mouse with cat hair in his hands.

You: Ahh, Puff had it hidden.

Puff: *Meow*

Vyn: Cats can be possessive of the things they like, and it seems Puff is no exception.

Outing Story 2

When Vyn walks into the garden, he finds you and Puff by a can of salmon, staring at each other.

Vyn: What happened?

You: Yeah... I'm observing Puff.

Puff: Meowww——

Vyn: Observing?

You: Yeah, I opened a can of salmon for Puff just now. But he's just been staring at it, with no intention of eating it.

You: But salmon is his favorite flavor...

You: I thought the can might have gone bad, so I picked it up to smell it...

You: But when I had the can in my hands, Puff came over to eat it.

You: The can seemed to be fine, so I put it back on the ground. Now Puff won't eat it again...

As you're talking, you pick up the can and hold it up to Puff, who begins to eat it again.

You: Puff has... even more of a personality than I imagined.

Puff: *Meow, meow, meow*

Vyn: It seems Puff is very reliant on you.

Vyn: Offering you his favorite food may be his way of expressing intimacy with you.

You: Even the way Puff expresses affection is unique.

You: Vyn, is it like this when you feed Puff?

Vyn: Not at first, but now... I always have to keep him company when he eats.

You: ... Then Puff must also like you very much.

Outing Story 3

You: Vyn, you...

You approach Vyn, only to discover he's carefully digging out lily bulbs.

You: Huh? I remember you planted these lilies not long ago. Why are you digging them up?

Vyn: Plants like lilies are poisonous to cats.

Vyn: Puff has been playing around in the garden. I was worried he might ingest it by accident, so I plan on moving the lilies to the side.

Vyn: It is separated by a fence, so Puff avoids going there, which is safer for him.

You: (Vyn is very considerate...)

You: Is there anything I can do to help?

Vyn: I am about done here. Later, would you like to plant the lilies with me again?

You: Of course I would!

Outing Story 4

Puff: Meow...

You: Puff, what is it?

While cleaning up Puff's toys on the grass, you and Vyn suddenly hear Puff's angry cries from not far away.

Thinking that something has happened, you and Vyn rush over to Puff's side, only to find...

You: Puff, you got your paw stuck again.

You: This time it's the rattan chair. The last time was the curtains, and the time before that was the couch tassels...

You: They are all evidence of your mischief.

Puff: *Meow, meow, meow*

Vyn: And you act cute every time to get us to forgive your mischief.

Vyn reaches out to carefully free Puff's paw from the rattan chair. With his newfound freedom, Puff lies on the chair, acting cute again.

Puff: Meowww——Meowww——

You: I have no idea what to do with you. Just be careful next time.

Outing Story 5

Vyn: Hmm?

You: What is it?!

You follow Vyn's gaze to see Puff with a fierce expression and the fur on his back upright.

You: I've never seen Puff like that before... Is there something in the garden?

Vyn: Let us check it out.

Entering the garden, you and Vyn spot a large gecko running away along the wall. With the gecko gone, Puff also returns to normal.

Puff: *Meow, meow*

You: It's okay, Puff.

You: Seeing Puff's intense reaction just now... is he afraid of geckos?

Vyn: It is possible...

Vyn: However, it is possible that Puff has made the garden his home without even realizing it.

Vyn: I would not be happy to see an intruder in my home either.

Puff: *Meow!*

You: Well, you shouldn't infringe upon the owner's dignity.

Outing Story 6

Vyn: Want another cup of black tea?

You: Sure.

Just as Vyn is about to get up, Puff jumps casually on the couch and rubs against Vyn's knees, wanting Vyn to pet him.

Vyn: ...

You: (Vyn can't resist Puff when he's like this.)

Vyn: You are getting more and more bold.

Puff: Meowww——

Vyn scratches Puff's chin. He squints, enjoying it so much that he starts purring.

You hold back a smile as you pour some tea for Vyn, who looks back at you helplessly.

You: Vyn, you've become a large-sized cat home for Puff.

Vyn: Probably for Puff, she finds it especially comfortable sleeping next to people...

You: (By the time Dr. Wyatt comes back, Vyn would have spoiled Puff to no end.)

FFT1 Feed Benji.pngFFT1 Feed Puff.png Feeding

The pet's Satiety meter decreases over time (2% per 10 minutes) and during outings (30% per outing). Pets may be fed with canned food for +40 Satiety or Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy for +12 Satiety. For every 50% Satiety restored, the player gains Trust Points icon.pngTrust Points x100 with the pet; feeding Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy increases the pet's Trust Points icon.pngTrust Points by a further 120 per feeding.

If the Satiety bar falls below 30, the pet's condition bar changes to Hungry, and the pet can no longer be taken on outings or interacted with until fed.

Pet food is primarily obtained from the Growth Tasks menu, with additional canned food available for Btn money s.pngS-Chip x50. Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy will be available for purchase in the event's last four days in order to assist late starters with event completion.

Important tip: The Growth Tasks available do not provide enough food to keep the pet satiated at all times. Players should reserve food for just before playtime and outings and be careful to overfeed as little as possible.

FFT1 Interaction Benji.pngFFT1 Interaction Puff.png Interactions

Players can touch the pet on the main event screen to earn up to Trust Points icon.pngTrust Points x500 per day (100 per touch). Further interactions can be accessed by the Interactions button:

Interaction Effect
FFT Call icon.png Call Hold the call button down to call the pet; the first call of the day awards Trust Points icon.pngTrust Points x100.
Important tip: Players receiving the error message "Require more time to identify" should be aware this means the button needs to be held down longer for the pet to identify that it's being called.
FFT Play dog icon.pngFFT Play cat icon.png Play Unlocked at Trust level 3, using a toy to play with the pet awards Trust Points icon.pngTrust Points x150 per interaction, shared with the pool of 500 points per day from touch interactions. (There is no benefit to earning the points in either way over the other; players should choose the one they like best.)
FFT Clean icon.png Clean Touch and drag over the pet to clean it and remove the "Dirty" status that occurs after an outing.

FFT1 Growth Benji.pngFFT1 Growth Puff.png Growth Record

The Growth Record serves as the "main story" of the event. There are two tabs: "Growth Tasks" where the main event tasks, which are the primary source of pet food, are accessed; and "Growth Memories" which are the primary goal of the event route.

Growth Tasks
Luke and Benji
Task Reward Frequency
Complete 5 Case Analysis in NXX Headquarters Canned Dog Food icon.pngCanned Dog Food x1 Daily
Use 15 Luke cards in debates (not including Reviews) Canned Dog Food icon.pngCanned Dog Food x1 Daily
Complete 2 daily cases in South Stellis Canned Dog Food icon.pngCanned Dog Food x1 Daily
Interact with Luke 3 times in Visit Canned Dog Food icon.pngCanned Dog Food x1 Daily
Complete 3 of Benji's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression III icon.pngLogic Impression III x8
Event
Clean dirty Benji 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression III icon.pngEmpathy Impression III x8
Event
Increase Benji's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression III icon.pngIntuition Impression III x8
Event
Increase Pet Sound Communicator - Dog to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Vision Chip II icon.pngVision Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Benji's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Benji 16 serving(s) of Canned Dog Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Benji - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Benji Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Vision Chip III icon.pngVision Chip III x3
Btn coin s.pngStellin x12,000
Event
Vyn and Puff
Task Reward Frequency
Complete 4 Resource Requisition(s) at NXX HQ Canned Cat Food icon.pngCanned Cat Food x1 Daily
Use 15 Vyn cards in debates (not including Reviews) Canned Cat Food icon.pngCanned Cat Food x1 Daily
Complete 2 daily cases in Long Beach Canned Cat Food icon.pngCanned Cat Food x1 Daily
Interact with Vyn 3 times in Visit Canned Cat Food icon.pngCanned Cat Food x1 Daily
Complete 3 of Puff's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression III icon.pngLogic Impression III x8
Event
Clean dirty Puff 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression III icon.pngEmpathy Impression III x8
Event
Increase Puff's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression III icon.pngIntuition Impression III x8
Event
Increase Pet Sound Communicator - Cat to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Mind Chip II icon.pngMind Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Puff's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Puff 16 serving(s) of Canned Cat Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Puff - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Puff Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Mind Chip III icon.pngMind Chip III x3
Btn coin s.pngStellin x12,000
Event

Growth Memories

After achieving the required Trust level, tap an unlocked Growth Memory to view its story and claim its rewards.

Luke and Benji
Trust Lv. Memory
Start Route Start
2 FFT1 Benji Memory 1.png Benji - Memory 1

You: Great. It looks like Benji loves your gift.

Luke: Of course, this is custom-made.

4 FFT1 Benji Memory 2.png Benji - Memory 2

You: Benji, you can do it.

Luke: Oh Benji, you won't give up that easily, will you?

6 FFT1 Benji Memory 3.png Benji - Memory 3

You: Benji's getting better and better.

Luke: Without my Watson, Benji wouldn't have recovered so quickly.

End FFT1 Benji Memory 4.png A Calm Break

Luke: With you around, the dog and I are at peace.

Vyn and Puff
Trust Lv. Memory
Start Route Start
2 FFT1 Puff Memory 1.png Puff - Memory 1

You: It turns out that Puff likes playing with paper balls.

Vyn: He's dominating the game.

4 FFT1 Puff Memory 2.png Puff - Memory 2

You: It looks like you are starting to grow on Puff.

Vyn: And I have no choice but to accept Puff's hospitality.

6 FFT1 Puff Memory 3.png Puff - Memory 3

You: It is to Puff's taste.

Vyn: Then does it suit yours?

End FFT1 Puff Memory 4.png Snowball in Dreams

Vyn: You seem to like cats. How about... me?

FFT1 Comm Benji.pngFFT1 Comm Puff.png Pet Sound Communicator

FFT1 Comm example.png

Upon reaching Trust level 2, the Pet Sound Communicator will be unlocked. This system allows the player to earn additional Trust Points icon.pngTrust Points by listening to and obeying the pet's needs. When the system is first unlocked, it generates a need every 90 minutes, up to six times per day, and three needs at a time may be banked; these amounts increase as trust levels are raised. Each fulfilled need allows the player to claim Trust Points icon.pngTrust Points x100 in the communicator interface.

Trust Lv. Daily uses Max banked
2 6 3
3 7 3
4 8 4
5 10 5

Rewards and Campaigns

Fluffy Fuzzy Time I Event Shadow of Themis

Fluffy Fuzzy Time I banner.png

During the event Shadow of Themis, SSRs Luke "A Dream of Benji" icon.pngLuke "A Dream of Benji" and Vyn "Trace of Puff" icon.pngVyn "Trace of Puff" will have an increased draw rate.

  • This event will have a Vision discount function. Attorneys can consume 8 Vision items to draw 10 cards at once. The Vision discount function can be used twice.
  • The "one new SSR from event Shadow of Themis within every 100 draws" guaranteed count will carry over to double-SSR event Shadows of Themis (which use Tears of Themis to obtain Visions) and non-birthday event Shadows of Themis.
  • Cards from "Fluffy Fuzzy Time" will be added to the Shadow of Themis rotation. Stay tuned to the event announcements for schedule details.
  • Each draw on the Event Shadow of Themis will grant the player Trace of Tears icon.pngTrace of Tears x1.
Trace of Tears Exchange Shop
Item Cost Limit
Vision Star SR icon.pngVision Star SR Trace of Tears icon.png10 4
Vision Star MR icon.pngVision Star MR Trace of Tears icon.png10 4
Mind Star SR icon.pngMind Star SR Trace of Tears icon.png10 4
Mind Star MR icon.pngMind Star MR Trace of Tears icon.png10 4
Logic Impression III icon.pngLogic Impression III x10 Trace of Tears icon.png1 3
Empathy Impression III icon.pngEmpathy Impression III x10 Trace of Tears icon.png1 3
Intuition Impression III icon.pngIntuition Impression III x10 Trace of Tears icon.png1 3
Poetry Collection icon.pngPoetry Collection x5 Trace of Tears icon.png1 3
Smart Glasses icon.pngSmart Glasses x5 Trace of Tears icon.png1 3
Multipurpose Military Knife icon.pngMultipurpose Military Knife x10 Trace of Tears icon.png1 3
Pill Organizer icon.pngPill Organizer x10 Trace of Tears icon.png1 3
Wide-Angle Lens icon.pngWide-Angle Lens x20 Trace of Tears icon.png1 3
Bag of Dried Figs icon.pngBag of Dried Figs x20 Trace of Tears icon.png1 3
Gilded Poker Cards icon.pngGilded Poker Cards x5 Trace of Tears icon.png1 3
Ceramic Tea Cup icon.pngCeramic Tea Cup x5 Trace of Tears icon.png1 3
Pocket Watch icon.pngPocket Watch x10 Trace of Tears icon.png1 3
Voice Recorder icon.pngVoice Recorder x10 Trace of Tears icon.png1 3
Wooden Gardening Spade icon.pngWooden Gardening Spade x20 Trace of Tears icon.png1 3
Vinyl Record icon.pngVinyl Record x20 Trace of Tears icon.png1 3
Home Deco Voucher icon.pngHome Deco Voucher x200 Trace of Tears icon.png 1 10
Btn coin s.pngStellin x15,000 Trace of Tears icon.png 1 Unlimited
Oracle of Justice IV icon.pngOracle of Justice IV x6 Trace of Tears icon.png 1 Unlimited

Invitations

The event-limited invitations A Calm Break and Snowball in Dreams will be available for purchase during the event. During the first 48 hours after the player accesses the invitation purchase notice, a 20% discount ($11.99 USD) will be available; after the discount period, the price will be $14.99 USD. Each invitation purchase comes with Btn money s.pngS-Chip x300.

Mall Event Items

Privilege Pack
Pack Name Contents Price (USD) Limit
Vision Privilege Pack (FFT1).png
Vision Privilege Pack
  • Btn coin gacha s.pngTears of Themis x1
Btn money2 s.pngGem x5 3/account
Event Packs
Pack Name Contents Price (USD) Limit
Fluffy Fuzzy Vision Pack I.png
Fluffy Fuzzy Vision Pack I
  • Btn coin gacha s.pngTears of Themis x1
  • Btn coin s.pngStellin x20000
$0.99 3/account
Fluffy Fuzzy Vision Pack II.png
Fluffy Fuzzy Vision Pack II
$5.99 3/account
Fluffy Fuzzy Vision Pack III.png
Fluffy Fuzzy Vision Pack III
$11.99 2/account
Fluffy Fuzzy Vision Pack IV.png
Fluffy Fuzzy Vision Pack IV
$19.99 2/account
Fluffy Fuzzy Romance Pack I.png
Fluffy Fuzzy Romance Pack I
  • Btn coin gacha s.pngTears of Themis x5
Btn money2 s.pngGem x45 1/account
Fluffy Fuzzy Energy Pack I.png
Fluffy Fuzzy Energy Pack I
$0.99 5/account
Fluffy Fuzzy Energy Pack II.png
Fluffy Fuzzy Energy Pack II
Btn money2 s.pngGem x9 3/account
Fluffy Fuzzy Romance Pack II.png
Fluffy Fuzzy Romance Pack II
  • Btn coin gacha s.pngTears of Themis x10
Btn money2 s.pngGem x98 1/account
Vision Material Pack (2023).png
Vision Material Pack
Btn money2 s.pngGem x9 6/account
Mind Material Pack (2023).png
Mind Material Pack
Btn money2 s.pngGem x9 6/account
Time-Limited Packs
Pack Name Contents Price (USD) Limit
Fluffy Fuzzy Wish Box.png
Fluffy Fuzzy Wish Box
Btn money2 s.pngGem x1 100/account

Fluffy Fuzzy Time II

During this event, you can choose to take care of a pet with either Artem or Marius to carry out Growth Record and unlock Growth Memories. Complete all Growth Memories to obtain the Event-Limited Love Messenger Badge.png Love Messenger Badge, Noble Cat Badge.png Noble Cat Badge, and other rewards.

  1. Take care of the pet and gain trust
    1. Use Canned Food or Freeze-Dried Delicacies to feed the pet. After it reaches a certain level of satiety, tap the bubble to obtain Trust points.
    2. Call for and clean the pet to ensure that the pet stays in good condition.
    3. Bring the pet out to trigger Outdoor Events. Read stories or perform debates using AP to complete events.
  2. Increase trust level to unlock more interactions
    During the event, fulfill the Pet's Needs daily to gain Trust, increase Trust Level, and unlock the Pet Sound Communicator.
  3. Complete growth tasks and receive rewards
    1. During the event, complete the Growth Tasks in Growth Record to obtain Canned Food, Freeze-Dried Delicacies, corresponding male lead card materials, and more.

Note that once a route has been selected, it cannot be changed until all Growth Memories have been obtained.

Gameplay

Pet Interactions and Trust

The trust meter shows how close the player is are with the pet; as Trust is raised, more interactions, growth memories, systems, and Btn money s.pngS-Chip rewards become available. The trust meter also indicates the pet's condition; pets who are in a condition such as Hungry or Dirty must be tended to before Outings can be done.

Trust Levels and rewards
Trust Level Trust Required Rewards
1 (Start) You can now interact with your pet.
2 Trust Points icon.png1150 Growth Memory 1 unlocked
Unlock Pet Sound Communicator
3 Trust Points icon.png1500 Toy interactions unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
4 Trust Points icon.png2000 Growth Memory 2 unlocked
Pet Sound Communicator upgraded
Btn money s.pngS-Chip x20
5 Trust Points icon.png2500 Pet Sound Communicator upgraded
Btn money s.pngS-Chip x30
6 Trust Points icon.png3500 Growth Memory 3 unlocked
Btn money s.pngS-Chip x30
FFT2 Outing Ollie.pngFFT2 Outing Berry.png Outings

Outings may be conducted four times before a 10-hour break must be taken. The outings follow a format of three random low-level 30-AP icon.pngAP debates followed by a short story. Players wishing to bypass the 10-hour timer may do so once daily at a cost of Btn money s.pngS-Chip x160; this allowance will increase to six times daily in the last four days of the event to allow late starters a chance to complete the event.

After an outing, the pet will be Dirty and will require cleaning (available under the Interactions section).

Artem and Ollie

Debates:

Outing Story 1

Artem comes back from walking the dog. Despite using an umbrella, his clothes are still drenched from the rain. You: Artem, you're back? It looks like... the rain is coming down harder?

Artem: No, the rain was accompanied by wind, which rendered the umbrella less effective.

Artem: I put rain boots on Ollie, so her feet should be clean from mud.

Artem crouches and helps Ollie to take off her rain boots, which are specifically made for dogs.

Ollie: Woof!

As soon as Ollie regains her freedom, she shakes off the water. And Artem, who is standing too close, is splashed with more water.

Artem: Ugh!

You: Don't move! I'll go get you a towel!

You rush to get a towel, but Ollie starts licking the beads of water on Artem's face.

It probably tickles, and Artem's eyelashes flutter as he blinks excessively.

You: It seems like Ollie cares a lot about you.

Artem pets Ollie's furry head and smiles.

Artem: Ollie knows she did a bad thing and is trying to rectify it, so I'm willing to forgive her.

Ollie: Woof!

Ollie immediately stands up on her hindlegs as if she understands.

You: Ollie must be happy that you are taking care of her.

Outing Story 2
Outing Story 3
Outing Story 4
Outing Story 5
Outing Story 6

Marius and Berry

Debates:

Outing Story 1

You: Marius, did you find Berry?

Marius: No... where'd that little thing go?

Berry went missing an hour ago. You, Marius, and the staff from the von Hagen estate have already turned the villa upside down, but no one was able to find Berry.

You: Could it be that... Berry... left...?

Just as you start to feel sad, you hear movement from the nearby closet.

You: ???

Marius gently pushes open the closet door and sees Berry stretch blissfully before slowly walking out.

Berry: Meow.

Berry looks up at the two of you as you remain silent. He then elegantly waves his tail from side to side.

Marius: I remember someone specifically checked the closets... How did Berry get past them?

You glance at the gray and purple clothes in the closet and at Berry's gray fur.

You: Marius, say, aren't the color of your clothes and Berry's fur... quite similar?

Marius suddenly realizes the similarity between the two and begins to laugh helplessly.

Marius: Berry, you really know where to hide, don't you?

Outing Story 2
Outing Story 3
Outing Story 4
Outing Story 5
Outing Story 6
FFT2 Feed Ollie.pngFFT2 Feed Berry.png Feeding

The pet's Satiety meter decreases over time (2% per 10 minutes) and during outings (30% per outing). Pets may be fed with canned food for +40 Satiety or Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy for +12 Satiety. For every 50% Satiety restored, the player gains Trust Points icon.pngTrust Points x100 with the pet; feeding Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy increases the pet's Trust Points icon.pngTrust Points by a further 120 per feeding.

If the Satiety bar falls below 30, the pet's condition bar changes to Hungry, and the pet can no longer be taken on outings or interacted with until fed.

Pet food is primarily obtained from the Growth Tasks menu, with additional canned food available for Btn money s.pngS-Chip x50. Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy will be available for purchase in the event's last four days in order to assist late starters with event completion.

Important tip: The Growth Tasks available do not provide enough food to keep the pet satiated at all times. Players should reserve food for just before playtime and outings and be careful to overfeed as little as possible.

FFT2 Interaction Ollie.pngFFT2 Interaction Berry.png Interactions

Players can touch the pet on the main event screen to earn up to Trust Points icon.pngTrust Points x500 per day (100 per touch). Further interactions can be accessed by the Interactions button:

Interaction Effect
FFT Call icon.png Call Hold the call button down to call the pet; the first call of the day awards Trust Points icon.pngTrust Points x100.
FFT Play dog icon.pngFFT Play cat icon.png Play Unlocked at Trust level 3, using a toy to play with the pet awards Trust Points icon.pngTrust Points x150 per interaction, shared with the pool of 500 points per day from touch interactions. (There is no benefit to earning the points in either way over the other; players should choose the one they like best.)
FFT Clean icon.png Clean Touch and drag over the pet to clean it and remove the "Dirty" status that occurs after an outing.

FFT2 Growth Ollie.pngFFT2 Growth Berry.png Growth Record

The Growth Record serves as the "main story" of the event. There are two tabs: "Growth Tasks" where the main event tasks, which are the primary source of pet food, are accessed; and "Growth Memories" which are the primary goal of the event route.

Growth Tasks
Artem and Ollie
Task Reward Frequency
Complete 5 Case Analysis in NXX Headquarters Canned Dog Food icon.pngCanned Dog Food x2 Daily
Use 15 Artem cards in debates (not including Reviews) Canned Dog Food icon.pngCanned Dog Food x2 Daily
Complete 2 daily cases in Waterfront Canned Dog Food icon.pngCanned Dog Food x2 Daily
Interact with Artem 3 times in Visit Canned Dog Food icon.pngCanned Dog Food x2 Daily
Complete 3 of Ollie's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression II icon.pngLogic Impression II x8
Event
Clean dirty Ollie 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression II icon.pngEmpathy Impression II x8
Event
Increase Ollie's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression II icon.pngIntuition Impression II x8
Event
Increase Pet Sound Communicator - Dog to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Equalization Chip II icon.pngEqualization Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Ollie's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Ollie 16 serving(s) of Canned Dog Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Ollie - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Ollie Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Equalization Chip III icon.pngEqualization Chip III x3
Btn coin s.pngStellin x12,000
Event
Marius and Berry
Task Reward Frequency
Complete 4 Resource Requisition(s) at NXX HQ Canned Cat Food icon.pngCanned Cat Food x2 Daily
Use 15 Marius cards in debates (not including Reviews) Canned Cat Food icon.pngCanned Cat Food x2 Daily
Complete 2 daily cases in Orchidshine Canned Cat Food icon.pngCanned Cat Food x2 Daily
Interact with Marius 3 times in Visit Canned Cat Food icon.pngCanned Cat Food x2 Daily
Complete 3 of Berry's Needs in Pet Sound Communicator Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip II icon.pngLogic Chip II x4
Logic Impression II icon.pngLogic Impression II x8
Event
Clean dirty Berry 4 time(s) Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip II icon.pngEmpathy Chip II x4
Empathy Impression II icon.pngEmpathy Impression II x8
Event
Increase Berry's Trust to 4000 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip II icon.pngIntuition Chip II x4
Intuition Impression II icon.pngIntuition Impression II x8
Event
Increase Pet Sound Communicator - Cat to Lv. 3 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Infinity Chip II icon.pngInfinity Chip II x4
Btn coin s.pngStellin x8,000
Event
Increase Berry's Trust Lv. to 5 Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Logic Chip III icon.pngLogic Chip III x3
Logic Impression III icon.pngLogic Impression III x5
Event
Feed Berry 16 serving(s) of Canned Cat Food Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Empathy Chip III icon.pngEmpathy Chip III x3
Empathy Impression III icon.pngEmpathy Impression III x5
Event
Complete "Berry - Growth Memory④" Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Intuition Chip III icon.pngIntuition Chip III x3
Intuition Impression III icon.pngIntuition Impression III x5
Event
Complete "Story Event - ⑥" during Outing with Berry Freeze-Dried Delicacy icon.pngFreeze-Dried Delicacy x1
Infinity Chip III icon.pngInfinity Chip III x3
Btn coin s.pngStellin x12,000
Event

Growth Memories

After achieving the required Trust level, tap an unlocked Growth Memory to view its story and claim its rewards.

Artem and Ollie
Trust Lv. Memory
Start Route Start
2 FFT2 Ollie Memory 1.png Ollie - Memory 1
4 FFT2 Ollie Memory 2.png Ollie - Memory 2
6 FFT1 Ollie Memory 3.png Ollie - Memory 3
End FFT1 Ollie Memory 4.png Amiable
Marius and Berry
Trust Lv. Memory
Start Route Start
2 FFT2 Berry Memory 1.png Berry - Memory 1
4 FFT2 Berry Memory 2.png Berry - Memory 2
6 FFT2 Berry Memory 3.png Berry - Memory 3
End FFT2 Berry Memory 4.png Together in Dreams

FFT2 Comm Ollie.pngFFT2 Comm Berry.png Pet Sound Communicator

Upon reaching Trust level 2, the Pet Sound Communicator will be unlocked. This system allows the player to earn additional Trust Points icon.pngTrust Points by listening to and obeying the pet's needs. When the system is first unlocked, it generates a need every 90 minutes, up to six times per day, and three needs at a time may be banked; these amounts increase as trust levels are raised. Each fulfilled need allows the player to claim Trust Points icon.pngTrust Points x100 in the communicator interface.

Trust Lv. Daily uses Max banked
2 6 3
3 7 3
4 8 4
5 10 5

Rewards and Campaigns

Fluffy Fuzzy Time II Event Shadow of Themis

Fluffy Fuzzy Time II Event.png

During the event Shadow of Themis, SSRs Artem "Cutie Ollie" icon.pngArtem "Cutie Ollie" and Marius "Sweet Berry" icon.pngMarius "Sweet Berry" will have an increased draw rate.

  • This event will have a Vision discount function. Attorneys can consume 8 Vision items to draw 10 cards at once. The Vision discount function can be used twice.
  • The "one new SSR from event Shadow of Themis within every 100 draws" guaranteed count will carry over to double-SSR event Shadows of Themis (which use Tears of Themis to obtain Visions) and non-birthday event Shadows of Themis.
  • Cards from "Fluffy Fuzzy Time" will be added to the Shadow of Themis rotation. Stay tuned to the event announcements for schedule details.
  • Each draw on the Event Shadow of Themis will grant the player Trace of Tears icon.pngTrace of Tears x1.
Trace of Tears Exchange Shop
Item Cost Limit
Equalization Star SR icon.pngEqualization Star SR Trace of Tears icon.png10 4
Equalization Star MR icon.pngEqualization Star MR Trace of Tears icon.png10 4
Infinity Star SR icon.pngInfinity Star SR Trace of Tears icon.png10 4
Infinity Star MR icon.pngInfinity Star MR Trace of Tears icon.png10 4
Logic Impression III icon.pngLogic Impression III x10 Trace of Tears icon.png1 3
Empathy Impression III icon.pngEmpathy Impression III x10 Trace of Tears icon.png1 3
Intuition Impression III icon.pngIntuition Impression III x10 Trace of Tears icon.png1 3
Senior Attorney's Badge icon.pngSenior Attorney's Badge x5 Trace of Tears icon.png1 3
Model Handgun icon.pngModel Handgun x5 Trace of Tears icon.png1 3
Tie Clip icon.pngTie Clip x10 Trace of Tears icon.png1 3
Sapphire Cufflinks icon.pngSapphire Cufflinks x10 Trace of Tears icon.png1 3
Tablet icon.pngTablet x20 Trace of Tears icon.png1 3
Fountain Pen icon.pngFountain Pen x20 Trace of Tears icon.png1 3
Pass Key icon.pngPass Key x5 Trace of Tears icon.png1 3
Stud Earring icon.pngStud Earring x5 Trace of Tears icon.png1 3
Touch Stylus icon.pngTouch Stylus x10 Trace of Tears icon.png1 3
Bluetooth Earpiece icon.pngBluetooth Earpiece x10 Trace of Tears icon.png1 3
Block Component icon.pngBlock Component x20 Trace of Tears icon.png1 3
Oil-Painting Tools icon.pngOil-Painting Tools x20 Trace of Tears icon.png1 3
Home Deco Voucher icon.pngHome Deco Voucher x200 Trace of Tears icon.png 1 10
Btn coin s.pngStellin x15,000 Trace of Tears icon.png 1 Unlimited
Oracle of Justice IV icon.pngOracle of Justice IV x6 Trace of Tears icon.png 1 Unlimited

Invitations

The event-limited invitations Amiable and Together in Dreams will be available for purchase during the event. During the first 48 hours after the player accesses the invitation purchase notice, a 20% discount ($11.99 USD) will be available; after the discount period, the price will be $14.99 USD. Each invitation purchase comes with Btn money s.pngS-Chip x300.

Mall Event Items